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Tendales
Mar 9, 2012
This game fascinated the hell out of me as a little kid, playing it on the Atari 1200XL. I never quite managed the patience or focus to actually figure out any of the game's more opaque mechanics, but flying the B-liner around was pretty fun. I read that novella a bunch, too.

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Tendales
Mar 9, 2012

Iunnrais posted:

Turns out, the CGA graphics mode was designed with a completely different display device in mind-- not monitors, but composite cables and CRT TVs. Those awful magentas and cyans get distorted by composite cables and actually blur together to create 16 colors (from 4 pallets-- so 64 colors in total) that don't look like poo poo, while only requiring 2 bits per pixel! Mind you those pixels were quite fuzzy and ill-defined... terrible for text... but for graphics they weren't THAT bad for the day.

The 8-bit guy on youtube did a pretty neat demonstration on it.

I hear DOSbox can simulate the composite CGA mode, but I haven't tried it myself.

Programs had to be specifically designed with composite in mind to take advantage of that feature, and unfortunately very few were. I have no idea if this is one of the few examples.

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