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I've just picked up New Super Lucky's Tale on Game Pass, which came out last week. It's a 3D Platformer (with some 2D levels) which is aggressively cute, but actually really well done. The movement is solid and the controls are snappy, and the level design so far is pretty nice, lots of variety and little hidden secrets. Well worth a look if you want something colourful and silly that's not Fall Guys (which is amazing).
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# ¿ Aug 31, 2020 10:48 |
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# ¿ May 14, 2024 17:47 |
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Donnerberg posted:Also, we're getting another Serious Sam on the 24th. It's the fourth one, maybe fifth one? Serious Sams numbering scheme is weird. Nothing since Second Encounter has looked fun anyway, other than the pixel RPG parody a few years ago, but this trailer had me at AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH I am so hype for this. The Legion System they mad to get as many enemies on screen as possible is awesome - https://www.youtube.com/watch?v=VaqlJAovzXE
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# ¿ Sep 19, 2020 12:31 |
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al-azad posted:I've never seen a game with extra content released a year later that wasn't already an enjoyable experience day 1. My friend, let me tell you about a little game called No Man’s Sky. I actually enjoyed NMS from day one but a lot of people understandably didn’t.
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# ¿ Oct 1, 2020 16:01 |
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The OUTRIDERS Demo dropped tonight. Not a beta, a proper demo, and so far game feels really nice.
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# ¿ Feb 25, 2021 23:10 |
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Chadzok posted:Having been provided a Sega Master System instead of anything Nintendo when I was a child, this game was my Mario. Feel sad for me There were three sonic games for the master system and while they weren’t the same as the mega drive / genesis versions they were pretty legit. Alex Kidd in Miracle World was weird though. There was a part in some red castle where I would get stuck every time, it would just dead end weirdly and 7-8 year old me could never figure it out.
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# ¿ Jun 26, 2021 07:56 |
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Man, I was really into that until the actual gameplay started and I saw it's a weird top-down (and turnbased?) thing.
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# ¿ Jul 16, 2021 07:45 |
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Jedit posted:Er, yes? What did you think a roguelike was? I always associated "roguelike" with the mechanic of mass-replaying levels, usually procedural in some form, with an over-arching progression/unlock system beyond each "life". I didn't realise it apparently specifically calls out topdown grid based stuff too.
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# ¿ Jul 16, 2021 12:35 |
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Play posted:It doesn't, although obviously Rogue itself was top-down and turn based. Yeah this is exactly what I thought but then I got shouted at for being surprised Jupiter Hell was topdown.
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# ¿ Jul 17, 2021 10:26 |
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Khanstant posted:This is cool but also feels like a tool or add-on I wish I had for Blender. The guy that made townscaper said that he made it more as a toy to fool around with than an actual game.
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# ¿ Jul 21, 2021 21:07 |
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Omno just released, after being kickstarted three years ago - https://store.steampowered.com/app/969760/Omno/ It's a very chill exploration/light puzzle game, with some platforming, excellent movement mechanics, and a really pretty aesthetic. It's on Steam and Game Pass and I'm enjoying the hell out of it so far. Pretty picture:
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# ¿ Jul 29, 2021 16:09 |
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Play posted:
The original is also on steam, I played it way back and it was a pretty good fun acradey plane racer.
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# ¿ Jul 29, 2021 21:29 |
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Play posted:
Has a demo, tried it and I am sold, the flying is really nice.
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# ¿ Aug 6, 2021 19:52 |
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Tombot posted:The Demo was pretty sweet, but I think the upgrade system is a bit weird, perhaps they didn't want to spend too long trying to balance each plane and instead allow the player to fix any problems with it. Having played more of this, I don't think the upgrades even out the stats of the planes. They still feel distinct with max upgrades, the fast ones are loving fast with max upgrades and the ones with sluggish turning/lift still feel more sluggish in those regards, the baseline is just higher. I finished the game and the credits rolled, and then it kind of just loops in to the start of the game again with your upgrades intact, and it makes you feel like a god. I got through about 66% of the game without touching down because a) i was better and b) my plane stats were amazing and I could glide over gaps that caused problems before. It's a fun game
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# ¿ Aug 8, 2021 00:41 |
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Palpek posted:This looks cool and flew under the radar: Star Drift Evolution Hold the loving phone, how is this NOT made by the same people that did Art of Rally?!
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# ¿ Sep 13, 2021 13:21 |
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# ¿ May 14, 2024 17:47 |
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haldolium posted:oh wow Skatebird is finally out Is it still as terrible as the demo that was out for Steam Next like 2 years ago? Because it was almost unplayably bad at that point.
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# ¿ Sep 16, 2021 15:40 |