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Ambermoon is the sequel to Amberstar. Amberstar is pretty well known among elderly German gamers. Let me tell a story to explain the games approach: Your main character and 2 party members start without character classes and you can get them to a guild to sign them up. One of the party members wants to be a thief and you find the secret location of the thief's guild after the tutorial rat dungeon. The manual describes all guilds as pretty equivalent. But if you want to have your main character as a white or gray mage you need to keep your MC as useless one hit killable dead wight for around an hour. That is if you know the route, if you don't it is more like 15 hours. To be a black mage you need to go through a very hard dungeon, if you play normally you are appropriately leveled around 30 hours into the game. To play as a monk you need to be deadwight for more then half of the game. Probably around 60 hours playtime. The game gives absolutely no clue that those should be considered as unusual choices. VictualSquid fucked around with this message at 12:32 on Feb 8, 2020 |
# ¿ Feb 8, 2020 12:29 |
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# ¿ Apr 23, 2024 16:03 |