|
Bleck posted:the voices in FFVIIR are so good because they're actual actors instead of half-rear end randos pulled from the weird cult that's completely monopolized English dubs of Japanese media in North America Aerith is one of the best in it and she was primarily known for being a Twitch streamer before landing the role (Her playthrough of FF7R is great, just watch the archive and skip the hours of thanking subs)
|
# ? Sep 14, 2020 08:14 |
|
|
# ? Apr 27, 2024 05:00 |
|
FFVII Reduce FFVII Reuse FFVII Recycle
|
# ? Sep 14, 2020 08:21 |
|
Elentor posted:I would not be surprised if FF7R2 is gonna be called FF7 Rebuild instead of FF7 Remake Part 2 Presumably FF7 Reunion has to be in there somewhere
|
# ? Sep 14, 2020 08:21 |
|
Considering what happens at north craters first visit I would guess that Reunion is next.
|
# ? Sep 14, 2020 08:24 |
|
BrightWing posted:Considering what happens at north craters first visit I would guess that Reunion is next. Lol that you think we're getting anyway close to the northern crater in the next game
|
# ? Sep 14, 2020 12:13 |
|
God I just realised the distinct possibility that the next game is just gonna be up until like the fuckin cargo ship to Costa del Sol
|
# ? Sep 14, 2020 14:06 |
|
Good Lord Fisher! posted:God I just realised the distinct possibility that the next game is just gonna be up until like the fuckin cargo ship to Costa del Sol Eh, I'd say Nibelheim would be a better stopping point. Open with the flashback sequence, then end with the when you get there and everything is just peachy please stop asking questions.
|
# ? Sep 14, 2020 14:21 |
|
FF7 Reunion
|
# ? Sep 14, 2020 14:28 |
|
I feel like once you get into the open world, there's a bit more leeway there to take things a bit quicker. Midgar despite being short is pretty dense with character introductions and worldbuilding and pretty much no place you go to after aside from the Golden Saucer and Wutai is quite as big.
|
# ? Sep 14, 2020 14:34 |
BisbyWorl posted:Eh, I'd say Nibelheim would be a better stopping point. The natural stopping point is probably the northern crater, if they plan for three games. Lowest point of the story emotionally, you get to spend more time with Aerith and then immediately experience the loss of her and have to cope with that during the game. If you go with, say, Aerith dying, the pacing for next game would be incredibly hosed up and you lose the immediate emotional impact of dealing with her death in game. If you stopped at the Temple of the Ancients you'd have no actual playtime as her before she's dead in the game she dies in. Of course, this assumes she dies, which is no longer a given! If she lives, after the Temple of the Ancients would be a good, but depressing, stopping point.
|
|
# ? Sep 14, 2020 14:38 |
|
I'd definitely open up part 2 immediately with the flashback sequence with Cloud and Sephiroth as a guest character. Gameplay wise it's a logical starting point since you might not be used to the battle system at this point. Rest, no idea.
|
# ? Sep 14, 2020 15:05 |
|
Strobe posted:FF7 Relearn 2Final 2Fantasy 2VII
|
# ? Sep 14, 2020 15:27 |
|
Given that there were four moments that the game opened up for sidequsts with varying amounts of plot moving the story along in between, if the next game follows a similar structure (which isn't at all guaranteed given how different Midgar is from the rest of the game) that may serve as a rough estimation of how much the game will cover length wise. Under that metric though, it becomes very apparent how much the game covers in between Kalm and either Nibelheim, Temple of the Ancients, or Northern Crater depending on where you think the next game might end and limiting yourself to picking just four spots for sidequests is really hard. Like Junon, Costa Del Sol, and Gold Saucer are all prime candidates to have all of them made larger, but then that leaves only one location spread across Kalm, Chocobo Farm, Corel, Corel Prison, Gongaga, Cosmo Canyon to have sidequests.
|
# ? Sep 14, 2020 16:17 |
|
Nomura explicitly talked about in interviews that the discussion is between "more content in each game, but longer times between releases" and "Less, but shorter release dates" So really it depends on how much you wanna wait between games.
|
# ? Sep 14, 2020 17:07 |
|
Aerith's death would be a good stopping point, as it's a solid emotional climax. But it does really depend on how much they expand the world after Midgar. They pretty much had to with part one to keep everything within Midgar, but if they do the same going forward then they're committing to about 500 hours of play time over ten full size games, so something has to give there.
|
# ? Sep 14, 2020 17:13 |
|
Onmi posted:Nomura explicitly talked about in interviews that the discussion is between "more content in each game, but longer times between releases" and "Less, but shorter release dates" So really it depends on how much you wanna wait between games. Personally I'd prefer smaller episodic sized games after this one A new episode every year would be neat
|
# ? Sep 14, 2020 17:29 |
|
I am just eager to see how they scale power levels between releases. FF7R did a good job but all your materia is maxed once you've gone through hard mode.
|
# ? Sep 14, 2020 17:42 |
|
Hyper Inferno posted:Like Junon, Costa Del Sol, and Gold Saucer are all prime candidates to have all of them made larger, but then that leaves only one location spread across Kalm, Chocobo Farm, Corel, Corel Prison, Gongaga, Cosmo Canyon to have sidequests. Wutai and Corel Prison seem like good places for sidequests.
|
# ? Sep 14, 2020 17:46 |
|
f#a# posted:I am just eager to see how they scale power levels between releases. FF7R did a good job but all your materia is maxed once you've gone through hard mode. Yuffie steals all your materia. Except she does it at the start every sequel lol.
|
# ? Sep 14, 2020 18:00 |
|
I just discovered that the new song "Hollow" in this game just takes the music directly from the old folk song The Wayfaring Stranger. The Johnny Cash version came on and I was like, "wait, I know this song." As for how to split the game(s) up, I feel like they should really be driven by the plot more than considerations like "faster but smaller, or slower but bigger". For a game to "feel" like a satisfying game, it still needs the typical story structure of acts, with rising action and a logical climax. The climax of Remake already felt a bit forced its scope even when it was a pretty logical climax point, so if they have to keep artificially shoehorning in rising action and climaxes into a bunch of shorter games, it's going to hurt the overall narrative and story structure.
|
# ? Sep 14, 2020 18:59 |
|
Waffleman_ posted:Wutai and Corel Prison seem like good places for sidequests. Speaking of Wutai, I wonder if they're gonna streamline it and include it in the main story. The fact that Wutai got some mentions in part 1 might be in preparation for this. I almost want it to stay a thing that you can get yourself into whenever you want rather than a forced story thing, like don't make something too streamlined for part 2 and give the player some freedom to mirror the original.
|
# ? Sep 14, 2020 19:08 |
|
Yuffie is 100% going to be a mandatory character so it wouldn't make a lot of sense to NOT do Wutai.
|
# ? Sep 14, 2020 19:32 |
|
I thought it was really cool how Remake paid homage to getting different outcomes during the Wall Market section while still making it story related so I'm looking forward to seeing how they handle Wutai.
|
# ? Sep 14, 2020 19:43 |
|
I really hope Yuffie fell for the Shinra propaganda and honestly thinks the party is working with Wutai.
|
# ? Sep 15, 2020 05:06 |
|
Do you think we'll have the entirety of the main cast (including Vincent and Yuffie) assembled by the end of part 2?
|
# ? Sep 15, 2020 05:10 |
|
FF7R2 ends with a Cloud migraine vision of Sephiroth saying that 8 seconds line again. FF7R3 starts with the actual event and it goes differently based on a sidequest you did halfway through 2
|
# ? Sep 15, 2020 05:15 |
|
Rich Uncle Chet posted:Do you think we'll have the entirety of the main cast (including Vincent and Yuffie) assembled by the end of part 2? Without question, unless they chunk this game into a ridiculous amount of parts. I'm of the opinion that part 2 will end with the reveal of Meteor in the sky. I think that'd be an amazing cliffhanger, even moreso than Aerith dying.
|
# ? Sep 15, 2020 05:20 |
|
I think part 2 has three potential ending spots. Nibelheim to narratively match the opening flashback, Aerith's death for obvious reasons, or the reveal of meteor after failing at the northern crater. Personally, I think there's just too much game to include in terms of set pieces and world expansion to go much further than Nibelheim but it'd be amazing if they did manage to pull all the way to the end of disc 1.
|
# ? Sep 15, 2020 06:48 |
|
Final Fantasy VII 2: You can (not) Junction
|
# ? Sep 15, 2020 06:56 |
|
It has just occurred to me that the arc of FF7R is Cloud's journey from edgelord to himbo
|
# ? Sep 15, 2020 20:39 |
|
Cavelcade posted:The natural stopping point is probably the northern crater, if they plan for three games. Lowest point of the story emotionally, you get to spend more time with Aerith and then immediately experience the loss of her and have to cope with that during the game.
|
# ? Sep 15, 2020 20:50 |
|
Rich Uncle Chet posted:Do you think we'll have the entirety of the main cast (including Vincent and Yuffie) assembled by the end of part 2? There is absolutely no way they stay optional in this version. I would appreciate the commitment if they did though.
|
# ? Sep 15, 2020 23:04 |
|
I just want snowboarding with competitive ladder and seasons and it's gonna be the newest e-sports it's gonna be great guys.
|
# ? Sep 15, 2020 23:05 |
|
I want to see if they take another crack at that wildly awful Fort Condor minigame or just axe it completely lol
|
# ? Sep 15, 2020 23:18 |
|
I would laugh my rear end off if the devs just decided to make Vincent 100% skippable.
|
# ? Sep 16, 2020 15:16 |
|
WaltherFeng posted:I'd definitely open up part 2 immediately with the flashback sequence with Cloud and Sephiroth as a guest character. Gameplay wise it's a logical starting point since you might not be used to the battle system at this point. Yeah. I agree with this. Tutorial Sephiroth is too good a concept to not execute. The other option is to KH2 it and have the first 5 or so hours playing as Zack.
|
# ? Sep 18, 2020 15:07 |
|
Good Lord Fisher! posted:I want to see if they take another crack at that wildly awful Fort Condor minigame or just axe it completely lol Fort Condor will probably be the part where they decide to explore the idea of a wider AVALANCHE organization.
|
# ? Sep 18, 2020 18:16 |
|
I actually never thought of that but yeah there's basically no story or context to Fort Condor in the original huh
|
# ? Sep 19, 2020 01:43 |
|
You have to cast X-Zone in a specific spot to get to Fort Condit now. That's how it's a secret base.
|
# ? Sep 19, 2020 05:18 |
|
|
# ? Apr 27, 2024 05:00 |
|
Rework Fort Condor into a small-scale MGSV/Peace Walker style Mother Base management system that's going on in the background of the rest of the game with combat deployment missions you can launch anytime and they might be onto something IMO
|
# ? Sep 19, 2020 05:31 |