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PerniciousKnid
Sep 13, 2006

Anime Store Adventure posted:

I guess it’s good that *some* of that’s opaque because it makes it more of a game and less of an equation to solve, but for something like motorsports I always want more data.

It makes sense in a story game like Six Ages. Motorsports is about optimizing the values of your vehicle speed and team finances, hiding numbers just means you have to do tedious extra iteration to solve everything.

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PerniciousKnid
Sep 13, 2006

KillHour posted:

The problem I have is the game becomes trivial once you get to a certain point and then it's just a looooong slog to wait for poo poo to happen. Maybe if it was shorter and harder? I "beat" it on my first try with Brazil and a 350% difficulty modifier.

The only "problems" you run into outside of random disasters are "Oh poo poo, my concrete is going to run out again. Guess I have to spend the next hour painstakingly expanding my drone footprint."

I wanted to like Surviving Mars. I pretty much felt this way the whole time, and got bored after I built a few domes and couldn't force myself to keep expanding. I felt like I'd seen all the good stuff within the first hour.

PerniciousKnid
Sep 13, 2006

LLSix posted:

DF is more complicated, but Rimworld is a better game. It has better graphics, is easier to learn, and is easier to play. Once you pile on enough mods it’s only 5 or 10 years behind DF in complexity.

I think DF was a lot more compelling when it was 2D. 3D maps are much more complex but less fun.

PerniciousKnid
Sep 13, 2006

double nine posted:

are there any management/strategy games that are about solidarity? Most games in the genre seem to be about price gauging - buying low, selling high. Oh you happen to get hit by an asteroid? By all means here, have a bunch of construction materials. At double price. That's free market for you.

Are there any that have community building and solidarity in times of need in mind? Or where following the free market mode breaks communities?

I guess any game where you have some central control of the workforce? Surviving Mars, Tropico, Frostpunk?

PerniciousKnid
Sep 13, 2006

Mayveena posted:

I'm waiting for quill19's playthrough of the new version which he'll do once the bugs settle down in the new release.

Ooh, in looking forward to that.

I guess quill18 got promoted?

PerniciousKnid
Sep 13, 2006

Mayveena posted:

Yeah I was thinking of going over to the Cities Skylines thread and asking exactly how do you avoid traffic in the game? Yes, I've watched Biffa fix stuff but that's not the same (at least to me) as making sure your city never gets ridiculous traffic as mine always do.

I usually have success with traffic by using the same technique as in real life: find whatever people are driving to, and place a copy closer to them so they don't have to drive across town.

Except train traffic, that just hosed.

PerniciousKnid
Sep 13, 2006

wilderthanmild posted:

I got the demo for Factorio. If I enjoy myself in it, maybe I'll sell my time, my sleep, and my soul to it.

I think Factorio is really fun for one (long) play through, maybe a second time to experiment with doing things right from the beginning, but then it's basically complete. There's no material challenges of geography or opposition that change things from play to play, it's like replaying a crossword puzzle.

PerniciousKnid
Sep 13, 2006

Ham Sandwiches posted:

Yeah I have the same experience with Factorio. Beat it twice launching rockets, there are no mods that seem to genuinely make the aliens or enemies interesting or different. There's some that increase their damage / hp but it doesn't really change the experience too much.

I have been hoping to see someone make like a "challenging factorio" where the planet is a real pain in the rear end to survive on in a fun way, and the AI credibly tries to wreck your factory, but I haven't really found it. Something like They are Billions style of gameplay. It would also be better if alien difficulty was more tied to progression like Rimworld instead of pollution, but that's just a preference. And probably would need to expand the defensive options beyond gun, laser, and flame turrets.

I think it's worth playing at least twice: one blind run, and one where you try to build a super optimized mega base or something. There's also some scenarios that seem sort of interesting, but I haven't cared to mess with that too much.

Most of the mods people recommend just seem like MORE and that's not really what I want, but they seem popular.

PerniciousKnid fucked around with this message at 04:17 on May 2, 2020

PerniciousKnid
Sep 13, 2006

LLSix posted:


I wish there was a multiplayer DF or Rimworld.

I just tried the multiplayer rimworld mod, it seemed to work fine.

PerniciousKnid
Sep 13, 2006

NatasDog posted:

Jurassic World Evolution is on the Humble Monthly this month if anyone's interested.

Rise of Industry is also in this months bundle, and although I found it a bit tedious in the demo it's reportedly a good game and I'll be giving it another go.

PerniciousKnid
Sep 13, 2006

dogstile posted:

I mean, same. But that's not how its supposed to work in the real world, it just happens due to any number of reasons, including signalling fuckups, trains being late, etc. The game doesn't model fuckups because its not fun.

You're just making me want to play SimSig.

Mayveena posted:

So which is harder/mathier Satisfactory or Factorio? I'm not great with math sadly :(

The only math you really need in Factorio is more.

One of the things I like about Factorio compared to, say, Rise of Industry is that the interface is naturally clear. If you see a bare spot on a belt somewhere, go find/make more of whatever is supposed to be there.

Intermediate Mode is just stuff like "this thing needs one bloop per second and two blops per half second so I need 1 bloop assembler and 4 blop assemblers per thing assembler." Or you just keep your belts full of bloops and blops and ignore the math.

PerniciousKnid fucked around with this message at 22:46 on May 7, 2020

PerniciousKnid
Sep 13, 2006
Jurassic World sounds a lot less fun than Planet Zoo Coaster.

PerniciousKnid
Sep 13, 2006

Ineptitude posted:

Ship combat in 1800 is spectacular, so satisfying to watch.

Watching reneissance/victorian era sail ships with loads of cannon unload broadsides on each other is so much fun. I have no idea why we dont have a hollywood movie about that yet.

You should just play Sid Meiers Pirates!

PerniciousKnid
Sep 13, 2006

zedprime posted:

I think we have some sports manager folks in and out here. I got FM2020 and Eastside Hockey Manager from the Humble Bundle. Lets say I know roughly how soccer and hockey are played but not at a management level and haven't played much with the hardcore stat crunching sports sims. Is one better than the other for figuring out both how to manage the sport and manage the spreadsheet interfaces?

FM2020 had some built in help screens to help you navigate. Also, Quill18 has a series where he plays it, that might help you get the gist of what you're supposed to be doing. You can also delegate pretty much any aspect you don't care about.

I've never seen EHM but I can't imagine it's better unless you strongly prefer hockey.

PerniciousKnid
Sep 13, 2006
Surviving Mars reminded me of an old web browser city builder, cranking through a list of meaningless clickable upgrades, except there's also some attractive but mostly meaningless terrain to look at. Or Sim City without traffic, so you just plop down whatever you need to keep the RCI bars balanced.

PerniciousKnid
Sep 13, 2006

Arsenic Lupin posted:

If it's your first railroad builder, I vote against Railway Empire. The tutorial leaves out a lot of information you need to, say, double-track.

On the other hand, if you aren't perpetually confused when you start are you really even train gaming?

PerniciousKnid
Sep 13, 2006
I didn't like Railroad Tycoon scenarios either.

PerniciousKnid
Sep 13, 2006

Captain Monkey posted:

There’s also a sandbox mode but I have never understood the point of unlimited money/happiness modes in management games.

It's fun with little kids, if nothing else. Some people just like to make art.

PerniciousKnid
Sep 13, 2006
You guys finally sold me on trying Colonists, I think.

PerniciousKnid
Sep 13, 2006

Grevlek posted:

Speaking of Roller Coaster Tycoon 2, I had it as a kid and loved it. I've been playing it the last few months and I'm still enjoying it, but there are a couple of things that throw me off.

None of my towns seem to grow. I'm not hitting all of the needs completely, who's seriously able to get milk and lumber met in even their hub, let alone down path?

I'm never sure how to compare the efficiency of any given line. Is a train that has fair/good speed/acceleration better than average/average? How many more trips per train lifetime am I going to get out of a 22 on a 1 grade versus a 24?

I guess I don't remember roller coaster tycoon as well as I thought.

PerniciousKnid
Sep 13, 2006
Is the Transport Fever 2 campaign worth playing? The first mission was boring and pointless, wondering if I should just free play.

PerniciousKnid
Sep 13, 2006
Thanks. I think if people said "yes" I would've just returned the game.

PerniciousKnid
Sep 13, 2006

Just Offscreen posted:

gently caress absoloutely every other topic of conversation in this thread- I need a review of what games do and do not make XBenedict's privates go crazy.

He was talking about Volmarius' privates actually.

PerniciousKnid
Sep 13, 2006

FreelanceSocialist posted:

I have yet to find a railway game that comes anywhere near RT2.

I like Railroad Tycoon 3 alright.

PerniciousKnid
Sep 13, 2006

Volmarias posted:

Same, though RRT2 feels like it scratched the itch a little better. I did appreciate the concept that you were not in fact the only way goods could move, though,

The RT3 price heat map was really helpful, too.

PerniciousKnid
Sep 13, 2006
I made a long distance, high speed passenger train in tf2 and nobody wants to ride it. :(

PerniciousKnid
Sep 13, 2006
Just in case is of interest to anyone, Tropico 6 and Autonauts are in the October Humble Bundle.

PerniciousKnid
Sep 13, 2006

PerniciousKnid posted:

Just in case is of interest to anyone, Tropico 6 and Autonauts are in the October Humble Bundle.

PerniciousKnid
Sep 13, 2006
In Caesar II you had to defend your cities against barbarians. There's probably a more modern take on that.

PerniciousKnid
Sep 13, 2006
Topical: 78% off Tropico 4
https://www.humblebundle.com/store/tropico-4-collectors-bundle-dlc

PerniciousKnid
Sep 13, 2006

Phobeste posted:

So you're building infrastructure, like rails and ports and airports and stuff; and you're selecting the stock to work best with it; but what you're not doing is setting up specific routes, those are done by the customers requesting things.

I would love this too, but the closest I've gotten is Cities in Motion, where you are setting up public transit and customers might use it for their trips.

Edit: Oh man gazillionaire

PerniciousKnid fucked around with this message at 19:35 on Oct 26, 2020

PerniciousKnid
Sep 13, 2006

zedprime posted:

There's really technical, weird, unneeded network stuff you can do in OpenTTD that isn't in any other train games. You can make a state machine out of trains and weird poo poo.

Transport Fever 2 is the best model train game but you kind of just go point to point. OpenTTD is a game about complex network management where you can set up load balancers and express routes and cool network engineering stuff.

I like Open TTD because of the more complex resource chains, especially with FIRS or whatever. Everything in TF2 is just, like, two raws feeding a manufactured good. But I had fun in TF2 regardless.

PerniciousKnid
Sep 13, 2006
I can't believe this has been my favorite thread for a year.

PerniciousKnid
Sep 13, 2006

Volmarias posted:

It's still a sandbox, but the sandbox is enormous.

Is the placement UI still finicky as hell?

PerniciousKnid
Sep 13, 2006

Impermanent posted:

I love the concept of mashinky bringing more boardgame-like things to the trains game scene like tokens to incentivize differnt kinds of routes an encourage a kind of game-y thinking about maximizing that isn't "make the most money" but in practice it feels a little stiff and slow compared to OTTD

That's about my impression as well. I guess modded openttd games feels thinkier, and games like TF2 have similar depth with more frills? I am still keen to revisit it when it's released.

PerniciousKnid
Sep 13, 2006

explosivo posted:

Jesus, okay Rise of Industry seems neat but holy poo poo there's a lot of production chains :stare:

RoI kinda felt to me like a city-themed factorio, but not as good. I don't know if it's bad or I just didn't have the patience for a game like that at the time.

If you end up liking it, come back and let me know why, I'd love to find the fun in it..

PerniciousKnid
Sep 13, 2006

luxury handset posted:


i'd like to see an industry giant knockoff where the buildings themselves are generic, and the player is expected to fill them with production lines. so the same kind of game but with a little tile based building designer. that would really gently caress with the minmax optimization nerds

So, something like Big Pharma?

PerniciousKnid
Sep 13, 2006

SlyFrog posted:

Ugh, I have to start playing these stupid games instead of just buying them. The Steam sale has me tempted/going nuts on a bunch of things: Workers & Resources: Soviet Republic, Factory Town, They are Billions.

Meanwhile stuff like Tropico 6, Transport Fever 2, Railway Empires, etc. sit in my library mostly unplayed.

But they're on sale!

You'll save money by not buying things you won't play. Games go on sale frequently, especially at the -20% level, so you can probably buy it later.

Anyway I bought Soviet Republic. Tutorial worked well enough.

PerniciousKnid
Sep 13, 2006

socialsecurity posted:

Yeah they are Billions is more "extreme turtling" then any sort of APM nonsense.

I wish I had time for it because that's basically how I wanted to play all RTS games as a kid.

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PerniciousKnid
Sep 13, 2006
I want to like AI War but I never get far. Maybe someday I can get a friend to join me and I think they might be more fun. It's a little bland to play solo, I feel like I'm just playing a spreadsheet.

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