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Running glquake on a $5K Intergraph OpenGL workstation card made that clear.
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# ? Mar 12, 2020 23:42 |
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# ? Apr 25, 2024 18:36 |
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https://www.tomshardware.com/reviews/3d-accelerator-review-step,51.html
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# ? Mar 12, 2020 23:47 |
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Notorious b.s.d. posted:it was a workaround for legal troubles that makes sense, the readme for it does mention 3dfx "driver" but not glide, and such, heavily insiniuating it was a port of glquake to work on 3dfx cards, but not aimed directly at them to begin with.
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# ? Mar 13, 2020 00:45 |
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# ? Mar 13, 2020 02:32 |
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iirc there was also a software renderer for quake that didn't bother spending any time doing perspective correct texture mapping so your brand new groundbreaking shooter not only could be benchmarked in seconds per frame but every surface was warped like a PS1 game
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# ? Mar 13, 2020 02:53 |
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software quake didn't do any perspective correction for models because the triangles are so small you mostly won't notice (in fact for distant models, quake only draws the vertices and fills in gaps in big triangles by just recursively splitting them), excepting of course the big viewmodel weapon right in the middle of the screen which was real obvious walls were a mix, quake did perspective divides for every row of pixels but within a horizontal span only did it like every 16 pixels. i think you'd be hard pressed to actually have noticed this amid all the aliasing inherent to 320x240
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# ? Mar 13, 2020 14:32 |
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PCjr sidecar posted:Running glquake on a $5K Intergraph OpenGL workstation card made that clear. i have one of these at home glquake runs at like 10 fps @ 320x240
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# ? Mar 13, 2020 19:31 |
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fun fact - in the modern quake scene most people turn texture filtering off to try and get back to the "crisp lines" of the original software renderer
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# ? Mar 13, 2020 19:34 |
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there is something to be said for that idea. good art takes into account the qualities of the medium. quake's original software renderer may not be the most technically advanced solution, but the game was designed with that particular look in mind. it probably looks best -- not the sharpest or cleanest, but the nicest -- when rendered in sub-VGA resolution on an old CRT monitor. compare to how old video game sprites look on a TV with scanlines vs emulated on a modern pixel-perfect LCD
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# ? Mar 13, 2020 21:23 |
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slap a crt shader on top of that poo poo
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# ? Mar 13, 2020 21:43 |
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Bloody posted:slap a crt shader on top of that poo poo only if you turn everything up to 11 and make it look like a broken tv from 1957
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# ? Mar 13, 2020 22:17 |
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the reason why windows is the best linux in 2020 is that the default terminal has a crt filter.
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# ? Mar 13, 2020 23:42 |
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Cybernetic Vermin posted:the reason why windows is the best linux in 2020 is that the default terminal has a crt filter. it does? how do i turn it on? i want the crt filter
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# ? Mar 14, 2020 00:04 |
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Sagebrush posted:it does? how do i turn it on? if you do indeed have 'windows terminal (preview)' press the dropdown button and then settings. this will pop up a json document in your chosen editor, because that is the hellworld we now inhabit, and there you put '"experimental.retroTerminalEffect": true' into the profile you want to look crt'y, or into defaults if you want it everywhere.
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# ? Mar 14, 2020 00:14 |
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Cybernetic Vermin posted:the reason why windows is the best linux in 2020 is that the default terminal has a crt filter. displaying sharp text was never a strength of crts
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# ? Mar 14, 2020 00:19 |
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yeah i just installed that and all it did was make it blurry. i was expecting something more like cool-retro-term, with a bulge and glow and stuff
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# ? Mar 14, 2020 00:23 |
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oh yeah, i mean, it is entirely a gimmick:
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# ? Mar 14, 2020 00:23 |
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jesus that looks like dogshit
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# ? Mar 14, 2020 00:25 |
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i mean it's realistic. that is pretty much what small fonts look like on a lovely crt. but i want it the way it is in my memory, not the way it was in real life
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# ? Mar 14, 2020 00:26 |
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lol
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# ? Mar 14, 2020 00:41 |
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Sagebrush posted:but i want it the way it is in my memory, not the way it was in real life oh man i felt this so hard
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# ? Mar 14, 2020 00:45 |
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Cybernetic Vermin posted:oh yeah, i mean, it is entirely a gimmick: this is wrong. everyone knows crts looked like this
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# ? Mar 14, 2020 01:21 |
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weird that pic i quoted looks way better on my phone than on my work pc
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# ? Mar 14, 2020 01:27 |
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degauss, sir
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# ? Mar 14, 2020 01:27 |
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i refuse to care about any retro thing that i lived thru and thought sucked the first time around
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# ? Mar 14, 2020 05:25 |
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Sniep posted:i refuse to care about any retro thing that i lived thru and thought sucked the first time around yeah I’ve skipped plaid entirely this go around
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# ? Mar 14, 2020 05:27 |
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Sniep posted:i refuse to care about any retro thing that i lived thru and thought sucked the first time around that’s why I have no affection whatsoever for S-100, despite its place in history
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# ? Mar 14, 2020 06:28 |
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besides, multibus is clearly the superior bus architecture, having been designed by actual engineers
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# ? Mar 14, 2020 06:29 |
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Sniep posted:i refuse to care about any retro thing that i lived thru and thought sucked the first time around my commodore 1080 monitor owned
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# ? Mar 14, 2020 07:55 |
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echinopsis posted:my commodore 1080 monitor owned idgi
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# ? Mar 14, 2020 08:11 |
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Heavy_D posted:there was a verite version of quake... The verite suffered from its lack of a z-buffer, but, vquake was kinda cool. It had anti-aliasing (though it'd anti alias character edges through walls, so it was practically a cheat if you looked for it) and supported that cool water effect that was lacking in glquake. The verite was actually a fully programmable gpu, I think it was actually a barely-optimized MIPS processor under the hood, it was just a bit too early and slow for that to be of benefit. The early 3D cards were pretty crazy in all the different approaches that were tried.
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# ? Mar 14, 2020 17:56 |
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WilWheaton posted:The verite suffered from its lack of a z-buffer, but, vquake was kinda cool. It had anti-aliasing (though it'd anti alias character edges through walls, so it was practically a cheat if you looked for it) and supported that cool water effect that was lacking in glquake. I like how Nvidia failed twice (the first time absolutely, the second time with a barely passable card) and then through incompetence on 3DFX part ended up top dog in 2000. Weird poo poo, if the Voodoo 5 had been on time or the Geforce delayed at all, it would be a different industry.
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# ? Mar 14, 2020 23:06 |
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SRQ posted:I like how Nvidia failed twice (the first time absolutely, the second time with a barely passable card) and then through incompetence on 3DFX part ended up top dog in 2000. Jesus that was back when 32-bit rendering had a big performance penalty :S
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# ? Mar 15, 2020 00:32 |
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Shumagorath posted:The Riva 128 was trash and everyone still wanted SLI Voodoo2 over the TNT, but TNT2 smashed everyone. I said that tho. The 128 was trash, but passable. My dads Feb. 1998 Pentium II had one and sure it wasn't a voodoo, but I had no idea what a voodoo was and Jedi Knight 3D accelerated at all was hot poo poo. also ~AGP~. 32 bit performance penalty is something I dealt with when I demanded Deus Ex run on my powermac g4 Rage 128 pro lol. 25fps average but I dealt with it.
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# ? Mar 15, 2020 01:01 |
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i ran quake 3 on an original riva tnt and it wasn't as bad as you would think good opengl support sometimes outweighed otherwise-poor performance
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# ? Mar 15, 2020 01:22 |
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SRQ posted:32 bit performance penalty is something I dealt with when I demanded Deus Ex run on my powermac g4 Rage 128 pro lol. 25fps average but I dealt with it. i got deus ex working on a voodoo 2. incredibly smooth frame rate but blurry and lovely because voodoo2 i think deus ex was literally the last game to require 3dfx / glide to run well
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# ? Mar 15, 2020 01:22 |
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i also played through deus ex several times on an 8mb rage 128. it was...manageable
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# ? Mar 15, 2020 02:02 |
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Notorious b.s.d. posted:i got deus ex working on a voodoo 2. incredibly smooth frame rate but blurry and lovely because voodoo2 TNT2 still handled everything admirably but I came from gaming on a 386SX where I could literally count frames.
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# ? Mar 15, 2020 04:49 |
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SRQ posted:Deus Ex run on my powermac g4 Rage 128 pro lol. 25fps average but I dealt with it. 25fps?? that's as smooth as a movie! who could possibly need more? jeez i mean i saw unreal tournament running at 40fps on a voodoo5 at macworld and that was sooooo smooth but, like, who can afford that
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# ? Mar 15, 2020 04:55 |
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# ? Apr 25, 2024 18:36 |
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Retro Argument: The human eye cant see over 24 fps anyway, that's why movies are at 24 fps
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# ? Mar 15, 2020 06:17 |