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Nintendo of America didn't allow any religion or sexual undertones, overtones (no boobs on characters, monsters, and statues), or religious references in their games. The Castlevania series notably lacked Christian crosses despite the obvious symbolism, Dragon Warrior joined Castlevania in not depicting crosses on tombstones, and also left dead party members as ghosts rather than coffins with crosses on them to make death and resurrection inconsequential rather than philosophical. In retrospect, this was a very good PR/marketing idea considering the growing popularity of console gaming combined with the potential to reignite the Satanic Panic of the 1980s. Parents of children and teens as well as those child/teen demographics themselves typically found nothing objectionable about playing the "good guy" and fighting against indistinctly but definitively evil enemies who were everything from non-human monsters to wink-wink-nudge-nudge [not]demons. The overarching good versus evil narrative was exactly what was needed to provoke a positive response and establish mass appeal in a time when so much of the country was obsessed with a fictitious phenomenon that, to be frank, was really loving stupid.Fargin Icehole posted:I guess I wouldn't say butchered, but I did not expect GTA: San Andreas to get the Adults Only treatment based on unreleased content that someone dug up from the games files that you had to go out of your way to make work. See also: backmasked satanic messages in rock and metal music (which typically ignored non-charting but popular bands whose music contained overt satanic messages).
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# ¿ Jan 20, 2020 05:56 |
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# ¿ Apr 29, 2024 14:34 |