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So what's the best non-Steam Controller controller purely for Steam Link usage? After failing to click anything whatsoever in Slay the Spire/Baba Is You through both Parsec/Chrome Remote Desktop, I was completely blown away by Steam Link which is just so incredibly smooth. This is made even more impressive by the fact that I'm connecting through my mobile connection, instead of wifi connection. So now I'm looking forward to finishing Outer Worlds etc on my phone, just need a proper controller now.
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# ¿ Jan 13, 2020 07:32 |
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# ¿ Apr 26, 2024 20:51 |
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So thanks to everyone who responded to my question regarding controller for Steam Link usage. I've been gaming purely with M&K all my life, so I have some additional questions regarding the best controller to get: 1. There are some games which has only 1 type of button prompts only, eg Nioh with X360 only. So mapping buttons etc is a pain. Is this the norm? 2. Last time I've read on controllers, you have to use DS4ForWindows to get the PS4 controller to even be recognized, while Xbox controller is plug n play. Is this still the case? 3. If I want to play BotW on Dolphin for example, which controller would be the most functional? Thanks in advance.
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# ¿ Jan 14, 2020 14:39 |
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So I've been playing Hellblade: Senua's Sacrifice now, and I really need to vent on something: Who is the insane dev who actually made a maze which teleports you and/or the levels without any warnings/effects whatsoever? Apparently I've been going round and round in circles, and I only discovered it because the lorestone repeats for several times, and when you are given a branching path: Left Right The correct path is actually to turn around & go back to the previous room. How does that even makes sense? And almost to the end, if you go to left instead of right, you are again teleported back almost to the start of the maze, again with no indications whatsoever other than the rooms felt familiar. Only after so much wandering around with the freaking low movement speed because apparently you can't run while carrying a torch, I discovered the secret is the drat shield pattern. Thankfully the puzzles after that are a little bit more sane, and the combat felt really good in this game especially when you discover its huge depth. Just check out the combat page at Gamefaqs, the combat is really, really good.
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# ¿ Feb 6, 2020 05:38 |
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Mierenneuker posted:You might have missed that you could use your torch to light something in the rooms which is a clear indication that you've been there before. Nah I didn't miss this. Even though there's no actual button prompt, there's a voice prompt for that. However, I just assumed that some of them are naturally lit before I got to the room, since that's kinda a normal thing for games like AC:O, and it's my "first time" to the new room. baka kaba posted:Also you can follow the sound of his voice - I'm pretty sure the voices in your head tell you this and complain when you start moving away from it I've tried to do this, only failing because the sound is not that precise, and I don't expect the maze to be teleporting itself.
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# ¿ Feb 6, 2020 16:04 |
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Ori 2 chat: I haven't played Ori 1 in the longest time, but is Ori 2 really supposed to be this open/non-linear? After prologue, I literally can go to everywhere that I'm confused on where I'm supposed to go actually. I kinda remember Ori 1 to be a lot more linear than this, at least on the start. Also, there are multiple stuff that you can do that the game just assumes you have prior knowledge on. Things like wall jumping, etc. Is there a movelist somewhere for me to get my bearings, or do I just have to skim through a LP of the 1st game or something?
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# ¿ Mar 13, 2020 03:41 |
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Wow, so apparently if you went left instead of right at the very start of Ori 2, you actually learns a completely new interaction - "hold Shift to move objects". Is that a 1-time thing, or would you actually encounter it again later? I just randomly decide to start after discovering that Ori 2 is a lot more non-linear than the 1st one, just to confirm what are the paths that I'm missing.
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# ¿ Mar 13, 2020 15:48 |
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Oxxidation posted:finished ori 2. gameplay was solid throughout, got 100% in a hair under 12 hours. though a lot of my victories weren't very graceful, kept rubbing my face on spikes until i could clamber up the extra half-inch needed to get atop a ledge somewhere Congrats. Are there any stuff that are permanently missable after certain events in-game? I've just finished the unclogging sequence, and it seems like the whole place is wrecked afterwards. But when I go there just now, there's even a secret below the place you encounter the boss. So it feels to me that there are no missables, but just wanted to confirm.
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# ¿ Mar 16, 2020 03:00 |
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Ori 2: Is there a buyable skill which actually work underwater? Because I felt so weak in water now - the upgraded Bash is pretty much my sole combat damage underwater, especially for the jellyfish.
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# ¿ Mar 18, 2020 08:10 |
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Xaris posted:No. Your option is bash (or more likely just grab and reflect the projectiles back at the arm-spitter things), or you get an upgrade later that makes you dash through water which does some damage but it's kind of pitiful. Underwater combat is really avoidable, just move past poo poo, and the only thing that's even close to dangerous is the arm-spitters but they die in 2 reflected shots anyways. Ok thanks. So which one of the buyable skills is the best then? Other than Water Breathing/Hammer of course. P/S: I don't have to equip Ancestral Recall type of skills right? The +25% damage to all boost.
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# ¿ Mar 18, 2020 13:11 |
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Ori 2: Feeding Grounds sequence is probably the first time I've felt the game is unfair. How the hell should I know that the canvas is actually good enough dammit. In other news, Grapple upgrade is great, and makes those spiders really a walk in the park. The first BeforeIPlay tip should probably be to disable Bounty shard each time you are fighting a boss. Absolutely zero benefit for the huge penalty.
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# ¿ Mar 18, 2020 17:35 |
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Hwurmp posted:Oh, this is another thing Ori players should know: complete the game-spanning Hand To Hand trade quest and you'll get all those secrets on your map for free. Sorry, Lupo. Hey, thanks for the tip! I literally just bought all 3 stuff from Lupo, so now I can just reload an earlier savegame and lost very small amount of progress. BTW, any late-game "gold sinks" or something? If no, I guess I can just start disabling Bounty + the additional Spirit Light drop ones, for some real shards. Already got 15k now, and that gold-based shard caps at 6k.
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# ¿ Mar 19, 2020 00:13 |
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Holy poo poo, that worm chase sequence is pretty much the lowest point of the game, especially when you're on PC using a M&K control. The fact that there's no middle chase checkpoint seems so strange to me, especially because the game itself is so lenient on the day-to-day platforming and puzzling. It just feels so jarring to die almost to the end and have to repeat the whole drat thing. Almost similar to the very first boss fight, which also feels badly designed. Of course, what made it worse is that to properly burrow, you have to "point" at the entry point using your WSAD, instead of your mouse. So the chase becomes nigh impossible once you reach the point in which you have to burrow in & out through several sections on the side walls, at least for me. So just a general tip for those M&K user: just change temporarily to a Keyboard-only control: WSAD -> Arrow Keys Right-Click for Grab -> F This is the default control, so no need to fiddle with settings. It's still hard, don't get me wrong, but I've finally managed to do it after my 5th try or so after doing above, rather than the previous 50+ tries.
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# ¿ Mar 19, 2020 09:12 |
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So how's the past treatment on preorder stuff for iD Software games?quote:Cultist Base Master Level Is above something that would be available later or something? I don't care about all the other cosmetic stuff.
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# ¿ Mar 19, 2020 15:10 |
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explosivo posted:The Surge 2 is on gamepass now and goddamn I am really enjoying this game! I played a little bit of the first one and thought the idea was cool but it wasn't much fun to play. The sequel feels better in almost every way and the mechanic of "I want that weapon give me your arm" is rad as hell. Do I need to play Surge 1 first for the story or something? I really hate skipping games in a series.
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# ¿ Mar 23, 2020 14:09 |
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What is this Troubleshooter game that actually has a 9/10 rating which is higher than both XCOM: Chimera Squad & Gear Tactics? And also incredibly cheap as well? https://store.steampowered.com/app/470310/TROUBLESHOOTER_Abandoned_Children/ Anyone want to share their impressions of the game?
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# ¿ Apr 30, 2020 06:54 |
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Goddamn, I have like 2k+ games on Steam and I've stayed up multiple nights now playing Legends of Runeterra on my phone. This free-to-play mobile card game doesn't have the right to be this good.
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# ¿ May 6, 2020 03:55 |
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Samuringa posted:I went way too hard into Shadowverse a couple of weeks ago so I feel ya. Eventually, I got to the point where I'd have to actually pay for card packs or keep eating poo poo 9/10 matches and it really ticked me off how the AI in the campaign would keep 'thinking' in its turns and make the play last much longer than it should, but for three or four days I was either playing card games or thinking about playing card games. Runeterra however, is like the game of my dreams: Having interactions & stack like MTG - Check. Incredibly skill-based like Duelyst - Check. Much more generous than even Eternal/Gwent - Check. No mana screw/flood unlike MTG - Check. No filler cards for draft unlike MTG - Check. Pretty much draw 2 per turn like old Duelyst - Check. Made for digital so buffs/nerfs instead of bans - Check. Can directly buy any cards you want - Check. Mobile version with minimal battery/data usage - Check. The draft is also at incredibly high power level, it feels like you are actually building Constructed decks - no more draft chaffs and the like. And that's not even going into the ridiculously innovative Champion system. The only thing that is not available is a Best-Of-3/sideboarding system, but so far the feeling of RNG influencing my games are very, very low. Going first/second almost didn't matter, and games are won and lost almost purely based on skill. To be fair I'm barely a week in now playing this game, so I may just actually be in the "honeymoon phase". But drat this game is good.
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# ¿ May 6, 2020 23:51 |
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Not sure what's the forum policy on this, but can some of the Troubleshooter experts here come over to the "Before I Play" thread to contribute some advice on what you should know before you play that game: https://forums.somethingawful.com/showthread.php?threadid=2969807&pagenumber=811#lastpost This game seems great, but the complexity is off the charts.
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# ¿ May 21, 2020 03:30 |
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Have anyone here tried One Step From Eden? How is it? Seems like a neat Megaman Battle Network kinda thing.
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# ¿ Jun 5, 2020 03:04 |
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Bruceski posted:It's fascinating to learn about those mental things since it's so easy to just assume everyone is "normal" and experiences things the same way you do. And then you get the fun moments of "how much depth perception am I supposed to be seeing" where everyone tries to figure out words to actually describe their perspective; unless you rate close to a 0 in some aspect it can be surprisingly difficult to gauge. I agree. Like the game I'm currently playing now, Legends of Runeterra. I'm sure that a total newbie to card games can just grasp everything super quickly, since they actually have no reference whatsoever. However, I myself struggle for at least 1 week on understanding the initiative/passing/stack system, since I've kept on comparing the similar features to previous games like MTG and the like. So I pretty much have to unlearn everything I learnt & bad habits etc. Took a much longer than it should.
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# ¿ Jun 11, 2020 09:33 |
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Finished Doom: Eternal finally after at least a month of putting it off. Final boss is good, 2nd final boss is good, game overall is pretty sweet. The game does innovate a little bit too much though, and this may actually why the game is so polarizing. Some hate it, others love it. I, for one, cannot imagine playing a Doom game after this without the dashes. XCOM: Chimera Squad very much feels like an XCOM-lite, with matching low budget & all. Sure, the moment to moment XCOM gameplay is there, but overall the game feels very plain overall. I'm probably going to push through the 1st "investigation result" mission & if the game still doesn't grab me, I'm probably just going to throw it back into the backlog. Gears Tactics on the other hand, feels incredibly flashy & Gears-like. Every finisher is incredibly gory & detailed, every gunshot is loud & good, basically it's almost like a Diablo 3 tactics game, if that makes sense. Still, the lootboxes concept is strange, and the fact that I should actually end my turns multiple times just to reset all the CD's before proceeding to the next engagement feels off-putting a bit, especially with the absolutely no way of manual saving in game. Even now I think of that 1 lootbox I left behind because I accidentally killed off the last enemy by overwatch. Troubleshooter however, took the crown for now. The graphics are not as good as Gears Tactics & even XCOM: Chimera Squad sometimes, the animation is a little bit stilty even, but the gameplay. The customization. drat this is game seems super good so far. Translation is a little bit wonky, but workable. Plus the dev seems to update the game very frequently, so that felt good. On mobile, it's Legends of Runeterra as always. Strangely I haven't burnt out yet on the game even when I've been playing it religiously for the last month or so. Plus I haven't even delved into the Constructed part yet, just content with playing Expedition all day every day. I'm probably going to start dipping my toes into Constructed soon though, since I'm going to max out on my region levels now - only 2 left, and the XP is going to be slightly less exciting once they're maxed out.
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# ¿ Jun 15, 2020 08:35 |
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Since we don't have a general Q&A thread & I'm trying to avoid the main XCOM thread for fear of spoilers, I'm asking this here: For XCOM: Chimera Squad, are all the buyable stuff like grenades etc 1 time use only, or unlimited use? I want to buy some good stuff like giving my agents 2 actions etc from the market, but if it's 1 time only, I don't think they're worth it. Also, any missables? Or if I play long enough, I can pretty much get 100% of the stuff in game? Not sure how strict the doomsday timer in this game is.
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# ¿ Jun 16, 2020 04:45 |
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Guys, am I missing something, or this Gears Tactics game is much harder than XCOM Chimera Squad? I've breezed through Chimera, but I'm having difficulties quite early on in Gears. 1st few missions are OK, but I'm fighting Berserkers now, and against them the guns felt like peashotters. In fact the frag grenades in this game felt incredibly good and satisfying, but since it's on cd I do need to use the guns sometimes. Health is also quite low since I kept on getting 1 or 2 shotted by Berserkers. Already known about closing up E-Holes and such, just curious if there's something I'm missing especially related to skill trees and such.
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# ¿ Jul 5, 2020 03:05 |
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err posted:Choose one: Monster Train or Griftlands? I've bought both this sale. So far Monster Train is leagues better.
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# ¿ Jul 9, 2020 04:55 |
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Artelier posted:Major plot beats -> hang out with friends -> dungeon diving -> repeat Are you typoing something, or did you just use "or" to describe 2 exactly same situation? I've just lost multiple minutes of my life trying to find the differences.
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# ¿ Jul 10, 2020 10:03 |
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Has anyone played this Gujian3 game? https://store.steampowered.com/app/994280/Gujian3/ It really looks good both graphic-wise & gameplay-wise, and Steam reviews are pretty nice, but video reviews from mainstream review outlets are non-existent unfortunately.
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# ¿ Jul 14, 2020 03:14 |
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StrixNebulosa posted:I need to play more of it to have an actual review-worthy opinion BUT real quick: Nice one Strix, thanks for the mini-review. I've literally played all the games you listed as alternatives though, and I don't really mind wonky translation as long as the gameplay itself is good & the story makes sense, so yeah, looking forward to more of your impressions. pentyne posted:I saw it described as kind of free roam chinese arpg with better combat then Witcher 3. I bought it in the sale and I'll probably play it soon and have some opinions. Nice, looking forward to your opinions then.
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# ¿ Jul 14, 2020 05:44 |
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Can someone help me to get into Bloodstained: Ritual of the Night please? This game seems like awfully my jam, and I absolutely love Hollow Knight & similar Metrovanias, but this game's combat feels incredibly light & floaty. Like there's no weight to my attacks. Granted I haven't even got past the 1st level, so any cutoff point that the game improves or something? Bear in mind that I'm totally new to the series, so there may be something that I'm missing.
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# ¿ Jul 15, 2020 05:35 |
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pentyne posted:I'm still in what feels like the tutorial but here's some perspectives on Guijan 3 Good review, thanks a lot. I'll probably skip it then.
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# ¿ Jul 16, 2020 03:40 |
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pentyne posted:Guijan 3 is a bit of a decent game at first but after ~10 hours it hit the point where I know I'm going to put 50-100 hours in it. Nice, I'll probably give it a try then, thanks for the additional in-depth review on the game. BTW you can google the mini-game answers right? Sure the game itself doesn't have a guide, but that kind of question seems like something that you can research using real-life knowledge. Or is there some timer thing? Also can you just save scum it?
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# ¿ Jul 17, 2020 07:18 |
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pentyne posted:There are distinct acts in the game, the progress of which will end some available mini-quests during the acts, especially SkyElk. Once you leave a major story area, you want to check the main hubs, SkyElk, Qixia Woods, Yanling, Yanping, by actually teleporting there and checking for any side quests. You'll see the "book" logo for anyone who can be approached but you'll have to adjust map height to view all levels. You got a guide you're referring to for knowing all this? I hate to miss stuff.
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# ¿ Jul 17, 2020 23:35 |
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StrixNebulosa posted:Iratus: where'd the last hour go? I think I'm finally clicking with it for longer play and wow, I really enjoy the fun of making parties and figuring out how to make them more effective. Deciding to kill people through blunt force trauma or by making them so stressed they have a heart attack is an aces choice, too, I don't know if I've ever seen this mechanic before? Do I need to play Darkest Dungeon first to fully appreciate this game? I think I've bounced it off previously due to the RNG, but that's a long time ago.
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# ¿ Jul 19, 2020 13:22 |
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Iratus talk: Has anyone bought the Supporter Pack of this game yet? How is the additional minion "Infested"? Worth the price?
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# ¿ Jul 20, 2020 04:02 |
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StrixNebulosa posted:Dual Gear someone tell me that this is good I NEED mecha XCOM to be good. Or whatever it is!! There is a demo on that page, unless it's region-specific.
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# ¿ Jul 29, 2020 03:47 |
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Horizon: Zero Dawn talk: So I've avoided the main thread here in fear of spoilers as always, but I just got to the part where the game opens up after the Proving, and finally got Tinker since that seems like a massive QOL skill. However, when I try to improve my spear, I am not able to find any way to do it? Only the bow/traps? So there's absolutely 0 ways of improving my spear other than the early quest's +1 dmg? Or can I buy new spears later? I'm so confused that I'm not able to improve my main melee weapon in any way, shape or form. Googling around just shows that you can only improve the spear in the late-game dlc, so that doesn't really help.
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# ¿ Aug 11, 2020 03:16 |
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Hub Cat posted:Anybody played Dreamscaper? Also interested in hearing thoughts on this. I don't really do Early Access stuff, but I did jump in Hades previously and generally had a good time, though I have burnt out after the 1st win due to the relatively low amount of content at that time. So how is Dreamscaper? Steam reviews seem to be generally good especially highlighting the great combat and stuff.
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# ¿ Aug 20, 2020 11:45 |
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Sab669 posted:I thought SM was great, especially for the standards of the time. But if they made a second one, I'd love to see something like Doom Eternal but with a 40K veneer. 970 here. Having absolutely 0 issues running 1080p at usually 60 fps, with Ultra settings pretty much. My PC does have 32 GB Ram however, unlike above poster.
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# ¿ Aug 20, 2020 15:27 |
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I've been binging on Undermine for a few days now. It's pretty much a Binding of Isaac + Rogue Legacy, and it's superb. This is probably the closest I've felt to a game hitting that Binding of Isaac high so far. Sure I don't really enjoy Rogue Legacy's "grind", so to speak, in which I bounced off that game when everybody is pretty much crazy about it, but the gameplay loop of Undermine is so good that I don't really mind the grind. It's unfortunate BTW that no games have ever tried to really emulate all the crazy item combos in Isaac. Pretty much all roguelites play it way too safe, and just have fair & "boring" upgrades pretty much. Like almost everybody recommended Enter the Gungeon when asked for similar games, but that game is very skill-based and you cannot just god-run your way to the end. BTW, I've bounced off Neon Abyss so, so hard, even though it's supposed to be right up my alley.
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# ¿ Aug 25, 2020 06:21 |
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Artelier posted:The screen is a mess. I am only six hours in. You see, that's the thing that made me not pick this game up, even though I would have certainly loved it since I'm a huge fan of the genre. Having the screen being a mess means that I usually cannot evade incoming hits, so I ended up just tanking & bruteforcing through everything. Which gets old fast. Of course it's a bonus for some people, and I do respect that. Anyway I'm currently eyeing up Last Epoch, which seems like my exact cup of tea. The fact that some people have been saying that it's actually better than Path of Exile, and still in active development, is very interesting to me.
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# ¿ Aug 25, 2020 16:55 |
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# ¿ Apr 26, 2024 20:51 |
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Took a break from Undermine to "try" Children of Morta after the huge 40% sale, and ended up pulling an all-nighter. Wow game is good, even though the gameplay from video reviews don't really impress me. Also the 1st impression at the beginning is pretty bad, since your 1st class is very cookie-cutter, and the only reason why the game actually manage to snare me is because I forced myself to at least kill the 1st boss, which is actually pretty hard & took multiple tries. By that time though, I ended up playing until the whole 1st biome is done (3/3 bosses) & only stopped because it's 5 AM and I need to wake up at 6 AM for work. It's crazy how different each of the unlockable classes felt, and I already have my favorite (monk guy). It does feel grind-ish though at the moment since the gold/exp income feels pretty slow, though I may be upgrading the hub stuff in the wrong sequence or something.
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# ¿ Aug 26, 2020 06:23 |