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Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

Valency posted:

One was this really weird puzzle? game Heaven and Earth.

https://www.youtube.com/watch?v=mm-831lCMfE

There were a few different puzzle games, a weird pendulum toy thing, and this kick rear end solitaire card game based around seasons and astronomical phenomenon.

I absolutely loved this game and still consider it one of my favorite puzzle games ever. I recently had it installed on my previous drive but it was the DOS version that had subpar graphics and animation compared to the Mac version (which is what I had in the 90s as we were a Mac household), and the animation/sound effects on the cards was one of my favorite aspects of the game. I keep toying with the idea of getting some MacOS emulation going just to install the Mac version of Heaven & Earth but it's probably not worth the effort.

The card game was also available as a standalone iOS app for a while but I think it was removed at one point for whatever reason.

Some of the puzzle types were superb, like Gaining Losing, Anti-Maze, Changing Bodies... some of them were a nightmare like Multiple Cursors or Flip Turn. One of the devs started porting the puzzles to an online version but only did Figure Ground before stopping: http://www.clockworkgoldfish.com/figureground/

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Pierzak
Oct 30, 2010

Snowglobe of Doom posted:

Me and my brother also loved a heist game called They Stole A Million on the C64 where you bought blueprints of your target buildings, hired a crew of specialists, planned out everyone's movements down to the second and then you hit the [COMMIT ROBBERY] button and watch it all play out
https://www.youtube.com/watch?v=nt1b460oNXQ
Holy poo poo. I knew (and loved) that kind of game in The Clue in the 90s, and this seems close enough to be its actual predecessor. Kinda like starting with X-Com Ufo Defense and learning later that Laser Squad was a thing.

disaster pastor
May 1, 2007


The Bugs Bunny Birthday Blowout (NES) was a vaguely Mario-2-like platformer. It had little in the way of mechanical innovation or interesting platforming; its longest-lasting legacy is the fact that its Stage 1 theme has repeatedly gotten stuck in my head for thirty years now.

Dragon Lore: The Legend Begins (PC) blew me away with its 1994 graphics, which regularly overloaded my system, particularly when you clicked on an NPC and got an immediate (and sometimes, uh, racist) closeup of them talking a mile a minute. It was a point-and-click RPG with what I thought was a decent story when I was that age. It was huge among my computer-game-playing friends at the time; I was surprised when I got to high school and then college and nobody had heard of it.

Usurper (BBS) was the reason I begged for a modem in the computer we got at the time, and the first money I ever spent on a computer game might have been registering a local copy for myself to play. BBS door games were the precursors to MMORPGs; text-based adventure games with multiple races and classes, where your world was shared with everybody else who dialed in, and they could affect you to a greater or lesser degree even if you were logged out. Usurper went a step further and let you team up with other players in a gang, which let you borrow them for your dungeon crawling or hit up another gang for PVP. Or if you really hated your enemies, you could just kill the king, usurp the throne, and exercise your royal powers so that the next time they logged in, they'd discover their marriages were dissolved and their children had been placed in orphanages before they themselves were forcibly imprisoned.

Snowglobe of Doom
Mar 30, 2012

sucks to be right
Curse of Sherwood (Amstrad CPC) 1987

https://www.youtube.com/watch?v=RCiLYsuPUvs

I'm pretty sure this was the first computer game I ever won, I'd completely forgotten it for several decades until I stumbled over a screenshot while I was looking for something else. The 'longplay' play thru video is only 12 minutes long which tells you all you need to know about this game's complexity.



Sweevo's World (Amstrad CPC) 1986

https://www.youtube.com/watch?v=pLbLpWcwlaA

An annoying game where an idiot robot slowly walks around and uses elevator platforms and objects to get rid of dangerous creatures and bypass obstacles. The isometric view meant that the doorways and obstacles often obscured your view, plus it made it difficult to maneuver around objects that'd kill you if you brushed against them. I was really young when I tried playing it and I remember being pretty frustrated with it, I think it took ages for me to figure out what you're even supposed to do.


Dizzy (Amstrad CPC) 1987

https://www.youtube.com/watch?v=2eL8DgCcenA

A super tedious game where a jumping/rolling egg had to wander back and forth collecting items to open areas to collect more items to then walk back and forth a whole lot more until you'd found all the ingredients for the potion that would defeat the evil wizard. The egg rolled a far distance whenever he jumped somewhere which made it difficult to jump onto a lot of the platforms so I'd constantly roll off into lava and die, which was really frustrating. Getting the right item to the right place to advance to the next part of the game often took a lot of guesswork which was also really frustrating because you'd be wandering around for hours trying to figure out what you needed to do next. I can't remember ever winning it but the final screens in the youtube playthru look pretty familiar so I guess I must have.


Knight Lore (Amstrad CPC) 1984


https://www.youtube.com/watch?v=7n7qtErhF-A

Another crappy isometric puzzle solver that I'd completely forgotten until I spotted the box art while I was searching for something else. This game had a weird twist where you'd periodically turn into a werewolf which was really annoying if you didn't watch the day/night counter and the character suddenly stopped and convulsed in the middle of a room while you were trying to avoid a monster.

Edit: poo poo, I also had Alien 8 by the same company which is retrospect was almost the exact same gameplay except with a scifi/space makeover.

Snowglobe of Doom fucked around with this message at 14:30 on Jun 18, 2020

Kite Pride Worldwide
Apr 20, 2009


ULTIMATE PLAY THE GAME is a pretty good tagline, at least.

Random Stranger
Nov 27, 2009



Snowglobe of Doom posted:

Knight Lore (Amstrad CPC) 1984


https://www.youtube.com/watch?v=7n7qtErhF-A

Another crappy isometric puzzle solver that I'd completely forgotten until I spotted the box art while I was searching for something else. This game had a weird twist where you'd periodically turn into a werewolf which was really annoying if you didn't watch the day/night counter and the character suddenly stopped and convulsed in the middle of a room while you were trying to avoid a monster.

Is it really a "game only you liked" when it's the most popular game ever for a platform?

Kite Pride Worldwide posted:

ULTIMATE PLAY THE GAME is a pretty good tagline, at least.

It's better than Rare (I think they sold the company and then founded Rare rather than just changing the name, though).

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?
From everything I've read, the Dizzy series is extremely popular in Britain. Was the first game just bad? Or is your opinion incorrect...? ;)

Monstaland
Sep 23, 2003

Yeah those Ultimate games where classics on the ZX Spectrum. Also Dizzy, very popular on most 8-bit computers but on the Amiga (and ST?) as well.

Didn't Ultimate became Rare? I am too lazy to google

Snowglobe of Doom
Mar 30, 2012

sucks to be right

...! posted:

From everything I've read, the Dizzy series is extremely popular in Britain. Was the first game just bad? Or is your opinion incorrect...? ;)

I just googled and not only did the game get at least 20 sequels and spinoffs, they're still making new games :aaa:
https://en.wikipedia.org/wiki/Dizzy_(series)

Apparently the original game didn't exactly set the world on fire but the sales remained steady enough to encourage the publisher to make a sequel, and things took off from there.

Monstaland
Sep 23, 2003

But this thread is about games only you liked

Random Stranger
Nov 27, 2009



Klaaz posted:

Didn't Ultimate became Rare? I am too lazy to google

That's what I was saying. I think they sold the company rather than move their computer game company to making console games. So all the people who were important at Ultimate Play the Game became Rare, but it's technically not the same company.

babypolis
Nov 4, 2009

Hyrax Attack! posted:

What were games in your collection that nobody wanted to borrow and didn’t make the cover of Nintendo Power, but got hours of play even when they weren’t the only option?

North & South on NES (based on a French comic), be either the union or confederates and move your armies across America. When generals met it went into action mode and you could command your infantry, horses, and cannons. Success at high levels required swapping between them rapidly, and casualties were permanent, so a winning army could have one guy left. Cannons could knock down trees, barns, and bridges.

Supply trains and forts could be infiltrated with one dude armed with throwing knives. When defending the train it was top tier to punch the guy off and watch him get left behind. Could start in 1862, 63, or 64 to impact the map.

Lots of fun and challenging at higher difficulties, with an excellent two player mode. I never knew anyone else who had it, and when I hear it referenced it’s usually just “a Civil War NES game?! Bah!”

me and my friends played the poo poo out of this game in highschool on a modded xbox. OP and thread are invalidated

FoolyCharged posted:

When I was a kid there was this weird rear end James bond game on the gameboy that i loved despite having never seen any of the movies. It was top down and you started off punching king fu dudes in China and it only got weirder from there. I think you ended the game deflecting lasers with mirrors or something.

I have fond of memories of this one too. I remember some pretty tough puzzles (at least to my 10 year old self) and the final level being great because 1) you got a bazooka and it was all about blowing up dudes 2) the music was a real banger

babypolis fucked around with this message at 01:31 on Jun 19, 2020

babypolis
Nov 4, 2009

Barudak posted:

HH is an absurdly rough game especially regarding item management, unless you know that walking diagonally backwards (I think it was this) just confounds the games AI completely.

Me and my brother discovered at some point that the headbutt move was really powerful for some reason and just spammed that to victory

LuiCypher posted:

Also - moves like Piledriver/Braincrusher/Headbutt absolutely destroy enemies because they're grappling moves that deals all of their damage to the head (and thus stunning enemies for a long time), but you don't know any of them when you start the game. You have to let an enemy perform the move on you, hope it doesn't damage your head too bad so that you aren't stunned, and if you are stunned hope that the enemy doesn't kill you with more wrasslin' while you're stunned. It's frustrating, but they are worth it.

ahh that explains why

babypolis fucked around with this message at 01:48 on Jun 19, 2020

...!
Oct 5, 2003

I SHOULD KEEP MY DUMB MOUTH SHUT INSTEAD OF SPEWING HORSESHIT ABOUT THE ORBITAL MECHANICS OF THE JAMES WEBB SPACE TELESCOPE.

CAN SOMEONE PLEASE TELL ME WHAT A LAGRANGE POINT IS?

Snowglobe of Doom posted:

I just googled and not only did the game get at least 20 sequels and spinoffs, they're still making new games :aaa:
https://en.wikipedia.org/wiki/Dizzy_(series)

Apparently the original game didn't exactly set the world on fire but the sales remained steady enough to encourage the publisher to make a sequel, and things took off from there.

I subscribe to the iPad version of Retro Games, a British retro game magazine. It's a great magazine and it's a lot cheaper than importing the print version. It seems like every two or three issues, they write a new article about the Dizzy games and talk about their popularity.

So when I read your post, my first thought was "have... have the Brits been lying to me? :ohdear:"

F_Shit_Fitzgerald
Feb 2, 2017



Snowglobe of Doom posted:

I just googled and not only did the game get at least 20 sequels and spinoffs, they're still making new games :aaa:
https://en.wikipedia.org/wiki/Dizzy_(series)

Apparently the original game didn't exactly set the world on fire but the sales remained steady enough to encourage the publisher to make a sequel, and things took off from there.

There were at least three Dizzy games for the NES alone: Dizzy The Adventurer, The Fantastic Adventures of Dizzy, and the one on Codemasters' Quattro Arcade Games cartridge*. I only played the latter two (I was probably one of the only kids in my hometown who rented the cartridges) and they were OK. Tedious is a good word for them. You only had an inventory of three slots, so you constantly had to juggle whether an item you found was something you needed right away or if it was safe to leave it. Then you had to comb back over previously explored areas to find items you had either dropped or left somewhere.

I had no idea they were still making these, though.


e: It occurs to me that people may not know what I'm talking about when I mentioned Quattro Arcade Games because it might have been somewhat obscure. It was a cartridge of four games: Linus Spacehead, Super Robin Hood, Boomerang Kid and Dizzy. Of the four, Dizzy was probably one of the best of the lot.

F_Shit_Fitzgerald fucked around with this message at 17:16 on Jun 19, 2020

Kim Justice
Jan 29, 2007

As far as Dizzy games still being made, I think the only *new* one in development is Wonderland Dizzy for the Spectrum Next, although I'm not sure how that's actually going -- I presume that'll be out soon but the Speccy Next isn't exactly a major commercial project or owt. A lot of the other ones on that Wikipedia page like Dreamworld Pogie and Wonderland Dizzy were originally going to come out for the NES but got cancelled.

If you can get with those old school, budget ZX Spectrum platformers where you've got to solve little puzzles, collect gems/coins/etc. and do quite precise jumps (with the addition of Dizzy being an egg and thus doing a lot of rolling about), some of the Dizzy games are pretty cool. I love Fantastic Dizzy. I'd also totally bat for Treasure Island, Fantasy World and Prince of the Yolkfolk. The first one however is indeed bloody awful (perphaps that's harsh but almost every other game in the series is better. Even most of the spinoffs.)

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
Prince of the Yolkfolk (Dizzy the Adventurer) is the only one I've beaten because it's short. As interesting as the Dizzy games are, juggling a 3-item inventory over a sprawling nonlinear game world with no means of saving my progress just isn't my idea of a good time.

F_Shit_Fitzgerald posted:

e: It occurs to me that people may not know what I'm talking about when I mentioned Quattro Arcade Games because it might have been somewhat obscure. It was a cartridge of four games: Linus Spacehead, Super Robin Hood, Boomerang Kid and Dizzy. Of the four, Dizzy was probably one of the best of the lot.

Boomerang Kid is a single screen arcade-style plaformer in the same vein as Donkey Kong with branching paths between levels, and I've always kinda liked it. Also the cartridge we're talking about is Quattro Adventure, not Quattro Arcade (which has the spinoff game Go! Dizzy Go!).

Rollersnake fucked around with this message at 03:50 on Jun 20, 2020

Barudak
May 7, 2007

Dizzy games were confounding to me for ages because they are all bad in pretty much all the same ways and I thought for years it was the same game being ported dozens of times, but no, its a cavalcade of lovely egg games.

F_Shit_Fitzgerald
Feb 2, 2017



Rollersnake posted:

Boomerang Kid is a single screen arcade-style plaformer in the same vein as Donkey Kong with branching paths between levels, and I've always kinda liked it. Also the cartridge we're talking about is Quattro Adventure, not Quattro Arcade (which has the spinoff game Go! Dizzy Go!).

Thanks! I had forgotten that there were several varieties of the Quattro Games cartridges. I think the video store I used as a kid only had the Adventure one.

I liked Boomerang Kid too, though I wasn't too good at it (I always ended up dying because I tried to jump from too high a ledge).

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Was anyone even aware of the Oddworld: Abe's Odyssey port for the Game Boy

It was mostly 8 bit versions of the Paramite and presumably Scrab temples

Dell_Zincht
Nov 5, 2003



How dare you all slate the Dizzy games, Fantasy World Dizzy is the best game in the series, it's just the right mix of tough platforming bits and puzzles. The later games were just far too big (Crystal Kingdom Dizzy, I'm looking at you.)

The first Dizzy game was pretty bad though, awful collision detection and lack of music are just the tip of the iceberg with that one.

At one point games produced by The Oliver Twins made up 7% of all games sales in the UK, they really were a powerhouse. Just don't look at the games they went on to develop, it's not pretty.

Shibawanko
Feb 13, 2013

i liked a game called chronomaster, it was a point and click dos adventure game, its gimmick was that you visited worlds that were frozen in time but you projected a bubble of time around your character, so if you saw a falling boulder hanging in mid air you could walk to it and it would come falling down, you traveled to several different "pocket universes" with their own laws of physics. it was kind of weird and 70s sci fi like but it had good puzzles

Random Stranger
Nov 27, 2009



Shibawanko posted:

i liked a game called chronomaster, it was a point and click dos adventure game, its gimmick was that you visited worlds that were frozen in time but you projected a bubble of time around your character, so if you saw a falling boulder hanging in mid air you could walk to it and it would come falling down, you traveled to several different "pocket universes" with their own laws of physics. it was kind of weird and 70s sci fi like but it had good puzzles

The 70s scifi would be because it had a story by definitive 70s scifi/fantasy grand master Roger Zelazny. I think it was the last thing he worked on before his death, too.

Sankara
Jul 18, 2008


Zomblified posted:

Gotcha Force

Yeahh!! I was going to post about Gotcha Force. Love that game. Played it to absolute oblivion. Got every single Borg, including G-Black (absurdly OP) and Galactic Emperor (useless). And don't call the voice acting cringe, it's delightful! They got the developers' kids to come in for the day and phonetically read English lines, so the intonations are completely wrong. It's amazing.

Guess I'll bring up something else! How about...

Lost Kingdoms 1 & 2! Developers FromSoft, before they exploded with Dark Souls, decide to randomly make a bizarre genre mishmash: 3rd person card-collecting action RPG. A lot of the mood and aesthetics people love from Dark Souls (well, Demons' Souls) really got prototyped in these games, I feel. A mysterious black fog gobbles up the land, destroying memory! It's up to the Princess to use her magic runestone to save her kingdom! You use cards to summon monsters to either fight for you, act as a kind weapon for you, or do a big fuckoff one time use effect. Semi-destructible environments, really banger soundtrack, really moody vibe, kind of tarot cardy artstyle, and really engaging gameplay. It inexplicably got a sequel, which improves on every aspect of the first one dramatically. Also, TWO female protagonists! How cool is that?

Rollersnake
May 9, 2005

Please, please don't let me end up in a threesome with the lunch lady and a gay pirate. That would hit a little too close to home.
Unlockable Ben
I didn't know those were by From Software! I almost picked them up back in the day, and I was a fan of King's Field, so I totally would have had I known.

MorrisBae
Jan 18, 2020

by Athanatos

F_Shit_Fitzgerald posted:

Thanks! I had forgotten that there were several varieties of the Quattro Games cartridges. I think the video store I used as a kid only had the Adventure one.

Quattro Sports baseball is underrated

Had a lot of fun with that game

SlothfulCobra
Mar 27, 2011

Between King's Field, the Souls games, and Lost Kingdoms, I pieced together that ever From game is about a kingdom going into decay and being overtaken by monsters after the King hosed up about something.

I remember thinking Lost Kingdom was neat when I rented it, but it didn't hold my interest enough at the time. Maybe I was just too young to appreciate a bleak dead world.

Kurui Reiten
Apr 24, 2010

SlothfulCobra posted:

Between King's Field, the Souls games, and Lost Kingdoms, I pieced together that ever From game is about a kingdom going into decay and being overtaken by monsters after the King hosed up about something.

I remember thinking Lost Kingdom was neat when I rented it, but it didn't hold my interest enough at the time. Maybe I was just too young to appreciate a bleak dead world.

What about the Armored Core games? Also Otogi 1 and 2 but I think those kinda count.

ZogrimAteMyHamster
Dec 8, 2015

The Lost Vikings (SNES):
None of my friends liked this when we were kids, because apparently having patience is boring and any & all puzzles in videogames are too hard, yo. I thought it was great though. Still do!

Alien 3 (SNES):
Admittedly I'm probably still the only fucker on the planet who likes this game. It's relentlessly difficult which caused all my friends back in the day to loving hate playing (meanwhile I loathed the MD/Gen version for how fake the difficulty was), and I can absolutely see why anyone would turn away after dying miserably on Level 1 for the fifth loving time without knowing what's really going on at any point but I always found it fun. Sure I spent more time just running around blasting aliens instead of doing the actual stage missions, but when I did bother with the terminals to check just what the gently caress I was supposed to be doing there was a certain sense of achievement involved along the way.

Sandwich Anarchist
Sep 12, 2008

Kurui Reiten posted:

What about the Armored Core games? Also Otogi 1 and 2 but I think those kinda count.

Earth is the kingdom in those games. FROM games are always about highly capable individuals operating in a ruined world.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

ZogrimAteMyHamster posted:

The Lost Vikings (SNES):
None of my friends liked this when we were kids, because apparently having patience is boring and any & all puzzles in videogames are too hard, yo. I thought it was great though. Still do!

TLV was great, although I could only make it about 2/3 or 3/4 through the game. I couldn't get past the weird candyland-like levels. I didn't like 2 all that much though.

fartknocker
Oct 28, 2012


Damn it, this always happens. I think I'm gonna score, and then I never score. It's not fair.



Wedge Regret
I just spent the last hour reading most of this thread on my phone and wanted to say it brings back a lot of memories. Aerofighters Assault in N64 came up a few pages back and I wasted so much time with that game.

One older thing I had to quote:

StrixNebulosa posted:

Here's a question: I've been on a retro FPS kick lately and while I will never claim Doom is something only I like, what about something obscure like Delta Force? Back when it was 1998 it was popular enough to get sequels but now I think I'm the only person playing it. Would that fit in here?

Mostly asking because I want to gush over its fascinating design, the joy of how it handles scopes, its broken remote explosives, and how I'm really enjoying it. I expected I would hate it, as it's got no plot and I tend to do poorly with realistic shooters, but.... no! I like shooting dudes in a giant voxel map.

I played the poo poo out of Delta Force and it’s sequels, particularly Delta Force 2 and Black Hawk Down, and they were probably the first online FPS games I got heavily into. I don’t think they were viewed as huge franchises like Battlefield or what have you, but they weren’t lovely budget games either for that time. Delta Force: Black Hawk Down in particular I remember being a ton of fun, and I went back and played it years later (2008 or 2009?) and it was still a lot of fun.

To add something, I think I’m one of the few people who generally enjoyed the Army Men games from the late 90’s and early 00’s by 3DO. The PC titles varied, but Army Men 2 and Toys in Space were fun enough, the Sarge’s Hero’s games on N64 were cool enough when I was 10, and Air Attack was solid.

My favorite was the Army Men: World War RTS on PC, which I sunk way too much time into. The thing that I liked about it, compared to other RTS of the time (Like Command & Conquer or even the Close Combat games) is a lot of units carried over in the campaign from mission to mission, so keeping your squad alive and saving important weapons like bazookas, tanks, and air strikes became huge at times. It also had a skirmish mode that was also ton of fun.

ZogrimAteMyHamster
Dec 8, 2015

Orcs and Ostriches posted:

TLV was great, although I could only make it about 2/3 or 3/4 through the game. I couldn't get past the weird candyland-like levels. I didn't like 2 all that much though.
Oh god the Wacky World/Candyland stages, they felt goddamn impossible for years! As far as the sequel goes, something didn't click with me when I tried it all that time ago, like it was doing too much with such a simple concept. I might give it another shot soon though.

Shibawanko
Feb 13, 2013

i used to play delta force on my high school's computers, just sniping eachother from across the map

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS
The game was extremely popular, but I doubt many other people played the Civ 2 port for the PSx.

Phantasium
Dec 27, 2012

I did and it was the only Civilization I ever got into.

Man the turns took forever towards the end of a game.

Randaconda
Jul 3, 2014

by Jeffrey of YOSPOS

Phantasium posted:

I did and it was the only Civilization I ever got into.

Man the turns took forever towards the end of a game.

Upwards of ten minutes sometimes.

MorrisBae
Jan 18, 2020

by Athanatos
10 Yard Fight for NES

Quick and dirty football, and I never hear anyone else bring it up

And the baseball portion of Quattro Sports was really fun and had good pitching/hitting dynamics

BOAT SHOWBOAT
Oct 11, 2007

who do you carry the torch for, my young man?
Monster Rancher Hopabout and Battle Hunter

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Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Bomberman Fantasy Race deserves a remaster with more than three tracks.

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