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"Where the hell am I now!?!" - Let's Play Super Metroid (Almost) Blind
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# ¿ Jan 30, 2020 04:22 |
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# ¿ Apr 25, 2024 12:17 |
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Cerebral Bore posted:Honestly I've always felt like the SNES controller has one button too few to make an actually good control scheme for Super Metroid possible. Even though they have two fewer buttons, the GBA games feel so much better with the shoulder buttons being modifiers to toggle special weapons/45 degree aim. If/when we get a Super Metroid remake, I hope they adopt that style of control. I didn't care for the touch screen toggles from Samus Returns.
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# ¿ Feb 1, 2020 14:55 |
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The insistence on wall jumping after opening the door to the high jump room was glorious,
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# ¿ Feb 2, 2020 07:33 |
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Argh you just learned how to clear huge vertical areas 1 block wide!
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# ¿ Feb 11, 2020 04:10 |
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SSNeoman posted:Oh no. OH YES
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# ¿ Feb 13, 2020 04:37 |
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Tea keeps coming up with great thread titles "You didn't think, just for a second, you weren't supposed to do that?" - Let's Play Super Metroid
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# ¿ Feb 18, 2020 04:17 |
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I hope you guys are planning on watching a 100% speedrun of this game. To give you an idea of how crazy it is, the current route hits the Wrecked Ship around 20 minutes in without the grapple beam.
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# ¿ Feb 20, 2020 03:43 |
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# ¿ Apr 25, 2024 12:17 |
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It's time for my favorite part of the game: wandering vaguely in a direction! Seriously, I loved Maridia. It was the first point where you don't feel threatened by much of anything and you can actually explore, at the same time as having the world basically wide open. Those stupid sand pits though...
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# ¿ Feb 27, 2020 03:24 |