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Oh, Lieutenant Eva. I get it!
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# ¿ Apr 3, 2020 04:35 |
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# ¿ Apr 28, 2024 22:10 |
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I don't know long it took to convince and/or cast Barry Corbin as Carville way back in the Red Alert expansion but it was time well spent. Anyways it took kid-me an embarrassingly long time to notice there weren't any flak guns on the back half of the Soviet base in this mission and I mostly spent my time building up way too many harriers because, well, True Lies.
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# ¿ Apr 7, 2020 06:48 |
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Xarn posted:Those were some overpowered prism towers, why aren't Soviets building the poo poo out of them? Turns out the Mayan ruins are an essential design element. Haven't quite figured out why. I don't think I've ever done this mission correctly the first try. Something always goes wrong whether its with the attack on the "locals" or too many engineers dying or whatever.
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# ¿ May 23, 2020 04:18 |
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Even back when I first played this mission I remember being suspicious about why they just give you a free MCV at the start. You soon find out why.
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# ¿ May 27, 2020 23:49 |
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Radio Free Kobold posted:You can get nine units with the Chronosphere, it's a 3x3 square. Actually you can get way more by chronosphering loaded transports. As a terrible RTS turtle this mission really hosed with me for a long time. If you aren't heading straight toward teleporting some tanks over to kill the power you just won't have any time at all.
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# ¿ Jun 3, 2020 05:05 |
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Hi Jobbo I don't know if ~~recent events~~ are going to mean anything for this but whatever happens, even if its just your Youtube channel, I'm there for the C&C. No need to post anything just because I said this though. Genuinely. Anyways until World in Conflict this was the definitive invading America game and just walking over everything with a mass of conscripts was great. America's opening mission was just trying to lose less badly.
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# ¿ Jun 25, 2020 02:31 |
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President Dugan? President Poogan more like.
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# ¿ Jul 8, 2020 06:00 |
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This mission taught me that is it not fun at all to be on the receiving end of prism tanks.
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# ¿ Aug 15, 2020 04:02 |
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I remember the first time I beat this mission a long time ago because the only reason I did that time is because I abused the fact that the AI units follows the same path to your base as long as there isn't a ground unit in the way. And 2 or 3 Kirovs on each approach carpet bombing a few points along that path means nothing will get through once they've ranked up. Even after fighting off Yuri's armada it didn't click with me that Kirovs were probably how I should attack too.
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# ¿ Sep 9, 2020 06:44 |
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Man I love Udo Kier. I don't know about this FPS Command & Conquer spin-off though, doesn't sound like it'll work.
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# ¿ Sep 23, 2020 02:28 |
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anilEhilated posted:I really didn't remember the President being such a twit. But hey, we're approaching something that is pretty close to peak CnC. Really makes me wish EA remade TS and RA2 instead of the original ones. Dugan looks and acts calm only as long as the Commander is winning the war for him.
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# ¿ Sep 23, 2020 15:47 |
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Bringing back Carville was the second best decision Westwood made in Red Alert 2. Though I could have sworn the last time I installed Red Alert 2 (EA/Origin version) the voice lines for the actors were still in this mission. This is one of those missions that really teaches you that expansions start with the understanding that you beat the original game and the final mission is the level of understanding you need to go in with. Grand cannons are great but if you get distracted by the big boomy thing too early and try to use them as defense you're going to get overrun.
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# ¿ Oct 1, 2020 17:06 |
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With a par time like that it feels like you're supposed to know about NOT capturing a power plant.
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# ¿ Oct 8, 2020 01:43 |
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The amount of mind control Yuri gets seems to be aimed specifically at countering the typical engineer rushes and tank rushes. Of course robot tanks exist but that almost feels like a "we went too far" concession.
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# ¿ Nov 5, 2020 03:29 |
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I wonder if going to Defcon 2 is standard whenever Carville shows up somewhere.
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# ¿ Nov 11, 2020 21:14 |
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Man, that other commander is an idiot
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# ¿ Nov 26, 2020 03:58 |
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UED Special Ops posted:Wow that ending was intense, even on normal that stream of units is nasty, but hard took it to another level. I think the swarm at the end is more of a response to a player barreling toward Kirovs and not being prepared for the result of "winning" the mission quickly.
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# ¿ Dec 16, 2020 22:20 |
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# ¿ Apr 28, 2024 22:10 |
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UED Special Ops posted:Fair enough but hard defiantly has a fair few more patrolling units running around at least. I wouldn't be surprised but I just mean that like a lot of other stuff in the campaign and Yuri's faction itself so much of its seems to be explicitly designed as a kind of counter to a pretty typical player strategy. Usually its just a unit/building countering another unit/building - Teleport in transports filled with engineers? Mind control turrets. Garrison buildings with infantry to stop almost every early game unit? Gatling tanks. In this case, all you need to do is destroy 1 key target? Well you'll just build enough basic defenses to last until you can kill it with Kirovs and mission accompl-oh poo poo.
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# ¿ Dec 18, 2020 05:41 |