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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Fargin Icehole posted:

Good god some people are weak

I'm sure as a viking you're going to be doing plenty of disfiguring


I think you're right. Some games on steam do that the moment you connect it. Windows sees that it has speakers so it automatically places it. Solution is usually to switch to the right speakers

(USER WAS PUT ON PROBATION FOR THIS POST)

Why are VA-11 Hall-A fans universally terrible?

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
At its core video game streaming is people making money off of showcasing IP they don't own, it sucks that that's getting harder to do but it was always inevitable that would happen and it's probably the reason a lot of full-time game streamers have been branching off into other content like cooking videos and lifestyle vlogs and whatever the gently caress Unus Annus was.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

twistedmentat posted:

Oh gross, I thought it was all 6 games. What the point of it then?

Money.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Glazius posted:

Like, here's me just playing around with tier 2 classes, growing bushes on the map to slow down advancing bog trolls (and dropping a meteor on the one that got past, creating a pit).



I don't expect indie turn-based strategy games to have incredible graphics but being able to read things like different types of units, terrain, enemies, distance, etc at a glance is like the most basic thing you could expect and this mess of untextured blobs is the opposite of that, especially given the lack of a minimap. The flat shading is especially terrible because even in motion in the trailer it makes it really difficult to judge height since there's no depth to anything and the ability to change the height and depth of unit tiles is supposed to be such a fundamental feature. It feels like they're trying to rip off Massive Chalice's aesthetic but lacking the skill/resources to make it work.



Not surprised at all that the thing is bombing.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Serephina posted:

Why on Earth are they flogging that old dead horse? The only times I hear people reference Isaac is to point out how much better newer titles are.

Because more people are at this very moment still playing Isaac than most those other newer, "better" titles combined.







...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Hub Cat posted:

I personally just wish they would make a BoI 2 and take the time to clean out the technical cruft and make a more cohesive game that takes the lessons of newer games rather than bolting more and more stuff on the old game. Also maybe less edgy scatological humor:shrug:

Anyway play Hades.

The edgy Newgrounds art direction and scatalogical/old meme references were a bitter pill to swallow but the one upside of it is that you don't have to wade through seas of people talking about what characters they find attractive or hilarious or an epic hecking good doggo pupper in the same way that modern games like Hades are calculated to do now.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
The question was why they were making another Binding of Isaac expansion when the poster didn't personally didn't see people talking about the game as often as they see other, newer roguelites being discussed. I posted player numbers to show that there are a large number of very dedicated players currently still playing Binding of Isaac, especially compared to other past roguelites that had their time in the sun, which is why there would be both financial and community interest in yet another expansion pack. That's also why I didn't post stats from Hades, it was added to Steam very recently so of course it has a larger player base and has a ton of new players going through it for the first time. Some of you are reading value judgments and arguments into it that simply were never there.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Orv posted:

Probably a screen from Polygon.

That video is over four and a half years old. When it was uploaded Dat Boi was blowing up, Harambe was still alive, and Nick Robinson was known for things other than sliding into women's DMs and asking for nudes.

JollyBoyJohn posted:

Im the first person to say gently caress using mods but the mod for Isaac which tells your what each item does is an absolute godsend

Does BoI still do the thing where using mods disables achievements and progression? Because the constant drip-feed of unlocks and achievements was a lot of the motivation to keep playing and I don't want to give that up.

Baller Time posted:

In a truly bold move, Haydee Interactive, the developer of Haydee, has given the titular character Haydee, of the video game Haydee, a face, for the sequel Haydee 2!



The face and bust says "porn artist" but the clothes and coloring says "Counter-Strike mod that never gets beyond concept art and a single untextured pistol".

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Anonymous Robot posted:

Anodyne looked tailor made for me but I just got bored by it.

Anodyne came out early enough that being meta/self-referential and having a surreal atmosphere was novel rather than the default state of indie games so it got a disproportionate amount of praise for it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Pigbuster posted:

Also I checked and it's even easier than I thought - you only need to beat Mom in vanilla to allow mods + unlocks.

Well hot drat, guess it's time to install some mods.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Cartoon Man posted:

During the summer sale a few months ago I decided to be a mad man and buy the entire rear end Creed franchise from the first one up through Odyssey and play them back to back. At the time, I made it all the way to rear end Creed 3 and got halfway before fatigue set in and I stopped. So many problems with 3 (more on that in a future post), but I came back to it recently and am powering through. My question for the thread is, once I’m done, should I bother with the expansion “Tyranny of King George”? Is there some good uniqueness or fun to be had? Or is it really just more rear end Creed 3 with a silly “what if” story tacked on? Should I just gently caress off to Liberation next?

The Tyranny of King George completely squanders anything interesting that could come with the premise because it has George Washington becoming a despotic king as the result of an evil Apple of Eden shooting a corruption ray at him like he's a Warcraft character. There's no real pathos but at the same time it's too grounded and boring to find campy fun in him just executing random civilians and planning to invade Britain.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

EricFate posted:

I like rewarding game creators. I don't like rewarding Tim Sweeney. So I like to buy products in a way that allows me to know that I have never contributed to his salary.

Tim Sweeney is himself a game creator.

https://www.mobygames.com/developer/sheet/view/developerId,837/

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

luxury handset posted:

i was suspicious because gangster games are a bit of a cursed setting outside of the action genre. it seems way too much like omerta: city of gangsters which was a hybrit RTT/light management game that kinda sucked

gangsters didn't go around killing each other all the time! the point was to stay away from violence unless absolutely necessary! constant shootouts are really bad for business!

a gangster management game where you have to hide your illegal poo poo in a big dynamic city would be incredible. EA published a game simply called gangsters in 1998 that was pretty cool but it's not very modern system compatible and it's got a lot of super jank 90's UI and mechanical issues. it would be a brisk seller if someone did a streamlined reboot of that concept without tacking on some halfass xcom gameplay

The 2000s Godfather game by EA was so good, it nailed the relatively grounded open world feel of beating up shopkeeps to earn protection money but occasionally having to go in guns blazing against other families without the frustrating tedium of Mafia and it's impossible racecar mission.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
You guys have a whole containment thread, go post your fanfiction about game company owners being secret nazis there.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

StrixNebulosa posted:

Video game book sale:

https://twitter.com/BossFightBooks/status/1334497624901218305

30$ for 95 video game history books!

Glad to see the 2005 GBS photoshop thread theme of "putting a single prop from a game on a blank backdrop and calling it brilliant minimalism" is still alive and kicking.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Im_Special posted:

Apparently it's another bad "Remaster". As in, they censored a bunch of jokes and recast even Bosco's voice actor too, things like "sissypants" and some crossdressing jokes are too edgy and offensive for 2020 I guess, but then again I'm not really surprised anymore what with how some people love to flip the gently caress out over the word Ion Fury in this very thread nowadays either...

So yeah, buyers beware. But then again, why the gently caress would anyone buy this remaster anyways? The original ones work completely fine and look the same. Nobody plays Sam & Max for cutting edge graphics...

Look at this loving snowflake right here.

Im_Special posted:

Steam thread should go back to talking about games, oh hey I hear Humble has a pretty good one.

And no need to keep quoting me, I'm out/don't care.

Nice try, maybe throw a few "😂😂😂" in there to show everyone how Not Mad you are.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Freaking epic. Brands ftw...

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Funky Valentine posted:

This has never not sounded dumb as gently caress whenever someone explains it to me.

Personally I think I trust the opinions of the people who actually played the game but thank you for sharing your take on a one-sentence summary of dozens of hours of storytelling.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Funky Valentine posted:

There's no sequence where your detective picks up a pie and has to throw it at a yeti so DE is clearly not an adventure game.

It does, however, do the classic adventure game thing of letting you gently caress yourself over without realizing it until you're unable to progress several hours later and have to restart.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

FutureCop posted:

I want so many indie games to price themselves higher, in general, but it seems so hard to fight the weird public perception of some games and their supposed cost. Some indie games are able to sneak into the higher 'AA' tier and price themselves higher based on their graphics and such, but I imagine it must be especially tough for something like Caves of Qud which doesn't look graphically impressive in screenshots. Games like Brigador should cost way more and yet people wanted it to be so much cheaper...

Brigador was a weird case of being so sure you were going through be a cult hit that you commission an entire audiobook of Lore before you even finish the game and ignore all your playtesters telling you that they want an actual tutorial and campaign and the option to play with a control scheme that isn't counter-intuitive because you're so sure the silent majority of hardcore gamers will validate you, and then none of that materializing into an audience.

Also, you know, the years of rampant secret bigotry from the dev.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

sauer kraut posted:

It was so strange finally playing Brigador when gog gave it away, after reading quite a bit about it on these forums.
The cheap feeling interface, a billion weapon and vehicle options none of them explained in any way (the descriptions are actually HIDDEN until after you buy a thing), a few lines of 'lore' you have to unlock paying ingame $$$ :confused:

I played 2 maps and was done with it forever. Some random tower defense/shooter affair that I forgot what wretched bundle it spawned from and installed on a whim (X-Morph: Defense) was a lot more captivating.

It was explicitly designed to be the type of highly technical arcadey game that people would spend countless hours playing and replaying to learn all the ins and outs so they could eventually do stuff like play through levels with vehicles like a tuktuk with a howitzer mounted on it that dies in one hit or race through on a hover bike that can only fire straight in front of it. The problem is that that's not really how most people buy and consume games anymore and the developers seem to have initially had a hugely adversarial relationship with the idea of compromising their vision in the name of making something that would be more palatable to people outside of that hardcore score attack mindset and it was only once the game came out and flopped and failed to even get critical recognition due to their lack of self-promotion or willingness to play nice that they finally were willing to budge.

Even the novelty of its synthwave soundtrack was kind of oversold because by the time Brigador came out Far Cry: Blood Dragon had beaten them to the punch by three years and it came out a month before Stranger Things premiered so that was firmly in the realm of being a known quantity to the general public rather than something that people hadn't seen before.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Ulio posted:

Ya the audiolog is the most non intrusive way, but it seems people have kinda moved away from that since Bioshock.

MGSV replacing the codec calls with cassette tapes you could listen to while you were playing the game was legitimately one of the best things AAA gaming has done with storytelling in games this decade and it sucks that nobody else seems to have taken that lesson to heart.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

goferchan posted:

I remember the imgur thing but apparently this post is what really gave them a huge sales spike http://kotaku.com/steam-dev-fights-price-complaints-with-excellent-breakd-1760852068

This was the imgur post FYI.

The non-cancelled brother also got to do a speech at GDC last year about their experience with having a game release with a thud and then retooling it for a rerelease and trying to address the common complaints they had been getting.

https://www.youtube.com/watch?v=qUsuusNLxik

Stellar Jockeys spent a lot more time and effort beating the drum of being poor overlooked underdogs who made an incredible game that just never got the recognition it deserved than they ever did actually promoting the game in the first place. I think it's a big part of why Gauss' secret chuddery is so infuriating, knowing that they put in all this work making #relatable imgur memes and making a concerted effort to impress influencers and give the impression that their community was inclusive and that it was all just a cynical farce and behind closed doors they were actively mocking and belittling these people without even trying to use a different alias or anything. The posts about how trans women are mentally ill and aren't real gamers that matter stings the most because one of their biggest public cheerleaders was a transwoman and she had to make a big reckoning with the fact that a game that meant so much to her and was one of her most positive experiences had turned into just one more example of how hateful people can be.

https://twitter.com/caseyexplosion/status/1128681284161634304

https://twitter.com/caseyexplosion/status/1276720793725145088

It's also why I have a very hard time believing that his apology and pledge to do better (when some of the offending posts that were leaked were literally weeks old) was genuine or that his brother and other members of the team weren't aware of what Gauss was doing and share or at least tolerate his views, when you've just been coldly and calculatedly making bold-faced lies to the entire world for half a decade you don't really deserve that benefit of the doubt anymore. Some of the leaked Badgame posts from after Gauss jumped on the grenade for the team were other posters being baffled that he had been the one to get cancelled, but considering that none of these supposed incriminating posts from Hugh and Karl ever surfaced it could have just been them bullshitting to try and shift the blame or punish the rest of the team over what they felt like was a betrayal.

e. Also keep in mind that while all this was happening Gauss is a man in his 40s who is married and has two kids.

...of SCIENCE! fucked around with this message at 01:31 on Dec 30, 2020

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Artelier posted:

For the lack of a better word, how Kojima is Death Stranding? I was going through some gameplay vids to see if I wanted to pick it up. I like fun traversal options so that's good, but it also looks like it has forced (maybe clunky?) combat. Does it have skippable cutscenes? And does it do the "cutscenes are skippable but if you're in control you still gotta listen to a lot of people talk on and on" thing?

Remember how back in 2008 when MGS4 released people made a big deal out of the fact that the ending of the game was 71 minutes of cutscenes? The ending of Death Stranding is almost two hours of cutscenes. Also the opening of the game only has about 15 minutes of actual gameplay between an hour and a half of cutscenes.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Ulio posted:

Ya I feel like just small bits of audio would be great. Of course it depends on game genre, I just finished Last of Us 2 which is a slow burn survival, you get lots of downtime just walking through empty buildings so you have time to read stuff although very little of it is interesting. In action games like Control it's so annoying to stop and read, the worst part is that the writing/notes are really interesting so you want to read them.

It's a perfect fit for an open world stealth action game like MGSV because by wont of the genre there is a lot of time spent traversing the map where you're not actually doing very much besides moving from point A to point B and hoovering up all the map icons and collectibles on the way there or sitting outside of an outpost scouting with your binoculars planning your entry so having the option to listen several minutes of audio drama or interviews or debriefings while doing that is entirely additive. In this very thread there are a bunch of people who talk about listening to podcasts while playing games and MGSV feels like the first time a game cut out the middleman and just came with hours of its own podcasts to listen to in-game.

GreenBuckanneer posted:

Bioshock did that 20 years ago, or was that System Shock 2? I forget

Audio logs have been a thing for decades but MGSV's implementation of them was a whole new level. It's kind of like how games used licensed music long before Grand Theft Auto III but having the radio stations full of licensed music and host banter and fake ads was hugely additive in a game where you spend most of your time driving around.

DatonKallandor posted:

Considering the state of the world, he's not wrong when he thinks "war is bad and PMCs are bad" is an alien concept that needs hammering home.

Yeah but when one hand is talking about how war as a general concept is bad and the other hand is jerking off to military equipment and history and how badass and cool soldiers and the idea of military units being families are it doesn't really hammer anything home other than the author's personal fixations and hangups.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

GreenBuckanneer posted:

I'm guessing all of you complaining about cutscene length never play JRPGs.

Xenosaga 1 had 8 hours of cutscenes and we loving liked it.

Considering Xenosaga had to abruptly end their planned series because of how badly it underperformed I think you're greatly overestimating how many people liked it.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Stabbey_the_Clown posted:

I'm in the mood for some good point-and click adventures.

I already have all the Space Quest games, the Monkey Island games, the Sam and Max games, The Dig, Chains of Satinav, Memoria, The Book of Unwritten Tales series, Broken Sword 1-3, the first two Deponia games (probably not buying the third), Firewatch, Gone Home, Heaven's Vault, INFRA, J.U.L.I.A. Among the Stars, Mage's Initiation: Reign of the Elements, Maize, Obduction, Primordia, Resonance, Gibbous: A Cthulhu Adventure, and probably a few others.

EDIT: I also have The Sexy Brutale, Full Throttle and Disco Elysium.

Other than those, are there any good point-and-click adventure games on sale which may have slipped under the radar?

If you like classic LucasArts games then you absolutely have to play Thimbleweed Park. It's Ron Gilbert and Gary Winnick from all the late-80s and early-90s LucasArts adventure games going back and creating a love letter to those games using the old Maniac Mansion verbs, kind of like what Shovel Night was to 8-bit platformers in that it's freed from the technical limitations of the time and has decades of advancement in game design to draw upon so it feels like your fond memories of playing those games without all the frustrating parts of actually playing them. Also it's really dense with jokes, like the type of silly humor where if you're playing it with a friend who is on the same wavelength you'll be cracking up out loud every few minutes when you get a particularly good response option or encounter a character that will let you cycle through a bunch of terrible dad jokes about postal workers or when everyone in the game makes fun of a character's annoying speech affectation. It's also set in 1987 and it takes advantage of that for a lot of anachronistic humor, like the owner of a store dedicated entirely to selling vaccum tubes asking you for ideas on what to name their store and one of the choices being "You Tube" or a character citing a large amount of money and then clarifying how much that would be worth in 2017 money.



https://www.youtube.com/watch?v=3eIBtJBzkOo

One thing I adore about it is that it has an option to choose whether or not you want "annoying in-jokes" in the game, so if you're someone with no nostalgia for that era or the kind of person who rolls their eyes at Maniac Mansion references you can just do away with them. Also it has a really robust in-game hint system where you can use any phone in the game to dial an in-universe tip line and get a series of progressively more specific and instructive hints for any puzzle or obstacle in the game until they finally just tell you exactly what verbs to use where and in what order, it makes dealing with those classic leaps of logic a lot more forgivable when you can decide exactly how much you want to engage with them.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

StrixNebulosa posted:

The Void Rains Upon Her Heart is making me crave good SHMUPs - anyone got any recs? What's missing from this list?

note: The easier the better, I suck at these!




Jamestown's progression/unlock system is probably the closest to Void Rains, it's not quite as compelling or as central a part of the game but starting on easy and then unlocking new stages and bonus levels by making your way through the harder versions of levels and getting coins you can use to unlock more ships and costumes and goofy farcical redone cutscenes is probably the closest any other shmup I've ever tried has gotten.

Also one thing it has that Void Rains doesn't is mouse controls and I kind of hope that's something that it adds eventually because it feels more comfy to get to play a game like this one-handed.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Stanley Tweedle posted:

when i was a young man whose hands weren't riddled with arthritis, i played a lot of shooters. i was never amazing at them. i was so hyped that the "spiritual successor" to Radiant Silvergun was getting released in NA on a console i owned. i got Ikaruga day 1. and i pumped dozens of hours into it before coming to the realization that it's not really that good. it's not terrible, by any means, but i wouldn't recommend playing it when you have so many better shooters that can eat up your time.

There are actually some old 2001/2002 Shupulations interviews linked in Ikaruga's wikipedia entry that talk about how at the time of the game's original release in Japan reactions were comparatively mixed and it was only years later that it built up its reputation and began to be heralded as an instant classic, so you're definitely not alone.

I think a big part of why Ikaruga was so well-regarded and able to build up such a reputation is because the Dreamcast/PS2 era was the nadir of a dry spell for shmups that began when arcades died and ended when digital distro like Xbox Live Arcade and Steam began, so having anything new and modern was a boon. Kind of like how the adventure game genre was dead at the same time so games like Shadow of Memories and Indigo Prophecy managed to do pretty well for themselves just off the novelty of being new adventure games with contemporary production values when by any objective standard they're garbage stories with a ton of frustrating bullshit.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Awesome! posted:

congrats on your roster update

congrats on your joke that is old enough to vote

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

LLCoolJD posted:

I wasn't ever blown away by Halo but that and Goldeneye had a recognizable appeal to consoles gamers who didn't already experience Quake/UT99 and all of those other multiplayer FPS games in the mid/late 90s. Everyone needs a good FPS fix.

Even as someone who was also playing PC shooters at the time, playing console FPSes with friends on a couch together is something that was always way more fun and in hindsight valuable as an experience than doing online deathmatches even if they technically ran at a higher resolution or had faster turning speeds or whatever. PC gamers trying to be elitist about Goldeneye and Halo has always had real strong "Milhouse's dad trying to convince Homer that getting to sleep in a racecar bed is better than being married" vibes.

HerpicleOmnicron5 posted:

That's a common misconception, the guy did the optional Codec calls, which while absolutely outstanding, doesn't explain why the main bulk of the story also got worse. I think it's better to actually place the reduction of quality in writing at MGS2, since outside of the most key moments, there's a lot of really lovely writing there albeit with a fantastic big idea tying it together, and that's just Kojima through and through. MGS3 kinda gets away with it because Kojima's just doing a fun Cold War thriller. Apparently his writing is much better in Japanese, and it's his demands regarding translation that really hurt the quality overall in English.

Also Jeremy Blaustein, the guy who translated the original PSX version of MGS, did so without any input from Kojima and took more liberties trying to make it work better in English which is why that game has more of a pulpy heightened GI Joe vibe and flows a lot better in English. Afterward Kojima had him removed and made all future translations be closely supervised by him to be as direct and literal as possible, although a lot of iconic series terms like "codec" and "on-site procurement" that show up in future games are ones Blaustein invented whole cloth.

He's also responsible for Snatcher's English translation (again, with no oversight from Kojima) and the "What is a man? A miserable pile of secrets!" line from Symphony of the Night, the dude is a legend.

https://www.polygon.com/2019/7/18/20696081/metal-gear-solid-translation-japanese-english-jeremy-blaustein

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

bees x1000 posted:

Rimworld's dev doesn't do sales. You may get a bit of a drop from key sites like Humble or Fanatical but you'll (probably) never see it for $20.

Really not surprised that the dude who coded :biotruths: differences between men and women in the game's AI is also such a beep boop he thinks marketing doesn't work.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Gamerofthegame posted:

don't you have to tick a box deep in your settings to even see them

Yes. Also Steam has the function to let you block tags and if you do so you will never see any games with those tags in the front page, in your search results, or in the discovery queue. So anyone seeing anime porn games is only doing so because they've both actively chosen to allow Adult Only Sexual Content to display and also refused to block tags like Nudity or Sexual Content.

Karma Tornado posted:

every time any game pointedly not going on sale comes up it's within like two pages of discussion of how somebody doesn't want to buy something because it wasn't as dirt cheap as it was in an earlier sale, which is then followed by a list of reasons why the non-sale devs are actually fools even though they've sold a million copies at full price

"well, it would be a million and ONE if they understood MARKETING"

The games made by devs who never put their games on sale that have "sold a million copies at full price" are so rare you can count them on one hand. There are exponentially more that have either been complete failures that left the developers in obscurity with nothing but their misguided principles to keep them warm or had the game developer relent and then immediately admit that they were totally wrong and they didn't actually know better than the entire field of game development and publishing and they were making so much more money and getting so much more attention by participating in sales.

But by all means keep inventing people that don't exist and then getting angry at the arguments you imagined them having, you're really doing a lot to win over hearts and minds here.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Strategic Tea posted:

BTS is basically just a suffering simulator with a celebrity voice 'n' face lookalike character. Page is bullied at school! Page is attacked in a bar! Page is homeless!

It's viscerally creepy, in the bad way.

Really want to play your version of the game where a girl growing up tethered to a supernatural spirit has a totally healthy and normal life and the gameplay challenges are things like using Aiden to grab a can of soup off of a particularly high shelf or stop your friend from discovering the surprise birthday party you're throwing them.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Rage McDougal posted:

Here's one that's supposed to be focused on games that had little coverage: https://buried-treasure.org/2020/12/the-14-best-buried-treasures-of-2020/

It reminded me that I meant to add Signs of the Sojourner to my wishlist earlier this year.

There's a website that procedurally generates a top 250 list of "hidden gems" based on how high the average of their reviews are but is weighted so that as a game gets more reviews it falls off so games with less eyes on them float to the top. It also thankfully banishes visual novels to their own separate list.

https://steam250.com/hidden_gems

I found out about it when The Void Rains Upon Her Heart got a big effort post here earlier, it currently sits at #2 on that list and it's definitely exactly the type of cool weird overlooked indie game that a "hidden gems" list should be highlighting. I can't remember who posted about it but someone in the game's discord posted a video review that also does a good job selling it.

https://www.youtube.com/watch?v=i9dHyT1kW1c

Ragequit posted:

I agree with most of the Steam awards handed out this year, though I am not so sure about Sims 4 considering it came out 6 or 7 years ago.

The Steam Awards don't really mean anything because both the nominees and the actual winner are just user poll results, and also most of the people participating in that poll are just clicking through it as fast as possible to get trading cards.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
If fandoms dictate what you participate in then you shouldn't be playing video games because it's the worst fandom of them all.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

Artelier posted:

There's the recently released Persona 4 Golden, which has a lot of story (or at least character) content. You alternate between hanging out with your friends/loved ones, and dungeon diving, with a fast paced battle system

I got it during the sale because so many people praise it as a JRPG that even people who don't normally dig JRPGs can enjoy and fell off pretty hard as soon as I got to the second missing person and the embodiment of a 2008 japanese game dev's concept of what internalized homophobia looks like became front and center to the story. Even before that all the character scenes just being the usual "kid who talks about food all the time/kid that makes fun of them for talking about food all the time/kid who looks up to sempai" dynamic wasn't really something I was enjoying.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy

MMF Freeway posted:

Makes sense to me. Fall Guys was at its best when neither you or your friends know wtf is going on and the better you get at the stages the less chaotic and fun they become and the novelty wears off quickly. Cute game but I was kind of done with it after like two nights.

I don't think there's anything wrong with a multiplayer game that isn't aspiring to be a Forever Game, sometimes it's nice to have a new multiplayer game that isn't trying to go for the esports/mlg crowd or has a huge addictive progression system and is just kind of a fun game you can play until you're done with it.

Funky Valentine posted:

Whatever pacing problems P4 and P5 have are nothing compared to P3 which really should've started the endgame four months before it actually does.

It was years ago but I think I got much further in P3 than in P4 because having the major events be tied to the full moon was a concrete goal/time limit to focus on and the game taking place in one giant dungeon with randomized floors made exploring/grinding much more engaging than running back and forth in the same static dungeon layouts. Also it felt like you got into the game much faster since you were joining onto someone else's existing quest rather than discovering and setting everything up yourself.

...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
more like The Stinking lovely

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...of SCIENCE!
Apr 26, 2008

by Fluffdaddy
We use two wireless Xbox 360 controllers with a charging dock and it's great, we always know where the controllers are and never have to go out of our way to charge them or buy new batteries and they work with basically everything. Perfect for couch co-op or each of us doing our own separate thing with our own controller.



Also if you're a PC gamer there's no real excuse not to have a controller, for a lot of games it's going to have a way bigger impact on your enjoyment and performance than squeezing an extra couple of frames in or adding in another layer of AA.

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