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Oysters Autobio
Mar 13, 2017

ChesterJT posted:

Exactly. People RMT because they feel like a game is too hard or too tedious. So their response is to make the game more tedious.


You've cried about this multiple times. If you play interchange and a guy gets there before you and takes a video card, how badly does this affect your run? Is there no other loot for you to take? Were you guaranteed to get that card anyway? It's not capture the flag.

I'm sort of on that guys side, like I'm not going to argue about "muh realism" but I dunno, I'm not a big fan of meta gameplay in a game thats touted and branded as an ultra-realistic, hardcore military FPS. Sure its not a milsim, but at the very least I play Tarkov because I hate COD bunny hopping 1-second reloads fights and on the other extreme I don't have time to dedicate to playing a full on milsim walking simulator like ArmA.

Tarkov is that sweet spot in the middle, and Tarkov at its finest is when you're slowly moving from cover to cover, listening for movement, and getting ambushed, making GBS threads your pants and getting into fun firefights, not like streamer sprint-parkour (because you've memorized the exact ledge on every corner of the map) and leg meta gameplay.

I know everyone's got different play styles and things they enjoy, but I don't think anyone feels like hatchet running was anything but silly gamey-ness.

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Oysters Autobio
Mar 13, 2017

fennesz posted:

Anyone seen hatchet runners yet? I've seen a grand total of one in 15 raids.

I ended up doing a hatchet run on Reserve because I had spawned in but then had to get right off in like 5 min for IRL stuff, so I had to ditch my insured stuff in some bushes, run into dorms to fill up my butthole and pockets, and ran to sewer to extract in 5min. Ended up getting shot at in the last 2 seconds of extract but still made it out.

Honestly though, I don't understand the people here defending hatchet running as anything but just a design flaw in the game that's now largely been fixed. As others have said, the problem with hatchet runners isn't necessarily them running and stealing loot first (though that happens often too), its that ultimately this game is supposed to be sort of a multiplayer gambling game where everyone risks their loot in the same pot. That hatchet runner is a player slot that could have been a guy with some sort of gear, even if its a lovely pistol runner, at least there's an ante into the pot.

I have no lost lament for the hatchet runners, and the new found in raid status for flea also solves a whole host of other problems (like people oddly playing Tarkov just to min-max traders goods and flea market).

Oysters Autobio
Mar 13, 2017

ChesterJT posted:

Tell Nikita then. They created an entire secure container system so they obviously wanted it in the game. Go cry to him or stop playing.

Well go tell Nikita that you want hatchet runners back. Nikita is on record saying that they never intended to have hatchet runners, which is why they changed it this patch.

Oysters Autobio
Mar 13, 2017

ThePineapple posted:

The mosin is one of the best guns in the game for its price and availability. Especially combined with the fact that Prapor LL1 sells both the mosin and LPS Gzh for extremely cheap. It's been my go-to budget gun this wipe so far; literally the only place it isn't great is in super close range combat like in dorms or factory, and even then it's a respectable weapon.

Your game plan is simply to hit their thorax, which should generally one-shot people. Take time to aim shots. Even with iron sights I've found it to be very accurate and never have any issues. If you hipfire, or if you try to ADS and shoot immediately, you'll probably miss or hit the stomach or something. The thorax is probably smaller than you're imagining and many center-mass shots end up being stomach hits, so aim at the top of their body.

Edit - re zeroing talk, I had read somewhere that guns are zeroed based on the type of ammo initially loaded in them (so if you change ammo mid-raid it may not be zeroed properly), but can't confirm. I've personally never had that many noticeable zeroing related issues, just click heads.

I sort of have to disagree, at least for the time being.

Back in late wipe when I first started the game, the Mosin definitely was my go-to because most PMCs were running 3-4+ armour and you absolutely needed thge LPS Gzh to penetrate. I'd say though right now, early wipe, most people are running level 2 PACAs or even nothing, so the tradeoff between high pen and bolt-action isn't worth it for the time being. I'm sure it'll only take a few weeks for this to change, but you're probably better off with a SKS with 7.62 PS for now so you have semi-auto. I've already ran into moslings in Woods at mid-distance and all I had to do was close in and rapid-fire to take him out.

I'm sure this period will last for maybe one more week until everyone's thicc and sweaty, but for the time being its really great to be doing a different playstyle, especially factory runs right now are pleasant because of the pistol-runners, and nighttime raids are a blast and havent been ruined by thermals (yet). I've been finding sneaky quests or killing scavs to be best on nighttime.

Oysters Autobio
Mar 13, 2017

Cup Runneth Over posted:

also he constantly bitches and moans about hatchet runners "emptying the map of good loot" before he can get to it and making it "impossible to get a good firefight" despite making his first 70mil laying down in the factory exit and shooting people coming to extract in the legs. he had hundreds of millions last wipe and could do whatever he wanted but judging by his posts in the last thread all he wanted to do was bitch about other people playing the game wrong and post exploits he found on cheating websites

Eh I'm gonna go out on a limb here and still agree with him on the hatchet runners. He's right that hatchet runners have always been a dumb meta to the game, and should have been weeded out patches ago.

However, extract camping is certainly worse than hatchet running so I guess I see your point about the stupid hypocrisy. Not sure however what you can do about extract camping because I don't think you can design a map that is extract camping proof.

Oysters Autobio fucked around with this message at 22:32 on Jun 7, 2020

Oysters Autobio
Mar 13, 2017
Big protip in early wipe right now is not a lot of people are running NVGs or thermals, so night time versions of maps (except factory because its completely pitch black) are excellent to run for loot or quests. I'm at level 17 and I've been exclusively running night raids for all my quests because the lobby is generally emptier, scavs vision at night sucks, some scavs use flashlights so its easy to spot them, and if you do bump into a player in the dark, lots of the time you can disengage and sprint away in the dark. Only time it really sucks is while scavs night vision sucks, once they do spot you (i.e. they give out a voice command and aggro you), they can see through bushes and shadows easily so if you run into one, run the hell away and sneak back on them.

Try not to do midnight directly as the moon can be fairly bright, aim for 2-3am or 11-12pm. Be aware that 15min in raid equals 1 hour in game, so if you spawn in at 4am you'll likely be in morning/day by the time you need to extract.

It's terrifying, so expect to poo poo your pants a few times, but once you get the hang of it it's great and previously unnavigable areas of a map become fine because of the view distance or fog (for example, in Shoreline, running through suicide fields is viable if its super dark and foggy). Bring a flashlight for looting, but use it intermittently.

Oysters Autobio
Mar 13, 2017
7.62MM PS works well for awhile until you can essentially scavenge enough AK-74's and BP/BS 5.45 ammo from raids and scav runs to use regularly. I know people regularly advise running the SKS but I find in early game you're more likely to have AKM's and 7.62mm Veprs from scav runs around, and I would say that the AKM/Vepr is a much better option than the SKS in those cases. Important caveat for noobs though is that the .366 AKM/Vepr is complete garbage.

As well, once I believe you get level 2 workbench, you can turn 80rnds of 5.45mm PS ammo with x1 bolt into 240rnds of PP ammo, as well as take the lovely .366 AKM/Vepr and essentially turn it into a AK-74M (.366 AKM -> weapon parts, weapon parts + handgrip and stock -> AK074M)

Oysters Autobio
Mar 13, 2017

South posted:

So your not level 10. Join discord. Join some Goon Factory Murder Stacks. You can get 4000+ xp for murdering scavs.

Anyone have the discord link? It's not in the OP

Oysters Autobio
Mar 13, 2017
I also believe if you mute it on the Twitch video player that also cancels it, could be urban legend but better just to mute the browser tab instead to be safe.

Oysters Autobio
Mar 13, 2017
Yeah I also got a keytool in a drop but already have a docs case. Since the docs case can hold more variety of stuff (keys, Intel, money) is there even a real purpose for the keytool for me other than stash space or should I barter it in flea/ sell to therapist?

Oysters Autobio
Mar 13, 2017

Zigmidge posted:

Go write a death threat about it. It's an early access game. They can do whatever the gently caress they want and you can play something else.

lmao, it's been an "early access game" since what? 2016? I love the whiteknighting of buT iTs a bEtA is so hilariously pathetic considering they've been selling this game now for three years as "early access". They also apparently started development of it in loving 2012. There's some real dumb issues that should have been solved from 4 years of closed off development, and then another 4 years of selling the loving game, with a big proportion of that from people paying $150 or whatever for EOD.

If you actually think early access or beta means actually anything these days but an excuse for lovely development I don't know what to tell you.

Let me guess, you also think when this game will be released its going to be open-world because Nikita said so.

Oysters Autobio fucked around with this message at 16:03 on Jun 25, 2020

Oysters Autobio
Mar 13, 2017

Zigmidge posted:

Good lord nobody gives a poo poo about any of this. You bought into a beta, gamer.

Lmao, right, an 8 year old beta

Oysters Autobio
Mar 13, 2017
Oh god, please stop whining that you can't buy-low sell-high your stupid poo poo on flea, no one cares that it's yOuR pLaYsTyLe, it was dumb to begin with that people were only playing stock market simulator and never even entered raids

Oysters Autobio
Mar 13, 2017
Other than getting rid of the gimmicky Jaeger type quests, while I also am not a fan of the current system, I struggle to think of meaningful quests that would work well with the game mechanics. Other then retrieval and marker type quests, what else could they even really have that would work in a raid?

I see this as a common complaint but questing in MMOs I feel have always sucked and filled with retrieval and farming items. ETS doesn't seem all that different from other MMOs but then again my most recent MMO experience was WoW in the late 2000s.

Oysters Autobio
Mar 13, 2017
I feel like I'm the only one who likes the recent FIR market changes. I like that after I killed a really geared PMC or raider, that I actually end up using his kit instead of just selling it right away and finding the best min/max loadout to buy instead. For example, I got a FLIR during the last twitch drops, and if I could actually sell it there's no way in hell that I would ever use it. But, because its not FIR, and I would only net small amounts of money selling it to traders, I''m actually going to go into a night time woods raid instead of constantly having gear fear and running only budget loadouts. Yeah, I could've done this before, but I wouldn't have, so sometimes its good for the game to force you to play differently.

People complaining that this disincentivizes PVP have been watching too many streamers and playing too much CoD. This game is supposed to be a sneaky, ratty type survival horror game, not sprinting full speed with meta M4, slicks and altyns and doing parkour off every angle, then ADAD strafing the poo poo out of someone. Yeah its unfortunate that the gunplay in ETS is literally the best out of any milsimish FPS out there if you were looking for a good PVP game, I feel its perfectly fair for the devs to start modifying the game itself so that it stays in line with whatever they're going for here. The most boring time I ever had playing ETS was during the pre-wipe event where I just kept running with all the best gear I could buy, but the game lost all of its risk/reward and meta-gambling system and became actually really boring. I didn't even end up playing each day on the pre-wipe, just a few hours. Post-wipe the first week or so was the most fun I ever had.

Also, I feel very little temptation now to do hatchet runs, even though I despise the concept of it last wipe, I ended up biting the bullet and doing them just to make money. I hated that, and I'm glad the game is forcing me to actually play it instead of min/max meta bullshit. The most boring time I

I can't wait for the game to add in dynamic loot so that people aren't just sprinting and farming the same spots over and over. I would also love some sort of dynamic extract system where it changes to like random spots on the map or something so then people can't exfil camp and it changes the way each raid works instead of people memorizing every single angle and point on the map.

Oysters Autobio fucked around with this message at 02:39 on Jul 2, 2020

Oysters Autobio
Mar 13, 2017

idiotsavant posted:

dynamic exit points would actually give you even more reason to memorize every single angle and point on the map just fyi. The single most important thing that wins fights in this game is asymmetrical info, and knowing the maps you play inside and out is one of the basic elements of that.

Nah man thats my point, even though I agree in the current state you're right, I don't like that memorizing the map is what determines firefights instead of good tactical movement and other more realistic behaviour instead of sprinting across an open field because you know the map so well you know it's safe.

Obviously this can't be fixed unless we were in some open MMO type map where everything was one big connected map (lmao love reading the subreddit where people still parrot that this is ever going to happen for ETS), but would love it if more aspects were randomized on the map so that asymmetric info wasn't as big of an advantage, rather that good tactical movement through cover and concealment should be the advantage. Again, pipe dream since this will never change but I think dynamic exit points would actually help still because you would have to move through the map in different ways instead of just predicting "oh, this is a high traffic area" and "oh, this is a low traffic area".

Oysters Autobio
Mar 13, 2017
New update from BSG:

-upped global loot spawn chances by 30%
-Upped skill progression by 20%
-Lowered flea market fees
-rebalanced trader buying prices and types of purchased items

Very glad to hear about the skill progression change. gently caress getting Strength to LVL 2.

Oysters Autobio
Mar 13, 2017

ChesterJT posted:

The people saying that are basing it off playing the game. I've seen quite a lot of people say that as soon as they find some piece of gear or loot they need for a quest they immediately go into hide mode and want to exit. I've experienced it in several group raids too. A couple people get a quest item and we cut out to reset because no one wants to engage in a firefight and risk losing it. In a 5 man group the two people with items are going to hide in the back to lower their risk so its basically a 3 man running an escort mission. Repeat ad nauseum.

Now with all the flea market and vendor changes people are heavily saying they're not going into raids geared because there's only high risk for little reward. They give out a million rubles then cripple the bitcoin farm. Always one awkward step forward two back

So what if people decide to extract when they got what they needed? Like I get the appeal of a 5 man just going into a map to PVP and try to clear it out, but that's not the spirit of the game at all, that's just CoD.

The game is supposed to be a brutal survival horror where dying is easy and you find that lab key card or other rare item and are sweating bullets trying to get out alive clutching your lovely AK. The devs have said lots that they intend to slow people down in making many so that early post wipe gameplay is stretched out.

Just because some streamers meta'd the poo poo out of a poorly developed game doesn't mean everyone should be playing this game decked out and looking for those sick 360 no scope headshots.

Oysters Autobio
Mar 13, 2017
Honestly, I really want to know what else could they actually do with questing that isn't the current shoot people with X gun, retrieval, drop-off or kill X things?

It all seems like standard MMO fare, and like with most MMOs the questing isn't the main thing, raids and looting are the main thing.

I know in the past the devs said that the current quests are intended to be the 'side quests' when the 'release' comes out (lol like there's ever going to be an official release) but I still can't picture really in the current spawn-in, 45mn timer, loot, PVP and extract system how any other type of quests can really exist. I'm not being facetious here I honestly can't picture what their idea of 'main quests' would be? Maybe that's back during their 'oh the full release is going to be open world and you'll have to visit the traders in raid' phase.

Yeah the gun-use quests are gimmicky but otherwise people just wouldn't use some of the guns so it's not a terrible way to introduce people to variety (maybe though make it a seperate quest line so it doesn't bottleneck others, like most of Mechanics gun smith)

Oysters Autobio
Mar 13, 2017

ChesterJT posted:

So what's the right way to play the game then? Apparently it's wrong to both go in heavy with a squad and go in with just a pistol to grab loot and escape. Where exactly is this mythical middle ground that's considered "OK" by your standards?

I've always been against people trying to tell people how to play their game or what's the "right way" or the "spirit of the game". That's all garbage nonsense. I like having the freedom of running in naked to grab poo poo if I want, to go in with a thick 5-man if I want, try to make money on the flea market if I want. I want options, not to be pigeon-holed into some bullshit that would be boring after a couple raids.

Yeah because there are absolutely no options between Chad tank and pistol running. Seriously?

Sure, you can be against telling people how to play their game, or against me telling people how to play, it's a free country.

But the devs absolutely have every right to set the game's parameters to influence the playstyle and atmosphere they want for the game. And in this case, the devs have been outspoken about how they feel it's too easy to make money and progress to the point of always being a tanked out chad instead of that being a late game luxury. They don't want you to have options of sprinting around tanking every bullet in every raid because it ruins the game for others when it's that prevalent.

I would argue that they've really achieved it with these changes. The subreddits are complaining how it's no longer cost effective to run expensive gear since you can't strip PMCs gear and sell it on flea. So instead, people are playing lower class gear to make it match the risk, resulting in less big chads.

Oysters Autobio fucked around with this message at 23:10 on Jul 3, 2020

Oysters Autobio
Mar 13, 2017

Mega Comrade posted:

So are people just being goons or is this game actually any good? Cos it kinda of hard to know from reading this thread.

I put hundreds and hundreds of hours into Dayz mod and standalone back in the day but left as all the fun got sucked out by the dumb 'survival' mechanics got more extreme and it became fruit picking simulator.

I've watched a few hours of people streaming and atleast it appears to have those qualities I loved, high risk high reward, realistic shooting mechanics etc.

Honestly most people here are just frustrated and being goons because they made it harder to make easy money so they can gear up with the highest end gear possible.

The game is still fun, and while the questing is tedious and looting is harder because you have to survive, it's still a fun experience.

It's still the best gunplay you'll find, and the survival horror part of it is still amazing.

Oysters Autobio fucked around with this message at 14:50 on Jul 5, 2020

Oysters Autobio
Mar 13, 2017

ChesterJT posted:

This is pretty much it.

Once you're in raid with some buddies and you get into a firefight and you're reloading, throwing nades, packing mags, healing, etc it's a pretty good time. It's the rest of the game around it that sucks the fun out. A big source of that is the developers reaching out to streamers for their opinions on upcoming changes. So imagine the top 10 players in the world deciding what's "good for the game" and it starts to make more sense. Gunplay is still good though.

Note on this though: If this is your favourite playstyle (getting into PVP firefights with buddies) then the game is still good of course, but be aware that the game isn't kind to this playstyle and you may find yourself frustrated like many posters here. At the end of the day, this is not a PVP arena shooter so definitely need to have expectations here.

Good or bad, the game is much kinder to sneaky, camping rat-type survival then going out guns-blazing to get sweet kills. The recent changes for FIR gear makes this very apparent since it doesn't end up profitable to go in PVP with great gear because you risk losing it, and the gear you farm from PVP won't be worth all that much. Expect even further changes that make this game more and more difficult as well

It's funny that I agree with you that streamers have way too much sway on the devs, but I feel like they influence it too much into your playstyle (sprinting around chad PVP action), so I find it odd you wouldn't like their influence on the dev. I mean look at Pestily being a little bitch about getting one-shot by a Mosin because he loves to sprint around and :qq: boo hoo I had such expensive armor on I don't deserve to die, it's not faaaair :qq: so the Devs nerfed the cost of the Mosin because of it.

Oysters Autobio
Mar 13, 2017

Orv posted:

It is possible for careless, full charging terminator tank PvP to be bad and for low risk, high reward low interaction ratting to be bad at the same time. Ideally you could engage in a variety of play styles and still make progress, make money and have fun but the devs seem averse to allowing that for a variety of reasons. Further ideally, you would have intersections of player action, rather than group A killing each other off and then the winner being sniped from the shadows every time by group B.

Pestily is a whiny baby about dying much of the time but he's not wrong that if the game just becomes entire servers of rats sneaking around each other and pixel hunting and corner camping until the end of each match then Tarkov ain't gonna be a ton of fun.

:shrug: If you allow for every playstyle possible you just end up watering down the game to be the same as any other arena FPS shooter. The game is unique and the devs are trying to implement their game to be different, which will inevitably influence certain playstyles to not be optimal. It's not possible to allow for every playstyle and have a balanced game that achieves the environment and gameplay they want.

To me this argument just sounds like some weird video game free market libertarianism, just like "don't regulate anything, let the mArKeT DeCiDe". Nah gently caress that, this just ends up with dudes doing dumb meta gameplay which ruins the game for others who aren't playing just to rack up sweet MLG 420 no scopes. You can call this camping pixel hunting if you want, but to me it's just playing realistically slow, methodical and picking your battles to survive. I find those tense moments of sneaking and maneuvering way more entertaining and so do many people, but it gets ruined by allowing for every playstyle possible.

The FIR changes have easily been some of the best I've seen, it's nearly annihilated the dumbest gameplay possible (hatchlings), it's slowed down PVP streamer bros so servers aren't lopsided with tank chads wiping the map and it's improved the experience because you actually end up using the gear you got off PVP kills instead of just selling it and using it to fund whatever meta min-max loadout available.

At the end of the day you can't have a balanced game that does it all, so the devs are balancing it towards what makes the game unique.

Oysters Autobio fucked around with this message at 17:54 on Jul 5, 2020

Oysters Autobio
Mar 13, 2017

Orv posted:

I mean, no? You can have the cool high risk loot gameplay and have a good, balanced shooter on top of it. Armor, bullets and all that stuff can get actually tweaked along with things like FIR to supply both.

I don't think its possible because one playstyle inevitably ruins it for the other playstyle. If the game is super chad tank armor soaks up every bullet, then everyone will just play the chad playstyle and make it impossible to ambush or play tactically. If the game is super deadly and you can die easily from many rounds and from rats camping in the shadows, then it makes it impossible to gear up and go sprint down and hardcore PVP.

One will inevitably have to be the more dominant playstyle, I don't think you can have both. Nor do I think the devs have to cater to every playstyle to appease those players.

Oysters Autobio
Mar 13, 2017

uhh, yeah?

Oysters Autobio
Mar 13, 2017

Idiot Doom Spiral posted:

Something isn't "difficult" because it eats a lot of time. It's not difficult to come up with 1800 baby names starting with J, but it sure as hell takes time.

The problem with passive playstyles in the current Tarkov is it's effectively an arena with some demo-economy features tacked on. People spawn in, maps are static and the only real goal is to hog some loot and get it to the exit. That is it - the tension that people find in it is largely the power of their imagination, because going broke doesn't have real penalties, nor does finding good stuff have some greater, game-changing impact. You can't really use it to cooperate with each other, change the map, change the game or what not. You can't even take anything from anyone that they don't basically consent to you taking.

So when that trends towards camping, you get a very silly experience, where the only limit is people's willingness to poopsock. Memorize spawns, flow and know your run times - reach a spot, hold out, sound whore and pop anybody silly enough to not have memorized enough. Lay low again, and head towards the exit. Ironically this was also a fairly large problem with more aggro playstyles that used parts of this approach to mitigate risk. Calling this kind of thing 'asymmetrical information' is very kind when that information is only gained in an out-of-game, meta way (namely by playing over and over and having a second screen up) - it's not that you gained information and took risks that led to your future advantage. You simply repeated a task until you were guaranteed to have an advantage.

The key problem with Tarkov is that it was made sort of under the influence of early 2k-MMOs, and the idea of building an 'immersive simulator' - it brings all the worst dregs of that era with it: Heavy instancing, item spawning, loot tables, doing runs and endless grinding and loot inflation. Even the dread skill system would feel at home in one of those games (repeat action to gain skill at action? Huh, sounds kinda familiar). And every part of the game that comes from this line of thinking is 100% dysfunctional, a turnoff and useless. The two good things it has going for it are the gunsmith (...until the stat-balancing again is very MMO-ish) and the audio-visuals of gunfights - unaided by huds, in helmets that smear, ringing and smoke and blasts left and right. No markers to aid you, just your memory of where your pals are to know where to run, how to flank and who to shoot. This is great, because it puts a lot of immediate challenge on the player, in ways that are fair, dynamic (they can't be learned by rote) and allow for tons of possible solutions.

To fix Tarkov would be quite a task and require tearing large parts of it down. Which is largely why I quit. It was only fun when we were pretending it was some kind of squad shooter and got ourselves in trouble for no good reason. Playing to win at Tarkov seemed like the silliest waste of time.

:shrug: Unfortunately then I guess the game just wasn't for you. If you don't buy into the looting and survival aspects, like I said earlier just playing this as a squad arena shooter would get old fast.

During the last pre wipe event, I totally intended to play non stop and get a chance to rock great gear, but I ended up only playing like one or two raids because without any stakes (even if they are made up in your head, yeah) the game is super stale

Oysters Autobio
Mar 13, 2017

Orv posted:

Two people posting essays at each other how they're wrong about why neither play Tarkov is some peak close this dumbass thread bullshit.

Nah

Oysters Autobio
Mar 13, 2017

animist posted:

as soon as I can sprint around interchange micspamming hardbass the game will be complete :colbert:

This is exactly why I don't want VOIP, that and the 12 year olds telling me they'll gently caress my mom.

I hope though VOIP will be for in squad comms only. In theory it sounds great to be able to talk and have fun scenarios like negotiating but unfortunately there'll be enough assholes who will ruin it too.

Even in more MilSim communities, like Squad has assholes spamming dumb music or soundboards and honestly, quite frankly let's be honest, most people who play videogames are mouth breathing losers who mumble rap talk or have extreme vocal fry so I don't want to hear that poo poo.

Unfortunately VOIP was apparently announced in the last Russian podcast with Nikita so it is supposed to be coming

Oysters Autobio
Mar 13, 2017

Sgt. Cosgrove posted:

Buddy just got banned for " deception", I think because we was a good player and giving some of us guns here and there. Basically be careful y'all, Nikita is a ruthless rear end in a top hat.

lol dude, yeah your buddy was cheating or RMTing

Oysters Autobio
Mar 13, 2017

Mae posted:

85 hp torso is a big change, that changes a lot of bullet breakpoints (rip m80)

This is actually the biggest change in the notes but the least talked about. I would say its actually worse than Pestily's dumb mosin nerf because now it essentially nerfs Vepr Hunters and other powerful rounds from actually being able to take on stupid loving chad tanks who sprint around and 360 no-scope their way around the map.

I get it, it sucks to just be one-tapped out of nowhere and die without being able to respond, but 9 times out of 10 its because you were probably doing something dumb or not smart (like staying out in the open too long or sprinting everywhere for no reason and someone heard you and set up an ambush). I know its practically a dumb meme now but seriously, it seems everything is being catered to streamers who get geared up, sprint around and play chad tanks so that their streams are less boring too watch even if it makes for worse gameplay.

The entitlement and ego on some of these streamers is just so pathetic too. If you read Pestily's response to all the drama on the subreddit, it really changed my opinion of the guy because it was so tonedeaf and spent 90% of it explaining how hard he works, how much work he does for the community (doesn't of course mention that this is his livelihood...) and how he deserves to have this influence on the devs because of his 100hr work weeks. Or that video of Veritas getting some guy banned because he got killed and thought the other guy was a cheater, so he screenshots it and sends it to Nikita and gets him banned (even though the other guy was streaming too and just got lucky). During the drops every now and then I would unmute whatever random stream I had on and try and watch some of them, and only a few felt like genuinely fun people to watch. Pestily definitely wasn't one of them (I've never actually seen him react in anyway that shows he actually enjoys what he is doing, he just seems bored all the time). Anyone else had this smug ego around their followers that was just so grating to watch, like Veritas or that awkward british guy with the beard.

Oysters Autobio fucked around with this message at 03:46 on Jul 16, 2020

Oysters Autobio
Mar 13, 2017

Bucnasti posted:

Has there been any indication of when the new patch will be?

Nikita in the last developer stream said (paraphrasing) "maybe next week, maybe", so take that for what you will :shrug:

Oysters Autobio
Mar 13, 2017
Hey, was wondering if anyone had some good experiences here with monitors and GPU for Tarkov, posted this already in the monitors thread but wanted some ETS specific advice. Currently running a GeForce GTX 1660 Super, Ryzen 5 and 16GB RAM on a 27" 60hz 1080p monitor. I'm looking to buy a second monitor as an upgrade (and use my current one as a side-monitor for maps and such). I got this original monitor for super cheap from a friend, so I am debating about upgrading on the monitor as well to 144hz. I know my build isn't super well setup for 1440p gaming yet, but I know online people say that ETS isn't super GPU heavy so it may be possible to run ETS on 1440p with my GPU. At the same time, who knows what other games I'll get into and potentially the GPU won't be good enough for 1440p so I also don't want to handcuff myself.

Should I get a 1440p 144hz monitor, and will it work smoothly without too much FPS drop? Or should I just stick with 1080p for now (I am fairly happy with the quality) and just get 144hz 1080p monitor? So far the game runs fairly well (especially after I followed those optimization guides) with some stutters and lag occasionally on Reserve.

Oysters Autobio
Mar 13, 2017

Mega Comrade posted:

1440p + 144hz is tough to push. I've got a 2700x with a 5700xt and most of my games I play between 90fps - 144fps.

It's important to note you don't need to hit 144fps to benefit from a 144hz monitor. Even at 90fps the different to 60fps is stark.
As for tarkov, its all over the place, I get 60fps to 144fps depending on the map I'm on, how many players are around and what direction I'm looking in.


A 1440p/144hz IPS monitor will set you back $500±
If I had to choose between 144hz or 1440p, id take 1440p every time. 144hz is great for fast fps games, but for most stuff 60fps is fine and the resolution bump is amazing for everything else you use a pc for.

Well I only really use this PC for games in general so productivity and the resolution bump seems less important for me, and since I'm happy with the quality that I'm already running with 1080p I figured that getting a 144hz monitor over the resolution bump would be more important so I'm leaning now more towards getting another 1080p IPS monitor at 144hz and leaving the 1440p upgrade for another day when I go in to upgrade my GPU and such and can truly run it.

Oysters Autobio
Mar 13, 2017
Why I chose to load into Factory with a Zabralo armor to try and get it down to 50% for that stupid Ragman quest instead of just doing what most people do and get a buddy to shoot it down to 50% and then do insurance fraud. I hate Factory, I suck at Factory but thought hey might as well try it. This was also after a x5 attempt in Factory to get that stupid 25m mosin kill Jaeger quest (managed to get 1 kill and extract out of 5 other runs).

Literally my first time wearing level 5 armor, level 4 helmet and level 4 face shield, first time running with a decent M4 with M995 ever and of course the first PMC I run into just plucks that 700k+ loadout away in a few shots.

I am really genuinely curious what the devs concept of "main storyline" quests are going to be if their conception of this quests are dumb trick shot crap.

Oysters Autobio
Mar 13, 2017
AI Scavs now can sprint, carry multiple weapons, eat food, drink stuff, go prone, do the wiggle at you and ADS you so all those old rules of thumb are out the window now.

The best is just movement patterns at this point. Yes AI scavs sprint, but they sprint and then stop in the middle of an open road. Players usually sprint to some sort of cover, or if they run out of stam just keep jogging in their same direction. AI scavs tend to sprint to a halt, usually in odd spots like the middle of a road. They also very often sprint like right in front of you and by you without ever noticing or paying attention to you, which usually a player scav won't do (a player scav will at least usually stop and assess if you're friendly unless they just outright start shooting).

Oysters Autobio
Mar 13, 2017

Famethrowa posted:

managed to pick up NVGs during a raid and instantly realized why so many tryhards run night-vision on customs. those long chokepoints and building camping spots must just line people up like ducks for them.

I felt basically safe when I crept around and kept my head on a swivel in the chokepoints. think I'll try doing loot runs walks with NVG when I play solo.

Yup, I thought for the longest time that NVGs would only be for sweaty thicc bois but quickly realized how essential they are for any night raid. They're only 40k too so it's really not that expensive

The worst thing I did was find someone's dumped GPNVGs as a scav and boy are those amazing. 110k though is tough to swallow

Oysters Autobio
Mar 13, 2017

Neon Belly posted:

Anyone see a pretty drastic increase to load times and stuttering with the latest patch? Game went to nearly unplayable for me.

Yup, it went from "only Reserve has stutters and late load times" to now almost every map, especially the new Customs. I nearly 100% load last into raid and exiting raids takes like triple the time now.

But yeah it's obv the devs saw a big surge of money from the latest influx from streamers, and in typical cynical fashion they're obviously focusing on content to milk this as far as they can until they can just "release" the game and move on to whatever sequel they were planning.

The people on the subreddit who actually believe the devs promises of open world, completely different "main storyline quests" and whatever other pie in the sky fairy tales is sad.

I mean honestly, the fact that the last content release was to add mods to the 1911 and introduce the Mossberg shotgun just speaks to their odd prioritization. Like who the hell cares about running a pump shotgun? Or those dumb obscure guns like the Rhino revolver and that SMG. Why? Who's advocating for this?

Don't get me wrong, I get it, the game has already done a good job of cataloguing the main weapon platforms out there so it's inevitable that more niche stuff would come out, but I figured the niche stuff would be unique or interesting in some way like the PPSH release (which is actually a legitimate high ROF SMG to use). Like why not bring in some major platforms not yet in the game like the Steyr Aug, or more interesting scav type guns like some sort of Pakistan gun market style zip gun or whatever?

Oysters Autobio
Mar 13, 2017

Famethrowa posted:

has anyone ever had a raid just....not save?

I completed the stupid "stash a sniper rifle" quest for Peacekeeper, and when I exited....it was like nothing had happened.

You sure it was fully completed? This happened to me with the stash 3 gold chains in the microwave quest where I went and started the stash timer, and because I didnt know if it was 3 seperate stash timers or one, afterwards I tried to activate it again and I just couldn't bring up the stash dialog option so I thought okay, must be just one timer. Extracted and saw that I only had 1/3 done for the quest.

Oysters Autobio
Mar 13, 2017
Is there some sort of binding option that can be used to better keybind sprinting?

I currently have Sprint keybinded to LShift, using Press for option. I like that as I'm pressing W I can quickly press Shift and let go and then continue sprinting without needing to hold it down.

Problem with this, is if in a panic I'm trying to sprint somewhere, if I press LShift even a millisecond before the W key, it will not sprint, the combo has to be W and then Lshift, otherwise nothing happens. So to then sprint, I have to let go of LShift and press it again while holding 'W'.

I don't want to use Continuous because then I have to hold it down. Is there anyway to set it up so that even if I press LShift before 'W' that I still sprint? Can I set it up to have LShift as the main keybind, and 'LShift + W' as an alternative or will that screw something up?

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Oysters Autobio
Mar 13, 2017
I gotta say though with the most recent expansion, I love customs so much more. Not because of the expansion area (I usually avoid it unless I'm skirting around it to get to Old Gas) but because the opening has really balanced out the map now better so you can actually move and avoid the old dumb chokepoints that forced you up against tank chads. Dorms still is PVP heavy, which is fine, but the map is just a lot more fun now.

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