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Phraggah
Nov 11, 2011

A rocket fuel made of Doritos? Yeah, I could kind of see it.
We should get some tags in the OP. Mine's same as my forums name.

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Chill Penguin
Jan 10, 2004

you know korky buchek?

Phraggah posted:

We should get some tags in the OP. Mine's same as my forums name.

Please specify which console

boar guy
Jan 25, 2007

wow, Boots on the Ground sounds good in theory but...it sure isn't. total lopsided battles in Supremacy and Assault all day :/

Stretch Marx
Apr 29, 2008

I'm ok with this.
Ugh, I hate how weak the starting two blasters are for the Heavy. Feels like I'm firing nerf darts.

Stretch Marx fucked around with this message at 20:34 on Feb 17, 2020

dracula vladdy AF
May 6, 2011
Heavy will always be weird to me because they have the biggest and most intimidating looking guns, but they all largely feel like poo poo and take forever to kill anyone. They can get a bit better with attachments, but when I first starting playing in particular I was really put off by how they feel to shoot.

It's weird too because the guns feel pretty much fine for every other class, but the Heavy just feels like trash. At least they get the minigun.

boar guy
Jan 25, 2007

dracula vladdy AF posted:

Heavy will always be weird to me because they have the biggest and most intimidating looking guns, but they all largely feel like poo poo and take forever to kill anyone. They can get a bit better with attachments, but when I first starting playing in particular I was really put off by how they feel to shoot.

It's weird too because the guns feel pretty much fine for every other class, but the Heavy just feels like trash. At least they get the minigun.

i wish this game had suppression; the heavy is good at it but it doesn't score points

Stretch Marx
Apr 29, 2008

I'm ok with this.
Honestly, I get more kills as a heavy shooting down planes and AT-STs than I do shooting people.

Chrs
Sep 21, 2015

I have it but my mate borrowed my copy months ago. Seeing him at the weekend so I’ll get it back off him and join you guys if I remember to ask. I’m on PS4

boar guy
Jan 25, 2007

close to 100 hours in this game and i have finished in the top 50% of the leaderboard like 3 times. it doesn't feel like i'm playing badly but i guess im the cannon fodder :/

MJP
Jun 17, 2007

Are you looking at me Senpai?

Grimey Drawer
I've been playing for a while and enjoying it. Deffo need to grind more in co-op but sometimes I just wanna go and do actual multiplayer. I wish there was more original trilogy content but I guess that's what BF1 is for.

I've got a gamepad that I switch to for starfighters but I absolutely can't enjoy Starfighter Assault. I die seconds after entering an area where other people are. I've yet to get enough points to fly a hero ship. Also, the starfighter controls are absolutely loving bonkers - I get that they probably had to keep console FPS gamers working with the shoulder buttons as special attacks but FFS let me rebind keys and axes as I want so I can have Ace Combat style controls. The throttle and roll on one stick is so weird.

Also it's nice to at least equate battle droids and clones. Shame we can't just spam ROGER-ROGER as a vocal emote. Poor battle droids always got a bad rap.

Edit: Origin ID is xXx_IG88_xXx, no, seriously

MJP fucked around with this message at 23:17 on Feb 20, 2020

Roth
Jul 9, 2016

I think the next big update is a Scarif map with Supremacy for the Galactic Civil War, so I think that's one the way.

Meme Poker Party
Sep 1, 2006

by Azathoth
Luv 2 shoot rebel scum

Roth
Jul 9, 2016

Not sure why, but when I start the game now I can't use the menu at all and my mouse cursor is absent

Punished Chuck
Dec 27, 2010

Chomp8645 posted:

Luv 2 shoot rebel scum



Hell yeah

Ezis
Oct 10, 2001


Roth posted:

Not sure why, but when I start the game now I can't use the menu at all and my mouse cursor is absent

I've been playing the game for about two weeks and apparently DICE is pretty incompetent with bugs and stuff. It's just one of those things~

Meme Poker Party
Sep 1, 2006

by Azathoth

Ezis posted:

apparently DICE is pretty incompetent with bugs and stuff.

Chomp8645 posted:

BATTLEFRONT 2 STATUS: RELEASED 11/16/17 @ 9:00 PST
MICRO-TRANSACTION STATUS: SUSPENDED 11/16/17 @ 5:00 PST
PALPATINE PATCHED: 2/19/18. Elapsed time since release in which a hero's attack and abilities went straight through walls and doors - ninety five days.

MJP
Jun 17, 2007

Are you looking at me Senpai?

Grimey Drawer

Roth posted:

Not sure why, but when I start the game now I can't use the menu at all and my mouse cursor is absent

Disable Discord overlays and you should be good: https://www.techjunkie.com/disable-discord-overlay/

Roth
Jul 9, 2016

I've had it disabled for a while now.

Roth
Jul 9, 2016

Dualshock 4 seems to work out just fine with this game at least.

Anyway, I think my only thing now is that I wish the star card system had everything unlocked from the beginning, because it is such poo poo that it's either grind co-op for forever to max out the characters or get slaughtered in multiplayer for hours by people who have more health because they play the game more.

Meme Poker Party
Sep 1, 2006

by Azathoth

Roth posted:

Anyway, I think my only thing now is that I wish the star card system had everything unlocked from the beginning, because it is such poo poo that it's either grind co-op for forever to max out the characters or get slaughtered in multiplayer for hours by people who have more health because they play the game more.

I love this post because it's so right and so wrong.


The star card system does give a direct power advantage to veteran players over newbies, which is the opposite of a good idea. However, "more health" is like practically the one thing you cannot get through star cards lol. You can do almost any other modifier you can think of: faster health regen, health back on kill, bigger explosions, explosion resistance, more points, faster cooldown, heat reset, and a whole mess of other things. But "more health", "more/less laser damage given/taken", and the forbidden modifiers than troopers can never touch (heroes can).


e: ok sorry. "Heroes/specials" not just "heroes". Everything on the table when you're not talking troopers, that's true.

Meme Poker Party fucked around with this message at 23:55 on Feb 21, 2020

Roth
Jul 9, 2016

Chomp8645 posted:

I love this post because it's so right and so wrong.


The star card system does give a direct power advantage to veteran players over newbies, which is the opposite of a good idea. However, "more health" is like practically the one thing you cannot get through star cards lol. You can do almost any other modifier you can think of: faster health regen, health back on kill, bigger explosions, explosion resistance, more points, faster cooldown, heat reset, and a whole mess of other things. But "more health", "more/less laser damage given/taken", and the forbidden modifiers than troopers can never touch (heroes can).

The jet trooper has a star card called Battle Hardened that gives them more health

disjoe
Feb 18, 2011


I like this stupid game for some reason even though I'm poo poo at it. Would love to play with goons. Origin ID is disjoe99. Come play milord

Ezis
Oct 10, 2001


My origin name is eziszero. I've mostly been playing the co-op mode. It's the most enjoyable multiplayer mode I've played since Mass Effect 3 Co-Op. I've tried the large-scale PvP modes once, it took a half-hour for the game to start, and then I saw the opposing team like, maybe 4-5 times.

Phraggah
Nov 11, 2011

A rocket fuel made of Doritos? Yeah, I could kind of see it.

Phraggah posted:

We should get some tags in the OP. Mine's same as my forums name.

Forgot to mention this is an origin id.

Also what happened to all the players? Hard to find even supremacy games now

Punished Chuck
Dec 27, 2010

It’s still got a lot of people playing on console, I’ve never had an issue finding full games on Xbox One. At least not in supremacy, capital supremacy, and starfighter assault, the only modes I play

boar guy
Jan 25, 2007

I think maybe they're having server issues? was definitely tough to get a game this past weekend...

Stretch Marx
Apr 29, 2008

I'm ok with this.
I find that, on PC, Supremacy can sometimes be dead while the other modes are still active at some points in the day.

Also the First Order Jet Trooper is way too much fun.

Chill Penguin
Jan 10, 2004

you know korky buchek?
Big update dropping today:

https://youtu.be/8xDTu-wQwFw

Stoked to try give Leia and Chewie a shot, and the new gun for Heavy sounds promising.

boar guy
Jan 25, 2007

Battlefront II Age of Rebellion Patch Notes
RELEASE NOTES

Co-Op is now available on the Age of Rebellion (Endor, Death Star II, Hoth, Yavin 4, Kessel and Tatooine - Mos Eisley and Jabba's Palace), as well as on Age of Republic Capital Ships (Republic Attack Cruiser and Separatist Dreadnaught).
Two new Reinforcements, the Ewok Hunter for the Rebel Alliance and the ISB Agent for the Galactic Empire, are now available.
Heroes Vs. Villains is now available on MC85 Star Cruiser and Resurgent-class Star Destroyer.
Hero Showdown is now available on new maps (MC85 Star Cruiser, Resurgent-class Star Destroyer, Republic Attack Cruiser and Separatist Dreadnaught, Felucia).
New weapons for Trooper Classes (E-11D for Assault Troopers, T-21 for Heavy Troopers, DL-18 for Officers and Cycler Rifle for Specialists) are now able to be unlocked through Milestones.
Updated the default appearances for: Imperial Rocket Trooper, Rebel Rocket Jumper and Wookiee Warrior. Legacy appearances are available as unlocked alternatives.
QUALITY OF LIFE

Changes the map layout for improved Heroes Vs. Villains and Hero Showdown gameplay on Yavin 4 and Geonosis.
Vehicle units are added as AI players on certain maps on Instant Action (Geonosis, Kashyyyk, Naboo, Felucia, Ajan Kloss)
Friendly AI can spawn as Heroes on Instant Action
Players can now spawn on AI as fellow squad members on Instant Action.
Various visual updates on the Scoreboard. Character levels are now shown on the scoreboard.
Major visual updates on the PC Chat window. The window is now positioned at the top right corner of tje screen and included in a vertical stack of three widgets: Network status, PC Chat, Kill and Event Log.
UI - NEW HUD OPTIONS

Added new options in the Options / Gameplay / HUD section:

Weapon Heatbar Vertical Position (Default / Below Crosshair)
Radar (Default / No Outline / Off)
Squad List (Default / Only Icons / Off)
Player Bar (Default / No Outline / Off)
Abilities (Default / No Outline / Off)
Name Tags (Default / No Outline / Off)
Game Mode Progress (Default / Off)
Challenge Progress (Default / Off)
Rank Up Celebration (Default / Left Side / Right Side / Off)
Added additional option to the Kill Message setting (Default / Medium / Small / Legacy / Off).
HERO CHANGES

Added Dual zoom to the Blaster weapons of Iden Versio, Bossk and Finn.
Added visual information to show that certain Hero abilities can be cancelled (Han Solo's Sharpshooter, Bossk's Predator Instincts, Leia Organa's Rapid Fire and Chewbacca's Furious Bowcaster).
Fixed an audio issue where the Lightsaber ignition sound would not trigger when a Lightsaber was activated by an ability.
Fixed an issue where players could interrupt Hero abilities with melee attacks.
Fixed an issue where opponents could be seen briefly hanging in mid-air, if being electrocuted right when they were about to fall.
Fixed various visual issues with the footprints and trails of General Grievous, Yoda, BB-9E and BB-8.
BB-8 AND BB-9E

Increased the support ability score reward for the BB units from 2 to 4.
Fixed an issue where casting certain effects on the BB droids while using their abilities, could cause the death of seemingly random AI players.
Fixed an issue where placeholder VO would trigger when BB-8 and BB-9E would encounter an enemy Hero.
Fixed an issue where BB-8's moving animation could break if BB-8 gets interrupted after using the Rolling Charge ability.
Fixed an issue where a Milestone for BB-8 would reward the wrong emote.
Fixed an issue where the "Effortless" milestone description for BB-9E would mention rewards using work-in-progress names.
LEIA ORGANA

Fixed an issue where Leia would not be able to zoom with her weapon during the Rapid Fire ability.
Abilities

Flash grenade is replaced by Thermal detonators: Leia can throw, up to three, thermal detonators that will explode after 0,85 seconds. This ability enters cooldown when all three detonators have been thrown.
Leia's Squad shield is now Healing 5 health every second.
Star Card Blinded

BLINDED changed to FEARLESS
Description: The blast radius of THERMAL DETONATORS is increased.
Effect: INCREASED BLAST RADIUS
Star Card Blinded Reveal

Star card BLINDING REVEAL changed to HANDY DEVICE
Description: The cooldown of THERMAL DETONATORS is reduced.
Effect: REDUCED COOLDOWN
Balancing tweaks

Increased E-11 start damage from 32 to 36.
Increased E-11 end damage from 17 to 19.
Increased E-11 the start distance for Damage fall off from 5 to 20.
Increased E-11 the end distance for Damage fall off from 10 to 40.
Reduced E-11 Recoil.
Reduced E-11 blaster shots spread.
Milestones

BLINDING FLASH GRENADE changed to PLENTY OF EXPLOSIONS.
Description: Defeat 30 enemies with Leia's Thermal detonators.
CHEWBACCA

Chewbacca’s Bowcaster

When not scoped: The three bolts are clustered in a triangle, instead of a horizontal line.
When scoped: One powerful shot that allows Chewbacca to be more efficient at long distance, instead of the three horizontal shots clustering.
When using furious bowcaster while not scoped: 5 bolts, in a larger circle
When using furious bowcaster while scoped: 5 bolts, in a cross, tighter than not scoped.
Fixed an issue where Chewbacca's Bowcaster could get disabled during the entirety of Boba Fett's Concussion Rocket ability.
BOBA FETT

Fixed an issue where Boba Fett's Acute Concussion Star Card would not accurately extend the duration of the Concussion Rocket ability.
Abilities

Changed Boba Fett's Concussion rocket to integrate the BLASTER DISABLER functionality. The ability now disables blasters for 1.2 seconds when concussed.
Star Cards

BLASTER DISABLER changed to AUGMENTED GEAR
Description: If CONCUSSION ROCKET hits more enemies, Boba Fett’s jetpack regenerates more fuel.
REY

Fixed an issue where Rey's right eye would not show in its correct position during an emote.
ANAKIN SKYWALKER

Fixed an issue where the damage reduction from Heroic Might could occasionally remain after the ability was over.
LUKE SKYWALKER

Fixed an issue with textures popping on Luke Skywalker's hair while he is idle, wearing the Yavin Ceremony and Farmboy appearances.
IDEN VERSIO

Improved Iden's Pulse Cannon ability. Players can now fire while aiming from the hip, as well as fire at any time during the charge up. Even if the shot does need to be fully charged, a charged shot does a lot more damage.
KYLO REN

Community feedback - The last hit of Kylo Ren's Frenzy ability will now apply damage, even if a Lightsaber enemy is blocking.
GENERAL GRIEVOUS

Fixed an issue where Grievous' Unrelenting Advance animation would sometimes not be visible to other players.
GAME MODE AND MAP CHANGES

SUPREMACY

Updated the Resistance-controlled AT-ST on Supremacy - Ajan Kloss to "Scavenged AT-ST" to make it more easily differentiated.
Fixed an issue where the capture area of Command Post A on Supremacy - Felucia would show up misaligned on the radar.
Fixed an issue that would cause the names of friendly boarding players to show up in the action log with the wrong color.
Fixed an issue where the UI outline on the objectives on Capital Ships would not always be visible if boarding a Capital Ship more than once in a match.
Fixed an issue where the Starfighters fighting in the background in Supremacy and Co-Op (Age of Resistance) would be from the wrong era.
Fixed an issue where previously marked objectives would remain targeted, even when switching phases.
Fixed an issue where the objective markets on the Separatist Dreadnaught would disappear, after destroying the first objective.
For balancing reasons, we reduced the amount of Flame Troopers available on MC85 Star Cruiser to two.
CO-OP

Tweaked the Out Of Bounds area in the 1st Phase of Co-Op - Defend on Takodana to allow retreating to the castle.
Updated the Co-Op mode description to include the defending of Command Posts.
Fixed an issue where a number of AI would be suddenly dying during Phase 3 on Co-Op - Ajan Kloss.
INSTANT ACTION

Added note that performance can be impacted if a user selects a high count for AI.
Implemented limit in how frequently friendly and enemy AI Heroes and Reinforcements are allowed to spawn.
Fixed an issue with audio being cut during the End-Of-Round screen on Instant Action.
Added new Frontend options for Instant Action:

Enemy Hero Count (slider)
Friendly Hero Count (slider)
Enemy Reinforcement Count (slider)
Friendly Reinforcement Count (slider)
Enemy Vehicle Count (slider)
Friendly Vehicle Count (slider)
STARFIGHTER ASSAULT

Removed the era-associated costs for Hero Ships on Starfighter Assault. All Hero Ships on Starfighter Assault will now cost the same number of Battle Points.
Fixed an issue where stray assets would be visible near the horizon when the user approaches the Out-Of-Bounds barrier on Starfighter Assault - Kamino.
HEROES VS. VILLAINS

Fixed an issue where a player could briefly see their character before the End-Of-Round screen at the end of a Heroes Vs. Villains match on Felucia.
GALACTIC ASSAULT

Fixed an issue where the loading screen for Starkiller Base on Galactic Assault, would display the description for Strike mode.
MAP CHANGES

Fixed various collision issues, exploits and improved areas where players could get stuck in across a wide selection of maps (Geonosis, Kamino, Ajan Kloss, Felucia, Kashyyyk, Tatooine, Endor, Bespin, Hoth, Yavin, Crait, Naboo, Jakku, Takodana, Resurgent-Class Star Destroyer, Death Star II, Starkiller Base).
Fixed various visual and texture popping issues on Ajan Kloss, Geonosis, Kamino, Resurgent-class Star Destroyer, Takodana, Endor, Death Star II.
Fixed an issue where Lightsaber characters from the Light side could bypass certain Out-Of-Bounds areas on the Separatist Dreadnaught.
Improved VFX feedback when the AAT hits the invulnerable parts of the AT-TE on Geonosis.
CHANGES TO CLASSES AND SPECIAL UNITS

ARC TROOPER

Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
ASSAULT

Fixed issue where the Assault's Flash Pistol projectile would not flash the enemy.
SPECIALIST

Fixed an issue where Specialists would not always see enemies in thermal vision when activating the Thermal Binoculars on Endor.
OFFICER

Increased close damage for Blurrg-1120: 25->30.
CAPHEX SPY

Fixed an issue where the cooldown bar would not be visible after using the Rapid Fire ability.
OVISSIAN GUNNER

Reverted previous update where movement speed would be reduced when spooling up and firing the rotary cannon.
Fixed issue where firing the rotary cannon wouldn’t trigger controller rumble.
TX-130

Fixed an issue where the TX-130 would not receive the right amount of Battle Points.
AT-ST

Reduced the Battle Points multiplier of the AT-ST from 60% to 50%.
AERIAL

Fixed an issue where the camera would get stuck in a different position after an Aerial unit would perform the Jetpack Dash ability.
Fixed an issue in an effort to reduce risk of Aerial units being affected by minor obstacles when performing Jetpack Dash.
Updated rocket launcher icon to the missile icon, since it more closely reflects the ability than the previous version, that was the MPL launcher.
JET TROOPER

Reduced damage from primary pistol (Close damage 50->45 | Far Damage 33->10)
Made pistol fully automatic.
REBEL ROCKET-JUMPER

Replaced A280 (burst weapon) with A280C (automatic weapon) for improved combat efficiency.
IMPERIAL ROCKET TROOPER

Replaced the RT-97C blaster with an E-11 for improved combat efficiency.
DEATH TROOPER

Updated the blinding effect of the Sonic Imploder ability to be concussion based, and increased effective range to 10 meters.
Replaced the DLT-19 Heavy Blaster with the E-11D Blaster Rifle.
Updated Overload to no longer have movement reduction.
WEAPONS

Fixed an issue where applying weapon mods would not correctly update the animation for those weapons.
MILESTONES

Rearranged Trooper Milestones to ensure the newest milestones appear at the top.
Updated A280 milestones to use the correct weapon icon (was previously using the A280C).
AI PLAYERS

Fixed an issue where the AI in Supremacy - Age of Resistance would be seeing carrying weapons from the wrong era.
Fixed an issue where AI would not spawn as BB-8 and BB-9E as frequently as other Heroes.
Fixed an issue with the jump timing of the AI version of Chewbacca.
GENERAL CHANGES/MISC

Fixed an issue that could cause rubberbanding when the player is dashing away after being close to a Lightsaber opponent making the first charge.
Removed the ability to buy Crystal packs in-game for owners of the Celebration Edition.
Fixed a localization issue where the Supremacy mode description in German would overlap with other info on screen.
Fixed an issue where some models would animate with low FPS while certain Arcade - Battle Scenarios previews were showcased
Updated the availability of certain cosmetic items from "Available in Crates" to "Available through Milestones".
Improved visibility of weapon stats under certain colorblind profiles.
Fixed an issue where Heroes would sometimes appear with barely closed eyes in the Frontend menu.
KNOWN ISSUES

Visual issue where high numbers are inaccurately shown under the "PLAYER DAMAGED" score event, after defeating an enemy.

Jedi Knight Luigi
Jul 13, 2009
I think I leveled up BB-8 like 20 levels this weekend. So much fun in HvV once you get the hang of how and when to make a move.

BB-9E is kinda inferior--his central spin attack is sort of like Luke's center push-out move but does hardly any damage compared to BB-8's wires--but it's so cool to use the shocker on someone that Darth Vader is in the middle of choking. His R1 move is probably one of the only team buffing moves on the whole villain side too.

Roth
Jul 9, 2016

I wish the triple xp rate was just the standard leveling rate.

MJP
Jun 17, 2007

Are you looking at me Senpai?

Grimey Drawer
Jabba's Palace on co-op is God's gift for leveling. The first and final phases are literally just cattle chutes for the AI. Just plunk into a good spot and hammer away at the trigger as needed.

I don't know how well I'll perform with the NT-242 once I get it but dammit, I get killed with it so often on actual human multiplayer that I'd at least like to have it as an option :-(

Stretch Marx
Apr 29, 2008

I'm ok with this.
Yeah if you want to level fast just play a round or two of Co-op. Pretty much go up 7 or 8 levels a run.

I am not a fan of the new sniper rifle. A gun that has 3 shots that needs 4 shots to kill someone.

Chill Penguin
Jan 10, 2004

you know korky buchek?
Last day to get the Leia “princess” skin- kill 15 enemies with her alt fire (charge blast) in any game mode.

boar guy
Jan 25, 2007

server numbers must be up...

Roth
Jul 9, 2016

Battlefront 2 is on sale for $12 on the Humble store.

Also Fallen Order for $40

boar guy
Jan 25, 2007

double xp right now also

Roth
Jul 9, 2016

Final content update for Battlefront 2 is out: https://www.youtube.com/watch?v=PiXo9W5jc7Y

It's Wake Island

Chill Penguin
Jan 10, 2004

you know korky buchek?
Where did they say it’s final?

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Roth
Jul 9, 2016

At the end of the video

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