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Randallteal
May 7, 2006

The tears of time

Phlegmish posted:

I like Dishonored 2, but I'm not very good at it.

- gently caress Clockwork Soldiers
- C-Spam mom never has anything useful to say, I kind of want to put her out of her misery in advance
- For about two whole missions I got sleep darts confused with stinging bolts and was getting angry that they weren't working

-phtm-
"loving OW!"
"shh, go to sleep"
-phtm- -phtm-
"JESUS CHRIST IT HURTS"

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Randallteal
May 7, 2006

The tears of time
You can experience nearly the entire twisted saga of Sonic the Hedgehog on Steam now. Unfortunately they weren't cool enough to port the ones where Sonic marries a human lady and shoots cops.

Edit: Also Half Life is basically a mascot platformer.

Randallteal
May 7, 2006

The tears of time
Everquest had the best MMO story because you had to pry it out of the NPCs one line at a time by talking to them through the in-game text parser, like

"hail"
"Well met, friend! This peaceful vale is under attack from Admiral Crushbone's Broken rear end Orcs"
"vale"
"crushboke"
"crushbone"
"You wish to test your mettle against Admiral Crushbone? His redoubt lies beyond Lake Elfwood."

Also no quest log. You learn to really appreciate fetch quest / monster organ collecting-based storytelling when you have to work that hard for it.

Randallteal
May 7, 2006

The tears of time

luxury handset posted:

when porn as we know it came out of the shadows and started being a public thing in the 1970s the idea was that pornography would be a film genre which was basically like art films with loving scenes and it just turns out that horniness and narrative don't mix that well. if people want to see loving they want to see that without cutscenes, and if people want to see a movie they usually don't want it to be interrupted by extended scenes of full penetration

when people want to play horny games to get off that is a niche genre inherently that just doesn't really conform with tons of effort being put into the non-horny parts of the game. like nobody really makes pornography with a production staff of hundreds and millions of dollars invested in scripting, sets, location, and costumes

I was trying to imagine why some otherwise worksafe VNs would have hardcore porn scenes at like 15-20 hour intervals, and wondered if the idea was hardcore otaku would take it home and poopsock through the whole story over a weekend, so this way they wouldn't have to stop reading to jerk off. They could just unzip, crank one out, and then keep going.

Randallteal
May 7, 2006

The tears of time

SolidSnakesBandana posted:

I see the Dead Rising series is on sale. Which one is the best one?

I would probably start with 2, although 1 is where all of the memes come from (and has the least obnoxious story). The problem with 1 is really just that the survivors are brain dead, so you have to do everything for them to keep them alive. Off the Record might be the best of the bunch overall, but they tuned a lot of things like survivor health and zombie density to make it much harder than 2. I replayed all three a couple years ago and still enjoyed all of them though.

Randallteal
May 7, 2006

The tears of time

sebmojo posted:

It's an adventure game but the only puzzle is use gun on demon

I wish. loving key cards. The levels in Doom 1 weren't that bad but I spent way too long running circuits around levels with nothing but dead enemies in D2 looking for the trigger to open the next door.

Randallteal
May 7, 2006

The tears of time

Zereth posted:

A steam review claims there's exactly one weapon you can get besides the one you get handed for equipping the job, for each of them.

Yeah, they're expensive too. You also have to max out the social ranks for your party members before they can switch to the jobs, so you aren't going to get much out of them until the mid-late game. Once you get them and get the weapons though (make sure to upgrade them) the classes are pretty cool and provide some variety and powerful late game options. If you aren't even sure if you'll like the game yet it might be best to wait and see if you want to pick them up still when you're a couple dozen hours in.

Randallteal
May 7, 2006

The tears of time
There's probably a precedent for wanting to have more elaborate cover art the more your game looks like nothing.

Randallteal
May 7, 2006

The tears of time

The Chad Jihad posted:

I'm a sick so hopefully this comes together; TLDR The newest Romance of the Three Kingdoms is Okay but Way Overpriced, and has DLC for things that shouldn't be DLC, basically.

The game is WEGO style where you set up your orders and then hit 'Go' and things play out over an amount of time. This is actually pretty interesting and if you can anticipate what you opponent is going to do you can beat them in a really satisfying way, but it can feel unfair when you're on the wrong foot. Like, if you've got an army securing territory near another faction, and they send an army to attack it, your army will still stick to doing the last things you ordered it to do with an army closing in until the next turn. Which makes sense but is frustrating.

You set formations, troop amounts and which tactics to use for your armies in addition to certain broad automatic settings (Attack nearby enemies automatically, Retreat when in trouble, etc) . And then various orders for taking areas and attacking cities and armies. And then your dudes go out and try to execute those orders. You can also construct buildings on the map, which the AI is at least somewhat competent in since Dong Zhuo gave me a lot of trouble in a recent match by building walls around an arrow tower and seriously blunting one of my campaigns against him.

Territory control is somewhat interesting. The big cities are where you recruit and train armies and the smaller towns around them supply gold food and manpower. The map is composed of hexes that dictate how much of a town or cities income you actually get, they can be claimed by an army or passively by assigning an administrator to the location. So you can claim a city and it's surrounding towns, but without sufficient officers to claim the land around them you won't be able to extract much worth from it for a long time. You can also send raiding armies to chip away at an enemies holdings. It's an interesting way of simulating consolidating territory, and giving a sense of repairing the damage from a successful defense or a mop-up from a victorious attack. Aside from this though territory management is actually pretty simplistic: gain control of the whole territory, assign someone to manage it for some boosts based off their stats, and also to eventually level up the gold/food/manpower rates

The editing tools you can go pretty hog wild with, there's lots of options for making your own officers and you can sprinkle them into the game or set them up as their own factions, move factions around, etc. You can also edit cgs and triggered events as well. At any point in an actual game you can switch to edit mode and gently caress around with the settings

The DLC is where things get really lovely, these dudes would make a groggamer blush. If you want to be able to edit an existing officers stats (Guan Yu for example) you need to pay 4.50. Another 4.50 if you want to edit the BGM, and by edit BGM I mean edit what music plays when not some music creator. And on and on

(There is free Legend of the Galactic Heroes and Cute Girls I Don't Recognize DLC at least)

Nice, thanks for the write-up. I think I'm going to try XIII since it's cheaper.

Randallteal
May 7, 2006

The tears of time
People who crank it to Steam games are more respectable than people who play GTA V.

Randallteal
May 7, 2006

The tears of time
I liked that bar mission with Lenny. Arthur's voice actor was good at comedy. IMO they should have ditched their Serious Western pretensions and aimed at Blazing Saddles instead.

Randallteal
May 7, 2006

The tears of time

Light Gun Man posted:

https://store.steampowered.com/app/898750/Super_Robot_Wars_30/

SRW 30 appears to be getting an actual worldwide release, holy poo poo!

Wow, that's big if it isn't a mistake somehow. I feel like I should pre-order it just so I can cancel if they remove the English listing to send a little message.

Randallteal
May 7, 2006

The tears of time
We'll see what happens but if it isn't going to be able to run a Battlefield game that's already out when it ships or any competitive online game without installing Windows on it they need to get out in front of that.

Randallteal
May 7, 2006

The tears of time
I hope this teaches other non-gaming companies that they can't just enter the video game market and hope to do well.

Randallteal
May 7, 2006

The tears of time

Fat Samurai posted:

Romanging SaGa 2 is 60% off, but it's sitting at Mixed reviews. The recent ones seem to be better, though. What's does the goonmind think?

It's a very old school 16-bit era JRPG, but there's a lot of cool stuff in it if you can get past the interface and the way it looks. This page seems like it has a lot of good beginner advice. I'd probably give it a gander before getting too deep into it: https://saga.fandom.com/wiki/A_Beginner%27s_Guide_to_Romancing_Saga_2. I remember being very confused for the first hour or two about the structure of the game and how the characters work, but it's a unique and interesting game. Not very flashy and there isn't much to the story or characters though.

Randallteal
May 7, 2006

The tears of time

Mordja posted:

I thought Sekiro was fairer and less annoying than DS2. :shrug:

I haven't played Scholar of the First Sin, but I thought regular Dark Souls 2 was the easiest Souls game by a lot.

Randallteal
May 7, 2006

The tears of time
The Dishonored games are ok. They're just first person action games with stealth and bad stories.

Randallteal
May 7, 2006

The tears of time
RF4 has an extremely long and slow intro but once you're into the world it has pretty much all the same features / depth as Stardew but with better combat and more involved farming / festival mechanics. The characters and aesthetic are extremely YMMV but I don't like them as much either.

Randallteal
May 7, 2006

The tears of time
Anyone know if there's a way to just browse DLC that's on sale for games I own? There's a home page widget for this on the store that shows four items but I can't find anything like a full version of it.

Randallteal
May 7, 2006

The tears of time

victrix posted:

It's this

Frankly I think Steam is an amazing storefront, and given the potentially horrendous timeline alternatives (microsoft store, amazon, etc), we're wildly lucky the ecosystem ended up like this

That isn't to say I think competition is bad - EGS and others are welcome to dig in, people who shun other storefronts are weirdos, none of these corporations are your friend - but Steam has remained top of the pack for years for a reason

Right, hardcore pornography and forcing people to install it to play Half-Life 2.

Randallteal
May 7, 2006

The tears of time
Hitman has the GTA problem where the gameplay is very silly but the cutscenes think they're in a Michael Mann movie. The stuff from the new trilogy was fine but I wanted a cooler bad guy at the end. I was totally expecting Hitman's new-oldest best friend to turn on him and you'd have to hunt him down which I'm fine with them swerving away from but the real end guy was not that exciting. Blood money ended with you infiltrating the White House and killing the vice-president! And then Hitman rises out of his own coffin and mows down the cutscene story characters at his funeral!

Randallteal
May 7, 2006

The tears of time

Ciaphas posted:

ichiban > kiryu, not taking questions at this time

Ichiban is #1

Randallteal
May 7, 2006

The tears of time

secretly best girl posted:

Worth pointing out that "Telltale Games" is a corpse propped up by folks who took the rights in the bankruptcy and I'm unsure if we have a list of any returning staff. I would not recommend pre-ordering this under any circumstance because it's all black box with a probably fresh staff.

Also the actual comic its' based on is lovely. The Telltale game was good except when it did the worst quick time action ever invented: the "mash button to fill up bar but it never reaches the top because you're supposed to lose this one".

Randallteal
May 7, 2006

The tears of time
I thought the writing in Control was fine, but the live action clips weren't as good and the monologues you could access from the menu of the former director doing Max Payne monologues in silhouette while smoking were like, embarassingly bad and very boring.

Randallteal
May 7, 2006

The tears of time
Controllers are wonderful in their niche. IMO there have been enough straight ports of XCOM/Sims/Pillars of Eternity-type games to consoles in the last decade that Microsoft / Sony should put out official kb+m peripherals.

Randallteal
May 7, 2006

The tears of time
They fixed Dead Rising and it ruined it. I think the lesson is sometimes it's fun to have a game punch you in the mouth, as long as there's something like the mini chainsaw in there you can use to flip the bullshit on its head when you need to.

Randallteal
May 7, 2006

The tears of time
IMO the big lesson of Elden Ring is open worlds feel a lot bigger and more fun to explore when you don't know how big they are at the start and they keep revealing more of themselves over time. It's both easier to digest and more impressive, and even though the interactivity of the world is low I feel like I'm getting to know it a lot better than the map of something like Red Dead 2.

Randallteal
May 7, 2006

The tears of time
Yeah Kingmaker's complete and good. Wrath's pretty cool but they said they're going to put out more DLC and a revamped edition of it later so you might as well start w/ Kingmaker (also they're very similar games).

Randallteal
May 7, 2006

The tears of time

Ghostlight posted:

My Time At Sandrock is out next month.

Cute management sim or prison memoir?

Randallteal
May 7, 2006

The tears of time

Ulio posted:

This is what I don't understand. I thought you got license to likeness if you had the rights to the movie. Atleast it seemed that way in the PS2, even ps3 era.

It isn't an adaptation of a Guardians of the Galaxy movie. I'm assuming this will make sense to people intuitively when Disney does a new GotG movie with a new cast, but those characters predate the Chris Pratt movies and will continue long after the Chris Pratt movies are forgotten.

Randallteal
May 7, 2006

The tears of time
I would call it a CRPG or an adventure game. I haven't played any adventure games with equipment, skills, and quest xp before though.

Edit: I know people call Phoenix Wright and Danganronpa VNs too, but I feel like that's just muddying the waters given how adventure / puzzle mechanics-heavy those games are, and how many VNs have been released on Steam now where you really do just read text for hours at a time.

Randallteal fucked around with this message at 16:57 on Jun 27, 2022

Randallteal
May 7, 2006

The tears of time

Anno posted:

For me Outer Worlds was just on the wrong side of the ambition/polish equation. Normally Obsidian games aspire to things they don’t have near the budget to reach, but they’re at least interesting and eventually clean up pretty well. OW was decently polished from the start but relatively unambitious (knowing full well that literally any video game is ambitious compared to many things and super hard to make).

I think that polish worked for a lot of people - it sold well and reviewed well and was on GotY lists - but didn’t do much for me as someone who likes Obsidian games that soar too close to the sun.

Hopefully now they have the resources to do both!

I'd say Pillars and Tyranny were pointing in that direction too (more polished / complete but more modest ambitions). Mid 2000s Obsidian was exciting but all of those games were so uneven even putting aside the technical stuff. Like I've played Alpha Protocol through four times but the characters, story, and minute-to-minute gameplay are so tepid. If you chopped that game up into linear levels and took out the branching paths it would be the most generic-rear end mid 2000s spy game imaginable.

Randallteal
May 7, 2006

The tears of time
Every Forza Horizon is the same game and they've put out five of them in ten years. "Missing out" on one is like missing out on a year of Madden. If you've waited this long you might as well just catch the next one for your time-trial-disguised-as-plane-race needs

Randallteal
May 7, 2006

The tears of time

RPATDO_LAMD posted:

what's the deal with only jedi using lightsabers anyway?
just duct tape one to a roomba and you have a weapon of mass destruction, you literally can't lose a war

Lightsabers are supposed to be really dangerous if you don't have force insight to keep you from accidentally chopping your own limbs off. Vibro-blades are cooler anyway. They're like gunblades without the gun.

Randallteal
May 7, 2006

The tears of time
Like the PS1, the 360 controller picked a side (3D games) and oldheads couldn't handle it.

Randallteal
May 7, 2006

The tears of time
Peter Parker's defining characteristic is he spends so much time trying to intercept in-progress muggings and drug deals by swinging over them that his personal life is a disaster. He web jizzed fifty personal keepsakes to different skyscrapers in identical backpacks. After MJ dumped him he was either going to go Spider-Cop or Travis Bickle.

Randallteal
May 7, 2006

The tears of time

~80 percent of Elden Ring playtime is pretty chill vibes. I played a lot of it stoned.

Randallteal
May 7, 2006

The tears of time
Ultimately lethal and non-lethal runs of games like Deus Ex and Dishonored aren't that different anyway since you're mainly just disposing of guards with different flavored tools. The real disconnect was with people who would avoid taking any combat-related skills or abilities if the game also gave you persuasion or stealth options, leading to them getting stuck halfway through the game when they hit a boss fight or other encounter you can't run away from or cheese. I blame Fallout 1 for this by letting you debate the last boss into giving up on their plans and surrendering, something that I always thought was kind of dumb.

Randallteal
May 7, 2006

The tears of time

credburn posted:

I finally beat the opening to Resident Evil 5. I remember why I never got past this... first, the combat is janky and terrible, and two, what the goal is is very unclear. Actually, it's sort of funny because... well, it's not unclear, actually. The dude on the radio specifically tells you to hold out as long as you can until help arrives. But because this is a video game, there are tons of other things happening that lead me to a couple other possible goals, like murdering every single villager or maybe just staying in the house as long as possible but then that big executioner guy shows up so I think the goal must be to keep shooting him until he finally dies. But it still takes like five minutes and during that time I'm running around looking for Whatever The Goal Is, some glowing button or something. Finally rescue comes by an explosive that also kills the entire village including the executioner dude. I'm so used to... timers or waypoints or things that used to annoy me so much, that I just don't trust it when a game tells me the goal diegetically.

It felt like a really bad attempt to recreate the really impressive opening to Resident Evil 4.

I think that's basically the high point of the game for me too. I really hate turret sequences and QTEs though.

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Randallteal
May 7, 2006

The tears of time

GreenBuckanneer posted:

Seems like harvestella is a lazy port too. Deffo not worth $60

Lazy ports are the Square-Enix promise!

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