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Man, I hope they make a good 2D Mario again... Just forget about New series and take inspiration from early games without ripping them off. Odyssey and 3D World had some weird poo poo, and if we ever get a 2D Mario, I hope it's as surprising as 3 or World was at the time. I'm ok with New games, but holy hell they just exist to remind you of better games. At least do weird poo poo with the map, for gently caress's sake! Mario 3 had a genius overworld map that did so many things!
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# ? Oct 24, 2019 10:19 |
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# ? Apr 26, 2024 16:58 |
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The worst thing about the New games was that they were playable, and so you would keep playing them, but at the end there's nothing memorable. Other games leave you with fun memories but NSMB just leaves a black hole of truly wasted time
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# ? Oct 24, 2019 11:01 |
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Shibawanko posted:The worst thing about the New games was that they were playable, and so you would keep playing them, but at the end there's nothing memorable. Other games leave you with fun memories but NSMB just leaves a black hole of truly wasted time There was that one Van Gogh level and....hmmm. In fairness, I really enjoyed NSMB on the DS back in the day, and as a £30 semi-budget portable title the NSMB games are perfectly fine, but as a premium game they really have one good games worth of content spread out over 4.
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# ? Oct 24, 2019 22:43 |
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Super Mario 3D World was really well done, though. Like, take the good stuff from 1, 2 and 3 and throw it all into a 3D game and there it is.
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# ? Oct 25, 2019 05:40 |
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It really does feel like we’re at that point where Mario should be doing other video game genres and with different takes on him again like Camelot’s smug hero who’d stub his brother’s toe for winning a tennis match, Paper Mario, the insanity of Strikers). The problem is, however, that whoever at Nintendo who has say in that is determined to hold the Mr. Video button down for as long as they can to the point where it’s destroying sub franchises like M&L (though trying to draw as much blood out of the not so much dead as skeletol 3DS did not help there) and Paper Mario. Hell. Sonic’s problem, inasmuch as Sega can’t go two games without making another attempt to reinvent the wheel and Sonic’s character, is almost the exact opposite. ConanThe3rd fucked around with this message at 06:05 on Oct 25, 2019 |
# ? Oct 25, 2019 05:55 |
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Ken Penders drives Sonic's external media score so far into the negative it will never truly recover.seiferguy posted:I think what really tips Mario over for me is the spin off games. You had Yoshi games, Mario Kart, Party, Golf, baseball, strikers, and a few other forgettable ones. Sonic had... racing, pinball, and... mean bean machine (which was just puyo puyo anyway)? The Mario analogue to Mean Bean Machine was Tetris Attack (Panel de Pon).
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# ? Oct 25, 2019 08:47 |
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super sweet best pal posted:Ken Penders drives Sonic's external media score so far into the negative it will never truly recover. I noticed you wrote Sonic here. Did you mean Knuckles? I will assume you meant Knuckles. Hey everyone, let's talk about Knuckles. I have so many Knuckles to show you.
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# ? Oct 25, 2019 13:00 |
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Dell_Zincht posted:Okay goons, it's time to settle this age old debate once and for all: Gotta ask the expert. https://www.youtube.com/watch?v=N4_o2u-R4Gs
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# ? Nov 22, 2019 23:30 |
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Decided to try a 2D Sonic game and bought Sonic Mania. I like it! The graphics are good, music's great, but level design is still weird to me. Like, there are secret areas that lead to Chaos Emeralds, but sometimes you can't even ontrol yourself, so exploration is a big issue. Also shooting enemies can gently caress off. Crabs and Bees (?) from Green Hill really like to shoot from off-screen. I think it's mainly frustrating because even though I barely die, losing like 150 rings seems like a catastrophe. Also holy poo poo 3rd boss
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# ? Dec 30, 2019 11:10 |
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I would rather play sonic than Mario. 2D especially. I’ve played through the genesis Sonics and sonic mania multiple times each over the years but have never finished a single Mario game outside of odyssey and 3D land 3D Sonics are bad though. If you look on YouTube you can find hour long videos of people defending the adventure games which boil down to “I enjoy this game so everything about it is perfect here are some token bad things so I don’t appear biased but they don’t matter anyway”
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# ? Dec 30, 2019 17:24 |
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Mario like the Genesis as a whole, Sonic was all sizzle and no steak
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# ? Dec 30, 2019 19:34 |
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Reading this thread what's clear is that Sonic fans are by far the vocal minority. They really feel the need to defend their guy, while Mario fans politely wait in the corner knowing that they're right. I love 2D Mario games, I'm not crazy about the 3D ones, but they're good. I played Sonic Adventure 2 a lot, tried some of their other outings after that, they all sucked, and I never quite got the first games. SMB3 is the perfect game, followed by Yoshi's Island, which I'm counting as a Mario game.
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# ? Mar 23, 2020 00:03 |
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Mario is chill while Sonic is dope. Basically Sonic for me is on the other end of the spectrum from relaxing, where Mario resides.
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# ? Mar 23, 2020 00:07 |
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For me, 2D Sonic is more enjoyable and deep than 2d Mario, but 2d and 3d Mario are superior to 3D Sonic. Mainly because of cringy 3d Sonic storylines, character bloat, and wonky camera/character movement. I find Mario polished but bland and samey and couldn't finish New Super Mario Bros because I felt I had played that game to death already, something that didn't happen with the superb Sonic Mania.
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# ? Mar 23, 2020 00:30 |
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Mercury Crusader posted:Did all that 90s Cool Xtreme Attitude Sonic stuff carry over for the Japanese market (at least in the pre-Sonic Adventure days) or was that mostly a western marketing thing? Because the box art for Sonic games in Japan seem more like he's just this cute cartoon character that rolls into a ball. Not quite to the same extent, mostly because they didn't have all the cartoons and comics that really cemented the attitude in the west, but the idea was always for Sonic to be a free-wheeling and sort of selfish character in the Goku vein, and part of the reason they rebooted the design with Adventure was because they saw the character's image slipping into cutesy Sanrio territory and they wanted to pull it back to where they thought it ought to be.
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# ? Mar 23, 2020 06:02 |
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what would happen if u put sonic's red shoes on mario's magic jumping plumber feet?
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# ? Mar 25, 2020 14:39 |
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Sonic's main problem is that it's like most everything else Sega made at the time, style over substance. Mario rewarded you for exploring and stuff, there was very little Sonic required other than jumping and moving right.
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# ? Mar 25, 2020 15:39 |
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Parachute posted:what would happen if u put sonic's red shoes on mario's magic jumping plumber feet? His time would run out in 100 seconds
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# ? Apr 3, 2020 09:50 |
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Randaconda posted:Sonic's main problem is that it's like most everything else Sega made at the time, style over substance. Mario rewarded you for exploring and stuff, there was very little Sonic required other than jumping and moving right. Literally the opposite of true, at least in 2D Sonics and 2D Marios. Mario had power ups hidden in blocks sometimes, Sonic had entire paths that took you around a big area. Mario didn't really do any of that, SMB3 was almost all levels that went either horizontally or vertically, with little deviation. Sonic zones would take you up and down on your path to the goal. Also, Sonic 2 made you want to explore to find more signposts while you had 50 rings, so you could enter special stages. Sonic 3 and Knuckles made you want to explore to find giant rings to enter special stages. In both cases, finding a way into and completing those stages provided you with an overpowered unlockable form. Mario's biggest prize was more lives.
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# ? Apr 13, 2020 22:21 |
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Mario's biggest prizes for exploration were unlocking new levels, new routes on the overworld, hidden/hard-to-get items, etc. Beating them is one thing but simply finding special stages in classic Sonic games is trivial, they frontload the early zones with them and make them really hard to miss.
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# ? Apr 14, 2020 02:44 |
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PaletteSwappedNinja posted:Mario's biggest prizes for exploration were unlocking new levels, new routes on the overworld, hidden/hard-to-get items, etc. Granted, I did somehow forget about the Star Road and Special Zone and stuff in Super Mario World, yeah. Please forgive me, I somehow completely loving blanked on major stuff like that and Warp Zones. I have failed.
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# ? Apr 14, 2020 04:36 |
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Kurui Reiten posted:Also, Sonic 2 made you want to explore to find more signposts while you had 50 rings, so you could enter special stages. Sonic 3 and Knuckles made you want to explore to find giant rings to enter special stages. In both cases, finding a way into and completing those stages provided you with an overpowered unlockable form. Mario's biggest prize was more lives. Sonic 1-3 make me want to intentionally avoid the special stages. I am not good at them.
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# ? Apr 14, 2020 23:43 |
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rujasu posted:Sonic 1-3 make me want to intentionally avoid the special stages. I am not good at them. Playing the Sonic 2 special stages on mobile is a hell of an thing, let me tell you. On the plus side if you "restart" during a special stage you restart the special stage at the cost of a life. Good to do when you know you won't reach that ring total.
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# ? Apr 15, 2020 02:24 |
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I recall playing one of the Sonic games. I think my uncle got it and the Genesis for either my brother or I. I never got very far though. I always died in that city level with the pink water. To my child brain it felt like the whole raison d'être of the gameplay was hold right and go fast. The screen blurred by without much interaction on my part. I never played a Mario game (excluding Mario Kart 64) until New Super Mario Bros. I've actually spent the last week catching up and playing Super Mario Bros, The Lost Levels, Super Mario Bros 3, Super Mario World 2: Yoshi's Island, Super Mario 64, and currently Super Mario 3D Land. The quality progression from SMB to SMW is very clear. I'm less impressed by SM64 and SMO, but I guess I just prefer the 2D to 3D games. So Mario wins here by default for me since I can barely recall Sonic's game. ConanThe3rd posted:It really does feel like we’re at that point where Mario should be doing other video game genres and with different takes on him again like Camelot’s smug hero who’d stub his brother’s toe for winning a tennis match, Paper Mario, the insanity of Strikers). I believe that's the preference of Shigeru Miyamoto. He didn't even like the Rosalina storybook in Super Mario Galaxy and vetoed the team's story plans in the sequel. Which is why it's even more bare bones than usual.
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# ? Apr 16, 2020 05:16 |
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Sonic is more interesting because the series and all its media varies so wildly in quality. The worst Mario games are just serviceable and boring. Still, there's the Super Mario Bros movie...
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# ? Apr 16, 2020 11:19 |
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PaletteSwappedNinja posted:Mario's biggest prizes for exploration were unlocking new levels, new routes on the overworld, hidden/hard-to-get items, etc. Yeah, it's possible to get all the Chaos Emeralds as early as Aquatic Ruin Zone Act 1 in Sonic 2 if you know what you're doing. Bizarrely though being Super Sonic can actually make some of the levels more difficult. Especially Wing Fortress Zone with its annoying timed platforming sections.
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# ? Apr 17, 2020 09:59 |
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Dell_Zincht posted:Yeah, it's possible to get all the Chaos Emeralds as early as Aquatic Ruin Zone Act 1 in Sonic 2 if you know what you're doing. Earlier than that. I think you can get them all in Emerald Hill if you pick the right routes, or Chemical Plant at a minimum. The single most irritating video game design decision of the entire 1990s was the Super Sonic music. That poo poo was punishing.
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# ? Apr 17, 2020 23:59 |
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Do new Sonic games still make you play as fifteen rear end in a top hat side characters who aren’t Sonic, or did Sega finally give up on that idea?
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# ? Apr 18, 2020 00:35 |
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Kevyn posted:Do new Sonic games still make you play as fifteen rear end in a top hat side characters who aren’t Sonic, or did Sega finally give up on that idea? Forces only has Modern Sonic/"Classic Sonic"/your OC and I guess Shadow in the free DLC stages. Lost World and Colours were just Sonic, Generations was just Modern/Classic.
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# ? Apr 18, 2020 06:00 |
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Pastamania posted:Earlier than that. I think you can get them all in Emerald Hill if you pick the right routes, or Chemical Plant at a minimum. I just looked it up and sure enough there's 8 checkpoint posts in Emerald Hill Zone alone. gently caress trying to do that, though!
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# ? Apr 18, 2020 06:34 |
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Unleashed had the werehog, which was them finding a loophole to add an annoying alternate character after they said they wouldn't - you have daytime stages, which are more or less what you'd want or expect from a Sonic game in 3D, and then you have nighttime stages where Sonic turns into a werewolf with stretchy limbs and you play through mediocre God of War stages that account for at least two thirds of the game's runtime. Generations has Modern Sonic and Classic Sonic - Modern Sonic plays like the daytime Unleashed stages, Classic Sonic is 2.5D that superficially resembles the Genesis play style. People have their issues with Classic Sonic not actually feeling like a classic Sonic game but it's a valid concept and perfectly playable. Forces has Modern, Classic and the create-a-character who's basically just another Sonic variant. Sonic Mania launched with the classic Sonic/Tails/Knuckles trio, and later added two obscure lovely friends called Mighty and Ray, but more playable characters in the context of the Genesis-style games is perfectly fine. Generations is nearly a decade old, gently caress. Sega might have slowed their output but the Sonic games haven't improved all that much. Dell_Zincht posted:I just looked it up and sure enough there's 8 checkpoint posts in Emerald Hill Zone alone. gently caress trying to do that, though! The trick from back in the day was to get an emerald at the first post, reset and repeat until you had them all - the game would remember which emeralds you had after a soft-reset, so you could grind them out at the beginning if you wanted to be lame. PaletteSwappedNinja fucked around with this message at 06:46 on Apr 18, 2020 |
# ? Apr 18, 2020 06:44 |
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generations was a drat great game, except for the boss fights and planet wisp. also the final boss of that game is completely baffling in every way. i was so shocked when i played and really liked generations that i initially super overrated it, saying it was on par with mario galaxy. in retrospect, it's definitely not lmao.
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# ? Apr 18, 2020 22:03 |
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Shouldn’t a “werehog” be a human who turns into a hedgehog?
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# ? Apr 19, 2020 06:55 |
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I guess Sonic is cooler but if we’re just talking game quality it’s Mario hands down. Lol Remember that one kid who’d enter the debate and say Crash?
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# ? Apr 19, 2020 10:17 |
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Kevyn posted:Shouldn’t a “werehog” be a human who turns into a hedgehog? That game was alright when it was sonic levels but the werehog bits were so poo poo they turned me off the entire game
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# ? Apr 19, 2020 10:19 |
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Chrs posted:I guess Sonic is cooler but if we’re just talking game quality it’s Mario hands down. For a few years in the 90s there were 4 really great games that would support that argument.
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# ? Apr 19, 2020 15:10 |
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Kazvall posted:For a few years in the 90s there were 4 really great games that would support that argument. let's be real, the crash games were pretty good but they were not even remotely close to mario 64 in either quality or especially, especially influence
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# ? Apr 19, 2020 15:18 |
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I wonder what a Sonic game on the PlayStation would have looked like...
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# ? Apr 19, 2020 15:30 |
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Crash may have been the best 3d platformer at the time - Mario 64 was also good but it was a whole different type of game. Problem with Crash is there were a couple of good Crash games, and then the series didn't go anywhere after that.
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# ? Apr 19, 2020 15:35 |
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# ? Apr 26, 2024 16:58 |
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I can only really answer this as far as the 8/16-bit side of things goes, because I ended up with a PlayStation after that and I don't regret a drat thing about it. Anyway, uh, Mario wins. Being a kid at the time, any game with "2 Players!" on the box anywhere was a big deal and let's face it, Sonic was complete and utter dogshit at anything where two players was possible, which was a rare thing for him in those days anyway, which meant that if anything to do with Sonic was "game of the day", you had no loving mates for the duration. You either had some crappy race mode where someone got so far ahead that the loser would invariably just hit the reset button to spite them/save time, or you got stuck playing as Tails, and nobody wanted to be Tails back then, because you'd play for about five loving seconds before the BLUE BLUR hosed off and left you to suffocate somewhere off-screen for several minutes while he had all the fun, then just as you lazily hover back into view OH WAIT HE'S GONE AGAIN LATER FUCKO SEE YOU AT THE FINISH POST. And don't even get me started on the Special Stages on Sonic 2. There were fights because of that poo poo. Edit: Meanwhile, slap in Super Mario World/Super Mario Bros. 3, and everyone is happy.
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# ? Apr 20, 2020 17:00 |