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chitoryu12
Apr 23, 2014



Red Dead Redemption was part of me getting a Remington Model 11. The other part was them being super loving cheap in nearly new condition.

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chitoryu12
Apr 23, 2014



I was waiting on RDR2 to go on sale on Steam, but I've decided "gently caress it" and I'm getting it after I get paid over the weekend.

chitoryu12
Apr 23, 2014



Finally got RDR2 yesterday. I was very happy to learn that you can bypass Rockstar's forced VRAM limitations by adjusting the settings in NVIDIA GeForce Experience; my computer is able to do 30-40 FPS easily at high texture settings, but the game will simply refuse to let me go above low otherwise and everything looks like smeared rear end.

chitoryu12
Apr 23, 2014



Cyrano4747 posted:

What card, and what settings did you tweak?

I think it's a GTX 760? The game forces me to use no more than exactly 2 GB of VRAM, which my computer is perfectly capable of exceeding with little or no issue. If you try to have settings that exceed the limit Rockstar puts on you by even a megabyte, it'll outright refuse to let you play. GTA V has the same issue, though it's an older game so my computer has no issues with it. The worst part is that it's only the texture quality that actually changes anything appreciably in the settings. Shadows, reflections, lighting, I can set all of that to Ultra and it'll merrily switch it over, but as soon as I try to put textures on Medium it says that's too much. On Low, the textures are so bad that you can't even read text.

I found that if you use GeForce Experience to tweak the settings and launch, it bypasses this forced limitation. Now I'm playing with textures on High and it's all perfectly playable despite Rockstar telling me they know my computer better and can control my graphics for me.

chitoryu12
Apr 23, 2014



Cyrano4747 posted:

The daily streaks kind of annoy me. I mean, I'm glad it's helping me save my pennies to get a job (god such a dumb mechanic) but I also have to be out of town next weekend so I'm going to have to start over, which is annoying as piss.

I know it's a Harry Potter mobile game and thus causes hissing when goons hear it exists, but Wizards Unite actually has a really good answer to the daily streak: it just consists of prizes equal to the number of days in the month, reset each month. If you log in, you get the next reward in line. The rewards increase in value every week, but if you miss 3 days the only effect it has is you'll be 3 rewards short of getting all of them.

chitoryu12
Apr 23, 2014



Shooting Blanks posted:

It's amazing how much shipping, transportation, and logistics evolved in the 20th century and how much of an impact that's made on the world today. I remember reading a fantastic article on the invention of the shipping container and how it revolutionized global trade in the mid-20th century - I never even thought about forklifts and pallets.

Shipping containers are also partially credited with turning New York City into a crime-ridden wasteland! The small harbors were suitable for traditional bulk break cargo (boxes, barrels, sacks, etc.) but the advent of shipping containers moved the lucrative shipping industry to New Jersey with its extensive coastline for building huge cranes and container yards. Containers also allowed manufacturing to move away from urban centers (since it was now much easier to transport large amounts of product long distance) and further contributed to New York's decline.

Basically, The Warriors existed because of shipping containers.

chitoryu12
Apr 23, 2014



Bored As gently caress posted:

Some prisons are so understaffed that they have employees working mandatory double shifts (16 hrs) 3-5 times a week. It's easier for them to bunk at work than it is to go home. Rikers was like that, last I heard, except there's no place to bunk there, and it apparently takes 45 minutes just to get off the island to your vehicle. Factor in the commute, and you're looking at having maybe 4 or 5 hours at home between shifts.

This is why I rolled my eyes at people jumping on the idea of Epstein being murdered so quickly. The way people were talking about federal prison, it's a Judge Dredd iso-cube setup where everyone has cameras pointed at them whenever they're taking a poo poo, nobody has anything that could ever cause harm to themselves or others, and burly ex-wrestlers straining out of their uniforms manhandle everyone on their way to and from their cells.

And then a bunch of people come out and say "No, we're actually horribly underfunded. Everything is broken and everyone is a lazy rear end in a top hat who doesn't want to be there. This poo poo is actually pretty common."

chitoryu12
Apr 23, 2014



Shima Honnou posted:

Only $65? I managed to rack up like $200 just picking a direction and walking and getting into misunderstandings, I was only trying to travel by foot without even robbing anyone!

I hit $155 in about 5 minutes because I had an O'Driscoll threaten me outside Valentine, and I put my gun under his chin and shot him. One thing led to another and there were about 3 dead lawmen behind me by the time I took my horse across a river and lost them.

And then I was still on my way back to the camp when I tried crossing a bridge and suddenly three guys jumped out to rob me. They didn't make it, but I bolted from looting the bodies when I saw someone approaching.

chitoryu12
Apr 23, 2014



I did the GTA Online challenge to start with a double-action revolver, and I actually stopped using it because it completely throws the handgun balance off early on. The simulated cycling of guns makes double-action and semi-auto weapons way more useful.

chitoryu12
Apr 23, 2014



priznat posted:

Roundabout is loving pro tier insanity on Rock Band especially the keyboards holy moly

https://www.youtube.com/watch?v=EpBtVljADqk

I kinda miss the rhythm game craze from a while back, that poo poo was fun.

https://www.youtube.com/watch?v=qmCauXtKCLI

I actually do pretty well on it! Chris Squire was a big influence on Geddy Lee, which is why he was invited to fill in for that performance after Squire's death.

chitoryu12
Apr 23, 2014



I used OnLive for most of my gaming for about 2 or 3 years. The advantage was that my performance was based on Internet connection rather than the actual computer specs, so I could play games way out of my range without dropping $50+ on them.

chitoryu12
Apr 23, 2014



I got a surprising amount of relaxation out of Euro Truck and American Truck Simulator. It's a completely mundane task being represented, but there's something just very chill about putting on the radio and taking a virtual truck down the highway at night.

chitoryu12
Apr 23, 2014



If it doesn't exist already, someone should make a moonshiner mod.

chitoryu12
Apr 23, 2014



Oh hey, they actually did make a distilling mod!

chitoryu12
Apr 23, 2014



Capn Beeb posted:

Bethesda put out a TV spot for Doom Eternal. Because Pete Hines is a loving idiot and in charge of marketing, it's terrible.

https://www.youtube.com/watch?v=E2hytfsXExM

I fixed it.

http://www.youtubemultiplier.com/5e582e0ee6673-come-on-bethesda-why-are-you-so-bad-at-this.php

Some of that lines up so perfectly that I wonder if they actually meant to use that song before having it changed.

chitoryu12
Apr 23, 2014



ZebraBlade posted:

I think $1k for a good VR setup and $1k+ for a decent computer to drive it is a pretty big entry barrier for VR going mainstream.

Doesn't really matter to me since I get incredibly motion sick with VR so I have absolutely no interest in investing in a setup.

For now, yes. But keep in mind how rapidly computing power develops and how cheap memory gets over time. We've gone from VR being an occasional toy for big companies to experiment with to a clear market that's affordable to a lot of people.

chitoryu12
Apr 23, 2014



Captain Log posted:

Mortal Combat

What the gently caress

chitoryu12
Apr 23, 2014



https://twitter.com/crysis/status/1249714251360501761?s=21

chitoryu12
Apr 23, 2014



Receiver 2 is out. Itís basically the original game but more refined and with more guns and collectibles. Be warned that itís a memory and CPU hog on higher graphics though.

chitoryu12
Apr 23, 2014



HappyCapybaraFamily posted:

Hell yeah, loved the Monteriggioni renovations and the recruiting of assassins, so Valhalla has me hyped for more of those.

All games need

A) Clothing customization
B) Base customization

I have spoken.

chitoryu12
Apr 23, 2014



Memento posted:

As long as the base customisation isn't a gameplay device ŗ la Fallout 4. Just, dress-ups please.

This is the way.

I'm completely fine with customization being a gameplay thing, if it's done right. As in, don't let Bethesda touch it and don't have microtransactions.

chitoryu12
Apr 23, 2014



Captain Log posted:

Are Hitman games all stealth based? Or can you just play as Captain Hack n' Slash?

I hate sneaking. But some of those games look fun.

Generally all of the games starting with Blood Money have made going loud a viable option, albeit one with a greater risk of death and lesser rewards. I think only Silent Assassin and Contracts are the ones where everything is seriously difficult.

chitoryu12
Apr 23, 2014



Thereís still ďhidingĒ stealth, but it blends together with disguises. Youíll have certain NPCs who recognize their crew and will identify imposters if they get too close, so you canít just put on the right uniform and run around unimpeded.

chitoryu12
Apr 23, 2014



I learned from a fellow goon who works at EA about this months ago. That would explain why Battlefront 2 had such solid fighter gameplay: it was a test bed for this concept.

chitoryu12
Apr 23, 2014



HappyCapybaraFamily posted:

Nah, that mocap rumor was dispelled by Laura Bailey herself.

https://mobile.twitter.com/LauraBaileyVO/status/1274062644442304512

Considering that Laura Bailey's husband is Travis Willingham, I don't think anyone would be dumb enough to try and get her to do that.

chitoryu12
Apr 23, 2014



The reason the first game worked is that you knew you were playing as a lovely guy who's lost his morals to survive, but over the course of the game he slowly regains his humanity through a surrogate daughter (having lost his own when the apocalypse first happened). The ending is ambiguous as to whether he did a "good" thing, but it's obvious that he made his choice out of love and and the sequel would theoretically deal with that.

Instead, Joel just gets brutally killed right at the start and all of the characters just run around committing gratuitous acts of violence. By the time Ellie actually realizes she's gone too far and tries to end the cycle of vengeance, she's been abandoned by her family. That's the end, go be sad.

Maybe it would matter if you were given choices to make, but you're not. Ellie just does what she does and you're along for the ride. A Korean streamer actually destroyed his disc after finishing the stream because he realized that it was the first game where he just felt miserable and uncomfortable after completing it.

chitoryu12
Apr 23, 2014



Star Wars video games have been a problem spot for a long time. LucasArts was beholden to Lucasfilm, who installed people who had no experience with game development and didn't understand that they couldn't force the industry to work the way they wanted it to. Asking questions that were impossible to answer, setting impossible deadlines, then screaming and throwing things if disputed. Lucas himself getting involved and having veto power while also creating horrible concepts like "Darth Icky" that had to be ignored. Insufficient time and budget and then Lucasfilm making a Surprised Pikachu face when that created a bad game.

chitoryu12
Apr 23, 2014



https://twitter.com/drunkill/status/1295720412316348416?s=21

chitoryu12
Apr 23, 2014



Cyrano4747 posted:

What are the copyright/IP issues surrounding self-publishing something like that?

Let's say I put together a series of 5-10k booklets on the histories of random guns. It turns out there's a giant untapped market for nerds waxing poetic over old guns, and everyone and their grandmother is tripping over themselves to read the To Kill A Mockingbird of Mauser histories. I make a few more, publish them on Amazon, and then later decide to try and turn it into a real book as an anthology.

Does Amazon own my publishing rights?

No, Amazon does not own your publishing rights. They take a cut and you may have to include money for file delivery if you pick a certain option, but you still own copyright. I'm currently setting up to publish my first book on there and I'm acquiring copyright individually under my company.

chitoryu12
Apr 23, 2014



NerdyMcNerdNerd posted:

This.

HOWEVER.

There are certain things you can opt into ( that are short term ) which guarantee Amazon exclusive distribution for X amount of time in exchange for certain benefits. I forget which. It's been a while.

They will be upset if you publish elsewhere during this time. But this is basically not a concern.

A larger concern would be the people who will download popular books, put it up under the same or a slightly modified title, and then loving Spiderman-point you over copyright poo poo.

This is why I'm getting copyright registered before I put anything up.

chitoryu12
Apr 23, 2014



NerdyMcNerdNerd posted:

You probably know, but for the folks playing that home:

this doesn't always help.

You'd be technically correct, but getting Amazon ( and the people who work the trenches at that level, who are likely understaffed and always pissed ) to care can be difficult. Unless you have a large following ( and make them money ), or have the clout of a publisher, getting them to do anything about copycats can be difficult.

It could be not even worth your time if you were doing short stories, especially if you were doing it primarily as a means of practicing while making money.

In my case, it's training material for my company. So there's a lot more at stake than just random porn.

chitoryu12
Apr 23, 2014



Cyrano4747 posted:

I mean, good is better than boring no matter how long it is.

But from CDPR I want a long, meaty game not something that I can put away in a weekend. I love some tight, focused games but I also love long, engaging games. CDPR has been known for the latter and I'm very much hoping that they're not shortening it too much.

This is old news that Destructoid is just repeating because it got brought up again on a stream. The main questline for 2077 is stated to be between 40 and 50 hours but will organically integrate the sidequests to create a larger whole, so the game is more or less deep and detailed depending on if you power through to the ending in a few marathon days or try to hit all the content. Plus having way more replayability than Witcher by having multiple unique introductory stories, more ways missions can be completed depending on your build and prior quests completed, etc.

chitoryu12
Apr 23, 2014



Internet Wizard posted:

What the hell were they thinking?? This isnít just a whoopsie the strobe effect could trigger things, they actually built and implemented a simulation of an intentional seizure trigger.

So if you look into it, the strobes actually arenít the kind of experience that are used for epilepsy tests. They have a superficial resemblance but theyíre off to the sides and a pretty minor part of the screen. Actual epilepsy tests are really extreme by comparison. Action-Bastardís avatar is probably almost as bad.

The issue? The author has such severe epilepsy that she admits in the article that not only do games like Dead Space or walking by the nightclubs in 2077 trigger seizures, she intentionally plays those games despite knowing she has crippling, life-changing epilepsy because she just canít resist.

chitoryu12
Apr 23, 2014



Action-Bastard posted:

Oh gently caress should I change my avatar?

Probably. It's just that if you look at the videos yourself it isn't exactly as she described and she's speaking from the perspective of "I have a life-altering illness that I intentionally trigger over and over to play more video games." There doesn't actually seem to be anything different about CP2077's content from average action games that makes it uniquely bad, and it does come with warnings.

chitoryu12
Apr 23, 2014



Internet Wizard posted:

She said she had a life altering injury from her time in the military that impedes her ability to play her favorite video games. Sheís not intentionally turning on her Xbox and giving herself recreational seizures. Stop mischaracterizing her statements so you can dismiss her concerns in defense of a video game company.

quote:

Due to the nature of interfacing, there is a lot of red glitching animations seen throughout the game's progression. My monitor has an "eye-saving mode" that dims the blue light in my screen that I often use to help with things like this, and that has helped immensely. During my time with Night City, there were moments when walking into clubs and bars that were immediate "danger zones" for epileptics. While I would never recommend someone push past their limits, especially with something as serious as epilepsy, I do know how excitement can push that desire so if it's going to happen, I want you to be as safe as possible. Trust me, I get it. My stubborn butt continues to play Dead Space over and over again despite knowing it usually ends up poorly for me.

Dead Space is not exactly a game full of severe intentional epilepsy triggers. If your vulnerability to seizures is so bad that playing normal popular games has you constantly at risk of death, maybe you're not the best judge as to how severe something else is. This article is basically "I'm lactose-intolerant but love eating cheese and drinking milk until I poo poo my intestines out, here's a warning about what products have dairy in the ingredients list." Seriously, look up an actual epilepsy test. What they do in the doctor's office is not what the game does.

It's gotten annoying because there's this thing now where literally anything out of CDPR and in 2077 is getting castigated as uniquely terrible and problematic, and you basically can't mention the game without people kramering in to explain how much it sucks.

chitoryu12
Apr 23, 2014



Memento posted:

https://i.imgur.com/LNtLm69.mp4

You seriously just going to go up and talk when someone's that busy?

https://www.youtube.com/watch?v=fL7qco6haY4

chitoryu12
Apr 23, 2014



5er posted:

CP2077 has a LOT of complaining about it that isn't just involving bugs. A friend of mine sent me this video of a guy saying "you see it's ackshually bad because..." and then he has about 7 to 10 minutes of non-bug reasons to declare the game "bad."

I noped out of it.

I know the game could be better. I know the game is tremendously disappointing for anyone that isn't at the bare minimum playing the game on a 'high end of the middle' computer. But I'm enjoying playing it. I am enjoying the story being told in it. I think the voice acting I've encountered is great so far.

I'm not forgiving the shoddy stuff I experience entirely; it's just not ruining the experience for me as part of the whole of it.

Shotgun-knockback peeling guys off a ladder for them to tumble to their deaths as gravity takes over is great, but unleashing a legendary contagion on a building with tightly packed guys, with perks all paid off through quickhacks for spread range & damage buff and watching pretty much the entire building just die either one by one or outright if crits land (another perk paid for of course), never gets old for me.

There's also a lot of poo poo where someone makes a terrifically bad hot take on Twitter or a thread and everyone immediately goes "Wow, game sucks!" without checking to see if they were telling the truth at all. I've seen people unironically saying that the game forces you to be a cop and that it makes fun of Japanese food (it does neither) and spreading it around without ever having played the game or even seen what they're supposedly criticizing.

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chitoryu12
Apr 23, 2014



Same with 7 Days to Die. Playing solo is really not fun unless you're very good and dedicated to the game. Playing with a group lets you fully exploit what the game is capable of.

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