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Zereth posted:Things seemed to be going well for them until the clowns researched Mind Hunt. Yeah, just imagine in really any strategy game, you have a plan that's been going well and it's paying off and now like 75% of your orders just get halted.
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# ? Aug 16, 2020 23:16 |
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# ? Apr 24, 2024 14:33 |
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V. Illych L. posted:yeah i really feel for anglia I'd disagree on Anglia being underpowered. They're a pretty impressive early-game powerhouse, and any nation without good Air access or the precognition to beeline Arrow Fend research will get hammered by them in any early fights. They just need to press that advantage early, because if it drags into the late game, yeah, some other nations can... clown on them effortlessly.
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# ? Aug 16, 2020 23:56 |
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gonadic io posted:The other attack this turn is a bit of a different matter, and it looks like this:
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# ? Aug 17, 2020 00:15 |
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Technowolf posted:Would clown flagellants whip themselves with comically long balloons or hit themselves with their own pies? Stepping on a rake that always happens to be in front of them.
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# ? Aug 17, 2020 06:38 |
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Ramc posted:the opposite of wednesday weden'tsday
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# ? Aug 17, 2020 16:12 |
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PurpleXVI posted:I'd disagree on Anglia being underpowered. They're a pretty impressive early-game powerhouse, and any nation without good Air access or the precognition to beeline Arrow Fend research will get hammered by them in any early fights. They just need to press that advantage early, because if it drags into the late game, yeah, some other nations can... clown on them effortlessly. Anglia player here, I posted earlier in this thread about when the war started but to repeat it, the fuckup I made as Anglia was attacking so late. My research and income was stupid and I could, should and needed to have attacked 20 turns earlier than I did. That kind of strategic blunder is pretty easy to make when its mod nations that you've never played before against nations you've never played against in a matchup you'll never see again. I'm not a bad player and I've won before but I'm far from the best and haven't played nearly as much as most of the dom crew. In specific fuckups, I thought my air immobile would be able to teleport around like an astral immobile only to be undone and left without a stupid fuckoff totem to drop on things because you can't use the air teleport if you can't move
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# ? Aug 17, 2020 17:39 |
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PurpleXVI posted:I'd disagree on Anglia being underpowered. They're a pretty impressive early-game powerhouse, and any nation without good Air access or the precognition to beeline Arrow Fend research will get hammered by them in any early fights. They just need to press that advantage early, because if it drags into the late game, yeah, some other nations can... clown on them effortlessly. But the true victory is impressing people with your witty commander names, and "British People" is a lot harder theme to work with, so they're a challenge nation.
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# ? Aug 17, 2020 18:36 |
Foxfire_ posted:But the true victory is impressing people with your witty commander names, and "British People" is a lot harder theme to work with, so they're a challenge nation. British people are inherently funny.
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# ? Aug 17, 2020 22:46 |
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Hard times for British clowns though, poor Tommy Bungles...the Express back in the Year 2017 posted:BRITISH clowns say the hit remake of Stephen King's bone-chilling horror movie IT has affected their trade. pro clowning ITT
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# ? Aug 19, 2020 12:01 |
Araganzar posted:pro clowning ITT Presumably represented by "the long-forgotten Sixth Branch of Advanced Clowning, the writings of which were all burned, and the artefacts of which were all broken, and the practitioners of which were all sealed away aeons ago in the This Isn't Funny Place."
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# ? Aug 19, 2020 13:57 |
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Araganzar posted:pro clowning ITT Look, yes, everyone knows clowns aren't really funny. We just watch for the stories.
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# ? Aug 19, 2020 16:08 |
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I once saw an erotic clown show.
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# ? Aug 19, 2020 20:22 |
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Speleothing posted:I once saw an erotic clown show. Listen buddy, Kirkostaculis is gonna get as many worshipers as it can, nearly everyone one of 'em stick around once they see the light of true comedy, but you gotta get butts in seats to start.
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# ? Aug 19, 2020 20:32 |
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Speleothing posted:I once saw an erotic clown show... show WHAT? WHAT? WHAT DID THE CLOWN SHOW YOU????
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# ? Aug 19, 2020 22:05 |
Zengetsu posted:Listen buddy, Kirkostaculis is gonna get as many worshipers as it can, nearly everyone one of 'em stick around once they see the light of true comedy, but you gotta get butts in seats to start. Her red nose reminds me of those nose cones goof troop cosplayers use.
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# ? Aug 20, 2020 18:09 |
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Zengetsu posted:Listen buddy, Kirkostaculis is gonna get as many worshipers as it can, nearly everyone one of 'em stick around once they see the light of true comedy, but you gotta get butts in seats to start. WE HAVE SUCH LOLS TO SHOW YOU
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# ? Aug 21, 2020 12:56 |
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Donkringel posted:Her red nose reminds me of those nose cones goof troop cosplayers use. who the gently caress is cosplaying goof troop? I mean, I guess people will cosplay anything, but how is "goof troop cosplayers" a big enough faction that you can be reminded of something they do
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# ? Aug 21, 2020 14:00 |
CountryMatters posted:who the gently caress is cosplaying goof troop? I mean, I guess people will cosplay anything, but how is "goof troop cosplayers" a big enough faction that you can be reminded of something they do You say this but like within a week you will be working on a goof troop cosplay dom5 mod nation now.
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# ? Aug 21, 2020 15:03 |
CountryMatters posted:who the gently caress is cosplaying goof troop? I mean, I guess people will cosplay anything, but how is "goof troop cosplayers" a big enough faction that you can be reminded of something they do Goof troop was pretty good! Not surprising it would make an impact on folks and it would be relatively easy to cosplay (black socks covering your ears, black face paint for the nose, street wear). Apparently it can be a good couples costume!
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# ? Aug 21, 2020 18:04 |
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so I take it the goof troop cosplay mod nation is going to be a blood/astral horror summoning affair then
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# ? Aug 21, 2020 18:25 |
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Right, I've been patient but this has gotten entirely too silly. Look, everyone loves clowns. Except my bridge club. And of course our neighbor Mr. Duchamps, but he's French and doesn't wear a hat. But a man has to have a line, and mine's drawn right at the entrance to Goof Town. Get those socks off your ears, lad, have some pride.
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# ? Aug 22, 2020 04:43 |
ChaseSP posted:Stepping on a rake that always happens to be in front of them. https://www.youtube.com/watch?v=7NUFHLngNEk e: and yes, there exist people who are horny for clowns. Don't ask me how i know this.
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# ? Aug 22, 2020 05:24 |
I think this has been my proudest thread derail.
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# ? Aug 22, 2020 15:33 |
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President Ark posted:https://www.youtube.com/watch?v=7NUFHLngNEk dude we all know about Harley Quinn, this isn't some exclusive knowledge
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# ? Aug 24, 2020 03:49 |
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Turn 60 Last turn we were attacked by a giant monster named Trito. Despite Anglia's attempt to boost his magic resistance we're firing off five mind hunts with boosted magic penetration. Roughly 40-50 gems went into each set of mind hunting gear although the Steel Ovens helped a lot of course. Trito might stand up to a few hunts but 5? I like my odds. Okay try 1: not Trito. Not ideal but now that we've gotten rid of the scout we still have 4 left to slam into the monster. Try 2: also not Trito. Tries 3 and 4: oh come on Try 5: I mean that's a bit more like it. gently caress. To make matters worse I'm not actually sure where Trito flew off to. He's absolutely not dead, or stealthy, but I really don't know where he went. quote:gonadic io: dammit people stop getting your scouts in the way of my mind hunts Anglia cast another global this turn, and it's one of the best - Dark Skies. Trying to invade into somebody with Dark Skies up is brutal because even though our extremely smart low-light vision bless means we don't care about the darkness we DO care about the -8 or so to morale for all units. Consider your normal morale 12 guy: he's fine, braver than usual, might get spooked seeing his friends die. But under Dark Skies? He's morale 5, at best, and is so cowardly that simply being in a small enough squad will see him flee. If you then combine this with battlemagic like wailing winds, earthquake, bloodletting or what have you, it basically means you can't be invaded without a massive amount of preaching investment first. It even works on the map layer so makes enemies more susceptible to seduction, looming hell, melancholia, and other ritual attacks. It's a problem. It's not quite so bad for us because clowns have Really Good morale - 15 base, if you remember I had a spare bless point so took +morale giving my bless +2 total, and then also most of our clowns are experienced enough to get another 1 or 2. There was a battle in the magic phase! Anglia has started cloud trapezing counter-raiders onto our wandering clowns. I don't know if Faery Queens are technically elemental royalty but they are certainly of a similar powerlevel being a conj 8 summon. This one has some half-assed gear and more importantly enough nature gems to spam swarm a bunch. Note that this game wasn't actually running JBBM (it was the last of the mod games not to) so this is still the pre-nerf swarm that summons an absolute shitload of tiny bugs including some ants with armour-negating stings. Vanilla swarm is notorious for being able to assassinate effectively most single commanders. Because it's not a true assassination, Jellybean is able to flee from the bugs and because Anglia haven't been diligent about cleaning up these provinces then he was even able to successfully retreat and be no worse for the experience! Most Clowns Paramount have fire magic and casting fire shield would have made this kind of thing much easier to deal with. Unfortunately Jellybean doesn't have fire magic or an AOE weapon so can't really stand up to 20 bugs. Lucky that Dark Skies was up or he might have fought to the death! We do at least know that the Queen has no more gems so that means we could probably just kill them if they can't cast swarm! Time for a rematch (jk the Queen is really unlikely to stick around). Meanwhile the Anglia cleanup is still belatedly happening. Maybe Jellybean should just kill these guys. As for normal battles, Nudge the Clown Paramount does start his journey but pretty quickly realises that the only way to go is a big fort so I guess he'll just turn around and join the siege with his friends. Meanwhile our Karanaac-based forces clean up some AI or mind-hunted trash. We're mostly just gathering forces in this area ready to retake this cave throne on this side. Meanwhile Anglia's own raiding force of mercs go stand on our secondary fort next to Kirkostaculis. Our big force is finally reaching Fennoscandia this turn! I seriously have no idea where that Tarresque has gone so instead I'm just mind hunting (and then attacking into) this force sitting on my fort. There's still this massive force here which is concerning. It looks like it's heading back east to either pressure my cap or to attempt to save Fennoscandia? I take another look through my spells list and there are TWO we haven't cast yet! The first, Construct Little Pie Factory, finally finally lets us start to recruit first and thirteenth clowns outside our cap. It would be nicer if we had more money of course but it's still good. The second is Strongman Transformation. Now prior to the game I had decided that this spell was pretty useless. Clowns get no earth magic and every pretender is old enough that when they turn into a strongman they turn into an incredibly wizened one and take incredible stat penalties, not to mention probably dying a winter or two into the game. However turns out it's good when you happen to get random indie earth mages like these Crystal Mages. It's cheap too so I'm going to have a bunch of E2S2 strongmen!
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# ? Aug 24, 2020 22:19 |
gotta get huge
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# ? Aug 24, 2020 23:07 |
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I look forward to the army of swole old men.
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# ? Aug 25, 2020 01:31 |
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dominions engine: no strongman may live past the age of 50 400 year old wizard pretender: can't wait to get buff! *1 month passes* 400 year old strongman pretender: I have made a huge mistake Although I did test and having N10 does actually give you a big enough boost to your maxage that a few of the younger (human) pretenders can become a strongman and not be old. Not N9 though, only N10.
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# ? Aug 25, 2020 01:37 |
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gonadic io posted:dominions engine: no strongman may live past the age of 50 Clearly the solution is the Unaging bless.
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# ? Aug 25, 2020 01:40 |
gonadic io posted:dominions engine: no strongman may live past the age of 50 the medical problems from steroid abuse are no joke
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# ? Aug 25, 2020 02:21 |
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What does strongman give you?
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# ? Aug 25, 2020 07:55 |
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sebmojo posted:What does strongman give you? Muscles?
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# ? Aug 25, 2020 08:04 |
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Nemo2342 posted:Muscles?
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# ? Aug 25, 2020 08:06 |
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sebmojo posted:What does strongman give you? Unfortunate calves, apparently.
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# ? Aug 25, 2020 08:20 |
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So, what is going on with that candle province's neighbour lines? Does it connect to some distant provinces or something?
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# ? Aug 25, 2020 08:51 |
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Banemaster posted:So, what is going on with that candle province's neighbour lines? Yep! This is not a wraparound map, so to get around the usual problem of only having 2-3 neighbours, the mapmaker put in a "fast travel" system where the various small candles on the map each connect to one big candle, and all the big candles connect to each other. All the big candles also had custom armies on, throne-style, but they're all long gone at this point of the game. gonadic io posted:Turn 10 gonadic io fucked around with this message at 10:23 on Aug 25, 2020 |
# ? Aug 25, 2020 10:05 |
i suppose strongman ritual might be good if you want to try and make some wizards to cast that range punch spell in case you want to try (this is a bad idea don't do it (do it))
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# ? Aug 26, 2020 02:31 |
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Turn 61 Mind hunts! If you recall, last turn we'd lost track of the Tarresque and instead fired off at a raiding stack of mercenaries. This is what that stack looked like with, count them, two commanders - one named Otto and one named Clovis: gonadic io posted:Turn 60 Just how many loving scouts are there?? We hit Otto at least, missed Clovis, and didn't get brainreaped. Clovis attacks our cap only to find out that Otto's troops are not with him - instead standing around their commander who now has his brain bleeding out of his ears. Guarding our cap are a large amount of knife throwers who were hired as a result of the ghoul attacks what feels like 20 turns ago and have seen no action since. This also allows our anti-raiding force to chase off the monkey mercenaries who have nowhere to run to. Our own raider, Jellybean, once again gets attacked by an Anglian teleport. This time however they were fresh out of conj 8 summons so chose to employ one solitary arrow. It didn't work out for them. I've said it before but the fact that the larger bless applies outside of combat (and boosts map move outside of combat) is one of the things that make it a lot better than I previously gave it credit for. Jellybean takes another province despite the arrow and keeps moving on. We cast Little Pie Factory in Karanaac! We get a little event, and I can't wait to check out my new factory and its recruit options. I love how the fact that it was successfully constructed is unexpected. Wait were there supposed to be so many wolves here? They've eaten all the pies! Turns out that the Little Pie Factory can only be manned (well, clowned) by clowns and so if anybody captures the province the factory is destroyed. It also turns out that sieging a fort counts as owning a province for the purpose of events so there is, unexpectedly, no factory. Fine, we'll cast it again and on a safe province this time, instead of the one fort that Karanaac is constantly sieging. Our main force finally arrived at Fennoscandia, beating the PD and leaving the walls "moderately damaged" which means 1-2 more turns of sieging. Our other Clown Paramount raider, Nudge, heads north and you can see that Anglia have send a sizable force back here too. I mean I say "sizable" but it doesn't actually look that big. I suppose we are well and truly into the stage of the game where the Great Engineers and elemental royalty are the real threat there. I don't know if that force is going to go east to contest Fennoscandia or west to pressure my cap but I send a bunch of clowns in its direction anyway. I can't see any Mediums in the overview but this force did have some last time so I don't want to attempt to mind hunt it just yet. Speaking of, we found out where the Tarresque has gotten to! Looks like instead of fighting us he's been cowardly cleaning up lake indies. Well for his trouble he can have all 5 pen-boosted mind hunts. We should be mostly safe from scouts underwater. Frateborn successfully lifted enough weights that he's boosted up a pretty chunky amount of hp! It's nice to have some extra map move too but the other stats don't really matter. Next turn we hit evocation 7 which has some nice stuff in, and the plan is to take Fennoscandia then start pressuring Anglia itself. If we can cut off the supply of those cap-only mages that would be a massive blow. Unfortunately you'll note here that I'm not keeping in mind the golden rule of dominions - Always Be Claiming. Taking Anglia's thrones from them is probably more important than their cap at this point. gonadic io fucked around with this message at 00:58 on Sep 1, 2020 |
# ? Sep 1, 2020 00:22 |
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God I love that the stilt walkers clip upwards and cover up the troops above them in the list.
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# ? Sep 1, 2020 01:20 |
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# ? Apr 24, 2024 14:33 |
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Evo 7 has some of those "if you're prepared for this and your opponent isn't, you win the fight"-spells like Firestorm.
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# ? Sep 1, 2020 02:53 |