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This is an extremely powerful pretender name. If only the pretender himself were as powerful...
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# ¿ Jan 14, 2020 22:24 |
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# ¿ Apr 24, 2024 12:59 |
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Gridlocked posted:It's good to see Goon Dom5 community still alive. Is Nuclearmonkee still going, was so sad when he stopped uploading his vids. He's still around, just hasn't gotten around to doing much video stuff lately. He whupped my rear end as Erytheia a couple months ago, even. Worth noting that your cool sacred Daduchoi start in old age and thus unable to recuperate. Also that the Neter of the Moon doesn't actually have a head slot, so can only get up to Astral 8 without artifact boosters. Which is still a lot, but is not quite Wish levels, which is relevant on Erytheia because they can set up a pretty strong Wish engine if they want to.
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# ¿ Jan 15, 2020 01:36 |
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Donkringel posted:Does heat aura need fire resist to be paired with it to make sure your sacreds don't fatigue each other out? It does come with fire resistance ten. And yeah uh that bless is just asking to be invaded and dunked on. The +str and undying are actually sort of substantial on jaguars since their wereform has three attacks and the wereform double-dips undying, but jaguars really need more then that to be good, since everyone else has moved on to crossbows and heavy plate while they're still playing with kitties in the woods.
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# ¿ Jan 15, 2020 05:42 |
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Lord Koth posted:I'm guessing Atlantis because I'm assuming Lemuria was banned. You assumed wrong, but miraculously no one actually picked them anyways. This is a highly virtuous group of players here. Also huh that's certainly an Utgard pretender. The bless isn't bad per se, but also isn't very strong considering that they have real cool sacreds. Might also not be strong enough to let the big lady expand with, especially in the Age of Cavalry Everywhere. Larger is a really underrated bless in general, but is especially good on Utgard because they lose no attack density going from size 5 to size 6 now that the Vaetti have left. I would personally have paired it with Regen and worse scales though. E4N10 is surprisingly cheap because there are so many affordable E/N chassis', and it's often useful to have a real high nature caster too. Utgard also just has good normal troops and mages though, so somewhat mediocre sacreds and an expander that likely dies on turn 3 should still allow you to make a good showing if you play your cards right.
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# ¿ Jan 15, 2020 05:50 |
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Falling Frost is way worse then it seems because it doesn't pierce armour at all. In the age of heavy armour this is an especially big drawback. Ironically, Falling Frost is actually good against Mictlan's low-armour, but mean and sacred, troops. At least if they don't have Blood Vengeance, that is. LA Mictlan's "top" mages are also pretty bad in general. The Kings of Rain are H3s which is useful and can random B3 which is ok, but are otherwise pretty sad. I guess you can use them for the W-crosspath blood summons if nothing else.
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# ¿ Jan 16, 2020 20:12 |
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Lord Koth posted:...Why the hell did JBBM massively increase the cost of Ozelotls? In general it doubled the prices of all blood summons, except for the mass versions at high levels that got a higher amount. It would be silly not to increase the price of some of the best blood summons in the process of doing that.
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# ¿ Jan 18, 2020 07:28 |
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PurpleXVI posted:I have to admit, I personally almost never recruit mercenaries, because I find it hard to think of a nation where I don't have something better to spend my gold on, another bunch of sacreds that can expand for more than two turns and won't be loving Urgek Beast Brother, or another mage, or a bunch of my normal troops which are almost always better than whatever mercs are up for grabs. Lots of nations are not gold-limited for expansion and mercenaries give you something to spend that extra gold on. Especially on Ind this is a big issue because your capital gives you a ton of money thanks to the maximized order on it, but you can only make like nine sacreds a turn and so end up with absurd amounts of money you can't spend on expansion parties. Nations with heavily armoured troops like Agartha or Ulm have a similar, less extreme, problem. Obviously you want an actually good mercenary band and not Urgek Beast-Brother or Victor's Villains though. Even just 30 spearman can double or triple expand, especially in earlier ages. Paying like 300 gold for three provinces you wouldn't have gotten otherwise is really good.
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# ¿ Jan 20, 2020 01:29 |
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Technowolf posted:Oceania is just gone. Oceania never existed, we have always been allies with Eastasia.
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# ¿ Jan 20, 2020 21:25 |
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My guess is that Jomon's lateness with propheting is so they could give one or more of the Fivefold Signs to a real mage.
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# ¿ Jan 21, 2020 03:52 |
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PurpleXVI posted:I'm slowly realizing that I might be slightly boned this game. Living the imprisoned double incarnate life. There are also a few other LA nations which lack citadels, like Pan and Jomon. The best way to deal with that is simply to take citadels away from other people.
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# ¿ Jan 26, 2020 02:10 |
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PurpleXVI posted:...they become essentially uninvadable by any nation that isn't able to field a big undead/uneating force or a lot of nature mages to provide supply... I won't stand for this fay boar erasure. 50 supply points per immortal pig unit is extremely real when you have small armies of elite elves anyways.
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# ¿ Jan 27, 2020 05:38 |
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Loving this comical descent into backstabbing. Someone should totally take a break and deal with goat giants and blood shippers before they start to spiral out of control though.
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# ¿ Mar 5, 2020 19:10 |
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Consequences of global warming vanquishing late stage capitalism is a bit on the nose.
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# ¿ Mar 15, 2020 19:03 |
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Casting gifts from heaven into a big pile of blood vengeance sacreds is elaborate suicide, that definitely wouldn't have saved Pan there.
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# ¿ Apr 7, 2020 18:44 |
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The rising tension of Karl's blood empowers, where you mention each time that he misses the horror mark, is pretty good. And then revealing that the issue is that his paths weren't good enough is a nice twist.
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# ¿ Apr 7, 2020 23:03 |
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Speleothing posted:Not sure if the guy with a sword of swiftness (10w) and boots of quickness (10w) has access to water mages. Honestly a major source of thug gear is killing enemies' own attempts at thugs. Those could very easily have been looted from skratti thugs.
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# ¿ Apr 11, 2020 01:12 |
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Tulip posted:
Gelatinous cubes have four(4) miscellaneous slots, so they can actually wear four pairs of sunglasses, rendering them the coolest unit in dominions.
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# ¿ Apr 11, 2020 04:03 |
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Loving that one agarthan crossbowman in that last turn who killed the Abba with their elite sniper skills.
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# ¿ Apr 14, 2020 19:43 |
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wiegieman posted:I think it's banishment against the whole ton of skeleton spam. I'm pretty sure they're also casting Fire Storm.
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# ¿ Apr 17, 2020 18:21 |
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# ¿ Apr 24, 2024 12:59 |
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PurpleXVI posted:Still, if people are actually interested... I may well LP one of the next games starting up. Sadly I didn't think to take screenshots from turn one for any of the recent starters I'm in. There's a big spooky as heck disciples game with a lot of the newbad crew in it that Howareu was planning to lp. If they can stop getting probated for politics posts for a while maybe that will emerge soon. Otherwise I might have to step in myself, which would be unfortunate because my documentation is worse, especially for the early turns.
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# ¿ Apr 22, 2020 20:07 |