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inscrutable horse
May 20, 2010

Parsing sage, rotating time



Thesaya posted:

The gameplay elements seems to be pretty solid though!

I don't know if I'd even give it that much praise. Yeah, illogical cat-mustache puzzles are terrible, but I feel Duckman does a complete 180 on that, and has puzzles that are obvious, and often solvable on the same screen. To me, Duckman looked like it was a vehicle to serve up some lush and beautiful VGA graphics, great voice work, and... dated humour. All relics of the 90s, and that's a decade most of us can agree was a mistake :)

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