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Arsenic Lupin
Apr 12, 2012

This particularly rapid💨 unintelligible 😖patter💁 isn't generally heard🧏‍♂️, and if it is🤔, it doesn't matter💁.


Anybody got opinions on World's Dawn? Currently a buck on Humble.

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Ineptitude
Mar 2, 2010

Heed my words and become a master of the Heart (of Thorns).
Not a management game but im assuming the venn diagram of people enjoying management games and people enjoying 4x games has a lot of overlap: Civilization 6 is free on the epic games store today. Like fully free, no catches*, you get to own it for the rest of human history. Additionally you get a voucher as if you paid full price for the game (so about $8)

*The catch is you have to sign up** with epic games and sell your soul to get a free game

**If you already sold your soul at an earlier occasion you can still get the game for free, it is not just for new signups

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

I also couldn’t resist Space Haven, though I’m on my third start and have only made it halfway through the second system.

This start gave me three friendly ships in this he first system which had 10-30 water each for sale, as well as 18 mineable ice blocks between two deposits, and that’s the main reason for the success; I could afford time to juggle constructing and deconstructing production equipment until I had everything I needed to finish my command deck and ship’s systems. While I had to dance a little around a hostile ship, it eventually hosed off into a node where all three trade-friendly ships had just dropped into and I never saw it again, so I had nothing to worry about until I had salvaged and mined everything naked and had shields as well as weapons ready.

I did get the experience of blowing the gently caress out of a pirate ship and boarding it to find 6 living crew with rifles, and on the re-load I elected to get a good night’s rest before boarding and found one survivor who gave up after a couple of shots. Unfortunately instead of interacting with her, right-clicking caused my intrepid crew to murder a surrendered wounded combatant, but we stripped all the power and data systems before moving on so who’s to say what actually happened out there in the dark?

Already a hard Rimworld + FTL moment!

Zaffy
Sep 15, 2003


LonsomeSon posted:

I also couldn’t resist Space Haven, though I’m on my third start and have only made it halfway through the second system.

This start gave me three friendly ships in this he first system which had 10-30 water each for sale, as well as 18 mineable ice blocks between two deposits, and that’s the main reason for the success; I could afford time to juggle constructing and deconstructing production equipment until I had everything I needed to finish my command deck and ship’s systems. While I had to dance a little around a hostile ship, it eventually hosed off into a node where all three trade-friendly ships had just dropped into and I never saw it again, so I had nothing to worry about until I had salvaged and mined everything naked and had shields as well as weapons ready.

I did get the experience of blowing the gently caress out of a pirate ship and boarding it to find 6 living crew with rifles, and on the re-load I elected to get a good night’s rest before boarding and found one survivor who gave up after a couple of shots. Unfortunately instead of interacting with her, right-clicking caused my intrepid crew to murder a surrendered wounded combatant, but we stripped all the power and data systems before moving on so who’s to say what actually happened out there in the dark?

Already a hard Rimworld + FTL moment!

Were you streaming this? I think I was watching. I picked it up too although I've had much worse luck.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Zaffy posted:

Were you streaming this? I think I was watching. I picked it up too although I've had much worse luck.

Nah, no streamer I! Lucking into a ton of early water is probably always going to be a foundational advantage in the game, unless the resource model is updated.

We really should be reclaiming some amount of water and carbon from space toilets, though: water goes into food goes into crew goes into toilet! Realistically we should also be able to process corpses into water, at least human ones.

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



I played a decent amount of Space Haven today and last night. I actually paid for the alpha or something before it was on steam, but only gave it a try once before.

It's a great foundation of a spaceship game, they've made the basic part of building up your ship and doing space-y things pretty fun, and I haven't been particularly frustrated with anything yet.

It's just still an early access game, so it's not bad but doesn't have a lot of the longer term gameplay in place yet. You can build your ship and fly around, mining for supplies, and scrounging from derelict or abandoned ships. There's some enemy ships you can get in to combat with, but I haven't tried that out yet since I didn't have ship weapons. You can trade with friendly ships, but that doesn't seem to be well fleshed out yet (i.e. an in-game economy). There's also no quests or plot-driven gameplay yet, so you're just flying around from system to system trying to scrounge the resources you need to not die, or to build what you need next.

I'm really looking forward to seeing them expand on the game. I think I'm almost done on this playthrough and will just wait a few months for them to add in more content, but overall my impressions are pretty positive.

fake edit: oh also they need to add in viewscreens and stuff and a big swoopy wooden bridge feature so I can make an enterprise-d bridge. If they add in more detailed spaceship parts it would be really awesome. Or making your own space station instead of a spaceship so I can make DS9 and run a space-bar and all that jazz.

real edit: seems like a bunch of these are already on their radar https://steamcommunity.com/app/979110/discussions/2/2246677986026419122/ , now all that is left is to wait and see I guess :(

piratepilates fucked around with this message at 23:25 on May 30, 2020

WarpedNaba
Feb 8, 2012

Being social makes me swell!
Because I suck at Rimworld/Space Haven kind of games, I'm kinda hoping for a debugging option soon.

The ability to build the perfect ship and go on space adventures without getting too frustrated, baby. Got blown up by an enemy ship on my first jump :(

Zaffy
Sep 15, 2003


WarpedNaba posted:

Because I suck at Rimworld/Space Haven kind of games, I'm kinda hoping for a debugging option soon.

The ability to build the perfect ship and go on space adventures without getting too frustrated, baby. Got blown up by an enemy ship on my first jump :(

You can enable sandbox mode which lets you place resources.

WarpedNaba
Feb 8, 2012

Being social makes me swell!
Well, I'll take that as proof that my brain's been dribbling out my ears for the last three decades.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?
So what's the deal with Frostpunk? Is it an open ended, multiple ways to play/win, replayable because of randomization and other factors game?

Or is it more of a puzzle, figure out how to optimize it and you're done type of game?

General opinions are also welcome.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug
The latter, mostly. There's a good amount of scenarios which all have their own goals, feel and flavor which keeps each scenario fresh, and you might play each scenario twice - once to get through it and another time on a harder difficulty to perfect it. There's also an endless mode for the truly masochistic. There are dozens of hours of content at this point though and the ride's pretty fun.

explosivo
May 23, 2004

Fueled by Satan

I was kinda lukewarm (heh) on Frostpunk, if you have gamepass it's on there if you want to try without outright buying it right away.

double nine
Aug 8, 2013

how is surviving mars at this point? What concerns me is that it looks like you can't really have different economies. Tropico, for all its flaws, allowed you to make money through tourism, agriculture or mining, visually making your island distinct. From what I can see, surviving mars doesn't really allow that? Or am I misinformed?

e: on frostpunk, it is mostly a puzzle but it depends a bit on your mindset. Each scenario has a few story points and a set of challenges to overcome, the biggest being people leaving or dying because of the resource scarcity you're confronted with. If you set yourself up correctly you can minimize most of these deaths and desertions, but you need to work for it and optimize a bunch of stuff. If that's your cup of tea then you'll enjoy it.

On the other hand, if you're there for the mood and story for its own sake, then there's not really much point in playing it more than once. Also Frostpunk has a moral angle where the developer voice will condemn certain actions where you might disagree with, and those quirks, while not many exist, can be jarring (a banal example is you can set up food kitchens to produce soup, which lowers morale but increases portions by about 25%, which sounds wonderful, but the game frowns upon it. A better word for it might have been 'slop' or 'gruel' to explain the developer's intent).

double nine fucked around with this message at 20:24 on Jun 2, 2020

zedprime
Jun 9, 2007

yospos

double nine posted:

how is surviving mars at this point? What concerns me is that it looks like you can't really have different economies. Tropico, for all its flaws, allowed you to make money through tourism, agriculture or mining, visually making your island distinct. From what I can see, surviving mars doesn't really allow that? Or am I misinformed?
There's a few different economies now, arguably more if you have the DLC. You can mine rare metal, do research, or support tourism. You're kind of specialised from the start though with your sponsor pick, rare metal being the default if your sponsor doesn't give any good boosts to research or tourism related stuff. You can go off script but little reason to.

If you have the DLC with the map mode you can butter up to neighbors to sell food or construction goods, or do map events.

It's varied enough to make runs feel different but not really flavored to the point Tropico is.

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

double nine posted:

how is surviving mars at this point? What concerns me is that it looks like you can't really have different economies. Tropico, for all its flaws, allowed you to make money through tourism, agriculture or mining, visually making your island distinct. From what I can see, surviving mars doesn't really allow that? Or am I misinformed?

there's different ways to make money, but that's superficial. in tropico the point was to grow your economy while keeping a grip on political power. in suviving mars the point is to grow your population while keeping a grip on logistics and critical infrastructure. economy is secondary, you only need to keep cash coming in to the extent necessary to import goods from earth, and at some point you won't need to import much from earth except in emergency. really over time instead of becoming more dependent on the outside world, you establish your economic independence. all mars bases are going to look pretty much the same with minimal variation, so if that's important to you then surviving mars will be a turn off

surviving mars is good, and similar to tropico, but it's different enough to not just be tropimars

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

luxury handset posted:

surviving mars is good, and similar to tropico, but it's different enough to not just be tropimars

Honestly, Surviving Mars 2: The Settlement, where you start post-terraforming with a colony rover which unpacks like a Red Alert MCV into a structure which provides basic power, food, and water, and then you build out housing, services, infrastructure, and production Tropico-style with a post-Surviving-Mars aesthetic is a game I’d play.

I’d deeply like both a less-samey aesthetic and a politics-society system where more action than just Tropico-style ‘set and forget good-guy social democracy policies’ is required, but I would also play ‘exactly Tropico 4 but on the wild shores of an unexplored Martian ocean’ for probably 200 hours in the first six months, so I’m not actually picky.

Arcturas
Mar 30, 2011

Can I ask a railway empire question? I'm having a really hard time getting a gold checkmark on the first task of the Outside Capital South America scenario. You have to connect 7 cities by the end of the year. To get the gold checkmark, that means six months. I have fiddled a bit and can get the seven cities connected by August, but I still need to shave off a few months.

My current strategy is to connect the three starting cities with two small stations in Buenos Aires and Cordoba and a medium station with signalling control in Rosario. I double-track these lines and run 4 engines between each station (e.g. Cordoba-Rosario, Cordoba-Rosario 2, Rosario-Cordoba, Rosario-Cordoba 2) because of Adekyn's analysis that 4 trains is the most profitable number for stations that are about this far apart. I also slap a medium station with signalling control up in Bahia Blanca and run a line down to Buenos Aires from there. The signalling control is really nice in Bahia Blanca because if you fiddle with the spot you can get the station to connect up-down across the ridge to the south, so you don't need a third bridge later to get from BB to Viedma. Usually that's my full starting capital and two loans (I have to cut back a little bit on number of trains or the double-track out of Bahia Blanca). Maintenance station in Rosario, eventually Bahia Blanca.

Then I collect cash for a bit and try to connect up to Viedma. That's usually early June and my dream is to save up a little bit more cash, pay off one loan, take another out, pay off the second initial loan, then take a second new loan out, and have enough cash to connect up to Tucuman and Corrientes with single-tracked lines for the objective.

I might be able to save a little cash by only putting a small station in Bahia Blanca, but I think I save a lot by not needing that third bridge and the larger station makes it easier to run trains to Viedma. I'm not sure if my two trains to Viedma are profitable enough in the initial stage to justify the expense.

I'm also not sure if I should go for a medium/signalling station in Buenos Aires at the start, too. I often get train clog there once BB is hooked in, but the extra 80k is significant.

Any thoughts/advice/tricks?

Mayveena
Dec 27, 2006

People keep vandalizing my ID photo; I've lodged a complaint with HR
I haven't gotten that far in the game unfortunately. You might want to ask in the subreddit as well.

Harminoff
Oct 24, 2005

👽
Anyone playing endzone? Is it far enough in development to pick up?

Anime Store Adventure
May 6, 2009


Harminoff posted:

Anyone playing endzone? Is it far enough in development to pick up?

The general consensus some pages back (mine included) is that Surviving the Aftermath is “the same” game but better overall and farther along, so long as you’re willing to use the epic store.

Arcturas
Mar 30, 2011

(Railway Empire question)

Got it! I had to do something super janky. Did my same start, connecting up those four initial cities with 4 trains per adjacent connection, as well as an express 2-train passenger-only bypass around Rosario for Buenos Aires-Cordoba (which was, in hindsight, probably not worth it). Paused on June 30 and sold off all my "2" duplicate trains so I was down to two trains per route, also sold off those bypass trains. That gave me a few hundred thousand in extra capital and I was able to do the loan trick (pay off one, take a new one, pay off the other, take a second new one) to get the cash to single-track, small station connect up four cities!

Now I think I sell off most of those extraneous connections and get my duplicate passenger routes back up and running since they're pretty solid cash cows, and look into doing some warehousing/freight stations to provide more passengers/mail.

explosivo
May 23, 2004

Fueled by Satan

Holy poo poo, I had no idea they added some light (very light) production chain stuff into Cities: Skylines. I'm getting back into it after a number of years and a whole lot of DLC packs from the Humble Bundle. You used to be able to do Agriculture specialized areas where only farms would pop up but it was just a different type of industrial zone. Now you can have farms that produce goods that you ship to the factories to make stuff so you can export for money. It looks like it might trivialize getting money because it was easy as hell to get a super productive farm going but that tends to happen at some point anyway.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

explosivo posted:

Holy poo poo, I had no idea they added some light (very light) production chain stuff into Cities: Skylines. I'm getting back into it after a number of years and a whole lot of DLC packs from the Humble Bundle. You used to be able to do Agriculture specialized areas where only farms would pop up but it was just a different type of industrial zone. Now you can have farms that produce goods that you ship to the factories to make stuff so you can export for money. It looks like it might trivialize getting money because it was easy as hell to get a super productive farm going but that tends to happen at some point anyway.

I'd just be happy if I could assign vast, sweeping tracts of land as farms, instead of the obnoxiously small ag-business buildings

explosivo
May 23, 2004

Fueled by Satan

Volmarias posted:

I'd just be happy if I could assign vast, sweeping tracts of land as farms, instead of the obnoxiously small ag-business buildings

You can do that now, there's ploppable fields and animal pastures and giant flour mills and stuff. It's real neat to make a functional agricultural area of the map that also looks the part.

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



new Space Haven update. not a big one but changes water a bit by making it a closed system where you harvest water vapour (generated by plants and people on your ship) and turn it back in to water.

https://steamcommunity.com/games/979110/announcements/detail/2238799224753073389

quote:

[version] 0.8.20
New facility: Water collector. Turns water vapor back to liquid water.
New Gas: Water vapor.
Game rebalance: Reduced water consumption for crops (-30%).
Crew members and crops now exhale water vapor.
New Feature: Automatic system readiness level manager.
Made some improvements to hull removing.
Turrets and scanners no longer fire into empty space on continous fire.
Oxygen generators will now warn if they cannot raise the oxygen level enough.
Fixed an issue with recruited prisoners having the ability to do jobs even with a zero skill level.
Fixed a problem when extra items are on a blueprint building area and they are then moved outside of the ship.
Fixed a problem with some repairs never being done.
Fixed a problem with trading.
Fixed aliens spawning even if none was selected in the game settings.
Fixed a problem with crew ending outside of the ship when loading a saved game.

the post also has some cool rear end ships

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

triangle ship, triangle ship, triangle ship hates particle ship, they have a fight, triangle wins, triangle ship

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

chairface posted:

triangle ship, triangle ship, triangle ship hates particle ship, they have a fight, triangle wins, triangle ship

Istanbul was Constantinople
Now it's Istanbul, not Constantinople

...

wait, that's EU4. Wrong thread.

explosivo
May 23, 2004

Fueled by Satan

I can't get over how much more fun I'm having with Cities Skylines now that they added this management metalayer thing. I also just unlocked the university zones and there's a similar mechanic where your college popularity goes up with how nice the school is complete with intramural sports teams and competitions. These systems aren't very complicated, but I don't think it should be in a game like this.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

explosivo posted:

I can't get over how much more fun I'm having with Cities Skylines now that they added this management metalayer thing. I also just unlocked the university zones and there's a similar mechanic where your college popularity goes up with how nice the school is complete with intramural sports teams and competitions. These systems aren't very complicated, but I don't think it should be in a game like this.

Is this mechanic from one of the DLCs, or is it base game?

I wanted to like Skylines but bounced off of it; if I can try out these new systems without having to buy more software my day got a tiny bit brighter.

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle

piratepilates posted:

new Space Haven update. not a big one but changes water a bit by making it a closed system where you harvest water vapour (generated by plants and people on your ship) and turn it back in to water.

https://steamcommunity.com/games/979110/announcements/detail/2238799224753073389


the post also has some cool rear end ships



Can't see very well on the pic; please tell me the very tip is the shitter

explosivo
May 23, 2004

Fueled by Satan

LonsomeSon posted:

Is this mechanic from one of the DLCs, or is it base game?

I wanted to like Skylines but bounced off of it; if I can try out these new systems without having to buy more software my day got a tiny bit brighter.

It's in the Industries DLC unfortunately, Humble is still running their Skylines bundle where you can get it and most of the other new DLC for $18 if you were interested enough to spend a little cash. This is what I did to get back into it and there's so much new stuff from all the DLC packs that it really feels like a new game.

piratepilates
Mar 28, 2004

So I will learn to live with it. Because I can live with it. I can live with it.



Ichabod Sexbeast posted:

Can't see very well on the pic; please tell me the very tip is the shitter

I'm not sure either but I think it is :thunk:, I see the rim of a toilet seat poking out of there

Ichabod Sexbeast
Dec 5, 2011

Giving 'em the old razzle-dazzle
Boldy making GBS threads where none have shat before

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

Ichabod Sexbeast posted:

Boldy making GBS threads where none have shat before

And a whole new meaning to Number Two!

A Proper Uppercut
Sep 30, 2008

I put like 350 hours into Anno 1404, but never played the campaign, just sandbox. Does 1800 have the same thing?

Drone
Aug 22, 2003

Incredible machine
:smug:


Yes. Though the campaign in Anno 1800 is a bit looser than it was in 1440, if I recall correctly.

You'll always have quests, even in a sandbox game. And the Anno 1800 campaign just makes most of those quests story quests.

zedprime
Jun 9, 2007

yospos
1800 is the best campaign implementation that everyone has been asking for since 1404. Its just talking heads on top of a mostly normal sandbox game. Mostly normal because the talking heads gate a lot of things a little heavy handedly but much better than loading 5+ unrelated maps across the story like in 1404 and 2070.

Cowman
Feb 14, 2006

Beware the Cow





Can anyone recommend a good management sim game for me? I love Oxygen not Included and Surviving Mars but have played several hundred hours in both and am looking for something new. I usually play to relax right before bed while my sleeping meds kick in so it can't be anything too complicated but it needs some depth to keep it interesting. I like Sci-Fi games and prefer they don't have combat or the combat is really not the main focus.

Arcturas
Mar 30, 2011

Cowman posted:

Can anyone recommend a good management sim game for me? I love Oxygen not Included and Surviving Mars but have played several hundred hours in both and am looking for something new. I usually play to relax right before bed while my sleeping meds kick in so it can't be anything too complicated but it needs some depth to keep it interesting. I like Sci-Fi games and prefer they don't have combat or the combat is really not the main focus.

It's a different vein, but I've really been digging Railway Empire recently. Alternatively, one of the futuristic Annos? If you play on a sandbox map you can turn enemies off and so there's no combat.

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Cowman
Feb 14, 2006

Beware the Cow





Arcturas posted:

It's a different vein, but I've really been digging Railway Empire recently. Alternatively, one of the futuristic Annos? If you play on a sandbox map you can turn enemies off and so there's no combat.

I have Anno 2070 and am saddened by the lack of a tutorial. There's an hour long intro to the game video out there that I haven't watched but I get overwhelmed by the menu. If there's a concise way to do it or if it's not as punishing as it seems I'll give it another shot. Railway Empire looks pretty neat, I'll pick it up next time it's on sale.

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