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Scalding Coffee
Jun 26, 2006

You're already dead
The old games are way too dated and not the fun kind of janky to play anymore, but it was the best of its genre until Saints Row 2 came out.

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Scalding Coffee
Jun 26, 2006

You're already dead
That's glorious :hammerandsickle: Europe for you. Surprised they didn't take it a step further.


I think these games also permit killing drivers in races without ending the race right there like killjoys.

Scalding Coffee
Jun 26, 2006

You're already dead
Going from 2 to 3, I really miss the way you can arm your cars and eventually cause enough explosions to cover the whole screen if you cause a traffic jam. Also the visible damage to those vehicles after running them over with a tank or rolling over parts of them and they didn't blow up from a tap.

Scalding Coffee
Jun 26, 2006

You're already dead
Toni Cipriani was the main guy in LCS. He really let himself go.

Scalding Coffee
Jun 26, 2006

You're already dead
I think Mr. Whoopee also shows up as a random car in the police missions.

Scalding Coffee
Jun 26, 2006

You're already dead
I was surprised in a replay that doing the El Burro missions also set off the Triads into hating you. A second way to get a faction to hate you that doesn't involve numbers getting bigger.

The way the plot advances seems weird to me. The Mafia guys are expecting a lot of different work out of you as you are doing escort, collection, and attacking people. Standard mission types for the genre, but you are not a mercenary/fixer like in GTA2. I know you caused a lot of damage to the Triads, but I want you to drive my wife around.

Scalding Coffee
Jun 26, 2006

You're already dead
During the Triad war, there are some interesting NPC interactions if you bother to hold off on finishing the mission. I saw a recreation of Nguyễn Ngọc Loan executing a Vietcong, only it was a Mafia guy shooting a Triad in the head, with his arms behind his back. It was a segment that lasted for several seconds and was weird to watch.


I think right after the pager call, the Mafia guys automatically hate you.


There has been some relaxing of the rules for having half-Italians and Italian descendants with some other requirements into the Mafia, but you can still get around rules by knowing the right people.

Scalding Coffee
Jun 26, 2006

You're already dead

Poil posted:

How the hell did you manage that annoying sniping with those sluggish and imprecise controls? :catstare:
Xbox controller.


There is no way you can do it with just the PS2 controller and you need the drugs to slow time down since 8-Ball almost bumrushes into automatic gunfire. Tipping a direction with that controller is like half an inch in that direction, which is enough to skip past the target entirely. You need to exit the scope and move around to readjust into a workable firing line.
When he hit the guy and it didn't count; welcome to oversized rail hitboxes. I wouldn't trust any sort of accuracy when shooting near them and never fire a rocket near a railing when using the scope.

Scalding Coffee
Jun 26, 2006

You're already dead
I got destroyed by shotgun Mafia in one hit. They are relentless and sometimes kill you before they spawn. Just suddenly blow up with nothing on the screen.

Scalding Coffee
Jun 26, 2006

You're already dead
There have been a number of special vehicles in the franchise, which in this game, are still rarities. The sequels allow for many more special vehicles, but you might be able to find unique cars that are bulletproof, explosionproof, or fireproof in some isolated area.

Scalding Coffee
Jun 26, 2006

You're already dead
I think Catalina may be related to Paulie Franchetti of The Darkness, who has a hatred of you that expands to everything that is part of your life and whatever is related to it. It is not enough that she backstabs her partners, she also backstabs organizations to get at you.

Scalding Coffee
Jun 26, 2006

You're already dead
There were some hidden files in the iOS port where the beta mission of Luigi's Girls' was slightly different. You were supposed to also pick up Trixie from Reverend Flannery's, a bunch of connected buildings(?), and Misty from an actual clinic, not hospital. There were some extra dialog from both girls and the mission ended the same as in the finished version.

Scalding Coffee
Jun 26, 2006

You're already dead
That third safe house was likely Claude's own when he started out.

Scalding Coffee
Jun 26, 2006

You're already dead
Just a game of baseball with your boss' bro. Don't know why the dominant gang can only supply you one friend. Help me remember if the game ever gives you more than one person to do combat on foot. Might be an engine limitation since you had about a dozen missions where you got only one ally doing the same stuff as you, while a group are stuck in the vehicle for plot reasons.

Scalding Coffee
Jun 26, 2006

You're already dead
I think they changed the names of some weapons in the game during this release. I don't recognize the Uz-I or however it is spelled.

For how ground-breaking the game was, it sure needed some fixes with the lip-sync and text errors. The other bad stuff was already mentioned and it was really short for its price. It being an early title for a new console didn't help. I wasn't asking for a Liberty City Stories, but GTA3 felt lacking. It also aged poorly and not because of the sequels.


:words:
Some Cartel members at the dam have flamers (PS2). Guess how I found that out. Aside from Vigilante missions, those are the only ones who use such weapons. Speaking of Vigilante missions, your targets use all sorts of weapons and I have come across those with rockets, which even the tanks refuse to use against you. Far as I know, the original overhead GTA games are the only ones in the franchise where enemies fire rockets at you and the army was terrifying, capable of shooting you from offscreen.
When the franchise transitioned to 3D, GTA3 felt like a step back in mission design. The PS1 era games had some outlandish missions (compared to GTA3) and some strange weapons to use. A firetruck that shoots fire, turning people into soylent green, electric gloves that passively shock people, arc throwers, multiple weapons you can strap to vehicles. Missions were done through phones and they were optional.
:words:

Scalding Coffee
Jun 26, 2006

You're already dead
Maria is responsible for the Mafia turning on him.

Scalding Coffee
Jun 26, 2006

You're already dead
I think it was the mission where you pick up packages and get an extra star for each until you get all six, is flagged to give you the next wanted level if you try to be clever and grab police badges. The AI may be dumb as hell and there are some rules you can exploit, like shooting up drivers during races. It is always fun to find exploits in these games.

Scalding Coffee
Jun 26, 2006

You're already dead
There is also a thing with the top of the stadium.

Scalding Coffee
Jun 26, 2006

You're already dead
I don't know what happened with the PC port, but the aiming was off when it came to guns and you couldn't remap all the controls for some reason. I was looking forward to the PC port so I can aim with the bigger guns that lacked lock-on. Vice City is such a leap, but still reminding you that it is a GTA3 sequel.

Not that anyone was asking for more backstory to Vance's family, but his brother was the protag in VCS. Just some guy with a couple seconds in a cutscene was important enough to get his own game.

Scalding Coffee
Jun 26, 2006

You're already dead

Zedd posted:

Tommy is cool, and Ray Liotta is having an obvious blast voiceacting him.
I heard he didn't really care that much about his work with Rockstar. He preferred his other roles, from some interview. It was a long time ago.


I don't know if it was mentioned, but GTA3 had a sort of stamina training with constant sprinting. It was poorly implemented, but your sprints could last longer.

Scalding Coffee
Jun 26, 2006

You're already dead

Gnoman posted:

The trick to successful rampages in this game (and III) is to simply turn around whenever you run out of targets. The game likes to spawn people behind you so you don't see it, and Rampages spawn gang members in large groups. I don't know if this trick works in later games.
Memory management was a bitch to deal with. Even better when the game decides to ghost town the area for some reason.


That was the second slowest car chase mission I ever saw, next to CoJ: The Cartel. Guess we are still in tutorial pacing.
I didn't see that kind of camera issue since doing vehicular manslaughter in Sleeping Dogs. That could have been so much better.

Scalding Coffee
Jun 26, 2006

You're already dead
The army mission also has the soldiers drive away any cars blocking the convoy. I thought that was an amazing way to showcase AI and to troll them with placing several cars in their path.

Scalding Coffee
Jun 26, 2006

You're already dead

Beartaco posted:

Ahaha, over the 20 years this game has been out I never once found or realised that there was a destruction derby minigame. Is it ever advertised in game or do you just have to know to walk into the stadium?
The game was marketed for having lots of buildings you can enter. There may have been a radio commercial that mentioned it.

Scalding Coffee
Jun 26, 2006

You're already dead
Those cops can go through some tough hurdles if it lets them bust you. I don't know if there was a Super Cop in GTA3, but they were in Vice City.

Scalding Coffee
Jun 26, 2006

You're already dead

chitoryu12 posted:

One particular bit of developer foresight is that the "Busted" animation happens when your car door is open, which is what happened to Doc here: the cop was so close that he was able to get to Tommy before he slammed the door shut. If you stomp on the gas to drive away while Tommy's still getting in you'll even start driving with the door open, which can be all the opening he needs.
Some vehicles don't even have doors when the cops bust you. It is also possible to get busted when the cop dies very shortly after and you sit there like a dunce.

Scalding Coffee
Jun 26, 2006

You're already dead

chitoryu12 posted:

I remember the feeling of awe and power you get when you suddenly get the mansion as a kid. There's not really anything available for customization for it (minus some Easter Egg or completion stuff), but it's one of those things that just really sells the improvement from GTA III. On the other hand, it's immediately followed up by an absolute bullshit timed mission.
There is plenty of customization in Scarface:TWIY, where you can buy tigers and the globe is already there. That is the only good thing about the game. Some things are better left alone without retconning endings.

Scalding Coffee
Jun 26, 2006

You're already dead
You now have two people join you as support who can fight outside a car, but that gang AI is still braindead.

Scalding Coffee
Jun 26, 2006

You're already dead
Sales might have been better if the car property was closer to roads with traffic.

Scalding Coffee
Jun 26, 2006

You're already dead
This boomshine sounds like a great or terrible drink.

Scalding Coffee
Jun 26, 2006

You're already dead
That mission was always a pain for me. His car also ignored having trucks placed on the road that I put there. Just tore through them.

Scalding Coffee fucked around with this message at 00:54 on Feb 17, 2020

Scalding Coffee
Jun 26, 2006

You're already dead
I caught the wrong pair of cars and saw it happen on your video. Had to edit my comment. The first scripted encounter being where you can see your mansion in the background. I did check other videos and it is random if those cars will show up at two spots in the mission.

Scalding Coffee fucked around with this message at 07:36 on Feb 17, 2020

Scalding Coffee
Jun 26, 2006

You're already dead
That last mission is particularly fun if you can get the bike in the elevator to drive around and assault the people in it. Tommy, no!

Scalding Coffee
Jun 26, 2006

You're already dead
The Zebra Cab is a great car.

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Scalding Coffee
Jun 26, 2006

You're already dead
There is a way to cheat the last mission, by moving to a spot at the top of the stairs in front of your office. There is a spot on the carpet that basically prevents Sonny's men from forever spawning from the cars outside, which you didn't bother to destroy, so they kept flooding your position.
I am not sure you noticed, given how the video plays, but when you chased Lance, the game suddenly slows you down when you went after him to the roof, so you won't kill him right there. It is the first instance of the franchise scripting a mission that slows the player down for a more exciting chase sequence. Later games will increasingly feature missions that are heavily scripted into preventing the player from simply cutting a mission short due to being clever.

When you have your own gang, you can recruit people by locking on to them and pressing up(?). I think it started with this game in its crude way, though it is still years before sandbox games made effective use of it.


There is a great series of comparison videos of the various mainline GTA games that examine how the franchise evolved over the decades.
https://www.youtube.com/watch?v=ErxZAbOOfSs

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