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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Deified Data posted:

Can anyone remind me what happens to your free time after finishing the casino? I don't remember how this was handled in the original and don't want to waste a bunch of days on cutscenes. Was it wise to save stealing the treasure for the last minute or not?

If you try to send in the calling card your party members will tell you not to, suggesting that you save it for the last day. The act of trying to send it causes all your party members to once again become available to hang out with. So no, there's no reason not to finish the infiltration route early, and also you can't steal the treasure early even if you want to. So basically it doesn't matter unless you finish the infiltration route and then never try to send the calling card.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

seiferguy posted:

Yeah it's also pretty annoying that despite her helping out in Sae's palace, you reject her help for Shido's palace.

I think it's pretty obvious that they just didn't want to have to rewrite any dialog to account for her presence in older cutscenes. Also why she's kept pretty isolated from the rest of the cast generally.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I beat the Okumura fight on Hard by stopping using Mapsio and instead using single-target Psi attacks to baton pass into Triple Down. And then I died to Big Bang Burger, but apparently that phase is trivialized by Forget.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Speaking of Devil, I'm surprised they didn't take the opportunity to reevaluate her Confidant skills and make her even remotely useful.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
My only regret is that you didn't keep Akechi as the battle commentator for the rest of the game.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Sydin posted:

One thing they added to the ending that I really liked was that It's no longer just Joker moving on, but everybody. In vanilla Joker goes back home to parents who don't want him for no reason, while all his friends stick around and it's weird that Sojiro wouldn't just let him stick around for another year. Now though everybody has a culmination of their arc in how they're going to move on in the near future. Ryuji moving away to a place with better physical rehab facilities so he can take a second shot at track, Futaba entering HS, Haru actually stepping up to lead Okumura Foods, etc. It gives a better sense that everybody has grown from their experiences and is moving forward in a positive way with their lives.

I mean they could still have a road trip first though?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ultiville posted:

More 3rd semester/Royal addition spoilers within:
I wish they'd managed to come up with a way to have Maruki's stuff happen before the normal ending, rather than added at the end. I get that it'd be a much more complete overhaul and so probably not feasible but it just feels out of order to me. Both sort of thematically - I find "reject heaven -> kill god" to be better than the reverse - but also in terms of both the scope, and the specific beats they hit, especially the character beats for the Thieves. I like a lot of things about it, and I agree so much with your point about resolution, but other than the thematic thing, the ending of the original game was really strong, I thought. And the Satanael summon is just clearly the last thing that should happen. After that the Maruki thing theoretically works like the Scouring of the Shire, but one of the key things about the Scouring is that the heroes are ludicrously overpowered for it in obvious ways, and it's about showing off that growth. That doesn't happen with Maruki's Palace - not only does the game (reasonably, it's a game not a novel) make the shadows there more powerful and Maruki more powerful, it's also the fault of our heroes that it happens. And we have the third persona awakenings, which to me seem like the clear worst part of the semester; I think it's fine to have more development for the main cast, but in addition to not being voice acted, they're all basically the same - oh I took the easy route and should have known better. And to be honest, yes, I feel like at this point in the story, the characters should know better; this feels like a rehash of the scene where you find everyone in the Velvet Room, which already was too samey.

Not that I dislike Royal or anything! I think it's clearly a huge improvement to the game overall, and I like the additions. It's just frustrating that the final semester starts off really weak with the unsatisfying and samey character beats of waking up your party + third awakenings, given that I do think it ends strong. Especially since I feel like they could have done some reordering to make it work a lot better, though maybe not within the budget/tech limitations. And it's frustrating that the moving on stuff by and large doesn't involve continuing to reform society, but as you say, that backing off is sadly pretty in keeping with the base game.


While it's not perfect, I do think that taking revenge of the guy/god who is the cause of all your problems and then finally come to terms with and accept the tragedies of your past makes sense as a character arc. Basically, the Thieves are motivated to stop Shido/Yaldo out of pure rage, almost. They've accepted that their problems weren't their own fault, but instead (rightfully) displaced that anger onto the people and society that let those things happen. But that's not the same thing as moving on and looking forward, which was the point of the new arc. Once their rage settles, who are these people? What else do they want? To be fair, some of that is answered in their existing links, which is partly why the 3rd Awakening scenes were so redundant. That certainly could've been better integrated.

Thematically, I actually really like what the 3rd Awakenings do with the Personas. They start out as a fictional embodiment of rebellion, evolve into a mythical trickster, but their final form is the fiction and myth fusing into the reality: the real person behind the stories. The characters become larger than life in order to confront society and god, but after that's done they have to learn how to exist as real people without magical powers. That said the old criticism about the game backing off from its themes at the end still applies.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

AlternateNu posted:

That makes me wonder. Did they ever confirm that P3 MC and FeMC were twins (or had the same parents)? They were both present on Moonlight Bridge when Aigis and Ryoji originally fought, but I don't remember if they hinted that they had a sibling die with their parents.

PQ2 made it clear that she's from an alternate reality and cannot coexist with the P3 MC because they are the same person.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I think it does make sense that the Thieves fell into Maruki's illusions because there's is literally nothing about the base ending or their base social links that would make us think that they believe it's a good thing that their parents were killed or friends were assaulted or whatever. In fact, they were unquestionably bad things and their motive throughout the whole game is to stop these bad things from happening in the future by punishing those responsible. I think it's even questionable whether stopping Maruki was even a good thing or not (if you can rewrite reality, is it really a bad thing to undo all tragedies throughout history?), although the story tried to make it more clear-cut by showing how fallible he was as a god. So even if his goals were correct, maybe he wasn't the best person to implement them.

I mean, one way to take the message at the end is "it's good that you were traumatized because it builds character."

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Most existing systems of ethics do not fully take into account the implications of time travel, for some reason.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Zvahl posted:

I got the speed reading book around June-ish iirc so there was plenty of time to finish some of those before that, and the early stats are really helpful

The speedreading book become available July 1, btw.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

RazzleDazzleHour posted:

I didnt even use a guide for the social link responses and I maxed it with a few days to go in the 2nd semester. It seems like you're kind of meant to do it then, considering how little non-scripted time you actually get in the new semester

I used a guide for responses and maxed everything out by the first week of December. Spent the next two months at the gym, day and night.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I dunno about any weird lore from outside sources, but Yaldy was presented in almost exactly the same way as Nyx and Izanami. All of them were saying that they were merely acting on the collective wishes of humanity while simultaneously rigging the game. Just because something was born from humanity's unconscious wishes doesn't mean all its actions afterward are in accord with their wishes. Humans are inconsistent like that. Sometimes what you want isn't really what you want.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Oxygen Deficiency posted:

Yes I switched to Merciless difficulty for the extra weakness damage. The farthest I got on hard was the last big robot but I was wasting the clock trying to revive and heal people after the stupid amounts of damage he puts out.

The big robot always tells you who he's going to attack so you just put Tetrakarn on that person to reflect the stupid amounts of damage he does.

Basically every dungeon boss is designed for you to use the new character on.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

rosenritter posted:

Does Haru seem a little bit more irritating to anyone this time around?

In her father's palace, no one can shut up about how badly her dad is treating his workers. But after he dies, she basically becomes a trust-fund kid, and her biggest concern for the company is... that the coffee they're serving doesn't taste good enough?

Not that I'm expecting amazing writing from a Persona game that's mostly focused on style, but why does this game present the characters as rebelling against societal norms that are hurting young people, when it's too scared to critique something as benign as who benefits from intergenerational wealth?


I'd say it's a step forward that the rich aren't portrayed as genetically superior superhumans who are talented at everything except for maybe eating hamburgers, like most anime does. Including Persona 3. By contrast, Haru seems almost like a person.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ytlaya posted:

By the way, what's up with the scene where during New Years you and Yoshizawa encounter Yoshizawa's dad, and he suddenly glitches out and changes what he's saying. Obviously that was the reality adjusting, but I couldn't figure out how what he said posed some kind of problem and why it was changed.

He was calling her Sumire, the glitch was that Sumire couldn't hear that name because of her issues. It was part of the world making her into Kasumi.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
To me, the fight always felt like Ryuji was trying to play up his past abuse like it was two-way banter but Mona just could not take it at all.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

ApplesandOranges posted:

Give me P3P, but with P5R style and QoL.

I'd much rather they spend that remake time making P6.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Ytlaya posted:

The dungeon thing is definitely something that didn't seem as bad at the time

The dungeon thing was always bad, actually. It was bad in P3 and it was bad in P4 and we were smart enough to know that because other RPGs didn't do that even back then.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

There was a Touhou version of that a while back, I think someone just realized they could prank the newspaper comics.

Clarste fucked around with this message at 08:36 on Jan 21, 2021

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