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gonads and Jim Silly-Balls posted:“jife” wow i hadn't thought about that video inat least 15 years
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# ? Mar 16, 2025 01:42 |
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Jim Silly-Balls posted:it’s pronounced “jife” mods I’d say ban this chucklefuck but he’s already doing time. very telling!
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mah jife
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The Parlor
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shif like in French
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Jim Silly-Balls posted:it’s pronounced “jife” gonna hack you with tracer-t
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Sweevo posted:gonna hack you with tracer-t deep cut lmao i used to teach network stuff and i loved showing this video at the end of the course.
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lol classic
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just remembered that 00's games anti-piracy measures only inconvenienced people who actually bought the game. pirates had all that poo poo patched out day 1 the funniest one i can remember right now was battlefield 1942. took minutes to load into a new map. cracked bf42 loaded immediately, even on official servers
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BLOBby Newmark posted:still a thing for ebooks more info pls
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this is lenslok DRM. the game came with a little plastic lens thing that you held up to the screen and was supposed to descramble a warped code. it did not work very well. it was used on a few C64 and ZX Spectrum games. ![]()
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axolotl farmer posted:this is lenslok DRM. the game came with a little plastic lens thing that you held up to the screen and was supposed to descramble a warped code. it did not work very well. I'm pretty sure the only time I remember reading about it back in the day was in a review of a Sinclair QL game but that got me thinking "there were games for the Sinclair QL?!" e: I mean yes, yes there were is the answer.
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axolotl farmer posted:this is lenslok DRM. the game came with a little plastic lens thing that you held up to the screen and was supposed to descramble a warped code. it did not work very well. woah. neat.
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that’s awesome. my favourite drm was always the version of carmen sandiego that came with a copy of the world almanac and made you enter the heading on the top of a random page demanded by the game
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President Beep posted:woah. neat. neat idea, except: - the instructions for using it were confusing - it just didn't work if your screen was significantly bigger/smaller than the developers - you had to do it against the clock - the timeout was not shown on-screen, so the code might change between reading it and typing it in - if you got it wrong three times in a row then the computer reset and you'd have to load the game again - the few games that used it often had the wrong lens in the box
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wait a minute, if all it does is rearrange the order of the columns on that little section of screen in a totally repeatable way, doesn’t that basically make it a simple substitution cipher? like one that you could jot down on to a piece of paper and hand out to your friends?
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it's a 3-letter code, so there are 26^3 combinations - it's not feasible to draw them all out
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Sweevo posted:gonna hack you with tracer-t that always reminded me of deus ex, specifically the tracer tong dude
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mediaphage posted:that’s awesome. my favourite drm was always the version of carmen sandiego that came with a copy of the world almanac and made you enter the heading on the top of a random page demanded by the game I forgot that I used the Almanac from the Sega Genesis version of where in Time is Carmen Sandiego for college in early 2000s.
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Sweevo posted:- it just didn't work if your screen was significantly bigger/smaller than the developers back then TVs were like 100kg at most, so no danger of them being bigger than game developers
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mediaphage posted:that’s awesome. my favourite drm was always the version of carmen sandiego that came with a copy of the world almanac and made you enter the heading on the top of a random page demanded by the game Police Quest with multiple car chase scenes that were entirely not fun and served no purpose other than to periodically check that you had the city map inside the back page of the manual
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picking from a list of like 10 sound card options for audio card and then separately for music/midi and hoping the dma/irq numbers are right because you can't remember that poo poo music based on the sound card's midi synth so the game would sound totally different (and WRONG) on a neighbor kid's machine
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Progressive JPEG posted:picking from a list of like 10 sound card options for audio card and then separately for music/midi and hoping the dma/irq numbers are right because you can't remember that poo poo Very same. kitten smoothie posted:Police Quest with multiple car chase scenes that were entirely not fun and served no purpose other than to periodically check that you had the city map inside the back page of the manual To be fair, incorporating the copy protection into the game was a pretty reasonable way to defer verification until later so it couldn't be as easily cheesed, and could actually be a form of demo. One of the TOS games included a star chart, which you needed to use to warp to another planet (change stages), which I think is clever. Then there's games like Stay Calm and Nobody Explodes where the copy protection printout IS the game.
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Kings Quest III made you type out several verses of incantations from the manual.
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Progressive JPEG posted:music based on the sound card's midi synth so the game would sound totally different (and WRONG) on a neighbor kid's machine Intentionally picking Adlib when you had a Sound Blaster because it used different instrument mappings and sounded wack
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axolotl farmer posted:this is lenslok DRM. the game came with a little plastic lens thing that you held up to the screen and was supposed to descramble a warped code. it did not work very well. this vid was good on it a few months ago https://www.youtube.com/watch?v=Wpn9sLNg-6k
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monkey island code wheel best drm
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axolotl farmer posted:Kings Quest III made you type out several verses of incantations from the manual. I beat KQ and KQ2 but KQ3 was just so... loving evil! I'll get back to it one day when I have a proper computre set-up. (I bought it so it's not the copy protection that stopped me.) The Batmobile in KQ (or was it 2?) got me like #whoah #wow was that the Batmobile?!?!
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3D Megadoodoo posted:I beat KQ and KQ2 but KQ3 was just so... loving evil! I'll get back to it one day when I have a proper computre set-up. I definitely recommend the AGDI remakes of the first 3 KQ games.
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my grandparents had this badass tome:![]() it was like half strategy guide, half super interesting flavour/lore/tidbits about the games. i played KQ4-8 back in the day. KQ7 was a huge pita lol. also KQ8 was weird as heck being all FPS and poo poo. i could only play KQ8 at my grandparents house because they had a computer robust enough to run it. edit: was it KQ4 for that had the puzzle in the desert where it was basically a maze? that was RUDE Pile Of Garbage fucked around with this message at 13:58 on Aug 18, 2021 |
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3D Megadoodoo posted:I beat KQ and KQ2 but KQ3 was just so... loving evil! I'll get back to it one day when I have a proper computre set-up. 3 with the very specific path down the stairs under a time limit leading to repeated alexander deaths was frustrating 6 got rid of the time limit but still had you step up several screens of stones on a cliff with pixel perfect clicking like the timer was the only thing wrong Pile Of Garbage posted:my grandparents had this badass tome: that book loving rules. I bought it and the compilation of 1-7 and the 1 remake, as well as several of their other games. I think I tried the games but mostly read the novelized sections and found 3 and 7 way more enjoyable that way
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as i understand and from what i remember roberta williams had a huge input to that book. that "brings my games to life" quote really is an understatement.
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in addition to whatever copy protection I'm sure it had, Leisure Suit Larry would ensure the player was over 18 at startup by asking questions that only adults would know the answers to, such as "john, paul, ringo, and ____?"
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Truman Peyote posted:in addition to whatever copy protection I'm sure it had, Leisure Suit Larry would ensure the player was over 18 at startup by asking questions that only adults would know the answers to, such as "john, paul, ringo, and ____?" in one of them, you could tell how many you got right by spying on your neighbor and she'd have the drapes up if you got em all what a creeper lol
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I think my fav was one of the Command & Conquer games (I think Red Alert?) that let you play for a few minutes then all of the sudden all of your units died all at once and you lost, no error or permissions message or anything
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the SMAC demo only let you play for 100 turns. i remember when i was a kid i'd edit the ini files so that instead of University getting one free tech they'd get 100, then that way i could kind of experience the end-game lol
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i definitely respect the game more if the copy protection makes it subtly unplayable instead of just refusing to launch. there was another RTS, maybe another command and conquer, where if the game detected it was pirated it would just give the enemy a bunch more units and greatly increase their damage. i suppose that could backfire into internet reports of "game sucks, way too hard" but it's definitely more fun as a response. one of the early pirated versions of deus ex did that inadvertently: the crackers accidentally (or maybe intentionally for space) removed one sound file that played near the end of the first level, when you get on the police boat to the mainland, and the trigger to end the level was the successful playing of that file. so the ion storm forums filled up with hundreds of CAN'T GET ON BOAT<???? PLS HELP threads and everyone quickly figured out what was going on e: oh yeah and the old escape velocity games. they were shareware but if you went past the 30 day limit an extremely powerful space pirate, captain hector, would show up and harass you continuously until you registered
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Serious Sam 3 was a fairly recent one that just sent an unkillable monster through the levels of the cracked version. Thought that was a fun throwback.
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There were a few Amiga games that moved a platform a few pixels so you couldn't make a jump, or fiddled with timers so you didn't have enough time to finish a level.
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# ? Mar 16, 2025 01:42 |
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RobobTheGreat posted:I definitely recommend the AGDI remakes of the first 3 KQ games. Thanks but I shan't play them ![]() Truman Peyote posted:in addition to whatever copy protection I'm sure it had, Leisure Suit Larry would ensure the player was over 18 at startup by asking questions that only adults would know the answers to, such as "john, paul, ringo, and ____?" Yeah it was really cool and good for the 4 billion people on the planet who did not know American popular culture. (Was it CTRL or ALT and X that skipped the quiz? And then in LSL3 it was some other combo?)
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