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Who is your favorite returning character?
Kane
General Carville
Premier Romanov
Jobbo Fett
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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Yeah I thought the RA2 unit roster was a lot less gimmicky than say, Tiberian Sun's. You can effectively make use of almost any unit, vs how in the other game there's a lot of units that were on paper super cool but was way too complicated to make effective use of.

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Fangz
Jul 5, 2007

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Having the rocketeers fly all the time is an enormous improvement in how it cuts down the amount of micromanagement you have to do.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Watching people playing RA2 multiplayer, rocketeers are a huge deal in that, in terms of just roaming around the map, occasionally darting in to pick off a harvester. But yeah, I'll admit to not using them a lot when playing.

Fangz
Jul 5, 2007

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One thing to point out is that the default IFV missiles also do anti air, which in RA2 includes intercepting large Soviet missiles.

IFVs are quite expensive for how squishy they are, though.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Einstein has a time machine. It should be trivial for him to extend his life with that.

EDIT: I wonder if the smart way to win this mission is with a spy. You can shut down their flak emplacements and tesla defenses for your attack. You can also probably steal infinite money from all the refineries.

Fangz fucked around with this message at 01:04 on Apr 30, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I don't know the range of the dogs but it seems like there's a gap in the coverage around the back? Especially since they give you the Blackhawk to ferry infantry around.

The satellite refineries seem undefended also.

Fangz
Jul 5, 2007

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The aegis cruiser counters one more thing but it hasn't been shown yet. It's probably best in allied vs allied matchups though, since without it Carriers and Rocketeers can probably mop the floor.

Fangz fucked around with this message at 02:35 on May 7, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The other counter is the iron curtain since prism tanks will fold like wet tissue if their offensive power is neutralised

Fangz
Jul 5, 2007

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Serious environmental concerns because the structures cannot be recycled.

Fangz
Jul 5, 2007

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I never really use Mirage tanks either, but in theory they are quite good. They are sort of the defensive counterpart to Prism tanks - much weaker vs buildings, but more cost effective vs infantry and tanks. Their cloak means you can pretty much leave them on their own and not worry about them getting blown up by harriers or whatever.

Fangz
Jul 5, 2007

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I laughed at the casual war crime at the start there

Fangz
Jul 5, 2007

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I forget if you mentioned this but one quirk of the Chronosphere is that infantry in the affected area is instantly killed. It's rare that this is a worthwhile thing to do, of course.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Loxbourne posted:

And now we have the other half of the unstoppable combo - the Chronosphere and prism tanks. Simply drop nine (or less if you're feeling cocky) prism tanks in the heart of an opponent's base and you can gut all production structures in three shots.

This was considered unbeatable online and fear/anger over it drove pretty much every mod balance decision since, for good or ill.

I kinda wonder if expert players have the same opinion. I mean, it's powerful, but it's also hugely expensive, at 10800 for the prism tanks, and 2500 for the chronosphere, plus power and the battle lab. It's plausible that if players really know what they are doing games will be over before players can amass so much spare resources, or that players will build spare MCVs etc so that there's less to snipe. Of course, ordinary players wouldn't be so effective...

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I found this mission pretty stressful when I played because I was a baby and the constrained resources you have, plus the constant Kirov pressure, and the scary nuke timer put a lot of tension on you.

Fangz
Jul 5, 2007

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The V3s are kinda specialist, yeah, but at least they are fairly cheap.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

FoolyCharged posted:

The v3s biggest problem is that it's designed pretty exclusively as a turret buster siege unit.

Except that the allied turrets can literally shoot its attacks down. So it can really only do the one thing it's good at against a Soviet opponent and there aren't exactly a whole lot of those maps in the campaign.

Sufficient numbers of V3s can overwhelm patriot missile defenses. I can't really remember how many you need, but it is doable and can be practical given the V3's cheap cost. I actually think soviet AA is better in this regard because the amount of missile launchers you need scale linearly with the number of V3s you have attacking, while the AOE on the flak cannons eventually reach a saturation point where you can hold off an infinite number of attackers.

Fangz fucked around with this message at 17:57 on Jul 16, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
They gave the IFV individualised effects for garrisoning almost every type of infantry unit, so it seems like they probably could have allowed for garrisoning of other infantry types if they wanted to. The restriction to basic infantry is probably more of a balancing measure. The early game counters to garrisoned buildings are the V3 and rocketeers, and both of them would be screwed if you can add flak troopers into the mix.

EDIT: ^^^ I forget if this is something in the expansion or already in the base game, but the attack for garissoned buildings actually is different between different infantry units.

There's a mod that lets you garrison other infantry types in buildings and they retain different attacks.

Fangz fucked around with this message at 15:08 on Jul 17, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I sort of assume that sea scorpions are better in multiplayer, where they can help hold off rocketeers or Kirov assaults.

Fangz
Jul 5, 2007

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Yeah crazy ivans are my pick for the worst unit in the game. Plus they killed Carville

Fangz
Jul 5, 2007

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RA2 continues from the allied victory scenario.

TD depicts Russia as GDI aligned.

https://youtu.be/TD_eflZ95P8

The fan theory is that the Soviet empire fell apart some time after the Soviet victory and the GDI rose up in the power vacuum.

Fangz fucked around with this message at 12:45 on Aug 5, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The allied arsenal is much more micro-intensive, though, and the basic soviet units are better for early rushes, while the better allied units are expensive and late.

Fangz
Jul 5, 2007

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Well part of the fun of the Kirov is the global announcement causing your opponent to panic and build way too many AA units.

Fangz
Jul 5, 2007

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Guys I'm starting to think this Yuri fella isn't a nice person.

Fangz
Jul 5, 2007

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I think in the end the Battle Fortress was just too expensive to use, for a faction that already had lots of expensive units. The Guardian GI really fills a gap in the allied roster though.

Fangz
Jul 5, 2007

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Yuri clones are a significant threat. Also guardian GIs will trade surprisingly cost effectively if you don't have a proper anti infantry counter.

In terms of garrisons infantry forced out of a garrison will just happily walk into another building unless you can kill them quickly in the intervening time. High level initiate garrisons are remarkably nasty.

Fangz fucked around with this message at 12:22 on Oct 7, 2020

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
So wait... Did Yuri's Revenge prophesy the Bing search engine? Because that only happened 12 years after this game....

Fangz
Jul 5, 2007

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Honestly the most annoying thing to me about Yuri's forces isn't the mind control, it's the ability of the gattling tank to kill your garrisoned buildings from outside their range. They are far from the only units that can do that, but they *are* a basic unit type unlike everyone else's equivalent, and a pretty flexible and powerful one at that. It basically means your usual defences are just not reliable any more, which means you have to pay attention, instead of set up a garrison and assume that vector is relatively safe.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

mr_stibbons posted:

I know this series has a pretty tenuous relationship with geography, but this mission has to take the cake. It's 1000 km from the tip of south America to Antarctica, and yet in this mission that's like one screen length.

Einstein also solved global warming in this timeline

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
The genetic mutator is a source of infinite money when coupled with the grinder.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Imagine if you can date him at the end

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Expert soviet players on the youtubes seem to really love using the siege copters, yeah.

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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
Couldn't you have done it in the level editor?

(http://www.cnclabs.com/maps/redalert2/finalalert2/)

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