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Donnerberg
Dec 15, 2008



Hell Gem

Sparklite is a couple of days out. I don't know much about it. It sounds like a 2D Zelda-like from the description, it moves like Mercenary Kings, and it looks gorgeous.



Black Future '88 is a cyberpunk, 2D shoot'em up coming in a week. Looks like it leans hard into the established aesthetic. Again, gorgeous.

Donnerberg fucked around with this message at 00:30 on Nov 13, 2019

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Donnerberg
Dec 15, 2008



Hell Gem

queeb posted:

sparklite is out now!

And it's pretty fun! Sparklite plays more like Binding of Isaac than I expected, but that's fine.

Still There - is a point and click game that seems to be inspired by Moon and 2001: Space Odyssey. As a sucker for sci-fi about AI, I'm pretty curious about it.

Donnerberg
Dec 15, 2008



Hell Gem

Maybe Tacoma helped influence them. Observation in particular looks like it has the same sort of ideas.

Donnerberg
Dec 15, 2008



Hell Gem

Sigma Theory: Global Cold War came out today too from early access. I haven't tried it yet, but it looks like a more abstract version of Syndicate. A spy sim taking place in an XCOM style Geoscape.



I'm an hour in. The tutorial is weak, but the game itself is pretty cool. It's exactly what it looks like. Chance based spy ops and Civ style diplomatic dialogue.

Donnerberg fucked around with this message at 16:44 on Nov 21, 2019

Donnerberg
Dec 15, 2008



Hell Gem

Sigma Theory was okay for one full play through and a failed one. That was about 6 hours worth, and at the end it wore out its welcome and became too repetitive. I'm not complaining though, it was a cheap and fun little game.

Donnerberg
Dec 15, 2008



Hell Gem

null_pointer posted:

God drat, this looks amazing. Is it translated? All of the videos appear to have text in Japanese -- not that that would really have a huge effect on what looks like destructible environment zombie-slayin'.

Yes, the Steam page says there's a full English translation.

Donnerberg
Dec 15, 2008



Hell Gem

Yeah, Druidstone will be a let down if you go in expecting Fantasy XCOM. The puzzle combat is closer to Into The Breach, but even that comparison is misleading because of its fixed scenarios.

Trials of Mana is a week away btw: https://store.steampowered.com/app/924980/Trials_of_Mana/

It's a remake of Seiken Densetsu 3 (1995), which was a sequel to Square's SNES classic Secret of Mana. It never had a Western release, but was well received in Japan. It's an action RPG with multiple main characters and origin stories to choose from. Think Dragon Age, but JRPG.

I never played the original and how no idea what to expect or how faithful the remake will even be. The graphics don't look too hot in the trailer and the voice acting is pretty cheesy. This is no FF7 Remake. It seems the main selling point here is simply getting access to an old, Japan exclusive.

Donnerberg fucked around with this message at 20:45 on Apr 18, 2020

Donnerberg
Dec 15, 2008



Hell Gem

It's extra strange that they didn't just port the original, when they did that with Romancing SaGa 3 for Steam.

Donnerberg
Dec 15, 2008



Hell Gem

Cloudpunk comes out tomorrow. https://store.steampowered.com/app/746850/Cloudpunk/

It seems to be a cyberpunk truck simulator. It looks limited in scope, but it's got style. Here's hoping this is another one to add to the list of cool, little cyberpunk games.

Trip report. It was chill flying around in a hovercar, and it nails the look. It's all in voxels, and that works pretty well for the setting. First impression is it's too much of an open-world game for me though. That's not a knock against the game, just me preferring guided narratives. I'll come back to it if I hear good things about the story.

Donnerberg fucked around with this message at 17:40 on Apr 23, 2020

Donnerberg
Dec 15, 2008



Hell Gem

Observation just had its Steam release. (In hindsight, I should've posted this in the Steam thread.)

Not to be confused with the grimdark cyberpunk detective game, Observer. Observation is grimdark space detective game. You play as an AI, observing from cameras and drones, trying to figure out what the hell happened to your broken space station and solving puzzles to open doors for needy humans, who want to breath and not be on fire. You know, typical human things.

I'm only about two hours in, but it's a pretty fun ride. I highly recommend it if you're into movies like Space Odyssey and Moon, and especially if you like playing the AI in Space Station 13. The story is presented really well, and the only thing that occasionally drags are the controls. The clunky controls feel intentional though. They get across the feeling that you're a disembodied observer throwing bits at the wall to see what sticks.

If you get the game, know that there's a glitched keybinding. You need to hit Backspace when it says press X.

Donnerberg fucked around with this message at 01:50 on May 22, 2020

Donnerberg
Dec 15, 2008



Hell Gem

grate deceiver posted:

Does it open up at all after the intro sequence? I tried it for half an hour but it felt very on rails and I got bored.

Only a little, though I'm a third of the way in. You get freedom to roam after the intro, and there's optional lore you can find, but progression is still on rails. Figure out the one way to reach a specific room, solve the puzzle, see cutscene, repeat.

I'd like agency in being a loyal or rogue AI, but it seems set in stone.

Donnerberg
Dec 15, 2008



Hell Gem

They decided to add gameplay to Sea of Thieves, but it's still about chilling with friends on a boat. I don't know how much mileage you'll get out of solo piracy.

Like, it's the social aspect that saves the game. Sailings to islands and punching skeletons is a means to have something to talk about with your friends more than it is a goal. It'll be a grindy and repetitious experience solo.

Donnerberg fucked around with this message at 13:44 on Jun 7, 2020

Donnerberg
Dec 15, 2008



Hell Gem

Beyond a Steel Sky came out today. I've been thinking about giving it a shot just because it's cyberpunk, but apparently it has quite a pedigree. It's the sequel to a 90s point and click adventure game called Beneath a Steel Sky, and it's made by guy that did all the Broken Sword games.

Donnerberg
Dec 15, 2008



Hell Gem

I'm 17 hours into WL3, and it's been a mixed bag. The gameplay and story is solid, it looks great, and the hardest difficulty is a fun challenge. The problem is the game is split into a bunch of smaller zones with long load times between each, and they send you on Fedex missions through multiple zones. Even the quickload/quicksave takes ages, which sucks because there's a lot of trial and error to the encounters.

WL3's loading issue and its disinterest in working around it is best summed up by one of its own quest chains. There's a building with an intercom on the outside. You load inside to investigate, then load outside to find someone. Then you return to the building with the intercom on the outside, load into the building to confirm to the person who is manning the intercom that you did the job, and then you can load out of the building once they've thanked you. At no point did it occur to them to streamline this process and skip some loading.

I don't see myself completing it or even playing much more, but I still kind of recommend as long as you think you have the patience for it.

Donnerberg fucked around with this message at 18:43 on Aug 31, 2020

Donnerberg
Dec 15, 2008



Hell Gem

There's also Necromunda, Star Renegades and As Far As The Eye right around the corner. The first two on the 8th, and the last on the 10th.

Necromunda is another Warhammer tabletop adaption. It's over-the-shoulder, tactical, and probably turn-based, squad combat with a lot of squad customization. It's made by the people who did Mordheim, and it seems to be the same formula and gameplay. Though this time it's 40K and gangwars with chainswords. Mordheim was... not great, but if they can make the combat less weird in this one, then it could be fun.



Star Renegades is a turn-based RPG from the people who did Halcyon 6, which was a big space sim RPG I could never get into. It looks gorgeous and seems to be about fighting mechs.



As Far As The Eye is a strange one. They call it a roguelike city builder with no combat. I don't know what that means, and haven't tried the demo. It might be fun. It certainly sounds unique.

Donnerberg
Dec 15, 2008



Hell Gem

Star Renegades is fun. It's Into The Breach with JRPG combat. There's a big puzzle element to the combat with turn management, stunning and delaying the enemy. It also has the Shadow of Mordor nemesis system. It's hard to tell how much variety there is from just a couple of hours played, but so far so good.

Necromunda plays like Valkyria Chronicles, but slower. The soundtrack and gang design and the fancy cutscenes are all fantastic, but it's sooo loving slow. I don't see myself sticking with it unless the PvP is popular.

Donnerberg
Dec 15, 2008



Hell Gem

LifeLynx posted:

My one and only complaint so far is that the pixel graphics make my eyes hurt. It's like they have 3D models they converted to 2D and pixelated just way too much. The animations are nice, but who knows what the hell is going on with anything but the titanic-sized characters. I'm gonna play this windowed because it's too fun not to, but on a 2K monitor it's a mess.

Yeah, that's fair. Their brand of pixelart is an actual artstyle, like Gods Will Be Watching and Superbrothers. I just wanted to point that out. It's definitely running in a 3D scene like you said though, with a bunch of anachronistic special effects.

Donnerberg
Dec 15, 2008



Hell Gem

Quaint Quail Quilt posted:

I've got something like 16 hours in star renegades now, I almost kinda bounced off it for a bit, but once you understand the depth of the systems and get some experience it opens up.

It still took me like 12 Runs/deaths (varying success) to get past the 2nd world and I can only do it with one team so far until I unlock some other equipment.

It being roguelite instead of roguelike allowed me to play buzzed today and if I wiped, oh well, still progressing.

Yeah, I think I took about that many hours to get through it the first time. It has a surprising longevity for its low price, and it's been fun grinding relationships for more classes. The 3rd world gets a bit away from me because of the party size, but otherwise it's been enjoyable. The time I reached the 4th world, it was like an XCOM victory lap, dunking on the enemy with ridiculously gear and stats. It was pretty cathartic.

Also, we're getting another Serious Sam on the 24th. It's the fourth one, maybe fifth one? Serious Sams numbering scheme is weird. Nothing since Second Encounter has looked fun anyway, other than the pixel RPG parody a few years ago, but this trailer had me at AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

https://www.youtube.com/watch?v=iok7lSET91Q

The time is right. DOOM has shown that the classic shooter genre isn't where nostalgia has to die. All Sam needs to do is not crawl up his own rear end like Duke Nukem. I want to run backwards and dump infinite ammo into an endless horde with a couple of friends. If they can capture that mayhem again... One can hope, right?

Donnerberg fucked around with this message at 09:43 on Sep 19, 2020

Donnerberg
Dec 15, 2008



Hell Gem

Lord_Pigeonbane posted:

I've read that Star Renegades is getting a Switch port, later this year, and I've been holding out for that.

Also, it looks like the devs are going to be adding some content over the next months. I hate this kind of release. When I start a game, it has a limited window before I need to move on to something new. I rarely come back to a game once it's been shelved. That pushes me away from purchasing a game like this on release because I won't be getting the finished product.

Am I just being an rear end in a top hat? Does anyone else feel this way?

It depends on the game, but I can definitely think of cases where I agree with you.

Your assumption is that post-release content means we didn't get the full game when we bought it. Big studios can and do take advantage of us that way to keep us around. Some more cynically than others. I find it quite upsetting that Diablo III kept getting revised, and completely redone by the expansion, because I bounced so hard off of the initial release that I wanted nothing more to do with it. If only it had been that improved game from the start.

You could also just see post-release content as a bonus though. I think that's more often the case with indie releases like Star Renegades. We played the full game that they were able to put together. That game was successful, which gave them the resources to add even more content. Everyone wins (provided you're willing to replay it later).

There's also games like Monster Hunter World, which wasn't a full game on release and still gets content 3 years later. It wasn't practical to do it all at once even though the studio had all the resources they could ask for. Their schedule works though because it's the kind of game you play for thousands of hours like an MMO or a Moba.

Donnerberg
Dec 15, 2008



Hell Gem

al-azad posted:

It's a eurojank game though so are the reviews talking about the gameplay actually being bad or is it like "here's a list of specific technical issues that are unacceptable on my sick rig so I must poo poo post."

Skimming the reviews, it looks like a bit of both. The ratings have improved to mixed, and that tracks with how niche games tend to be received.

Donnerberg
Dec 15, 2008



Hell Gem

ultrafilter posted:

That's actually tagged Souls-Like on Steam. Is that just gamers being dumb or is there something I'm not seeing?

Souls-like means there's a health bar.
Roguelike means there's a dungeon.
Roguelite means there's a town.
Metroidvania means there's doors.

I'm currently waiting on the souls-like, metroidvania, action-adventure, hack and slash Foregone. It comes out on Monday. Don't know much about it other than it's done a round on consoles, and it looks gorgeous. Slick colours and animation.

https://www.youtube.com/watch?v=uR_SDyAkUzE

https://store.steampowered.com/app/1000760/Foregone/

Release update: Goon impressions aren't too hot on this one. Sounds like it doesn't control as tight it should.

Donnerberg fucked around with this message at 15:01 on Mar 2, 2021

Donnerberg
Dec 15, 2008



Hell Gem

haldolium posted:

this is sadly rather dull except for the art style. The combat is rather slow, sometimes unresponsive and all the animations and timings just mismatch and do not allow a good flow. It's basically the exact opposite of the perfect fast gameplay from Dead Cells.

That's a bummer. Thanks for the heads up though.

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Donnerberg
Dec 15, 2008



Hell Gem

Does the new Forza play anything like the Test Drive Unlimited games? I could really go for a chill game where you can skip races and simply drive around a big world while occasionally seeing randoms zoom past.

\/ Great!

Donnerberg fucked around with this message at 21:11 on Mar 9, 2021

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