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How do you play sage I don't get it
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# ? May 22, 2020 04:42 |
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# ? Mar 29, 2024 07:36 |
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put orb in choke then put wall on choke then put another orb in choke
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# ? May 22, 2020 04:49 |
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Boooooring
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# ? May 22, 2020 04:52 |
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prom candy posted:Boooooring Use wall to get into a weird spot. Shoot at people breaking the wall that are very confused about where you could be. https://www.youtube.com/watch?v=L4TwITH7UsA Shows some example walls including a few one ways.
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# ? May 22, 2020 04:54 |
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hobbesmaster posted:Use wall to get into a weird spot. Shoot at people breaking the wall that are very confused about where you could be. Do this a couple times really early in the match, force it if you have to. Congrats, you've now forced them to be honest and assume you're on top of the wall every round, even if you never do it again. You've made the best piece of utility in the game even better. Also if you're playing in a coordinated team or have a talkative pubbie, pair your slow orbs with offensive utility to do even more damage. Raze nades are great, Raze nades in chokepoints with a slow down are amazing.
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# ? May 22, 2020 05:56 |
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Famethrowa posted:Too many angles to check as an attacker, mostly. Streamlining the pathways to site would help. Also Raze's abilities can all go through the teleporter. Had a game the other day where the two remaining attackers jumped through the mid portal and hid in the room with the rest of the team waiting for them to pop out. One ult, a nade and two blast packs later we won.
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# ? May 22, 2020 07:56 |
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hobbesmaster posted:Use wall to get into a weird spot. Shoot at people breaking the wall that are very confused about where you could be. i hate all the wall boosts that are just entirely used as a boost without fulfilling the function of actually 'walling' something off but drat i never thought of a lot of those applications
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# ? May 22, 2020 08:57 |
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It's not even especially useful as a wall because it has so little hp. It's 3 shotgun shots, a handful of knife hits, or about one mag from the ARs and you're through.
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# ? May 22, 2020 09:03 |
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Perestroika posted:Just got into this a couple days ago. Pretty fun so far, but goddamn the decision to have games go to 13 wins even in unranked is killing me. Having to set aside at least 30 minutes per (potentially entirely hopeless) game is something of an entry barrier.
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# ? May 22, 2020 09:29 |
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https://beta.playvalorant.com/en-us/news/announcements/valorant-closed-beta-ends-may-28/ Beta ends on the 28th so there will be 5 days of downtime before launch.
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# ? May 22, 2020 16:13 |
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Herstory Begins Now posted:It's not even especially useful as a wall because it has so little hp. It's 3 shotgun shots, a handful of knife hits, or about one mag from the ARs and you're through. It blocks vision and ensures that the enemy team has to make a lot of noise to push which I think means its got a lot of utility if you can use it as more than just a boost.
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# ? May 22, 2020 16:45 |
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Also the store closes in a few hours so this is your last chance to buy Valorant Points and get them refunded with the 20% bonus on launch
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# ? May 22, 2020 16:47 |
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repiv posted:Also the store closes in a few hours so this is your last chance to buy Valorant Points and get them refunded with the 20% bonus on launch i'm pretty sure that's the case because VP numbers will be boosted 20% more in general
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# ? May 22, 2020 20:40 |
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Herstory Begins Now posted:It's not even especially useful as a wall because it has so little hp. It's 3 shotgun shots, a handful of knife hits, or about one mag from the ARs and you're through. It delays being able to push something, denies visibility, requires spamming a full* clip at or not having a gun out to break while making a bunch of noise, and often funnels people through a smaller entrance meaning you have less angles to hold if they do break through. That's.... extremely useful. E: oh hobbes made the same point, that's what I get for leaving my post sitting. surc fucked around with this message at 20:58 on May 22, 2020 |
# ? May 22, 2020 20:51 |
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You could take away Sage's slow orbs and her ult and she'd still be the best agent in the game. That's the way it feels anyway, but I'm also terrible.
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# ? May 22, 2020 21:11 |
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Walling off someone hiding in a corner during the pistol round is the most satisfying use ever. Easiest 1v1 ever.
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# ? May 22, 2020 22:34 |
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hobbesmaster posted:It blocks vision and ensures that the enemy team has to make a lot of noise to push which I think means its got a lot of utility if you can use it as more than just a boost. yeah I didn't call it useless, but a lot of it's utility as a wall comes from teams acting like it is a barrier that you can't just sneeze at and destroy In particular i think it's way more useful as an information barrier than as a mobility barrier in a lot of cases, especially because like half of the cast has ways to get over walls 3 DONG HORSE posted:Walling off someone hiding in a corner during the pistol round is the most satisfying use ever. Easiest 1v1 ever. There are some really stupid, hilarious ways it can be useful. I've walled a buddy by accident into a tiny pocket of space outside of the teleporter by hookah and he got a bunch of kills when they teleported over because who tf would ever be playing there Herstory Begins Now fucked around with this message at 22:57 on May 22, 2020 |
# ? May 22, 2020 22:52 |
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Herstory Begins Now posted:yeah I didn't call it useless, but a lot of it's utility as a wall comes from teams acting like it is a barrier that you can't just sneeze at and destroy most of its utility is that it's hard af for a solo player to break, and the only effective way to break it is to have multiple teammates spam it.... instantly revealing the location of a attacker probe, and potentially enabling a defender rotate. .... that is absurdly good. edit: you do say it is an information utility, which but I don't think it was intended to be a physical utility primarily.
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# ? May 23, 2020 00:10 |
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solo player with a shotgun needs 3 shots to destroy it. knife also wrecks it since the buff. Otherwise, I agree. basically it's a swiss army knife that's really good for a bunch of things. Good wall use is going to hopefully give you several advantages, eg a bunch of the walls in the vid that give you both extra los/info, vertical peeks, and restrict mobility
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# ? May 23, 2020 00:33 |
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All I ask is they take away Sage’s ability to heal herself. Being able to get back to almost 100% just by breaking line of sight is some call of duty bullshit
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# ? May 23, 2020 00:38 |
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am I the only one who doesn't think the heal is that big of a deal? It doesn't repair armor, which means you will lose a spray fight against a healthy opponent, and head shots kill you pretty much instantly whether you have 20 or 100 hp anyway.
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# ? May 23, 2020 02:01 |
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Nah I agree, she would still be good without healing
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# ? May 23, 2020 02:03 |
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i hope they remove healing others so team mates will stop going 'sage heal me' as they run in circles around me at full speed also *runs around a corner gets lasered in the face while sage is back holding site* 'sage why didn't you heal me'
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# ? May 23, 2020 05:02 |
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d0grent posted:am I the only one who doesn't think the heal is that big of a deal? It doesn't repair armor, which means you will lose a spray fight against a healthy opponent, and head shots kill you pretty much instantly whether you have 20 or 100 hp anyway. If you're at 20 hp and there's no Sage in your team the enemy will know they don't need to headshot you and will just shoot you in the chest or even wallbang you knowing any damage will kill you. The moment you add a Sage to the equation that kind of info becomes a lot less reliable and forces your enemy to aim for tougher shots, whether you've actually been healed or not. She's also invaluable in pistol rounds. Elman fucked around with this message at 06:24 on May 23, 2020 |
# ? May 23, 2020 06:21 |
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What is the best way to bind walk and crouch? I could put crouch as a mouse button but that would mess up my aim. Anyone have a better suggestion?
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# ? May 24, 2020 10:51 |
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shift and control respectively, never toggle
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# ? May 24, 2020 11:04 |
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I would use some combination of tab/caps/shift/ctrl. Whatever is comfortable for you to press simultaneously while using the movement keys. You can press ctrl using your palm below your pinky as kind of like a sixth digit.
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# ? May 24, 2020 11:17 |
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This feels like worse csgo with way more qol. I think I’m checking out for a while and hopefully half of the dumb broken poo poo is fixed when I feel like playing again.
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# ? May 24, 2020 14:43 |
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PIZZA.BAT posted:All I ask is they take away Sage’s ability to heal herself. Being able to get back to almost 100% just by breaking line of sight is some call of duty bullshit IMO get rid of heal, get rid of res, never put any abilities even similar to them in the game ever.
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# ? May 24, 2020 15:55 |
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Elman posted:If you're at 20 hp and there's no Sage in your team the enemy will know they don't need to headshot you and will just shoot you in the chest or even wallbang you knowing any damage will kill you. The moment you add a Sage to the equation that kind of info becomes a lot less reliable and forces your enemy to aim for tougher shots, whether you've actually been healed or not. the difference between killing someone at 20hp and 100hp with no armor even with bad body shots is like 500ms or less. I'm certainly not saying the ability is useless because it's definitely not, but surely it's not the part of her kit that makes her op.
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# ? May 24, 2020 15:58 |
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fadam posted:IMO get rid of heal, get rid of res, never put any abilities even similar to them in the game ever. Even wc3 mod kept it very careful with the heals and res's. I just think the riot pedigree is going to force it in the game no matter what
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# ? May 24, 2020 18:59 |
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There's zero chance they get rid of it. It's one of their core 'we aren't the same as CSGO' things. especially when most of the other abilities are just aping some sort of grenade utility
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# ? May 24, 2020 19:13 |
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even if they gimped the healing to only get you back to 50hp it would help a lot. right now it feels bad to make a "tagged 90" call, and then have your teammate die because they didn't fully spraydown.
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# ? May 24, 2020 19:45 |
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I think the only way you'd get that is if they majorly reduced the cooldown on the heal, which imo would be a lot worse than just keeping it at full heal on a very long cd.
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# ? May 24, 2020 20:00 |
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Herstory Begins Now posted:I think the only way you'd get that is if they majorly reduced the cooldown on the heal, which imo would be a lot worse than just keeping it at full heal on a very long cd. maybe im thinking about it wrong, but I feel like heals should really only prevent you from being insta killed by utility powers. maybe that's too weak (or would feel too weak?), but, other heroes rechargeable powers don't feel very strong either.
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# ? May 24, 2020 20:17 |
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maybe make the heal way more obvious to the other team and make it take way waaay longer. like 10 seconds to get the full effect and there’s a loud audio cue as it’s happening. there has to be an additional trade off beyond what currently exists- especially because it can help a teammate. getting tagged to within an inch of your life- ducking behind cover for a second, then popping back out with almost full health is a crap play mechanic, full stop.
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# ? May 24, 2020 20:35 |
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Famethrowa posted:maybe im thinking about it wrong, but I feel like heals should really only prevent you from being insta killed by utility powers. maybe that's too weak (or would feel too weak?), but, other heroes rechargeable powers don't feel very strong either. Eh I think all the rechargable powers are generally strong enough to give you some kind of tangible advantage in a 1v1 if used smartly and I think sage's heal is in line with that, more or less. A lot of the counterplay is just knowing that they have a sage and keeping track of where she's playing and assuming that if you chunk someone but don't kill them that they'll be at 100 hp next time you see them barring any other info. I agree that she doesn't especially fit the flow of this sort of game, but i think there's literally zero chance that she gets reworked before anyone else. my real concern is how many more healer archetype characters they plan to introduce.
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# ? May 24, 2020 22:18 |
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Bring on more healers, I'll be chilling with the vandal
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# ? May 24, 2020 22:28 |
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A rez, a heal, and a wall are abilities that should be on 3 different characters.
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# ? May 24, 2020 22:31 |
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# ? Mar 29, 2024 07:36 |
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Make all characters as good as Sage, don't nerf her down.
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# ? May 24, 2020 22:38 |