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The combat in Andromeda was top notch, but the character animations, characterisation and plot fell flat in a way that prevented a lot of people from really getting invested in the new characters the way they did Shep, Garrus, Wrex and Liara. The writing team wasn't as strong as the ME 1/2 team, and, and while it was at least as good as ME3, that was the weakest of the series. They really needed a stronger start. The game mechanics were fine, but it just didn't draw you in the way the first two games did, and ME3 benefitted significantly from the first and second game's work in establishing the main cast. Andromeda didn't have that advantage. It didn't have much replay value, and it also really didn't help that bioware wouldn't even stand by their product and cancelled planned DLC like a month in.
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# ¿ Feb 2, 2020 15:21 |
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# ¿ Apr 19, 2024 21:06 |
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By all accounts EA just ground Bioware into the ground to the point where nobody who worked on KOTOR and the earlier ME games even works there anymore.
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# ¿ Feb 11, 2020 03:48 |