|
PurpleXVI posted:This is the storeroom under the home of the South Wind Clan which we aren't going to poke at just yet. You're encouraged to go down there by Wrinn pretty much, and it's the closest thing the game gets to a starter dungeon, in my opinion, but even so it'll absolutely kick your rear end if you go down there at this point. Indeed. I didn't have the sense to leave it until later when I played this as a kid and had to spend some of my precious bullets here. Only a few, but I didn't need to use the gun again at all until I met a certain unique enemy late in the game. I REALLY needed the rest of the ammo then, though...
|
# ¿ Feb 12, 2020 04:15 |
|
|
# ¿ Apr 23, 2024 13:25 |
|
When I played this, my first thought during the murder scene was "Why is someone from the Toronto running around assassinating aliens with a crossbow?" It made way more sense than the idea that humans were somehow native to Albion. When they dropped that reveal a minute later my reaction was "How the HELL does that even work?!?"
|
# ¿ Feb 14, 2020 08:31 |
|
Watching you spend all the bullets on standard, early-game enemies made me sad. I hope you don't regret that later.
|
# ¿ Feb 21, 2020 02:01 |
|
PurpleXVI posted:Well, once you have Sira, guns are kind of outdated compared to the terrifying hell she can bring to the battlefield as long as you supply her with sufficient mana potions. Sira's ridiculous, but there are still a few enemies you can't freeze. And like I said earlier, there's one late-game enemy that made me glad I had saved my ammo. EDIT: Although, you seem to know the game much better than I did at the time. I didn't know you could make Tom invulnerable to the Skrinns by stacking all the armor on him, for example. I'm guessing you'll have other ways of dealing with the rear end in a top hat I'm thinking of when you get there. DGM_2 fucked around with this message at 11:32 on Feb 22, 2020 |
# ¿ Feb 22, 2020 11:19 |
|
Oh, speaking of the writing... I think you missed a scene, Purple. There's a big conversation you can have with someone who realizes that Tom and Rainer think Iskai magic is a superstition, and demonstrates his powers by rapidly growing a big piece of plant furniture right in front of them. They tell him about electricity in return. I can't remember exactly who you talk to to get that, but it's probably too late now that our heroes have seen magic in action.
|
# ¿ Feb 22, 2020 15:15 |
|
PurpleXVI posted:If people want me to suffer, I will willingly suffer. Lead us goons not into temptation, fool.
|
# ¿ Feb 22, 2020 15:33 |
|
|
# ¿ Apr 23, 2024 13:25 |
|
PurpleXVI posted:Firstly, as a member of the guild in Jirinaar, they will teach her spells for free if she satisfies the minimum level. Secondly, she needs to be level 9 to reach the apex of the "Frost" spells, "Frost Avalanche." This spell alone makes Sira your MVP, at least as long as you keep her stocked with . In fact, she's so massively OP that I'm half-convinced a later story event is only there to impose a "Sira tax" on you. quote:Giving Frinos the music crystal gets you a Crystal Axe. It does mediocre damage, but it's a ranged weapon with infinite ammo There's a magic axe from Ultima 5 in this game?!? Well, that would have been good to know!
|
# ¿ Feb 27, 2020 18:31 |