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Seth
Gloria
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Bussamove
Feb 25, 2006

Liking this demo so far but goddamn this motion blur is making my eyes hurt.

Also the monsters in the ruins hit like trains.

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Bussamove
Feb 25, 2006

Avalerion posted:

Seems to start everyone off with a brave point.

It seems to only do that if you hit them from behind. From the front it seems to make it so the enemy doesn't occasionally start with a BP.

Bussamove
Feb 25, 2006

precision posted:

Octopath dungeons are actually great, they're short and sweet and never annoying

Yeah, Octopath dungeons are short but have just enough little secrets and sidepaths to make it seem like they're longer without overstaying their welcome.

Playing this demo more, I'm just gonna say it; it sucks. Gameplay is okay and I actually like the chibi cute graphics but everything else is a total pile. Fortunately the "everything else" here is all stuff that can easily be fixed before launch.

Bussamove
Feb 25, 2006

I an immediately going back too hard into leveling jobs even though I’m only in chapter 2 but god *drat* does Beastmaster have some boss passives that I must have on basically everyone. I also love any form of blue magic so that helps.

Bussamove
Feb 25, 2006

Wow that Galahad fight was not too fun. It’d be great if you could see immunities after using magnifying glasses so you didn’t have to find out as you go that the answer is “basically everything they’re not weak to and also Gloria’s fists of fury”. What an annoying-rear end fight.

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Bussamove
Feb 25, 2006

Octopath’s modified version of essentially the same system flows so much better it’s crazy. Still holding out hope for an Octopath 2: Now With Better Connected Stories.

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