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Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.


IT'S IN YOUR BLOOD...

A month and a half have passed since the mansion lab incident. But the secrets come back to haunt you. In the next terrifying chapter in the Resident Evil series for the NINTENDO GAMECUBE™ system, join Jill Valentine in her attempt to escape a nightmarish city in ruins. Trapped. Help her flee from hordes of flesh eating zombies, hideous mutants and a relentless new nemesis. You'll soon discover that you must rely on cunning and brute force to stay alive. It's even more horrifying than you ever imagined...
  • More Zombies... More Terror... More Evil...
  • New Defensive Moves To Avoid Enemy Attacks
  • Face Terrifying Mutations Stalking The Streets of Raccoon City.
  • More Details of Umbrella Corporation's Devious Activities Revealed



You know what Resident Evil is. Resident Evil 3: Nemesis, or Biohazard 3: Last Escape, was the last game in the main series to be released for the PlayStation, releasing almost right on top of the Dreamcast iteration, Code: Veronica. Compared to RE2 and CV, it's much lighter on exploration and story and somewhat heavier on combat and action. Turns out, when a scary monster is constantly chasing you, you don't have a whole lot of time for a complicated narrative!

Since RE3 is getting a remake very soon, and it's been a while since I last played the game, I thought it'd be fun to record a semi-(semi-)blind playthrough. Joining me on stream is Fletcher (END ME SCOOB), who has never played RE3 at all and only knows vague things about it. This is going to be a very casual playthrough where we take our time exploring the game -- I am not an expert RE player, never have been, never will be.

As you probably guessed from the above, I'll be playing the Gamecube version, emulated on Dolphin. To help snazz things up a bit, I've installed the shockingly good Resident Evil Seamless HD Project mod, which replaces the vast majority of the 2D art with high-resolution variants, upscaled through machine learning. There's no perfect solution, but like I say in the first video, the results are fantastic and better than I honestly thought was possible short of completely re-rendering the backgrounds from scratch.




Full Playlist

01. Listen, he's comin' for us! We're both gonna die!
02. That shotgun's become a close friend of mine.
03. All the foxy ladies love my accent.
04. Hey, I'm no ordinary civvie!
05. It would have been a threat, so I eliminated it.
06. That hero stuff is harder than it looks.
07. Get out of here! Hurry!
08. It's finally over!
09. I'm one of the supervisors. That's all you need to know.
10. You seem to be doing a pretty good job of looking out for yourself.
11. I have no intention of contributing to your retirement fund!
12. You want STARS?! I'll give you stars!

Bonus
B1. We Play the Resident Evil 3 (2020) Demo

Level 1 Thief fucked around with this message at 01:41 on Dec 22, 2020

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Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
https://www.youtube.com/watch?v=nblPAN7DaVQ

(post reserved)

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

01. Listen, he's comin' for us! We're both gonna die!

It's Jill's party*, and she'll die if she wants to.



*party party party/party

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
Because we didn't see it. What other reason would there be?

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Gnoman posted:

The intention was to point it out (it's on the wall by the green staircase by the boutique) without coming across as "you idiots!". This hack makes it much harder to spot than normal, because of the much better resolution on the other wall art - this keeps the "this is an item that can be picked up" difference from standing out so much.

Ah, sorry, I misunderstood. Yeah, the papers on the wall usually trip me up even when they were obvious, and they're really not here. Fortunately it's usually just maps and files, and the maps aren't really that necessary, and the files are all just images in the mod directory anyway so it'll be cake to go through any missed ones. Still, if we miss anything else, feel free to mention it; we're probably not ever gonna be more than one or two recordings ahead, so if we can still swing back it's not a big deal.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

02. That shotgun's become a close friend of mine.

Today is NOT Bring Your Nemesis to Work Day, but he showed up anyway.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

03. All the foxy ladies love my accent.

Jill meets a new survivor who's bad at flirting but VERY good at taking a punch or twenty.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Night10194 posted:

If you hide in the kitchen she takes Nemmy out by throwing that lamp at a gas-leak, without using a single bullet. You get the part/drop and everything.

There is no sane indication this is the right thing to do.

Now that I'm thinking about it, most of the choices really are "Fight him/Don't fight him" or "Right choice/Mistake good luck figuring which is which." It's ... not an impressive system, though I guess it does add some extra value to replays.

------


04. Hey, I'm no ordinary civvie!

With no nemesis in sight, Jill is finally able to hoard items like a proper adventure game hero.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
Hey! Sorry we had to slow way down but because of everything being a little shaky right now we had trouble getting a recording going. Don't have the next part of Jill Fixes A Trolley yet but we do have this:


B1. We Play the Resident Evil 3 (2020) Demo

Many things have changed since the original, but Jill is still absolutely determined to party party party.


--------

I just started a new Twitter account mainly for announcements on videos and delays and whatnot. Do with that what you will!

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

05. It would have been a threat, so I eliminated it.

All our medication is guaranteed* 99.7% T-Virus free!

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Gnoman posted:

You could have got 2 more Freeze Rounds if you'd applied the C powders to a stack of Grenade Rounds. Whether or not it is worth trading 12 Grenade Rounds for 2 Freeze is an open question.

It's worth considering, but I think I did make the right call under the circumstances. Keeping the same set of powders and rounding up to 30 grenade rounds (and ignoring non-grenade ammo):

code:
C, C:        50G
C+C:         30G 10FR
C,C+G:       34G  6FR
C+Gx2:       18G 12FR
C,A+G,B+G:   28G  6FL  6A
A+Gx2,B+Gx2:  6G 12FL 12A
AC,B+G:      24G 10FL  6A
BC,A+G:      24G 10A   6FL
I am pretty impressed with how flexible such a simple system is. With everything going on, and Nemesis taking so much to put down each time, there really doesn't seem to be any one universal right answer for what to do with your stuff. It's neat.

Scalding Coffee posted:

I didn't think much of this game as a kid, but this version of the game is full of environmental storytelling that RE3R is lacking. I feel like I missed out on noticing the small things and got angry with all the backtracking.

Can't speak for the remake yet, but this game has really benefited over time from no longer being sandwiched so tightly between 2 and CV. It's going for such a different mood that it was hard for me to appreciate it when it came out.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

06. That hero stuff is harder than it looks.

Even the inanimate objects are coming to life and attacking now. Jill just can not catch a break.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

07. Get out of here! Hurry!

YOU DIED

Level 1 Thief fucked around with this message at 07:31 on May 4, 2020

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

08. It's finally over!

Jill and Carlos summon a helicopter to make their last escape.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.
Okay! We've finished recording the game now, so it should all be smooth sailing from here. Thanks for being patient!


09. I'm one of the supervisors. That's all you need to know.

Carlos heads out to the hospital next door to find out how much T-Virus medication they have on hand. At least that Nemesis guy is gone for good!

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Scalding Coffee posted:

This game really shows off how much a Commissar, Nikolai is. What is the point of killing everyone in the department when the monsters are busy doing that?

If your goal is for them all to definitely be dead, it pays to be proactive I guess.

Gnoman posted:

Most modern handgun designs - like the Glock Jill uses in the remake, for example, are largely plastic.

I know jack and poo poo about guns, so I was genuinely shocked when I found out how many of the gun designs in RE were based on actual, specific models of weapons. Of course there's still the occasional oddball nonsense like the Sparkshot or whatever the hell is going on in the RE1 boxart.

--------


10. You seem to be doing a pretty good job of looking out for yourself.

A passing friendly arthropod stops to help when it hears Nicholai digging his own grave.



One thing that I didn't get around to mentioning (because he was too busy throwing me around like a ragdoll) is that I really like the way the Topless Nemesis fight plays with your expectations a little by shifting the safer side to run past him to his left. By this point, if you're good then you've been trained to pretty much always run past on his right, but now that's a quick ticket to a tentacle concussion.

edit: Oh yeah, despite appearances, I'm pretty sure we didn't actually get the special kill on the Grave Digger. The timing and awful camera angles just made it seem like it.

Level 1 Thief fucked around with this message at 08:25 on May 28, 2020

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Scalding Coffee posted:

I think Nemesis at this point still drops items if you didn't take his other ones. There are points where he gets a new item, but it is plot gated. I don't know the gimmick with that.

I looked this up after we did this session (we get into it a little in the finale). This is actually the last encounter where he drops something. The Official Nemesis Item Fights are:

1. Outside police station
2. Inside police station
3. Restaurant/Newspaper office
4. Sales office/Power station
5. Returning to trolley
6. Clock tower (before required fight)
7. Clock tower (after vaccine)

In the two cases where you can knock him out with a choice, it still counts as the same encounter when he gets back up.

Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

11. I have no intention of contributing to your retirement fund!

So, uh, by "Treatment Room" that means that's where they treat their wounded employees, right? ......right?

Final update should be up Friday sometime!

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Level 1 Thief
Dec 17, 2007

I'm busy, and I'm having fun.

Gnoman posted:

This episode shows just how broken the ammo crafting system can be. You could conceivably have that many magnum rounds (and the Magnum) at the STARS office if the RNG falls just right.

I've been thinking about how to make this work, and while you could do it, you'd be so ammo-starved until then that it'd probably just make the game a lot harder. Might not even be possible to beat the first Nemesis fight unless you're some sort of knife savant.

-------


12. You want STARS?! I'll give you stars!

And so Jill's adventure ends, not with a bang but many bangs, and then increasingly big explosions.


Thank you to everyone for watching all the way through! I know things have gotten pretty tense since we launched but this game was a lot of fun to revisit and I hope we managed to brighten your days at least a little bit. We're starting work on 3make right now, though it won't go up immediately -- keep an eye out for it!

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