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Yeah, having the unique power available earlier would do a lot to reduce annoyances, I think. Also making relics equippable earlier too. What's the point of making unique champ abilities and then locking them away at level 8? Why make Relics a thing and make you wait so long to put 'em on? Why all the useless Start with X gold, Earn X% more gold stuff when they don't want you to spend much gold for S-rank Badge in Wealth?
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# ? Nov 22, 2021 04:02 |
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# ? Apr 27, 2024 03:10 |
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MuLepton posted:Yeah, you need to unequip it. It’s basically one item in a shared inventory. Okay that takes the cake for dumbest design decision. Like, it doesn't even stop you from using them since you can only pick one champion at a time, it just wastes your time for no reason.
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# ? Nov 22, 2021 04:39 |
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Ra Ra Rasputin posted:It sorta sounds like the main complaint about the mode would be solved if you got the unique power at level 2 instead of level 8? How about level 1 instead.
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# ? Nov 22, 2021 04:42 |
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Yeah, the fact that you have to do even a single run with none of the mode's "fun stuff" seems like a problem imo.
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# ? Nov 22, 2021 04:42 |
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And that's Fortune's down. I was stonewalled for a DAY by Nautlius, and cleared Viktor in my first run. Nautlius's map is so loving awful in every respect, I despise it so much. I literally grew like 4 levels from the attempts until I got Fortune's improved power.
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# ? Nov 22, 2021 04:53 |
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I had a good run with Irelia and Poppy which actually beat Poppy pretty easy and then for whatever reason got stonewalled and taken down by Lulu, which is a shameful first but I guess at the same time Irelia is only like level 2 because she didn't get the benefit of easy mode runs like the Arcane champs.
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# ? Nov 22, 2021 05:05 |
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TIL that Luden’s doesn’t increase the damage of flashbombs, which is dumb
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# ? Nov 22, 2021 11:41 |
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MuLepton posted:TIL that Luden’s doesn’t increase the damage of flashbombs, which is dumb Yup, because Flashbombs and Puffcaps are traps, not skills or abilities, there is only one card that buffs that damage, and it's Ava Achiever.
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# ? Nov 22, 2021 12:15 |
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I don't normally tilt, but every time Assembly Line gets the -1 cost in Path of Champions... Ooh boy.
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# ? Nov 22, 2021 14:32 |
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Main issue for me in the Path of Champions is that, it almost always feels bad to get new cards. Most of the time they just end up making your deck worse, which creates a feeling that you become weaker everytime you win a fight. That does easily create an unfun gameplay loop.
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# ? Nov 22, 2021 15:46 |
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I love jamming more into my deck. It just gets jankier and jankier. I do think Path of Champions is being tailored to Timmys, which is where I think a lot of disconnect comes from.
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# ? Nov 22, 2021 15:49 |
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The map with Karma is the mid-boss is kinda fun because you absolutely have to take some enormous impractical Timmy cards to get through that fight. But not too many, if you want to win out the entire run.
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# ? Nov 22, 2021 15:57 |
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Onmi posted:Yup, because Flashbombs and Puffcaps are traps, not skills or abilities, there is only one card that buffs that damage, and it's Ava Achiever. They should just add trap damage to Luden’s then, or make an alternate relic which buffs trap damage. That would immediately solve the problem of Cait’s signature power doing nothing at all on the Nautilus map (not to mention it being an unavoidable drawback against Scars). One other (small) irritating thing is that Path doesn’t use any of the prismatics I have. I just want to have a few shiny cards in there
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# ? Nov 22, 2021 15:59 |
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Chazani posted:Main issue for me in the Path of Champions is that, it almost always feels bad to get new cards. Most of the time they just end up making your deck worse, which creates a feeling that you become weaker everytime you win a fight. That does easily create an unfun gameplay loop.
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# ? Nov 22, 2021 16:00 |
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CitizenKeen posted:I love jamming more into my deck. It just gets jankier and jankier. I do think Path of Champions is being tailored to Timmys, which is where I think a lot of disconnect comes from. Even then, wouldn't a Timmy also enjoy a card that's been buffed out the wazoo by stacking modifiers on it? Like a 2 cost card with +4/+4 that summons 2 ethereal copies and fills up your spell mana. Which, you know, is also the best way to win? Always take the cards that are already in your deck.
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# ? Nov 22, 2021 17:07 |
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These deckbuilders all do the same thing where you stack buffs on the cheapest possible cards 90% of the time. StS having an upgrade system instead of stacking static buffs is a huge part of why it has so much more replayability than others (imo).
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# ? Nov 22, 2021 17:16 |
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CitizenKeen posted:I love jamming more into my deck. It just gets jankier and jankier. I do think Path of Champions is being tailored to Timmys, which is where I think a lot of disconnect comes from.
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# ? Nov 22, 2021 18:07 |
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Pilchenstein posted:I think the only tailoring they've done is towards players who can't leave something incomplete. Since the original lab of legends they just keep adding more grind instead of significant improvements. I mean... Isn't the real target demo for most f2p mobile game the .01% of customers joylessly throwing money and time into a hole inside themselves. The rest of us are just collateral $.
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# ? Nov 22, 2021 18:46 |
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No Wave posted:These deckbuilders all do the same thing where you stack buffs on the cheapest possible cards 90% of the time. StS having an upgrade system instead of stacking static buffs is a huge part of why it has so much more replayability than others (imo). That's not true, there's also putting cost reduction on mid-costed cards
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# ? Nov 22, 2021 19:41 |
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Oh poo poo just realized when they buffed Relentless Pursuit to give +1/+1 to a unit it means you can play it on Taric and then copy it and Rally twice 🤯🤯 edit: some small Path of Champions updates. You only now get Unstable Manaflow if you lose in the first 2 battles, and "some early encounters have been reduced in difficulty" which I'd imagine would include Poppy-- haven't personally run into trouble with her but it sounds like she can be really tough depending on your champ. goferchan fucked around with this message at 17:06 on Nov 23, 2021 |
# ? Nov 23, 2021 17:01 |
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goferchan posted:edit: some small Path of Champions updates. You only now get Unstable Manaflow if you lose in the first 2 battles, and "some early encounters have been reduced in difficulty" which I'd imagine would include Poppy-- haven't personally run into trouble with her but it sounds like she can be really tough depending on your champ. Poppy felt exceptionally tough out of the gate with any of the non-Arcane champs (who could grind in relative safety) who were coming in cold. It felt like with a slow start - and especially since the AI always drew Poppy to play on turn 4 - you were against a force multiplier on top of a force multiplier for lack of a better term. Dawgstar fucked around with this message at 21:10 on Nov 23, 2021 |
# ? Nov 23, 2021 21:05 |
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Sorry for the lovely phone shot but what does it mean when it says upgrade? Tapping it doesn’t do anything so I’m not sure what it upgraded?
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# ? Nov 23, 2021 21:24 |
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MarcusSA posted:Sorry for the lovely phone shot but what does it mean when it says upgrade? it means the thing it's showing (blue wild, champ wild) are better than what you were supposed to get, but the game gifted you an upgrade. specific card -> wild of that color specific card -> higher color specific wild -> higher color wild shards -> more shards capsule/chest -> bigger capsule/chest are the upgrades I'm aware of. it's rare but possible to have the same slot upgraded more than once. Fate Accomplice fucked around with this message at 21:28 on Nov 23, 2021 |
# ? Nov 23, 2021 21:26 |
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Ok thanks! Last question about the “battle pass” I see that this one expires in like 15 days but how long are they normally? I’ll assume I should take a pass on this one since I’ve missed a good chunk of time with it.
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# ? Nov 23, 2021 21:33 |
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MarcusSA posted:Ok thanks! I think they always last 28 days. There have been four (five?) in the life of the game. You'll automatically progress on it as you play - wait until the last day (or second-to-last, if you're bad with missing deadlines) and see if buying it is worth it - you'll retroactively unlock all the paid stuff you've earned.
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# ? Nov 23, 2021 21:39 |
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Vi? Go gently caress yourself. I've had struggles with Yasuo when he needed to get his ability, I had struggles with Miss Fortune and Cait when I got to Nautilus. Vi? Why is your deck so utterly loving poo poo? Why is your power next to useless? Why can you just not be 'good'?
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# ? Nov 24, 2021 01:55 |
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What's Vi's endgame anwyays, just keep using Impact?
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# ? Nov 24, 2021 03:13 |
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MarcusSA posted:Ok thanks! I'm like 2 rewards away from the end of it and I bought it 13 days ago, so your mileage may vary. I played a shitload of Path of Champions though. Also the above advice is mostly correct but usually if you buy the pass in the first week you get an extra quest or two that reward a good chunk of progression and some extra cards or whatever. So there is some consideration to not save it for the last minute.
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# ? Nov 24, 2021 03:52 |
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ZepiaEltnamOberon posted:What's Vi's endgame anwyays, just keep using Impact? Excellent question. I genuinely don't know. You can't really value out with Vi, so the best decision is to get the -1 Created spell mana power, and roll hard for Viktor.
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# ? Nov 24, 2021 04:42 |
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goferchan posted:I'm like 2 rewards away from the end of it and I bought it 13 days ago, so your mileage may vary. I played a shitload of Path of Champions though. Also the above advice is mostly correct but usually if you buy the pass in the first week you get an extra quest or two that reward a good chunk of progression and some extra cards or whatever. So there is some consideration to not save it for the last minute. Thanks for the advice I’m gonna keep playing for a bit and see how I get on. Riot support did fix my prime issue though but I have no idea what cards I got because they just put them into my inventory lol They were really responsive though.
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# ? Nov 24, 2021 04:45 |
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Onmi posted:Excellent question. I genuinely don't know. You can't really value out with Vi, so the best decision is to get the -1 Created spell mana power, and roll hard for Viktor. Yeah the "when you play a unit with 5+ power it strikes the strongest enemy" power is really good on her but it's basically really good in most decks lol. Naturally quick attack and overwhelm are pretty nice too and not too hard to pick up if you go for Champion Item nodes. I made the mistake of picking her up as a secondary champion in the Nautilus quest though and naturally it turns out she'll never strike for 10 power without other buffs because everything has tough lol
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# ? Nov 24, 2021 05:04 |
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goferchan posted:Yeah the "when you play a unit with 5+ power it strikes the strongest enemy" power is really good on her but it's basically really good in most decks lol. Naturally quick attack and overwhelm are pretty nice too and not too hard to pick up if you go for Champion Item nodes. I made the mistake of picking her up as a secondary champion in the Nautilus quest though and naturally it turns out she'll never strike for 10 power without other buffs because everything has tough lol I would like to invite you all to JOIN THE GLORIOUS EVOLUTION!
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# ? Nov 24, 2021 05:11 |
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goferchan posted:Yeah the "when you play a unit with 5+ power it strikes the strongest enemy" power is really good on her but it's basically really good in most decks lol. note that no longer applies cause the mode is gone but might again: do not select this ability if your deck contains high powered ephemeral units like Darkwater Scourge (aka the old lab Hecarim deck)
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# ? Nov 24, 2021 05:32 |
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Fate Accomplice posted:note that no longer applies cause the mode is gone but might again: do not select this ability if your deck contains high powered ephemeral units like Darkwater Scourge (aka the old lab Hecarim deck) Yeah lol I had this along with "Whenever you play a champion, summon an ephemeral version" and there were a few edge cases it worked against me. Most of the time it was busted though
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# ? Nov 24, 2021 05:51 |
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I was hoping Jinx's unique ability could be powered by Luden's when she was on field but sadly, it doesn't.
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# ? Nov 24, 2021 06:45 |
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Fate Accomplice posted:note that no longer applies cause the mode is gone but might again: do not select this ability if your deck contains high powered ephemeral units like Darkwater Scourge (aka the old lab Hecarim deck) Counterpoint: One of the most fun runs I had in old Saltwater Scourge was with Trifarian Might + Viego. I didn’t even realize why GP’s board suddenly got wiped and kept getting wiped each turn at first. Turns out that two Hydravines summoning encroaching mists with 5+ attack each turn (which become 3 mists with Viego on board) basically instakill 3 units per turn, since their stats keep ramping up. Since the mists get summoned, strike, and immediately die, that happens really fast, you basically just see the enemy board go poof.
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# ? Nov 24, 2021 10:18 |
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Trifarian Might + Saltwater Scourge was actually a fairly strong combo in Lab of Legends, since it meant the lifesteal couldn't be prevented.
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# ? Nov 24, 2021 10:44 |
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MuLepton posted:Counterpoint: One of the most fun runs I had in old Saltwater Scourge was with Trifarian Might + Viego. I didn’t even realize why GP’s board suddenly got wiped and kept getting wiped each turn at first. Turns out that two Hydravines summoning encroaching mists with 5+ attack each turn (which become 3 mists with Viego on board) basically instakill 3 units per turn, since their stats keep ramping up. That's Awesome.
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# ? Nov 24, 2021 15:24 |
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Note to self, if you have a power that says 'stun strongest target' and a unit that says 'Frostbite strongest target' both at round start they just hit the same thing.
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# ? Nov 24, 2021 16:58 |
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# ? Apr 27, 2024 03:10 |
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Dawgstar posted:Note to self, if you have a power that says 'stun strongest target' and a unit that says 'Frostbite strongest target' both at round start they just hit the same thing.
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# ? Nov 24, 2021 19:55 |