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Kanfy
Jan 9, 2012

Just gotta keep walking down that road.
Cool to see Gnosia on PC, definitely been wanting to check it out.

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anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer

Omi no Kami posted:

Fist weapons are probably more viable in 2 than any other game in the series, but they're still kind of a weird, gimmick-y build.
Double Cestus is an entirely viable build for vast majority of the game, they do a fuckton of damage. The tradeoff is no blocking.

Mescal
Jul 23, 2005

How's the driving in gtaiv? I have it but never played. I'm enjoying driving around in saints row iii (fun game) but the vehicles/driving system is kinda shallow and lame.

Hwurmp
May 20, 2005

Mescal posted:

How's the driving in gtaiv? I have it but never played. I'm enjoying driving around in saints row iii (fun game) but the vehicles/driving system is kinda shallow and lame.

play Sleeping Dogs

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot

Mescal posted:

How's the driving in gtaiv? I have it but never played. I'm enjoying driving around in saints row iii (fun game) but the vehicles/driving system is kinda shallow and lame.

GTA IV has ridiculously low friction. Supercars handle more like trucks, and everything else is proportionally worse. It's still kind of fun, but it's not very good. A lot better than SR3, though. Driving mechanics in Saints Row are definitely well behind GTA, so even the GTA with the worst driving mechanics is better.

I agree that if you haven't played Sleeping Dogs that it's a must, but I will say that while the driving in general is decent enough (better than SR, worse than GTA), the races are really bad and are more of "do you have the right car for this race" than anything else. Driving around the city and in missions is really fun though, Sleeping Dogs is much more cinematic than either GTA or SR and it plays to its strengths.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
Not sure how doublepost happened but it did!

haldolium
Oct 22, 2016



driving in Sleeping Dogs is the worst, as all AI cars are wrong-way drivers

Jimbot
Jul 22, 2008

If you don't like Saints Row driving then GTA IV's will make you question why this game wasn't universally panned because driving in that game is horrible trash. Taking any kind of turn above a certain speed feels like you're controlling a boat with several tons of junk stored on it. That's every car in GTA IV. Driving in that game is so miserable.

OzFactor
Apr 16, 2001

Glare Seethe posted:

Compared to DS:R I'm finding DS2 to be a real slow-burner. It's getting there, though, slowly. I think.

One bit of non-spoilery advice that I haven't seen anyone give you yet (I could have missed it though): coming straight from DS1, you might be hesitant to spend souls to level up, but the leveling curve is a lot different in DS2. You're expected to spend souls leveling up early and often. Not only is the curve flatter and longer, the soul economy in the early game is different: in DS1 you can get to Andre and have an infinite resource of titanite shards, but they're finite for a long time in DS2, which means all those souls you're racking up need to go to levels.

A small hint and a small spoiler if you're just looking for a new place to go: there are six paths from Majula. You've seen the path to Things Betwixt obviously, and to the Forest, and to Heide's. One is down the well, though you might not have the means to survive the falls quite yet. Another one is probably accessible for you now, try walking down the path toward Heide's again. The last one is locked by an item you'll get soon enough no matter which way you go.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Jimbot posted:

If you don't like Saints Row driving then GTA IV's will make you question why this game wasn't universally panned because driving in that game is horrible trash. Taking any kind of turn above a certain speed feels like you're controlling a boat with several tons of junk stored on it. That's every car in GTA IV. Driving in that game is so miserable.

Hard disagree here. I always thought the driving in GTA4 felt refreshingly weighty and realistic compared to the pure arcade driving of other GTA games and especially Saints Row. Cars in Saints Row barely even feel like vehicles, its hard to describe, its like everything is an RC Car. For one if you wreck a car in GTA4 it reacts realistically, whereas in Saints Row, I don't even know how to describe the way it acts, its just, its not like a car.

Kennel
May 1, 2008

BAWWW-UNH!
GTA IV driving definitely has very unique feel. Too bad it doesn't suit for exciting car chases.

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock
Subbautica: Below Zero is not just a new area/story, it’s got so many small QoL and performance improvements, and I hope they backport them to the original game

Ceyton
Oct 9, 2004

YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!
YOU'RE DEAD ARMITAGE!

Hwurmp posted:

play Sleeping Dogs

:yeah:

ymgve posted:

Subbautica: Below Zero is not just a new area/story, it’s got so many small QoL and performance improvements, and I hope they backport them to the original game

The Subnautica devs more or less disowned the original as soon as BZ was announced, I'd be really surprised if they backported anything.

Sway Grunt
May 15, 2004

Tenochtitlan, looking east.

OzFactor posted:

Another one is probably accessible for you now, try walking down the path toward Heide's again.

Ah thanks, I wonder how long it'd have taken me to go there again on my own. This new area seems a little more inviting than NMW, which is so dense with enemies... I just can't get through it right now at all. I do think the game's taken pity on me because I noticed some enemies have stopped respawning in a couple of locations. I guess that kicks in if you just die too many times? Or kill the same enemies enough times? Not sure.

And yeah, I have been spending all my souls on levels, just because I haven't committed to a weapon yet. I'm using a halberd now and it's amazing how instantly more comfortable I feel with it, but it has atrocious durability. I should check the merchants again, maybe they have a better one.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

pentyne posted:

Well so far either Shenhua is crazy or the random "oh I can talk to animals, they tell me things" comment she drops during casual conversation means they still left in some mystical component.

I'll walk back my previous comment, the fighting actually works pretty well in 1 on 1 combat. It's group combat where it just absolutely falls apart. The whole training/sparring is also a massive improvement over the previous games too. I am playing on story mode, and using gambling to quickly grind for money have obtained literally every martial arts move I could reasonably get. After save-scumming and spending over $1000 in game trying for the gatcha sets I gave up because even by gatcha standards its bullshit. Most people posting about in elsewhere are assuming there's just a bug or glitch that specific gatchas are unobtainable.

I've hit the halfway point, where for some reason it's not a Shenmue game if you don't go from one massive, somewhat intricately detailed and filled map area into another one from a point of no return (I assume). Kind of hard to make any excuses for Shenmue 3 wrt costs and having to make sacrifices when it's literally repeating the problems the original dev cycle had. You can tell a lot of effort and detail went into the little things in the game, but it doesn't matter how nice the window dressing is when the house is falling apart.

I'll say it now, and probably repeat it when I beat the game, but absolutely gently caress Yu Suzuki for this game in general for being called Shenmue 3. He sold a product of finally completing the promised trilogy nearly 2 decades later, and he instead made Shenmue 3 expecting for it to be the 1st game of a new trilogy, Shenmue 4 and 5. gently caress that and gently caress him, everyone who backed the game deserves their money back for the loving con job he pulled. Every time he opens his mouth to say "Shenmue" anything someone should punch him in the face while shouting "HAZUKI STYLE!"

Oh, and some game design tips, when you make player play as a martial artist, and they master/cheese the combat so a fight is effortlessly winnable, having a victorious fight then jump to a cut scene where you get clobbered and then this happens

is absolute horseshit. It was also the second time the game did it for the same enemy.

Suzuki had said that Shenmue was going to be like a 11 chapter saga at one point. Like I'm not even sure that he said 3 would definitely be the endpoint but I admit to not following 3's dev cycle.

gimme the GOD DAMN candy
Jul 1, 2007
the number of people who want that much shenmue may even reach double digits.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
Yeah, Shenmue was always intended to be like nine games long and it’s extremely funny that they stuck to that vision with the patreon revival.

Nefarious 2.0
Apr 22, 2008

Offense is overrated anyway.

Hwurmp posted:

play Sleeping Dogs

pentyne
Nov 7, 2012

Wamdoodle posted:

Suzuki had said that Shenmue was going to be like a 11 chapter saga at one point. Like I'm not even sure that he said 3 would definitely be the endpoint but I admit to not following 3's dev cycle.

I have always heard it as the "Shenmue Trilogy" which for 3 not getting made was the big loss. The entire point of 1 and 2 was to carry through with the martial arts "progress" all the way to 3.

Whatever it was, the first 2 games cost nearly $100 million so lol at thinking he'd get half a billion to make his vision of a monotonous life simulator mixed with karate detective.

It could've even been good, so easily, but it wasn't by deliberate design. There's multiple gambling locations in this tiny village. Why? For what purpose? Why is Yu Suzuki so obsessed with having all these random low level gambling games all over the maps? What's with the insanely low % gatcha mechanics? Has anyone ever audited where the money for Shenmue really went?

municipal shrimp
Mar 30, 2011

anilEhilated posted:

Double Cestus is an entirely viable build for vast majority of the game, they do a fuckton of damage. The tradeoff is no blocking.

Double cestus was hilarious at launch because you could stun luck enemies and other players if you just kept punching. I had a lot of fun in the bell tower with those equipped.

Commander Keene
Dec 21, 2016

Faster than the others



pentyne posted:

There's multiple gambling locations in this tiny village. Why? For what purpose? Why is Yu Suzuki so obsessed with having all these random low level gambling games all over the maps? What's with the insanely low % gatcha mechanics? Has anyone ever audited where the money for Shenmue really went?
I mean, supposedly the reason there's casinos in every Dragon Quest game is because IIRC Yuji Horii is a low-key gambling addict or something like that. Might just be as simple as that.

CharlieFoxtrot
Mar 27, 2007

organize digital employees



pentyne posted:

I have always heard it as the "Shenmue Trilogy" which for 3 not getting made was the big loss. The entire point of 1 and 2 was to carry through with the martial arts "progress" all the way to 3.

Shenmue I is chapter one of the story. The second chapter was released as a manga. Shenmue II is chapters 3-5, and Shenmue III is chapters 6-???

Hogama
Sep 3, 2011
Not all chapters in the initial concept were planned as the same length or anything anyway, mind.
The second chapter was originally envisioned playable as the boat ride to Hong Kong, but from what we know, it wasn't going to be like, every day of the boat ride, it was just going to skip ahead to the big event at the end.
Yu Suzuki has ideas.

Instruction Manuel
May 15, 2007

Yes, it is what it looks like!

pentyne posted:

I have always heard it as the "Shenmue Trilogy" which for 3 not getting made was the big loss. The entire point of 1 and 2 was to carry through with the martial arts "progress" all the way to 3.

Whatever it was, the first 2 games cost nearly $100 million so lol at thinking he'd get half a billion to make his vision of a monotonous life simulator mixed with karate detective.

It could've even been good, so easily, but it wasn't by deliberate design. There's multiple gambling locations in this tiny village. Why? For what purpose? Why is Yu Suzuki so obsessed with having all these random low level gambling games all over the maps? What's with the insanely low % gatcha mechanics? Has anyone ever audited where the money for Shenmue really went?

Yeah, he definitely seems to have trouble focusing on what exactly needs to be done to move the story along. I'm guessing he's given full control with no real oversight other than "you need to deliver by this date." This is all complete speculation on my part.

pentyne
Nov 7, 2012

CharlieFoxtrot posted:

Shenmue I is chapter one of the story. The second chapter was released as a manga. Shenmue II is chapters 3-5, and Shenmue III is chapters 6-???

Yu has been making a lot of noise about promising a Shenmue 4, possibly 5. If, and that's a huge gamble, 4 gets made he's already mentioned hints it would have to be more "mainstream" but even then the parts about Shenmue that made it bad were the things that pushed out the game length to an absurd degree.

Had the $$ rewards for fishing and chopping wood be 2x higher, and the cost of the expensive stuff been 2x lower, it would be a far more manageable game and likely far more positively reviewed. After the 2nd "cutscene forced fight loss" you have to go and basically convince a vagrant martial arts master to train you, and it's a mix of having to buy him food and liquor, then buy him $2000 bottle of liquor (would take several in-game days of just earning cash, probably 3 hours at least), followed up by him making you chase chickens 1x a day, and then adding into a few more training sessions to test your endurance before teaching. It's actually a really good idea in general to recreate the "crazy martial arts training" trope if not for the fact that the rate of earning money is this game is so hilariously low compared to expenses.

Yes, the great parts about Shenmue are really good, it's just covered under a lot of bad implemented mechanics. Shenmue 3 also has a pretty noticeable script problem. Very often characters are surprised by information they already learned. Ryo will constantly repeat what he's told, and even be baffled by things you've already learned in story and have to have explained. The conversations frequently fade to black every few lines and then pick up from a new camera angle or when they aren't walking. It's very weird, and I can't even tell if it was some cost cutting thing or poor design. Given the script/line weirdness it seems like something that got low priority regardless.

There's a lot of dialogue with Shenhua where Ryo and her talk about their lives, and you get conversation choices for Ryo to give a better sense of interactivity. One of the best parts of Shenmue 3 was the last disc which was just walking and talking with Ryo and her, as you learn about this new person who's hugely important to the story. That definitely continues as a highlight of making a character who finally feels like an important part of the story rather then set dressing who occasionally has emotions or needs to be rescued.

Garfu
Mar 6, 2008

Much like buttholes, families are meant to be tight.
Genuine curiosity: why no discussion of GTAV in these posts? I haven't played a GTA since 1 but was recently thinking about picking up 5 and playing GTAO but single player for some casual driving around and car upgrading.

K8.0
Feb 26, 2004

Her Majesty's 56th Regiment of Foot
He didn't ask. GTA 5 has really good driving mechanics, but the car air control mechanics present in prior titles are amped up to way over-the-top levels and car damage is cranked way down, just a few of the unfortunate ways single player was compromised for GTA:O. Overall it's probably the best casual driving model ever.

big scorp
Dec 11, 2016
anyone else get steam trying to suggest games for you to buy and absolutely grasping at straws to find some kind of connection to the games you own to base their suggestion on?

I think I'm at the point where my purchase history is so broken they don't even try rationalize it anymore

resistentialism
Aug 13, 2007

That might be a result of people dropping "hilarious" joke tags on games.

Fargin Icehole
Feb 19, 2011

Pet me.

Anonymous Robot posted:

Yeah, Shenmue was always intended to be like nine games long and it’s extremely funny that they stuck to that vision with the patreon revival.

This is completely insane to me, because after seeing Shenmue 3 after almost 2 goddamn decades, playing it just makes me want to play the spiritual successor, Yakuza instead

Stabbey_the_Clown
Sep 21, 2002

Are... are you quite sure you really want to say that?
Taco Defender

The Kins posted:

Gnosia, which as I understand it is basically Single Player Visual Novel Among Us, is coming to Steam after successful runs on Vita and Switch:
https://www.youtube.com/watch?v=h4YhFQer8YE

A single-player version of that style of game seems a little odd. Is it like a Zero Escape sort of thing where you have a bunch of choices which take you down pre-scripted routes, or is there more of an element of randomization so it's not the same events and same killer in the same order every time?

CharlieFoxtrot
Mar 27, 2007

organize digital employees



Stabbey_the_Clown posted:

A single-player version of that style of game seems a little odd. Is it like a Zero Escape sort of thing where you have a bunch of choices which take you down pre-scripted routes, or is there more of an element of randomization so it's not the same events and same killer in the same order every time?

I think it's the latter (I have gotten this game confused with Raging Loop which is the former)

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Ceyton posted:

The Subnautica devs more or less disowned the original as soon as BZ was announced, I'd be really surprised if they backported anything.

They disowned their previous game, a multiplayer-only game, the second they started production on the Subnautica. Like, explicitly; "We are focusing on our new title, any addition work will come from the community" [paraphrased]. They're not dirtbags who laud racism on twitter or anything, but man do they not have a positive reputation with their player base.

E. Revenant
Aug 26, 2002

If the abyss gazes long into you then stare right back;
make it blink.

Serephina posted:

They disowned their previous game, a multiplayer-only game, the second they started production on the Subnautica. Like, explicitly; "We are focusing on our new title, any addition work will come from the community" [paraphrased]. They're not dirtbags who laud racism on twitter or anything, but man do they not have a positive reputation with their player base.

I had to look it up what game they "abandoned" and it was Natural Selection 2.

Yeah no poo poo they should have abandoned it. That was a hackers playground when I played the free weekend and valve wasn't going to fix their end of the problem causing it. Hell just look at how bot infested even Team Fortress 2 is now to see how the problems plaguing that game were unresolvable for them and it really was best to focus on something they have complete control of.

I'm glad they focused down on Subnautica, a great oddly perfect mix of chill and tense single player explorer and not yet another multiplayer shooter grief fest.

MarcusSA
Sep 23, 2007

E. Revenant posted:

I had to look it up what game they "abandoned" and it was Natural Selection 2.

Yeah no poo poo they should have abandoned it. That was a hackers playground when I played the free weekend and valve wasn't going to fix their end of the problem causing it. Hell just look at how bot infested even Team Fortress 2 is now to see how the problems plaguing that game were unresolvable for them and it really was best to focus on something they have complete control of.

I'm glad they focused down on Subnautica, a great oddly perfect mix of chill and tense single player explorer and not yet another multiplayer shooter grief fest.

The PS5 upgrade version of Subnautica is a huge mess that doesn't look like is going to be fixed either.

Volte
Oct 4, 2004

woosh woosh

MarcusSA posted:

The PS5 upgrade version of Subnautica is a huge mess that doesn't look like is going to be fixed either.
Didn't that literally come out one day ago?

Owl Inspector
Sep 14, 2011

E. Revenant posted:

I had to look it up what game they "abandoned" and it was Natural Selection 2.

Yeah no poo poo they should have abandoned it. That was a hackers playground when I played the free weekend and valve wasn't going to fix their end of the problem causing it. Hell just look at how bot infested even Team Fortress 2 is now to see how the problems plaguing that game were unresolvable for them and it really was best to focus on something they have complete control of.

I'm glad they focused down on Subnautica, a great oddly perfect mix of chill and tense single player explorer and not yet another multiplayer shooter grief fest.

hmm wonder why there might have been hackers on a free weekend

MarcusSA
Sep 23, 2007

Volte posted:

Didn't that literally come out one day ago?

Oh maybe. I was just reading some bitching about it and people seemed to off hand mention it didn't look like they were going to fix it. They did say it was a huge mess though.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

E. Revenant posted:

I had to look it up what game they "abandoned" and it was Natural Selection 2.

Yeah no poo poo they should have abandoned it. That was a hackers playground when I played the free weekend and valve wasn't going to fix their end of the problem causing it. Hell just look at how bot infested even Team Fortress 2 is now to see how the problems plaguing that game were unresolvable for them and it really was best to focus on something they have complete control of.

I'm glad they focused down on Subnautica, a great oddly perfect mix of chill and tense single player explorer and not yet another multiplayer shooter grief fest.

Quibbling:
NS2 didn't have much of a hacking problem when I was still able to play it (build 298, ~2 years ago), the free weekend was probably the issue unto itself. Not that hacking was hard or anything, it's a roll-you-own engine that had a million easy hooks to exploit on the client's side, but it wasn't a long-term problem in the community or anything. It's a great game with strong community (based off of a mod, natch) that was just left to wither.

Not Quibbling:
Whether or not dropping support for it was wise business sense is kinda moot; they did the same for Subnautica as soon as they could and I'm just drawing attention that it's enough to say UnrealWorlds has a modus operandi.

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Owl Inspector
Sep 14, 2011

the issue was more that UWE made bad changes than that they failed to support NS2. they added a lot of content and updates, but at a critical point in the game's life they chose to change balance based on the game's tiny esports scene where marines were favored, rather than around the much larger public scene where aliens won more often. so when they nerfed the marines and buffed the aliens it was not a good change for the average player.

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