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Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


RazzleDazzleHour posted:

Also I have absolutely no idea how much of this is small dialogue changes or just me but I feel like Yusuke is actually pretty well-grounded and way less goofy? Like, he's one of the biggest voices of reason on the team even after Makoto joins, even explicitly calling Alibaba's bluff of threatening to call the cops. I've always liked him but this time around I'm enjoying a lot more of his less zany aspects.

Yusuke was always fairly smart and well-grounded, it's just there was less content over-all and indeed some weird translation goofs. He's meant to be a bit, odd about art and personal care but otherwise bright.

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Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Worldwalker_Pure posted:

I'm in the leadup to the fourth Palace and even now I have no idea what they were trying to do with Sae, her character is all over the goddamn place. She made no sense in the base game and she makes no sense here, either.

She's just Big Makoto with more time to lose her ideals. They basically have the same throughline. Wanting to do good through the legal system/leadership system but being worn down by pressure from both above and below leading to a loss of direction and a feeling of helplessness that manifests in terrible actions, but Sae allows herself to be corrupted by the system whilst Makoto cracks and acts out.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Gruckles posted:

I really enjoy that the narrative conceit for getting a game over from missing a palace deadline is Joker's drug-addled mind misremembering how he got arrested, causing Sae to give up on listening to his story. However she's also like "A talking cat taught you about another dimension that you can travel to with a mysterious phone app? Please continue."

I mean, it kind of makes sense, she knows how Joker was arrested and where, so any other line is him being too drugged up to be useful or whatever. But everything else is just fair game because she's investigating.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


JackDarko posted:

This isn't normal, right? Like there's definitely something unhinged about Joker? I might be reading into it do much.

I think officially he’s been doing it to look less threatening after the trial and probation stuff. Basically he’s trying to look like a nerd not a criminal delinquent.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


AlternateNu posted:

Well, to be fair, Sae isn't a member of the team, so it isn't surprising there isn't a focus on her.

If you're concerned from a narrative perspective, it isn't like she didn't have a palace before the team targets her. It is pretty obviously stated that she had a palace ever since her and Makoto's dad was killed.

Yeah Makoto straight up says she discovered Sae had a palace right after the Kaneshiro stuff if not during it, she just doesn’t tell the team because she’s hoping Sae will fix herself with time is my assumption. I think Ryuji even asks if she has someone who she wants them to change and she winces and dodges the question.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Ytlaya posted:

Also, I don't remember if this is ever mentioned during its segment in the game, but when checking the TV or overhearing people (forget what the context was) sometime during the Madarame month someone was talking about Medjed and mentioned them hacking a major company and releasing all the customers' personal information. That isn't okay Futaba!

This one at least is a little bit better than it appears. At some point in the game Futaba explains that she was the original Medjed Hacker, but that was a year or two ago and since then lots of people are using the name as an anonymous hacker group, whilst Futaba uses a less famous hacker handle now.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


FallenGod posted:

They're probably still flying over the middle of the pacific when they get told to divert.

Yeah this was my assumption, they are told to reroute whilst flying over the pacific and only have fuel enough to reach Hawaii from where they are.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Gaius Marius posted:

If kasumi knows you're a phantom thief, and everyone thinks they murdered okumura, you'd think she'd be just a little bit inquisitive into what actually happened

She obviously trusts her Sempai and figures he has enough to deal with right now with such gross false accusations.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Sydin posted:

I don't know if it was his deepest desire or not, but the temptation for Akechi was definitely a normal life where neither he nor Joker are criminals, and they can have a second shot at their relationship. Maruki spells out as much when he meets with the two at Lablanc. While the player can decide if that's ultimately tempting for Joker or not, it's clear Maruki severely miscalculated with Akechi who's not even tempted for a nanosecond. I think this ultimately comes down to an incongruity between Akechi's personality and Maruki's method: Maruki doesn't actually give people their specific most desired reality, he gives everybody the same reality (a static world where no choices, growth, or emotional and physical pain are possible) and brainwashes those whose personalities or desires conflict with that into desiring it. The "psychiatric test" in his palace confirms this: if you choose answers that aren't in line with Maruki's worldview, he "treats" you until you agree with him. For whatever reason though he chose to try to personally convince Akechi instead of brainwashing him, which was never going to work because Akechi is both a psychopath who enjoys the pain of others, and someone who's genuinely proud of his efforts to raise himself out of the gutter. A perfect world without pain that's just handed to him through no effort on his part is the antithesis of what Akechi desires.

Also remember that it might not be the real Akechi, it's vague as hell and at points Maruki basically suggests he's created a cognitive Akechi as part of Joker's idealized world. The problem of course being that Joker's mental image of Akechi is the sort of person who would not accept Maruki's reality unless Joker himself did.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Honestly, I really liked that boss and got the idea as soon as I saw the change to how the robots are summoned. In the original game they summoned mixes, in this one they're summoning all the same, so you negate stat buffs and then use a bunch of baton passes to wipe them out. They don't have that much health if you're keeping ahead of the level curve.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Frog Act posted:

The miniboss guarding the second will seed in madarame's is taking me a few tries, he only seems to be weak to nuke which is kind of rare and he has a lot of HP. it's nice when there's a random challenge in the sea of easier enemies though

Quick warning the miniboss ones are always the third will seed I'm pretty sure, so you've actually missed one. Also I think all those minibosses actually used to be roaming as severely hard shadows, I know for a fact the Madarame one would show up in one of the painting puzzle rooms where you have to work out how to get through the paintings. You touch the octopus and get popped out in a pit with a shadow and that used to be this miniboss.

RazzleDazzleHour posted:

Is the Okumura thing mostly getting people who didn't know what was coming up? Going into the fight with Mapsio and a good skill that either buffs damage on all enemies or increases damage against enemies whose weakness you hit makes it really easy, but I can see how anyone who didn't have that skill on both the MC and Haru could've struggled a lot

It feels specifically to screw with people who want to do it how they used to do it, because it used to just be a kill counter instead of having to actually kill the waves at the same time.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


TheLoser posted:

Even with that, I was struggling to kill the big green dudes in just two turns with baton passes between Haru and Joker in hard mode. Ironically, that part of the fight is way easier on merciless until your entire party gets wiped at the end.

I will feel 0% shame for bumping down the difficulty just for that fight.

I had a lot of Psy Magatama just in my bags, so instead of baton passing from Joker to Haru I'd run through the team. It also helps if you buy a Psy ability ring or otherwise get one. Each pass massively increases the damage of the next. So eventually with Joker I could explode the entire group with one Mapsio.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


I summoned Kaguya outright early because I was on hard and wanted the safety net whilst doing Kamoshida's Castle. In general though I'm only touching DLC Persona when I can fuse them properly, which makes for fun times. I also usually try and have the Picaro versions because they look super cool.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


WarpDogs posted:

Well, I reached the Palace 5 boss and wowsers. It felt like I was misunderstanding a fundamental game mechanic

I guess the "proper" way to beat those green robot bastards would be to have two party members use a Psy item + Baton Pass, then Baton to Haru, then Baton to Joker to a mapsi? I just couldn't output enough damage in two turns despite being in the mid-40s and sleepwalking the rest of the dungeon.

Also items can *miss* (which I did not know!!) and don't power up with a Baton Pass

I finally just switched it up to Merciless and beat it effortlessly. What a strangely designed boss. Palaces 2 and 3 did some fun things with Baton Pass / weakness management, so it's not like they don't know *how* to do it...

My advice is to listen to everyone else and just do it on Merciless. It's a very long and frustrating boss fight to retry, and it's really not worth doing the 'proper' way

Almost, ideally you start on someone who isn't Haru/Joker, pass twice to Haru with items, Haru then pops all 4 with a Psi/o ability and passes to Joker who Mapsi/os the lot.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


RazzleDazzleHour posted:

I mean technically but even after the Morgana reveal, he doesn't actually feel any more important because he only REALLY has a cursory knowledge of what the Metaverse is and does. He doesn't have any special knowledge that Wakaba didn't already know, minus the "how to get there" part. When you meet Futaba and start to explain the Metaverse she basically already knows everything, just not that it was a literal physical location. The true culprit didn't need Morgana to explain it to them either, nor did the new semester antagonist. The game tries to make Morgana sound important but in reality he barely does anything, and actually does nothing that Futaba couldn't have done.

If anything, having Futaba be the one who tells you about the Metaverse would have made more sense since you travel there via an App, which is much more of a Futaba thing than something that Yald/Igor/Morgana engage with

e: okay yeah thinking about it I like the Alibaba as your guide idea way more. As much as I hate Teddie, I really really liked how he didn't know basically anything about the TV world, so much so that your team never even names the TV world, and throughout the game everyone just refers to the kidnappings as "getting thrown in the TV." Teddie only knows things he's able to directly see and makes assumptions based off of that, just like a real person would if they were in a weird mystery world. Morgana on the other hand has a knowledge base that is totally contrived - he technically knows everything but he conveniently only remembers exactly what the game needs the player to know and keeps everything else a secret because if he knew them it would spoil all the surprises.

I know the reason they needed Morgana to be smarter than Teddie is because it would never occur to someone to steal the treasure or that treasures were even a thing, but Morgana is such a lame Deus Ex Machina tutorial character that it all feels forced. Having Alibaba tell you these things as the result of years of research would accomplish the same goal while also helping to limit what they are able to find out - they can't go in Mementos, so they wouldn't know what's at the bottom and didn't just have convenient memory loss.

I don't think Morgana is meant to know everything but only when he remembers it, I figure it's more he's like Teddie but boastful instead of deflecting. Morgana pretends to know everything because he's got a very shaky confidence, it's also why he belittles Ryuji a lot.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Hellioning posted:

This is a big reason why I wished they'd do the same thing they did with the Casino and just force you to wait until the last day before you can actually fight the boss.

The explanations would get dumb, but it's a lot better than Futaba having a several week long nap or Okumura lasting for weeks after his shadow is killed, just in time for a press conference.

You could absolutely just have it be that the real world person needs to be absolutely assured of their victory for them to feel safe enough to manifest the treasure at all and thus you can only send the calling card on the day before whatever they're planning to do. The Calling Card then becomes about making the manifested treasure valid as a "stealable" item, because even in their absolute assured victory mentality it creates a chink in the armor for the metaverse to exploit.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Geostomp posted:

I’d absolutely want that. It’d make things much more appropriate than the usual tactic of robbing them immediately and nothing happening for weeks afterwards. Though, everyone just accepting Futaba entering a three week coma was darkly funny.

Futaba would be the only weird one, given that Medjed are the ones actually performing the threat. To be honest I'd say that in the hypothetical I've provided Futaba does her thing the day after you go into her palace, but she still needs to build confidence to leave the house or Sojiro is having her do therapy now that she's more open to it or something. Some reason other than "literal coma" as the reason why she isn't available after wrecking Medjed instead of having to wait for it to happen on the same day as the purge because she slept for several days.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Gen. Ripper posted:

I'd give the Palace 6 Keikaku more credit if it didn't revolve completely around somehow flipping a borderline sociopathic Palace ruler to face when they had zero indication that was in the cards except for Makoto's word. Especially when the whole theme of said Palace is "I don't give a gently caress about the truth, I just wanna win."

You mean the person who's entire thing is I've been beaten down by the culture of my workplace, and as such am slowly becoming a monster I fear who sees winning and not justice as the be all and end all. Especially because there is still an amount of fairness in Shadow Sae, the bridge for one thing. There's no reason she couldn't have double-doubled the change but she took the loss there. Plus, remember that we fixed Futaba's palace by just talking to her/her shadow, so they have proof that you can talk palace rulers down depending on the situation.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


RazzleDazzleHour posted:

Yeah especially considering all the very heinous poo poo Sae says to Makoto like how she's literally useless. I mean, hell, even after learning that she's willing to do literally anything to win a court case, up to and including falsifying evidence, you then go to see her do an actual real-life court case and don't even address the fact that hey maybe this is another person whose life she's about to ruin to put up another W. It feels like they don't have a great idea of what or how they want you to feel about Sae when you finally go into her palace.

I mean, the literal implication is that falsifying evidence against the Phantom Thieves is the first time she'll have done that, and it's specifically going to be the final step to her falling to corruption. The game is pretty clear that she's reaching the point of no return, but has not yet passed it.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Gen. Ripper posted:

Sae was still willing to squeeze a drugged, tortured minor for a confession, so you'll forgive me if I find this discussion about "the point of no return" academic at best.

She showed actual disgust that those things had happened, and is clearly open to listening even from the start to an extent. It's not academic at best it is the narrative wrapping for a good portion of the game and kind of matters a lot to understand what's going on with Sae. With people taking the worst possible version of her opinions/thoughts actions even though she's one of two Palace Rulers who fixes her own issues, and is basically just bigger Makoto. Remember that Makoto was going to expose the phantom thieves to the police on flimsy evidence at best just to prove she was valuable too.

It's almost like they're very similar people with very similar issues separated by a few years of life experience.

Lord_Magmar fucked around with this message at 06:41 on May 3, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Gen. Ripper posted:

The entire point of the game is that it doesn't matter what you think of injustice if you're still willing to go along with it for the sake of profit - and, no, Sae didn't give a gently caress about what Joker said besides figuring out who exactly needed to go on the death list (even if one of those people was her own loving sister. )
She goes right back to sneering at Joker's claims that the Phantom Thieves uphold justice, saying that only the law is fit to decide such things when "the law" is blatantly guilty of literal torture and coercion!

And by the end of the discussion she recognises that her initial feelings that this is an injustice not only are correct, but are important and saves his drat life. Almost as if the game is saying she was on the precipice and one good, real conversation with someone who cares is enough to stop her.

Also the point of the game is that injustice can be fought against regardless of circumstance or start, provided you truly believe in it. Again Makoto was going to do the exact same thing as Sae and turned away because the Phantom Thieves proved their justice to her.

Plus, Sae isn’t actually interrogating Joker for the SUI, she was taken off the case remember. The fact she’s there at all proves she’s more interested in finding out the truth and what real justice is instead of letting her boss and co-workers falsify a conviction against the Phantom Thieves, she could have just done nothing if that was her intent, and she’s skeptical of them being the cause of the mental shutdowns almost immediately after the Kamoshida arc is done.

Lord_Magmar fucked around with this message at 07:20 on May 3, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Yeah, the massive conviction is as much a result of highly selective system for what cases actually go to trial instead of being settled out of court (which also has a massive rate of occurrence). If it’s not going to be a conviction then it’s not going to trial, and cases where falsified evidence is used to force a conviction are actually highly rare, and generally are from pressure from above (which is what is happening to Sae).

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


WarpDogs posted:

Did the little treasure breakables in Mementos (the ones at the start / end of a level that look like a ticket machine) give out SP items in vanilla?

Even if they did, I don't think I ever got them in the volume I am now. I just got 8x Soul Foods (full SP recover) from one, and I'm only in the level that unlocks after Palace 5. That's nuts!

...shame I never, ever have to use them :(

The 8 at least is because they get changed by the item increase from the new system.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Hellioning posted:

"Joker's enraged? I kinda like it, but that's not you dammit!" is not very subtle, no.

It really isn’t. The new Akechi stuff is like, almost as blindingly obvious as Kasumi is in what’s going on with their feelings for Joker.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Deified Data posted:

I got an alternate version of Makoto and Ryuji's showtime once that was slightly different and focused on Ryuji more than Makoto, but I've never seen (or at least noticed) this with anyone else. How do you get these alt showtimes?

Any enemy who has a non-standard model gets the unique showtimes. Which yes mostly just means bosses or other unique encounters. It’s honestly a bit of a shame in one case because I’d love to see the Black Mask Boss get tossed around in the showtimes.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Zvahl posted:

also, I'm not sure it applies to Futsunushi in particular since he's a slink 10 reward, but a lot of other various personas that would be rational fusions at that level don't unlock until after you're done with the 12/24 dungeon and have moved into the third semester and seen them pop up as new content, and then it suddenly lets you make a bunch of new poo poo

It's only stuff that's actually in that bonus dungeon that is locked off for fusion. Not even all of the stuff in that dungeon, just a lot of it.

Anyway, I had a fun surprise in the new final Mementos zone, level 99 party and I see blue shadows, curious I investigate it's either Yaksini Dakini Kali with weird resistances (including repelling gun) who have a bunch of buffs and charge leading into a huge physical move, or a Jack Frost and Pyro-Jack who absorb their opposite element (Fire and Ice respectively) and can cast the max level group Fire and Ice spells all five of them irritable.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


A talking coyote posted:

True but he also technically murdered joker once and attempted to do it again including all of his other friends. So while with the added benefit of the new social link, I agree joker doesn’t hate Akechi but I don’t think he’s dumb enough to think he’s not an incredibly dangerous person with a tendency for pure evil.

Also regarding Maruki screwing up by giving new Akechi autonomy. The dude is super smart and a powerful persona user but at the end of the day he’s still just a dude running what’s basically a massive computer sim out of his own brain, there’s bound to be some hiccups.


It’s actually pretty explicit that those hiccups are part of why Maruki needs to be stopped, he’s not actually capable of appropriately wielding his own powers. Also, Joker’s ideal reality explicitly involves Akechi being his friend/rival. Nobody ever said it was healthy, but that’s the way it is. Personally I suspect that given we know Maruki gains control right as Yaldabaoth dies it could be that he brought back Akechi, or that Akechi survived and Joker’s wish caused Maruki to initially over-write Akechi, because I don’t think real Akechi would turn himself in that way. The being let free is so against everything Akechi understands about justice and punishment/judgement that it shatters Maruki’s world for him, whether that be because that’s what Joker thinks of Akechi, or his own legitimate personality.

Lord_Magmar fucked around with this message at 20:26 on May 14, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Actually, thinking about the other ending Akechi actually being a pleasant boy when you accept Maruki’s reality implies to me he’s real. Because if he’s the cognition Joker desires of Akechi he wouldn’t be so pleasant in that ending, he’d be the same rear end in a top hat just no longer fighting against Maruki’s paradise. Whereas if he’s real then Maruki has a person to perform his cognitive psience on and “cure” of his pain, which would look a lot like making him his pleasant false self permanently, instead of the crazy broken guy he really is. Basically the same thing that happens to Sumire where she is permanently Kasumi in that ending.

Lord_Magmar fucked around with this message at 20:34 on May 14, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Deified Data posted:

I'm in the final week and getting these weird spawns in Mementos of way upscaled lesser demons that can't be negotiated with and have all their affinities reset to unknown. Are these guys here specifically to grind on?

I saw them too, and I'm almost certain yes, they're level 99 mechanically or at least close to that. I wonder if them showing up is related to the Mementos Progression stuff for the final palace.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


TTBF posted:

So having a weird issue. I'm trying to complete my compendium on a new game, and am at 96%. I've filled out every opening on the list and made every fusion and still stuck at 96%. At one point I was messing around and realized I could craft Alice and Mother Harlot as new Personas, but they weren't listed (even as blank spaces) in the compendium before I did so. I haven't actually checked to see if they've been added since I made them. I know I'm missing Satanael but how do I figure out who else I'm missing?

You’re almost certainly missing all the secret persona unlocked through Max confidant links, so I would check what the final persona for each tarot is and compare to what the fusion calculator says, or if you can what your confidant link says you unlocked the secret of. Alice and Mother Harlot are indeed two of them, but there should be one for every confidant. Additionally, there are Persona only available in the new semester that don’t show up in your compendium until said semester.

A quick check is all the confidant unlock Persona have unique traits, generally themed around a 75% sp cost reduction for one type of spell.

Lord_Magmar fucked around with this message at 01:10 on May 31, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Deltasquid posted:

IMO it's some "have your cake and eat it too" situation stemming from Japanese sensibilities about femininity/relationships. Ann's self-expression is meant to be a femme fatale sexy rebel kind of deal, and I think you can still see that quite clearly in the beach sequence where Ryuji pervs over her and she teases him about it, and I'm fairly certain that was the initial direction they were going with it when they designed her character and costume (which they couldn't change later because they paid good money for those anime cutscenes, I guess). But somewhere along the road of development I think they tried to straddle the line with "women are supposed to be proper and chaste" because they thought it would make her more appealing to the audience. From the little I know about Japanese sexuality, it seems that traditional gender roles still dictate that one person is the pursuer and one person is supposed to act aloof/disinterested/uncomfortable with it. If two people are too much into each other it's more taboo/scandalous than if one person acts very interested and the other adopts some sort of passive role. And the whole "carnivorous women" trend/evolution in Japanese society, wherein women are taking on more active roles, is specifically still framed in this way where the woman takes the active role but the "herbivore man" takes this passive role of chastity/properness to balance it out?

I'm not a sociologist and I'm not Japanese and all of my information on this relationship dynamic from the drunken ramblings of a good Japanese friend of mine who was complaining about it, but I could see how such a context would cause some people to drag Ann's character design into the "carnivore" or femme fatale direction whereas others thought that maybe players wouldn't want Joker to pursue her as relationship material if she were too aggressive or comfortable with sex, so we hang in this weird limbo where they try to simultaneously convince us she's a sexy femme fatale but she can't be too much of a sexy femme fatale or she wouldn't be "sexy" any more?

This is an interesting take. It possibly also is why Makoto ends up in the weird situation she's in too, where she comes across as no-nonsense and aggressive in cutscenes but ultimately has this demure backstepping at times outside of it.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Orcs and Ostriches posted:

Judgement is a weird arcana set. It's like Anubis and the Abrahamic A-Team.

It's literally beings that judge humanity. Anubis and his scales plus a bunch of big name angels. Satan in this context is acting as the judge of Abrahamic Hell, who determines the punishments for sinners. Lucifer by comparison is Lucifer the Morning Star, first born of the angels and first fallen.

loquacius posted:

I like how Satan, Lucifer, and Satanael are all valid Personas in this game, and none of them are of the Devil arcana

the strongest Devil Persona is Beelzebub, who isn't the Devil, but he is a devil, which I guess counts

Basically all of them are fallen angels, not devils.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Hellioning posted:

Yeah, all of Yosuke's real bad poo poo is how awful he is to Kanji. Mocking a dude trying to figure out his sexuality is awful.

When it comes to women it's just the bikini thing and signing them up for the pageant without their consent, I think.

The first is the worst thing he does yeah, and sadly believably lovely of him as a teenager at the time. The kind of follow up issue is that because they removed his romance path you lose out on the revelation that he’s actually struggling with his own sexuality and attraction to the main character.

Especially when parts of that still exist in game. One of the things that gets social points with Yosuke is answering “I don’t like girls.” To a question of what sort of girl you find romantically attractive.

Lord_Magmar fucked around with this message at 08:29 on Jun 12, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Sydin posted:

:same: On the plus side I just got Kanji and goddamn Kanji rules.

I do like retroactive parallel between Dojima and Sojiro. The former is a lot more welcoming and chill with the protagonist from the get go, but is neglecting his daughter for work almost to the point of abuse. The latter treats Joker like a piece of poo poo for almost half the game before he finally warms up, but is also willing to drop everything at a moment's notice for Futaba.

This is a good game and I'm glad it got rereleased on PC because otherwise I never would have played it.

Honestly a lot of characters make for interesting parallels in this way. Akechi and Naoto or Adachi is an amusing one to consider for example.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Utgardaloki posted:

I think another thing people overlook about Yosuke is that he's supposed to parallel the other two similar characters who are thrust into a supernatural situation and gently caress it up.

just like them, Yosuke is bored, stuck in the boonies and hates it, and is spurred into the plot by a life-changing bad thing that threw his life off the rails (Saki dying), but what we're supposed to be aware of is that while part of his participation is in response to frustrating boredom, he's still trying to do the right thing (and does so largely selflessly, since the girl he's trying to impress is dead and didn't even like him) which contrasts the villains, Namatame and Adachi

it's hard to gauge characters on their actions when all the protagonists are putting in the same amount of dangerous work but I do think Yosuke stands out in the 'letting his actions speak for him' department. It also comes out weird since the protagonist is very clearly also supposed to fit this mold and he and Yosuke share that space kind of awkwardly. (I like mute protagonists the player can shape somewhat but the Persona team bungles them pretty hard, especially in P5)

This whole thing about the protagonist and Yosuke is actually kind of a side theme of his story in Persona 4 and especially Arena. Where he kind of has a complex about how he's effectively always the sidekick never the hero even though they're supposed to be "partners".

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Yeah, Futaba has the information/knowledge, but could you imagine her trying to actually organise the team into a plan, or even making a plan at all?

Makoto is smart, but what she brings to the team is mangerial skills.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


The tag team attacks are all pretty wonderful, shame there are only 2 each for the most part, I’d have been interested in Ryuji and Morgana doing one for example. Could go with them getting into a fight and turning on the shadow for interrupting, a big ball of violence rolling over the enemy.

Personally the wrestling tag-team is my second favourite, my favourite is much later and is mandatory to see at least once.

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


And Tyler Too! posted:

Joker never gets his final billiards showdown with Akechi (using his left hand). :(

Their rivalry isn't finished yet indeed.

Dawgstar posted:

Honestly I'm disappointed there isn't one of Joker with each member.

Yeah, although the two he gets them with do work well on a story level. My actual issue there is they don't have one with eachother to round out the set. Could easily call it "Benevolent Beauty and the Baleful Beast" or some such nonsense.

Theme it around them having similar themes of pretending to be someone else and being liberated from this by Joker's friendship/rivalry/love. So they'd start by playing the Detective Prince and Kasumi, and end as the Black Mask and Sumire.

Lord_Magmar fucked around with this message at 05:47 on Jul 3, 2020

Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


To be honest even if they didn't call themselves thieves I'm pretty sure the fact they're a vigilante organisation getting confessions before the police are even able to investigate or even made aware of these criminal actions for a proper investigation is enough to get them acting. Add in that the legal system is clearly portrayed as corrupt it's not a surprise they're labelled as criminals.

The SIU Director is probably the source of it, after all he's able to assign one of his prosecutors to the case. Add in they've got a public figure backing the stance of the Phantom Thieves being criminals in Akechi and it doesn't matter if they've actually performed a crime, only that the government is labeling them as such. Especially because breaking and entering would appear to be required in a few cases, as well as public disturbances and blackmail/coercion.

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Lord_Magmar
Feb 24, 2015

"Welcome to pound town, Slifer slacker!"


Also before I forget it's pretty easy to give Ren a personality, given he's actually already got a tone to him beyond just blank protagonist. He almost always only has sarcastic/sneaky responses to direct questions, either through feigned innocence/ignorance, active trolling or quick quips. This is someone who's response to being told say something is to say "something" and the other two options aren't much better. Just lean on him being a sarcastic little rear end pretending to be a straight-laced kid as the ultimate troll-tactic.

The episode of the anime where Kawakami's whole deal happens is great because it leans into this with the most outrageous lies/jokes that Ren can perform in that situation.

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