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1.5.7 is very unstable for me. But it seems to load scenes much faster
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# ? Jan 14, 2021 15:17 |
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# ? Apr 27, 2024 22:39 |
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Yep game is running much much nicer on my cranky old rig. Surprisingly well tbh.
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# ? Jan 14, 2021 15:26 |
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I keep getting the urge to start playing again How annoying are rebellions? Seems like it could get old quick if devs misplaced a comma somewhere as they are wont to do, leading to non-stop uprisings
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# ? Jan 14, 2021 19:47 |
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I feel like the game should start up more divided, like instead of nations there's roaming clans and you are just one of them. Nations can form naturally after some in game time. Would give more chance for mid sized battles.
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# ? Jan 14, 2021 19:49 |
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socialsecurity posted:I feel like the game should start up more divided, like instead of nations there's roaming clans and you are just one of them. Nations can form naturally after some in game time. Would give more chance for mid sized battles. I'm sure a mod will do that but I doubt the base game will change.
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# ? Jan 14, 2021 20:27 |
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Is there anywhere that has a collection of hilarious banners?
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# ? Jan 15, 2021 01:30 |
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socialsecurity posted:I feel like the game should start up more divided, like instead of nations there's roaming clans and you are just one of them. Nations can form naturally after some in game time. Would give more chance for mid sized battles. Now that they've added support for independent clans and rebellions, this seems like a no-brainer to add. Maybe keep some nations already around and break off basically the border the border settlements into independent small little fiefdoms instead of everyone having a nation behind them.
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# ? Jan 15, 2021 02:50 |
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Ravenfood posted:Now that they've added support for independent clans and rebellions, this seems like a no-brainer to add. Maybe keep some nations already around and break off basically the border the border settlements into independent small little fiefdoms instead of everyone having a nation behind them. That sounds great. I'd love to run a war against a little realm consisting of, like, a city and a castle. It'd be an interesting short-term goal, without having to worry about a 1,200-strong stack arriving to stomp your garrison when you're located on the other side of the kingdom.
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# ? Jan 15, 2021 04:14 |
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TescoBag posted:Is there anywhere that has a collection of hilarious banners? https://www.reddit.com/r/BannerlordBanners/
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# ? Jan 15, 2021 07:39 |
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I just scrolled through a bunch and have yet to see one that qualifies as mildy amusing let alone hilarious. Nary a Goatse in sight, someone should port the one from Battle Brothers.
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# ? Jan 15, 2021 07:58 |
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Wafflecopper posted:I just scrolled through a bunch and have yet to see one that qualifies as mildy amusing let alone hilarious. Nary a Goatse in sight, someone should port the one from Battle Brothers. A lot of these seem unironic. Ernest, even.
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# ? Jan 15, 2021 08:09 |
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Yeah those are legit terrible. When the game first came out there were some really awesome ones posted to reddit but those look like actual MS paint poo poo and not in the cool funny way.
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# ? Jan 15, 2021 08:12 |
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Wafflecopper posted:I just scrolled through a bunch and have yet to see one that qualifies as mildy amusing let alone hilarious. Nary a Goatse in sight, someone should port the one from Battle Brothers. Be the change you want to see in the world Oh yeah if you arrange by "top" then there are some funny ones https://www.reddit.com/r/BannerlordBanners/comments/g7x10t/kfc_logo/ https://www.reddit.com/r/BannerlordBanners/comments/fy0s6k/vlandian_chad_and_imperial_virgin/ https://www.reddit.com/r/BannerlordBanners/comments/g3iye4/i_am_an_artist/ Enjoy fucked around with this message at 14:40 on Jan 15, 2021 |
# ? Jan 15, 2021 14:37 |
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Anyone have had any issue with invincible children roaming around the battlefield since 1.5.7?
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# ? Jan 17, 2021 18:54 |
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DJ Dizzy posted:Anyone have had any issue with invincible children roaming around the battlefield since 1.5.7? lol God I wish I had the time to get back into this
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# ? Jan 17, 2021 19:59 |
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Are there any mods that work on the equipment side of things? I feel like the equipment progression is really messed up. It's like starting equipment->tournament win stuff-> bought stuff ->miniscule chance of capturing it. Fighting bandits or most enemies just gives crap to vendor.
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# ? Jan 18, 2021 00:22 |
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Anyone find that performance is progressively getting worse?
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# ? Jan 18, 2021 00:31 |
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Performance on campaign map seems worse than half a year ago. Also Why does the AI insist on making a circle around our ranged units so that they cant fire? Wasting like half our army.
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# ? Jan 18, 2021 01:30 |
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bltzn posted:Anyone find that performance is progressively getting worse? Yeah the campaign map stutters a lot. And for some reason the game always stutters on my first kill of each battle?
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# ? Jan 18, 2021 01:50 |
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how wife get pregant? how is babby born?
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# ? Jan 18, 2021 13:03 |
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Have her in party and then use the "spend time in settlement" button when you are in a town or castle.
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# ? Jan 18, 2021 15:06 |
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Is this the same procedure if you're playing a female character? Can you go into battle pregnant?
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# ? Jan 18, 2021 15:11 |
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Muscle Tracer posted:Is this the same procedure if you're playing a female character? Can you go into battle pregnant? Unless they changed it in the last 6 months, it's identical, and has zero bearing on combat.
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# ? Jan 18, 2021 15:16 |
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Just remember that you are fighting for 2 now.
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# ? Jan 18, 2021 15:21 |
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DJ Dizzy posted:Anyone have had any issue with invincible children roaming around the battlefield since 1.5.7? The Something Awful Forums > Discussion > Games > M&B Bannerlord: Anyone else have issues with invincible children roaming the battlefield?
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# ? Jan 18, 2021 16:47 |
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It's a serious issue okay?!
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# ? Jan 18, 2021 17:10 |
Buller posted:Just remember that you are fighting for 2 now. Does this mean you get double EXP or half EXP? Nobody knows!
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# ? Jan 18, 2021 17:21 |
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Buller posted:Just remember that you are fighting for 2 now. You lose honor fighting in a duel since its 2 on 1
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# ? Jan 18, 2021 17:26 |
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Buller posted:Performance on campaign map seems worse than half a year ago. Also Why does the AI insist on making a circle around our ranged units so that they cant fire? Wasting like half our army. Well what do you know there's beta patch notes from today that includes quote:Fixed some campaign map performance problems. also nice some complaints i had when i last played being addressed quote:Increased the chance for players to experience defensive sieges by adjusting the total power inside of settlement where the player is located to 70% of its actual value when assessed by NPC parties nothing as funny as the "fixed the matchmaker so it prioritizes people who have been waiting longer rather than prioritizing people who were waiting for a shorter time" note though https://store.steampowered.com/news/app/261550?emclan=103582791456145274&emgid=4818256314848985765 Shear Modulus fucked around with this message at 22:04 on Jan 18, 2021 |
# ? Jan 18, 2021 21:14 |
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speaking of the crafted weapons getting everywhere have they ever fixed the thing where javelins are worth like a zillion billion dollars
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# ? Jan 18, 2021 21:26 |
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1.5.6 also hosed workshop profits, suddenly found myself with 0 gold, luckily I had a castle filled with prisoners that I could quickly sell off but drat
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# ? Jan 18, 2021 23:18 |
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bltzn posted:1.5.6 also hosed workshop profits, suddenly found myself with 0 gold, luckily I had a castle filled with prisoners that I could quickly sell off but drat Yeah, that's fixed in 1.5.7. Apparently, the exploitation of child soldiers seems to be the fault of a mod. Improved Garrisons from what ive tested? Or Noble Nobles.
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# ? Jan 18, 2021 23:25 |
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DJ Dizzy posted:Apparently, the exploitation of child soldiers seems to be the fault of a mod. That is a hell of a sentence out of context. Shear Modulus posted:speaking of the crafted weapons getting everywhere have they ever fixed the thing where javelins are worth like a zillion billion dollars I think it is going to be awhile till they fix this. The way the game calculates price of items is kinda hosed.
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# ? Jan 18, 2021 23:41 |
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One of the issues is that the way the game presents transactions has very little resemblance to the real medieval economy. There are hardly any interactions in the game that don't involve cash exchanges. There's no real free exchanges, payments in kind, or obligations to speak of, and as a result the only way to make certain things seem really valuable is to jack their price up to a farcical level.
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# ? Jan 18, 2021 23:58 |
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Cognac McCarthy posted:One of the issues is that the way the game presents transactions has very little resemblance to the real medieval economy. There are hardly any interactions in the game that don't involve cash exchanges. There's no real free exchanges, payments in kind, or obligations to speak of, and as a result the only way to make certain things seem really valuable is to jack their price up to a farcical level. It would be hard to make a game like this without a unified currency to judge costs against. Balancing a hundred different forms of exchange against one another would be difficult since all the systems interact with one another. Regardless, you can justify it in-game because you're a mercenary captain cum upstart noble, so you aren't really involved in many of those exchanges happening in the background.
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# ? Jan 19, 2021 00:27 |
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Mesadoram posted:That is a hell of a sentence out of context. Although not at all a surprising one e: have they fixed the bug where your guy shouts infantry instead of cavalry when selecting cavalry
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# ? Jan 19, 2021 00:42 |
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That's your companions frigging it up. Make em into your own personal Honor guard
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# ? Jan 19, 2021 01:04 |
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i think you can actually click on your companions who have horses in the party screen and click on the I and change it to a III so they're actually categorized as calvary and then when they get lumped into the calvary unit the shout is correct
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# ? Jan 19, 2021 01:09 |
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Enjoy posted:It would be hard to make a game like this without a unified currency to judge costs against. Balancing a hundred different forms of exchange against one another would be difficult since all the systems interact with one another. I think you could do some things without introducing multiple currencies. Pay your troops in food and the promise of shared loot (rather than daily coin) with a morale system that leads them to abandon you if you don't give them enough opportunities, ala Sid Meier's Pirates. Also, make it so your liege issues orders and attacks you or retracts your lands if you don't obey, etc. Another limitation is that you always swear fealty to a faction's leader, rather than a specific nobleman with his own holdings. Added hierarchy would also allow for better intra-faction squabbling and personal alliance-building, where you can be called on for favors without an exchange of coin. I know it would add a lot of complexity that would be difficult to build into the game to do these, and maybe a mod will address it down the line. I guess I want the game to be a touch closer to CK3, which is tough on a map this small and with this many factions. The broad point I'm trying to make is that monetary exchange was a relatively small part of the medieval economy and I think a lot of the issues with the game come down to the the fact that that's nowhere to be found.
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# ? Jan 19, 2021 02:03 |
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# ? Apr 27, 2024 22:39 |
Cognac McCarthy posted:I think you could do some things without introducing multiple currencies. Pay your troops in food and the promise of shared loot (rather than daily coin) with a morale system that leads them to abandon you if you don't give them enough opportunities, ala Sid Meier's Pirates. You actually already do this; the reason good loot is so rare to find is your troops and companions taking the best stuff out of the loot before you get the leftovers. So you pay your troops in food, coin, and loot!
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# ? Jan 19, 2021 02:35 |