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I just finished a playthrough of Phantasy Star II via the Genesis/Mega Drive collection on Nintendo Switch. From one perspective, it's a half-finished game full of interesting but underimplemented ideas that was rushed out as a launch window title for the Mega Drive; from another, it's a pretty interesting proof of concept that you can make a difficult dungeon crawler from a top-down JRPG perspective.
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# ¿ Oct 22, 2019 05:30 |
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# ¿ Apr 27, 2024 08:37 |