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https://forums.taleworlds.com/index.php?threads/what-is-the-next-major-content-after-rebellions.436522/page-10 Dev adding features directly from player feedback.
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# ? Jan 19, 2021 13:20 |
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# ? Mar 28, 2024 15:56 |
Oh boy, hope they like fiddling with the melee mechanics back and forth.
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# ? Jan 19, 2021 17:03 |
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Buller posted:https://forums.taleworlds.com/index.php?threads/what-is-the-next-major-content-after-rebellions.436522/page-10 Ya that seems like a bad direction to head in. Player feedback directly into the devs brains. Gonna end great!
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# ? Jan 19, 2021 20:06 |
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I hope they fix hitboxes sometime soon. I'm always getting hit even when a swing very clearly misses, or getting stabbed right through my shield.
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# ? Jan 19, 2021 20:06 |
downout posted:Ya that seems like a bad direction to head in. Player feedback directly into the devs brains. Gonna end great! "So yeah I got some suggestions..." "Go on." "So like, there is too many NPC's with brown skin tones. Also, not enough Montenegro." "This was a mistake."
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# ? Jan 19, 2021 20:19 |
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downout posted:Ya that seems like a bad direction to head in. Player feedback directly into the devs brains. Gonna end great! From that page all i'm readying is players saying "hey can you make the AI actually attack me in a siege" which seems fine, tbh
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# ? Jan 19, 2021 20:29 |
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the biggest issue is that they're gonna get feedback from people who live and breath this game so there's gonna be some good stuff but eventually it's gonna end up with a bunch of people shouting about how easy the game so the early game gets hosed up with 40 man bandit armies than no one actually new to the game will be able to deal with and is just tedious for everyone else
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# ? Jan 19, 2021 21:10 |
Agean90 posted:the biggest issue is that they're gonna get feedback from people who live and breath this game so there's gonna be some good stuff but eventually it's gonna end up with a bunch of people shouting about how easy the game so the early game gets hosed up with 40 man bandit armies than no one actually new to the game will be able to deal with and is just tedious for everyone else Pretty much if they make it a crutch this will happen.
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# ? Jan 19, 2021 21:59 |
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Feedback is helpful... I'm sure they are intelligent enough to tell good feedback from bad
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# ? Jan 19, 2021 22:02 |
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i just hope they prioritize making the AI good
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# ? Jan 19, 2021 22:52 |
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either in the official forums or this thread or the subreddit i read someone referring to the "decoy ladder" in sieges to refer to how troops always insist on using only one of the two ladders they brought to scale the wall and i keep remembering that and lol'ing
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# ? Jan 19, 2021 22:53 |
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Shear Modulus posted:either in the official forums or this thread or the subreddit i read someone referring to the "decoy ladder" in sieges to refer to how troops always insist on using only one of the two ladders they brought to scale the wall and i keep remembering that and lol'ing That's great. Like the giant crowd of soldiers milling around the base of the ladders while dudes ascend at 1-minute intervals. I like to think the guys on the ground are all saying "you first!" "No, you first, I pushed the ram!"
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# ? Jan 19, 2021 23:51 |
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dogstile posted:From that page all i'm readying is players saying "hey can you make the AI actually attack me in a siege" which seems fine, tbh It always seems better to have a more formal process to gather and consider player feedback. Rather than that thread's dev who appears to be just committing code changes based on short conversations from the forum posts. Hey, I hope it works out. Anyways, is our resident modder still around? I'm getting super tired of some of these mechanics and need my hand held with a nice easy mod. Or a developer with a sympathetic ear.
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# ? Jan 20, 2021 01:25 |
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Having a bannerlord break after the allied AI has decided, for several battles in a row, that the correct response to the enemy having lots of archers is to stand all infantry in a big circle and hope the enemy reach their pre-set kill limit.
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# ? Jan 20, 2021 13:54 |
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ah, the french indochina strategy
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# ? Jan 20, 2021 16:31 |
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I tried to level up smithing and failed the main quest when one of the npcs I was supposed to talk to died of old age. Is there a function to import your guy into a new game like in warband? And what mod do I need to make smithing maybe go faster?
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# ? Jan 22, 2021 12:49 |
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Smith javelins. Javelins are super valuable so you can very easily power level with them. I'm talking 30 or so skill points at once at early levels.
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# ? Jan 22, 2021 13:18 |
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Sky Shadowing posted:Smith javelins. Javelins are super valuable so you can very easily power level with them. I'm talking 30 or so skill points at once at early levels. Note that you'll need to smith some stuff first to actually unlock some of the pieces you need to make javelins, which can be annoying. e: If you get the pieces for it, rhompaia sell for absurd amounts of money too, and seem to increase skill more than javelins. And two-handed swords are definitely less efficient in terms of money-to-effort in terms of the pieces involved, but they seem to increase skill by more than javelins too. I feel like there's some skill increase based on the highest-quality steel maybe? Either way, anecdotally two-handed swords and rhompaia improved my skill by more, but javelins made more cash relative to the cost of materials. Ravenfood fucked around with this message at 14:20 on Jan 22, 2021 |
# ? Jan 22, 2021 14:14 |
DreadLlama posted:I tried to level up smithing and failed the main quest when one of the npcs I was supposed to talk to died of old age. Is there a function to import your guy into a new game like in warband? And what mod do I need to make smithing maybe go faster? There was a “Character import/export” mod, no idea if it’s still being updated.
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# ? Jan 22, 2021 14:45 |
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Ravenfood posted:Note that you'll need to smith some stuff first to actually unlock some of the pieces you need to make javelins, which can be annoying. Conversely, I've never made money or gotten a ton of skill-ups making axes or one-handed swords. The whole system seems wonky. And if you don't randomly get 2h sword/javelin unlocks then it can be a slog to upgrade the skill. I've never made it to a high enough skill level, but do those negative crafting bonuses on items ever go away or become less prevalent?
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# ? Jan 22, 2021 16:51 |
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Yes they do go away if you skill up past the reqs.
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# ? Jan 22, 2021 18:02 |
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DreadLlama posted:I failed the main quest when one of the npcs I was supposed to talk to died of old age. new thread title imo
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# ? Jan 22, 2021 19:20 |
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iirc the way that I would get the most unlocks is making the biggest, most difficult items possible.
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# ? Jan 22, 2021 23:58 |
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yeah you get more smithing experience the higher the difficulty and/or the value of the item. there's no reason to not just smith the highest-difficulty items to get a ton of experience and part unlocks since i'm pet sure the soothing energy cost is the same for every item. the only real constraint is the raw materials. high-difficulty items when you have low smithing skill will be crap and have lots of stat penalties but it doesn't really matter if you're just making them to grind experience. there's no like risk of failing to smith it or not learning anything from trying something too hard
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# ? Jan 23, 2021 00:44 |
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The most important thing that determines the experience and value of a smithed item is its first damage value. That's why javelins are so valuable even though they're cheap. Most swords and so on aren't worth much because the thrust damage is much lower than the slash damage, and it's first. So if you can't smith javelins, smith any two handed sword/axe that you can make that cannot thrust, so that the higher slashing damage is first.
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# ? Jan 23, 2021 00:51 |
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TastyAvocado posted:The most important thing that determines the experience and value of a smithed item is its first damage value. That's why javelins are so valuable even though they're cheap. Most swords and so on aren't worth much because the thrust damage is much lower than the slash damage, and it's first. So if you can't smith javelins, smith any two handed sword/axe that you can make that cannot thrust, so that the higher slashing damage is first. What, really? That's insane.
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# ? Jan 23, 2021 01:17 |
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is there a console command or mod to just... give me all the smithing recipes? even with another mod to let me smith and smelt nonstop, it's super tedious
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# ? Jan 23, 2021 02:30 |
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drkeiscool posted:is there a console command or mod to just... give me all the smithing recipes? even with another mod to let me smith and smelt nonstop, it's super tedious got it, actually. if you use the console, the command is crafting.unlock_all_parts
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# ? Jan 23, 2021 02:39 |
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drkeiscool posted:got it, actually. if you use the console, the command is crafting.unlock_all_parts Check and make sure that actually works because last time I tried it it didn't do anything.
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# ? Jan 23, 2021 02:40 |
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Tree Bucket posted:What, really? That's insane. big polearms with heads that can't thrust like the warrazor head are worth way more than those with say a top-tier menlavion (or however you spell it) head even if the latter has higher slashing damage the slashing damage numbers for big choppy polearms are mostly academic though since they one-hit everything
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# ? Jan 23, 2021 03:13 |
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Shear Modulus posted:big polearms with heads that can't thrust like the warrazor head are worth way more than those with say a top-tier menlavion (or however you spell it) head even if the latter has higher slashing damage Yikes. At least that's a change that should be fairly easy to mod (mountnblade.txt)
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# ? Jan 23, 2021 05:29 |
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There is a perk in the bow tree that reduces accuracy loss while rotating - is this literally rotating your body? It doesn't seem like there is significant loss to start with and the 25% reload speed is objectively better?
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# ? Jan 23, 2021 08:02 |
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TescoBag posted:There is a perk in the bow tree that reduces accuracy loss while rotating - is this literally rotating your body? It doesn't seem like there is significant loss to start with and the 25% reload speed is objectively better? Yes, it reduces the bloom you get while moving your reticle around. And yes, reload speed is better for you, but IIRC the campaign benefit for your troops is better on the other perk. I took the reload one too. E: I think they could simplify siege maps if they made them more historically accurate. Mobile siege towers seemed to be rare and instead of being used to roll protected ladders/ramps up to walls, to instead give archers a protected place to shoot from that is higher than the enemy walls. Siege engines probably didn't bring down walls, but instead de-crenellated the walls so you could clear them with your archers. If you wanted to breach them, you tunneled underneath them and collapse the tunnels (I think). But lastly, the way to get over the walls was to build earthen ramps up to them and swarm over them that way. And mostly, I think the pathing for that would be much much better than with the mobile siege towers we have now. Ravenfood fucked around with this message at 15:00 on Jan 23, 2021 |
# ? Jan 23, 2021 14:52 |
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drkeiscool posted:got it, actually. if you use the console, the command is crafting.unlock_all_parts If you do this though make sure you save, exit the game, and reload, otherwise you're strapped in for 2 or so hours of 'Unlocked Gold-Plated Hilt' or something.
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# ? Jan 23, 2021 17:42 |
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Ravenfood posted:And yes, reload speed is better for you, but IIRC the campaign benefit for your troops is better on the other perk. Captain bonuses don't seem to apply to party leaders (lol) https://www.bannerlordperks.com/log;id=1609609500
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# ? Jan 23, 2021 19:30 |
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Enjoy posted:Captain bonuses don't seem to apply to party leaders (lol) Wait, what? gently caress. And unless I've missed it, it seems like it's impossible to assign your companions to captain slots since you're directly commanding them. Well poo poo. I've never been able to assign captains, at least, even when commanding multiple parties.
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# ? Jan 23, 2021 20:03 |
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Ravenfood posted:Check and make sure that actually works because last time I tried it it didn't do anything. it worked for me, although i also cheated and set my smithing level to 200 so maybe that had an impact? Sky Shadowing posted:If you do this though make sure you save, exit the game, and reload, otherwise you're strapped in for 2 or so hours of 'Unlocked Gold-Plated Hilt' or something. oh yeah, i made very sure to save after that. i did it once before back near when the game came out and it crashed right after all the upgrade unlock notifications ended, that was fun i have mixed feelings about bannerlord (or maybe mount and blade as a whole). i totally understand the appeal it has because it mixes together things like battlefield strategy, melee and archery combat, building a kingdom from nothing and managing it, politics, and economics, but i feel like it doesn't do any of them particularly well, just... serviceably passable. it really makes me yearn for a medieval Sid Meier's Pirates, if that makes sense. it definitely scratches an itch though, so despite my whining i'll probably play for 30 more hours, heh
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# ? Jan 24, 2021 01:50 |
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Having companion death without the ability to do are your companions from sieges is real dumb.
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# ? Jan 24, 2021 08:23 |
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drkeiscool posted:it worked for me, although i also cheated and set my smithing level to 200 so maybe that had an impact? I think I felt this way more ~6 months ago, but that last few patches have really cleaned up a lot of the parts I found most annoying. There might be some games that do the kingdom building, politics, and economics better, but I'm really like the strategy and combat. Maybe I need to see more games tho. Either way, it feels like $40 well spent.
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# ? Jan 24, 2021 23:38 |
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# ? Mar 28, 2024 15:56 |
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I played at release and loved this game but it was very much still unfinished. Is it worth playing again, or is there an update on the horizon I should wait for?
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# ? Jan 24, 2021 23:44 |