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boxen
Feb 20, 2011


Played through Homeworld Remastered last weekend. Thoughts: salvage Corvettes are still amazing, and the "pause" button is the pause/break key.

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boxen
Feb 20, 2011


CainFortea posted:

Game: Unit Limits Exist!
Me: *Laughs in salvage corvette*

Especially that one mission (third to last?) where there's something like 75 ion cannon frigates available to steal, as well as a handful of destroyers, a carrier, and a heavy cruiser.

Yes, I'll be having all of those.

boxen
Feb 20, 2011


Action-Bastard posted:

Was jonesing for some good RTS action so all that earlier talk about Homeworld got me interested. I've been playing for about an hour now and yikes you were not kidding about salvage corvettes, I just doubled my fleet size in a single mission without building a single craft.

Shift+click to select multiple units. Ctrl+a number (not on the numpad) to assign a group number to that group (or single unit, if you want). I assigned numbers 1-7 to pairs of salvage corvettes, 8 to one group of capital ships, 9 to the carrier that i kept my salvage corvettes in (otherwise AI seems to like to focus on them, so I'd drive the carrier in until it was being shot at, then launch the salvage corvettes), and 0 to another group of capital ships.

Being able to select pairs of corvettes quickly really helped with stealing multiple ships at once, and anything I wanted to steal took either 2, 4, or 6 corvettes.

One complaint I have about the Remastered version: You can't do massive wall of ion cannon frigates anymore. I had ~70 salvaged frigates, and when I tried to put them in the "wall" formation they broke up into eight or so 3x3ish groups. The other formations were even more useless, since they did the same thing but are actually useful if you get all your ships in the same formation.

boxen
Feb 20, 2011


priznat posted:

Sweet, I got the floor smashing rune for dead cells. Now I presume there is a rune that allows you to float or climb walls to access some chimney-type areas.

Also I am a big fan of shields now and feel nude without one. I tried taking melee & throwing knives but drat, a well timed parry is the poo poo.

I bought Dead Cells a few days ago (full price, less than a month after the holiday sale ), and I'm really enjoying it. One thing I did though was look up how to get the specific runes, because I got real tired of seeing areas I couldn't get to, and knowing there was a way to do it, then finding out "Oh, you have to die and start over and go a different way to unlock something that will let you die again and come back this way and the map will be different anyway". I realize that's just how Dead Cells is, but I don't have to like it. I need the floor-smashing rune yet and the one that lets you climb like you mention, and I think I have the set.

Anyway, after ~3 hours playing I think my favorite weapon is probably the whip; it has good range, will hit multiple targets, and ignores shields. Maybe damage could be better, but I like it for those situations where combat gets out of hand quickly and I just start spamming attack. Also, all hail our lord and savior, turrets.

I tried shields, but after some initial success I don't really like them, but I'm still getting the hang of "oh hey, you can dodge around basically everything".

boxen
Feb 20, 2011


Action-Bastard posted:

I started up Homeworld 2 last night... is it just me or is that significantly harder than Homeworld 1? Mission 3 was kicking my rear end up and down the street.

From what I remember, yeah it is. I think it was unplayably hard on release, then a patch made it at least playable. If I remember, one of the reasons for the difficultly is the game adjusts difficulty (ie, how many enemy units you face) based on your fleet size when you start the mission. So, if you built up your fleet at the end of the previous mission (you know, a sensible thing to do), your next mission is going to be harder because you have more ships. So, the workaround is to retire (trade in for credits) all the ships you feel you can lose at the end of the mission, so you're flush with cash starting the next one, and the AI won't throw so much at you.

boxen
Feb 20, 2011


Some friends of mine talked me into buying Division 1 and I played with them for awhile. Playing with them was fun, and I liked nerding out about the guns, but bullet sponge enemies can get hosed. I remember earlier in my playing where I was levelling and had decent gear, I found my first boss (might've been right out of the tutorial, I don't remember), and I fought my first boss.... snuck up behind them, got about ten feet away, and unloaded a full mag of fully-automatic buckshot in the back of their skull, and they spun around and 2-shotted me with a pistol.

Pretty much soured me on solo play of the game from then on. That and endgame grinding to get more....endgame grinding? Yeah sure, it's Diablo with guns, but I got bored of that eventually too, and Diablo characters are clearing rooms full of dudes at a time.

My friends tried to get me to get Div2 and play with them, but meh.

boxen
Feb 20, 2011


I had tons of fun with GTA:Vice City back in the day, but haven't played anything else in the series except for GTA4 which never really sucked me in. I remember in Vice City, if you got the tank (well, armored car I guess) and pointed the turret backward and fired repeatedly, you could get it up to a pretty good speed.

Also, I played on PC, and the vehicle statistics were just stored in a text file. I found the entry for the DeLorean lookalike, copied over the tank's stats, and then added a couple of zeroes to the acceleration and top speed. Hilariously undriveable, but unstoppable. Other cars would bounce off you and explode, it was like driving a jet-powered snowplow.

boxen
Feb 20, 2011


Numlock posted:

Stealing cars and having shoot outs with cops has a real up hill fight against Giant robots or Dragon slaying when it comes to garbing my attention.

If you want to do all of these things in one game (or at least, reasonable facsimiles of them), check out the Saints Row series, which starts out as a GTA (VC or later) ripoff, then gets progressively more wild until in GTA 4 you literally have superpowers and are fighting aliens in a Matrix-like reproduction of reality. I thought it was pretty entertaining, although its far from highbrow.

boxen
Feb 20, 2011


I was on board until I saw Chile had an east coast, now I doubt the Chilean government's dedication to the west coast.

boxen
Feb 20, 2011


Jehde posted:

No, specifically "Third Virginia", along with the still existing Virginia and West Virginia. I don't know the Virginian area well enough to know where Third Virginia should go though.

Does it matter? Look at the location of Ohio 2.

boxen
Feb 20, 2011


I decided to embrace the fact that I'm a huge loving nerd and bought myself a HOTAS setup over the weekend. I've lusted over one since I was a kid, and now and I'm looking for games to play with it.
Freespace 2 is top of my list, I've owned it for years but never could get into it.
X3 is up there too, I own that but I don't remember which one.
I might pick up Elite: Dangerous next time I see it on sale.

Any other recommendations? Are there versions of X-Wing/Tie Fighter that work with modern hardware?

boxen
Feb 20, 2011


CainFortea posted:

I don't know if you tried it before, but make sure you get the fan patch for this. It wildly improves the game's look and feel while still having the same story and missions and stuff. It's like night and day.

Oh yeah, I installed Knossos immediately after buying the HOTAS and installed a HQ Texture Pack (don't remember which one, I think I just searched for the recommended one?) Going to probably mod it some more, but I want to get the config stuff set up before I go Skyrim-crazy with mods.

boxen
Feb 20, 2011


CainFortea posted:

Yea, the first time you do it i'd suggest just updating the graphics and let the game story go on as normal. It takes a bit to get going, but once poo poo gets real it's one of those games that is just 100% gogogogogo all the way through to the end.

Goddammit, don't get me hyped right now I have to work for another five hours.

boxen
Feb 20, 2011


Gnoman posted:

Freespace 2 is a lot better when you play it after Descent Freespace (the first game). The entirety of the first game's been ported to the sequel's engine.

I played the original Descent, does that count?

boxen
Feb 20, 2011


5er posted:

I must solemnly contemplate disowning my oldest child.

He's embarked on playing the first Bioshock, courtesy of PS Plus giving all 3 of the games away for free. He encountered the first child, and asked me to explain to him what ADAM was, and what the big choice was about.

I advised him that ADAM was the resource to spend on upgrading abilities. That if you save a child, you get less resource, but you're a better person. But, if you are a real monster and choose to eat the children, you get more resource to spend, and it results in a more negative outcome at the game's end.

He immediately chose the 'eat children' path without hesitation.

I have concerns now.

Did you know that a person can't be diagnosed a sociopath until they're 18? More or less because all children are sociopaths.

(I'm not a psychologist, I just think it's funny to think about that).

Also, I think that at least for the first game, you don't come out ahead on ADAM that much, and the good path also gives you some bonus powers or something along those lines.

boxen
Feb 20, 2011


Picked up Elite: Dangerous. Is fun. Is pretty.

boxen
Feb 20, 2011


Cyrano4747 posted:

I bounced off that hard.

I really need at least a basic story to point me in a few directions.

Like, I love the X3 games and the the story in those is loving gossamar thin AND idiotic. But it's enough to get me to go OK, I have this plot thing I can do I guess, and that takes me here and oh hey a mission and I guess I should save up enough for a fancy fighter and wow now I have a freighter and oh hey I can build a base that's cool and now I need to found a pan-galactic trucking empire and huh better get escorts for my fleet of space trucks and maybe now I should blow up the competition because I've got fighters and poo poo and oh what's this I can buy an aircraft carrier? Wait, what's this notification? Oh yeah, that main plot thing I forgot to do sixty hours of gameplay ago.

Yeah, I'm about six hours-ish in. The comparisons I see to "Space Trucking Simulator" are pretty accurate, I'm just puttering around doing deliveries, might shoot pirates later, IDK. I might get bored with it, but sixty hours of gameplay is more than some AAA titles. It's pretty, though.

The X3 games are something I might check out, I have one but I don't remember which. I tried to fire up Freespace 2 but got frustrated after two hours of trying to set up key binds with my HOTAS. Probably should give that another shot (and not start by downloading some random dude's config expecting it to not be a waste of time), but for now, space truckin'.

boxen
Feb 20, 2011


Steeltalon posted:

Instead of, 'what is Eternal? courage, power, defiance.' Should have just put 'What is Eternal? Rage.' Then slapped you in the loving face with a god drat mick gordon banger as the Doom Slayer is ripping and tearing in actual gameplay.

I agree with you, but I think doing that would have just resulted in a lot of pearl-clutching and media pieces on Kids These Days And Their Pokey Mans Shooting Games, it being a TV spot.

boxen
Feb 20, 2011


canyoneer posted:

That is extremely not John Hammond-like.

If you buy it not on sale, are you playing John Hammond-like because you spare no expense?

boxen
Feb 20, 2011


Cyrano4747 posted:

Man, I actually feel bad about that joke. Eeewww.

Well, it's not like you can probate yourself anymore, sooo.

boxen
Feb 20, 2011


priznat posted:

The monitor is great for productivity too having a ton of windows across.. if youíre on the fence about a monitor upgrade just do it, itís what you stare at constantly so itís really a noticeable upgrade in most cases.

I got a good deal on the previous generation of Dell ultrawides (I think with less curve than they have now). It's been fantastic. For a while after I set it up, I'd catch myself just sitting and giggling at my screen thinking "This is just silly". Great for games that support it (which most new ones do). For shooters it gives nice peripheral vision, and on Elite:Dangerous for example, i can still see elements of the forward display when I'm looking to either side.

3440x1440 gaming: A+, can recommend.

boxen
Feb 20, 2011


A bit of a dissenting opinion on Doom Eternal, I got it and a lot of the fun bits from the first one are still there, but now with added platforming (jesus why) and encounter design by Billy Mays (BUT WAIT THERE'S MORE!). As near as I can tell, the "fodder" enemies will just spawn infinitely until you kill the "heavies", and the heavies only spawn 2-3 at a time. Each encounter will have something like 7-8 heavies. So, in order from what I remember, one encounter I just did was 2 revenants, an arachnotron, a hell knight, one of those snake dudes, a mancubus, another revenant, and another arachnotron. There could easily have been another hell knight or something in there, I wasn't writing things down. I'm killing my way up to the first doomslayer-slayer or whatever they're called, and it's fun to a point, then it's just exhausting and tedious.

I was playing on the second highest difficultly level (until I got to the fight above and said gently caress this), and backed it down one. Now the fights are easier but just as tedious. Its more rip, uh huh, shoot this guy, yep, out of bullets now, so i need to tear, okay there's the tear, now shoot some more, and a rip...............for ten minutes, if you survive. If not, start over.

I envision the guy in charge of level design had a tragedy as a child where the concept of fun slaughtered his whole family, and he had an idea for a game called "Lord of Mesopotamia" or something, got put on Doom Eternal since he's twenty years too late for a Prince of Persia game, and the platforming on this game is revenge for both. I lost count of how many times I've punched a climbing wall to stick to it and the game says "lol nope" and sends me back to the beginning of the ordeal. At least falling isn't instant death.

I lost track of the different currencies there are to upgrade different aspects of your character (there's the weapon upgrades, then the other things to upgrade the upgrades, the suit upgrades, the other suit upgrades, then I think something else to upgrade your base?). Some of that was in the first game, for some reason it didn't bug me then but it does now.

So, the fun Doom 2016-like stuff I still enjoy, but the fights could be half as long. I am old at fat and slow and probably just need to get gud, but I already have a job. Also, I'm playing with a controller (on PC, but KB+mouse feels like I'm at work) so I don't have the precision that other people might have, which I doubt helps with the platforming bits as well.

boxen
Feb 20, 2011


Shima Honnou posted:

Yeah, I'm not a fan of the arena-style setup, or how reliant the gameplay is on your movement to dodge around in combat.

Yeah, I realized early on that the dash they added is necessary to be able to move around quickly enough. I've also learned to stay away from vertical jump pads, because you move so slowly WHILE FLYING THROUGH THE loving AIR that you'll get lit up if the wrong sorts of enemies are around (anything with plasma guns).


Shima Honnou posted:

Also they took the best pump-action shotgun firing the best buckshot in gaming and turned it into a China Lake with optional waste ammo function.

I've only unlocked the grenade launcher, and I like that. Accurate-ish, handy for Cacodemons. Speaking of grenades, that recharging over-the-shoulder once is nice.

Edit: Also, I think I didn't really like ye olde super shotgun in 2016, but it had its moments. In this one, you get less than ten shots (ammo still shared with the pump shotty too) before you're completely empty, so I almost never use it since it's not strong enough to kill what I'm trying to kill in 1-2 point-blank shots, and I don't want to get that close to use it anyway. And if I FIND myself that close, I'm not quick-thinking enough to switch to it to use it.
It's also great at gibbing fodder that I'd rather stagger because I need the health.

boxen fucked around with this message at 00:50 on Mar 22, 2020

boxen
Feb 20, 2011


Cyrano4747 posted:

It's also perfectly my jam for working. I really can't listen to songs with lyrics if I'm trying to focus on something, but good instrumental is fine if it's a task that is mostly about using my hands (so. . . reloading as opposed to writing).

Video game music in general is good for this, since it's supposed to be something that's just in the background, not quite taking focus (maybe at specific times I guess), and can be listened to on repeat without driving someone insane.

boxen
Feb 20, 2011


Arrath posted:

Also known as "when i wuss out and turn it down from ultra-violence for a bit"

The fact that none of the super weapons (bfg or crucible for example) work for poo poo on them also pisses me off. I'd accept them being a pain in the rear end if you could knock out the shield for a few seconds with the BFG or something, but that invulnerable shield is bullshit.

If you shoot homing rockets out sideways so they curve back in, is it possible to go around his shield and hit him? I think I did that to one in a frenzied moment, and it nearly killed him. Wasn't sure that's what happened though, and haven't tried it again.

boxen
Feb 20, 2011


I think I have a copy of PC Gamer's (I think?) "last issue" that was sometime in 1999, similarly fun to dig that out and flip through. OOO, voodoo3 video cards!

boxen
Feb 20, 2011


The very model of a scientist Salarian, indeed.

boxen
Feb 20, 2011


Cyrano4747 posted:

That new XCOM game is pretty good. I was skeptical as gently caress but it's solid. Not as fully fleshed out as XCOM2 and you can't make your own characters, but it tells a nifty little police story in that universe. If you like XCOM it's a no-brainer at $10. If you're interested in it at all grab it now as the price goes up to $20 in a bit.

The breaching system they have in place in particular is fun.

Just a fun little thing for cheap.

Oh hey, here I was thinking it was $30-60 game. I wasn't that interested because I played the first one (the first one from a few years ago, not th first-first one), I had fun but I play games to relax, not scream obscenities at inanimate objects and virtual people. Picked this one up. I can pay $10 for the aforementioned screaming.

boxen
Feb 20, 2011


Did Doom Eternal's battlemode get a hosed balance patch or something? I was just in two different matches where the slayer won rounds (killing both demons) in under 30 seconds. I've played in matches where the slayer had a level of 100+ before this and matches weren't that quick, definitely not multiple times in a row. I know I'm not good at the game but jesus.

boxen
Feb 20, 2011


Installed X-Com Chimera Squad last night at around 9pm, looking to try it out. I start getting a little sleepy and look at the clock, gently caress its 12:30, this is going to be one of THOSE games.

boxen
Feb 20, 2011


Internet Wizard posted:

Elite Dangerous is pretty neat you guys

Ignoring my finals while space trucking and listening to conspiracy podcasts

Hit me up I'm Dash van McRad, pilot of the Slapdash

I just got to the point where I bought a nice big ship and put a fighter bay in it. Flying around in a tiny ship pew pewing pirates while your big ship follows you around taking potshots like an overprotective mother with turret mounted plasma accelerators is really neat. I don't know that it's the most effective thing, but it's fun.

boxen
Feb 20, 2011


mlmp08 posted:

Chimera Squad is a ton of fun.

It eliminates one of the worst mechanics of XCOM 2: Pod activation mini-game. You know, the thing where either you gently caress up and activate a pod and get hosed or you play very by the numbers to get the perfect activation or at least a predictable activation.

Other nice little benefits as a result of the game mechanics:
Reload management is less tedious. It was never hard in XCOM, really, but just slowed action. Clear a room, reload, get ready to breach is more fluid.
It's a bit more natural to swap soldiers in/out, given that soldiers rather than Engies and Scientists can do very worthwhile side-jobs
The nonlethal takedowns are hilarious when you just have 4 agents bumrush a big bad and just collectively gangbeat him/her into submission.

I suspect a LOT of the game design came down to them pulling data on how often people save scummed after character deaths, bad pod activations, or mission failures. There's no real motivation to savescum if failure means the game literally reverts to your old save and says to do it again.

It's telling that my gripes are so trivial:
Their base garage is an OSHA nightmare and tedious for a QRF vehicle.
The APC is tall as gently caress but has a stupidly low suspension due to straight axles, so it looks dumb as gently caress when driving around and would have lovely ground clearance and mobility survivability.

Oh thank god, the straight axles on the APC bug the poo poo out of me too, I'm so glad I'm not the only one. Also having to back it back into the garage, around a corner and up onto a slap, would be tedious as gently caress.
I'm really having fun with Chimera Squad, it's easy to play a few missions and accidentally lose a few hours. I miss the base-building mini-game, and for some reason the research to me isn't as fun (maybe because I'm researching "Enhanced pistols" instead of "plasma sniper rifles"), but all in all it was well worth the purchase price.

boxen
Feb 20, 2011


Memento posted:

*the second best magic item possible, only beaten by Ring Of Jump Across The Entire loving Map And Not Die On Landing

I think I agree, but boots of Goes Fast Can't See were good too.

Together, they could do great things.

boxen
Feb 20, 2011


chitoryu12 posted:

Considering that Laura Bailey's husband is Travis Willingham, I don't think anyone would be dumb enough to try and get her to do that.

He can't be that tough, a 70-year-old man can take him...
https://www.youtube.com/watch?v=gkccqolaVGg


There's an interview with Willingham at some Con, he says that during the filming of that fight scene, Robert Duvall thought he was a stunt man and was ACTUALLY punching him each take, and Willingham was too nervous/star struck to say anything initially.

https://www.youtube.com/watch?v=Oj7SyKB89sU

boxen
Feb 20, 2011


Cyrano4747 posted:


1) that new terminator FPS.

I'm pretty sure Civvie11 played that and really liked it, he also thought the developers were really in love with the IP, and that while a little wonky in spots it could have been a really great game with a better budger.


I picked up Satisfactory on the steam sale, and hooo boy. I have made a mistake in the best possible way. This game hits my brain in just the right way to make me obsess over it.

It's like a cross between Minecraft and Factorio, in a beautiful extraterrestrial world that reminds me of Subnautica but on land. It's early access, but definitely playable as just a sandbox/factory building and optimization game. You start out with basic machines to mine iron, build basic weapons and more complicated devices, your machines feed more machines and you just raise up your tech level and explore. I made myself a cannon that can launch me at least a couple kilometers, ran powerlines and conveyor belts across what feels like half the map but can't even be close (my base is near one edge of the map and I havent' found the opposite yet).

There's hostile wildlife, but you can recover your items if you die (most of the time), and tearing down buildings doesn't lose you any resources, encouraging exploration and trying different setups. Can recommend.

boxen
Feb 20, 2011


I remember going through ME2 with both Legion and Shepard equipped with the anti-material rifle, which was enough to kill most of the enemies in a hit or two. I heard a lot of "ASSUMING DIRECT..." *BANG* *BANG* "THIS HURTS..." *BANG*

I remember in at least the first game, if you got the weapon achievements, it unlocked picking up the ability to use those weapons on new characters after that. IE, if you got the sniper rifle achievement with one character, creating a new character let you unlock the sniper rifle for the new character, even if the new character's class couldn't ordinarily use them.

boxen
Feb 20, 2011


Ugly In The Morning posted:

It let you level the skill for that weapon, which in the case of the sniper rifle was the only way to actually use them. No ADSing without the skill=no sniper rifles without the skill.
Each class also had an achievement to unlock one of their active skills for any new playthrough, which was awesome.

Ah yeah, that's what it was. I was trying to remember if you got to use more weapons or extra skills, turns out it was both. I'm sad my 360 is borked, I only had two or three achievements left to go, the ones for having your human party members (ie the boring ones) in your party most of the game, and the evil playthrough one.

boxen
Feb 20, 2011


canyoneer posted:

(yes, those are Arthur's eyeballs floating in the air)

If it also had his teeth, I'd play the entire game like that just for the cutscenes.

Edit for a Mass Effect 1 graphics story I just remembered:

When ME1 came out, I was a poor college student, scraped up enough for an Xbox360 but didn't have a TV. One of my friends had a Component/Composite to VGA adapter, so had that hooked to the 360 and my CRT monitor. It was fuzzy and a little wonky, slightly better than standard DEF (I think I was playing at like 800x600 or 1024x768, converted from 720p or something like that). I played a ways into the game with not a whole lot of problems.

Then, one blessed day I got a flatscreen LCD screen, with a DVI port. I ditched the converter box and plugged the display directly into the 360 with a DVI to HDMI cable (my 360 was the generation that included the HDMI port that the Elites had, but wasn't an Elite). Things looked so much more crisp and clearer, it was great. Started playing Mass Effect, it was beatiful and then... a cutscene.

HOLY DEAR GOD JESUS WHAT HAPPENED TO MY FACE?
Apparently the crappy graphics I had before hid the fact Shepard fell out of the ugly tree and hit every branch on the way down. Super high, super sharp cheekbones, deep sunk eyes, wonky complexion/makeup. I had tried hard to make a basically attractive character, and thought i succeeded but my failures had been hidden. I was sad at first, then just decided to enjoy the hilarity.
When ME2 came out, I had the chance to fix the face a bit and I think I did slightly, but kept it mostly the same for fun.

boxen fucked around with this message at 22:20 on Jul 29, 2020

boxen
Feb 20, 2011


Yeah, certain classes or party members might've gotten skills that made their rounds do electrical damage to take down shields or whatever, but I don't remember anything being necessary to beat the game. Maybe your party had guys that were good at taking down armor but not shields, making certain enemies harder than others, but the game wasn't hard enough (or at least I didn't play on high enough difficulty) where it made anything unbeatable. Also, any special ammo abilities there might have been I think were just duplicates of biotic abilities that were better anyway, but I haven't played the game in a long time.

One of the bigger improvements in ME2 from ME1 is no more specific ammo for specific guns. In ME2, your sniper ammo is your shotgun ammo is your rifle ammo. Didn't ME2 also do away with "loot", ie the selling of a bunch of trash items at the end of every mission, or am I misremembering?

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boxen
Feb 20, 2011


Nipponophile posted:

That wasn't an improvement though, because ME1 didn't have ammo at all. You just had to watch your heat gauge and take cover when you needed to cool down. It's been forever, but I seem to remember one of my major annoyances with ME2 was that any big fight always involved having to scrounge for ammo mid-fight.

e: This discussion has finally gotten me to downloading ME1 for another playthrough. I haven't played it since the year it came out, same with 2, and I never got around to 3 after all the bad press. I figure if I'm not burnt out by the time I get done with 1 and 2, I can give 3 a shot and see what all the hubbub was about.

Man, turns out I don't remember poo poo about that game. I really SHOULD replay it.

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