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rujasu
Dec 19, 2013

AngryRobotsInc posted:

So, I had this game for DOS (it releases in like a bajillion formats).


Back in the day, a way some games saved on space was to put a lot of the plot text in the manual or a secondary book. This was one of them. Instead of printing it out in game, it'd just say "Read #43" or similar. Companies would often print a lot of stuff the game never uses, insane stuff (I remember one game told an entirely nonexistent side quest with space travel in its stuff), or false hints, and stuff was usually printed 'out of order' to keep you from cheating.

This wasn't the issue with this game.

...I lost the manual.

ETA: For retro fantasy art fans, yes, that is totally a digitized Boris Vallejo painting, by the way.

Dragon Wars! I'm, uh, slightly familiar with that game! :)

However, I had another game, Future Wars where I lost the manual and was totally hosed because you couldn't even start the game without passing the copy protection screen. When I did have the manual, I still couldn't get past the second screen of the game. It sure was something.

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rujasu
Dec 19, 2013

Golden Axe Warrior isn't terrible once you get going, but it's a little rough starting off. The sword has a really small hitbox. Once you get the axe (bigger hitbox) and more than three hearts, it's a little easier to breathe. It's not as good as an actual Zelda game, but it's as close as you were going to get on the Master System.

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