|
Megaforce also had tick tanks!
|
# ? Jul 12, 2020 04:52 |
|
|
# ? Apr 25, 2024 12:51 |
|
bees x1000 posted:I was going to wait/hope for TS/RA2 collection, but get that Veterancy mod for RA and I'm gonna have to buy this. Creator says an RA port is coming.
|
# ? Jul 12, 2020 11:15 |
|
Chronojam posted:At the time, Micro Machines military forces were also available in the same colors as GDI and Nod, so you could play along with toy medium tanks and Nod buggies. Hell yeah never did have a buggy but had most of the other real life counter-parts.
|
# ? Jul 12, 2020 11:52 |
|
The construction yard is the brain bug of the AI base(s). Kill it and you will win. Engineer rushing enemy bases in TD is so entertaining.
|
# ? Jul 12, 2020 15:56 |
|
This continues to be a neat thing. https://www.youtube.com/watch?v=MAzDnItTXCo
|
# ? Jul 13, 2020 01:01 |
|
Mordja posted:This continues to be a neat thing. I hate this for making me realize how weird the perspective is in TD/RA
|
# ? Jul 13, 2020 01:33 |
|
Fallom posted:I hate this for making me realize how weird the perspective is in TD/RA Your brain wants to see it as something like 45 degrees but iirc it's really closer to 60 for buildings and 15 for infantry (and who knows what the gently caress is up with the GDI AGT). The later isometric games were really a dimetric orthogonal view, at 30 degrees. So it's jarring as hell to put them together.
|
# ? Jul 13, 2020 01:57 |
|
I'm terrible at RTS games but I loved the poo poo out of these games back in college and remember beating both GDI and Nod campaigns. This time around I'm really struggling with some of the middle GDI missions. I'm on the one where you need to take out Nod turrets so that Carter can bring in his boats or guys or whatever and it's driving me nuts. I think the main thing that's different this time is that I'm just not as patient as I used to be and I don't spend enough time building up overwhelming forces. But then again it's also boring to build a zillion Grenadiers and just zerg everything. I really love everything about this remaster though. They thought of everything and did such a good job updating the graphics and cutscenes and music. I just wish buildings had rally points. I saw the mod that adds that but I don't want the troop xp/levels thing. Are there any mods that only add rally points? Because that's literally my only gripe right now.
|
# ? Jul 13, 2020 02:24 |
|
I think mod support could use some fine-tuning so you aren't limited mainly to which single monolithic mod you want to use, but other than that I'm ready to pre-order the dang RA2/TS Remaster.
|
# ? Jul 13, 2020 02:41 |
|
I was surprised by how much I liked the new graphics. They nailed the feeling of “this is how I remember the game with rose tinted glasses.” Jumping back to the old graphics doesn’t feel nostalgic, it just feels bad.
|
# ? Jul 13, 2020 02:44 |
|
The rose-tinted glasses are why they gotta have the old graphics mode in. Just to prove they did in fact change the graphics. For some reason I'm used to thinking spacebar should center the map on wherever the last announced event occurred. Is there a key for that?
|
# ? Jul 13, 2020 02:47 |
|
gary oldmans diary posted:The rose-tinted glasses are why they gotta have the old graphics mode in. Just to prove they did in fact change the graphics. I think that's a Blizzard RTS thing? I have the same reflex. Dunno if there's a rebind, but some other game got me in the habit of panning the camera with WASD so I had to rebind that.
|
# ? Jul 13, 2020 02:58 |
|
gary oldmans diary posted:For some reason I'm used to thinking spacebar should center the map on wherever the last announced event occurred. Is there a key for that? Tab
|
# ? Jul 13, 2020 03:59 |
|
Elephant Ambush posted:I'm terrible at RTS games but I loved the poo poo out of these games back in college and remember beating both GDI and Nod campaigns. This time around I'm really struggling with some of the middle GDI missions. I'm on the one where you need to take out Nod turrets so that Carter can bring in his boats or guys or whatever and it's driving me nuts. I think the main thing that's different this time is that I'm just not as patient as I used to be and I don't spend enough time building up overwhelming forces. But then again it's also boring to build a zillion Grenadiers and just zerg everything. You don't need to build anything at all to kill those turrets, and I think killing just one will trigger the boats, which immediately suicide into an obelisk anyway.
|
# ? Jul 13, 2020 04:38 |
|
Mordja posted:You don't need to build anything at all to kill those turrets, and I think killing just one will trigger the boats, which immediately suicide into an obelisk anyway. https://forums.somethingawful.com/showthread.php?threadid=3926664&userid=0&perpage=40&pagenumber=1#post505541997
|
# ? Jul 13, 2020 05:28 |
|
Spookydonut posted:https://forums.somethingawful.com/showthread.php?threadid=3926664&userid=0&perpage=40&pagenumber=1#post505541997 Yeah I tried that yesterday, attacking their harvester to move units away from their power plants. I obviously needed more units back at my base because they slammed me.
|
# ? Jul 13, 2020 06:01 |
|
Elephant Ambush posted:I'm terrible at RTS games but I loved the poo poo out of these games back in college and remember beating both GDI and Nod campaigns. This time around I'm really struggling with some of the middle GDI missions. I'm on the one where you need to take out Nod turrets so that Carter can bring in his boats or guys or whatever and it's driving me nuts. I think the main thing that's different this time is that I'm just not as patient as I used to be and I don't spend enough time building up overwhelming forces. But then again it's also boring to build a zillion Grenadiers and just zerg everything. The CFE patch should do what you want with minimal other changes (they're configurable in an INI file) https://steamcommunity.com/sharedfiles/filedetails/?id=2121899275 The only issue is the author is no longer working on it so if a new patch comes out that breaks mods this might no longer work (unless someone else forks it) Edit: Are there any rumors of a TS/RA2 remaster? I'd certainly get it but if all we get is this one I'm happy enough. It's just that wasn't this remaster triggered by finding the behind-the-scenes tapes? And even then this was still years of work making me think that this was a one-off and not part of a plan to remaster everything. nexus6 fucked around with this message at 11:23 on Jul 13, 2020 |
# ? Jul 13, 2020 11:19 |
|
Farmer Crack-rear end posted:Also I've posted this in other threads but IMO an acceptable alternate reading of Tiberian Dawn is that it is basically an unlicensed GI-JOE game, with NOD as COBRA. I always figured the first game was Tom Clancy novels (he kinda disappeared from the cultural zeitgeist quickly, didn't he?). Then Renegade went full Saturday morning cartoons with red and black Nod tanks, but TD itself made a token effort to base the low and mid-tier units on real-world designs. Well okay before the invisible tanks and the giant two-barrelled tanks show up. Always wanted a mammoth tank model.
|
# ? Jul 13, 2020 11:58 |
|
Elephant Ambush posted:I'm terrible at RTS games but I loved the poo poo out of these games back in college and remember beating both GDI and Nod campaigns. This time around I'm really struggling with some of the middle GDI missions. I'm on the one where you need to take out Nod turrets so that Carter can bring in his boats or guys or whatever and it's driving me nuts. I think the main thing that's different this time is that I'm just not as patient as I used to be and I don't spend enough time building up overwhelming forces. But then again it's also boring to build a zillion Grenadiers and just zerg everything. FYI pretty much all of the veterancy mod's effect are configurable so it looks like you might be able to disable unit veterancy if that's what you want Mod INI file posted:[FEATURES]
|
# ? Jul 13, 2020 12:40 |
|
Spookydonut posted:https://forums.somethingawful.com/showthread.php?threadid=3926664&userid=0&perpage=40&pagenumber=1#post505541997 Thanks. I'm a moron because I didn't realize you could build helicopters. That will help. There's a LOT about this game I forgot. nexus6 posted:FYI pretty much all of the veterancy mod's effect are configurable so it looks like you might be able to disable unit veterancy if that's what you want Thanks. I'll fiddle with it after I beat this mission. EDIT: OK I am apparently the dumbest person because I cannot figure out how to build helipads on this mission. I've built every building I can build and none of them let me build helipads or copters. EDIT2: I figured it out. You take out some turrets and get a heli as a reinforcement. I didn't do that early because I didn't want the boats getting obliterated. I just built a 2nd harvester, a shitload of tanks, and zerged with them from the upper path. Lazy but effective. Elephant Ambush fucked around with this message at 18:38 on Jul 13, 2020 |
# ? Jul 13, 2020 14:15 |
|
nexus6 that's cool, I'd like to try the veterancy mod and disable almost everything but A* pathfinding. But I'm confused about how this modding is meant to be done. A. Subscribing to mods through the steam workshop on the website when signed into steam never results in their showing up on my mods list in-game B. Can't download the mod directly from the steam workshop. C. I've used the site that archives the steam workshop to download files manually and replace them and it's worked once or twice. Is this the intended solution for the Veterancy mod? D. Veterancy mod doesn't exist in the in-game workshop. E. Even after I've downloaded mods through the in-game workshop, their files never appear anywhere I can modify. I can't modify by hand files that apparently don't exist locally. The mod folder in Documents is always empty even when I'm running mods. F. Veterancy is a DLL mod, apparently there can only be one. Are you supposed to do DLL mods through the steam or in-game workshop at all?
|
# ? Jul 15, 2020 00:32 |
|
Go here, click subscribe: https://steamcommunity.com/sharedfiles/filedetails/?id=2157643234 Run game, it will install the mod, it might need to start and restart. You will find the settings for that mod here (from the Steam install directory): gary oldmans diary fucked around with this message at 11:57 on Jul 15, 2020 |
# ? Jul 15, 2020 01:45 |
|
Loxbourne posted:Then Renegade went full Saturday morning cartoons with red and black Nod tanks, but TD itself made a token effort to base the low and mid-tier units on real-world designs. The early previews looked a lot more gritty or grounded, but then there was a redesign and the original main character only exists as an oddly detailed NPC in the tutorial.
|
# ? Jul 15, 2020 01:58 |
|
Eregos posted:nexus6 that's cool, I'd like to try the veterancy mod and disable almost everything but A* pathfinding. But I'm confused about how this modding is meant to be done. I've had a weird issue where if I go to my mods list it will appear blank, then after a few seconds it will list them. It also blanks out all the checkboxes too so I have to be quick to enable it and save. For me the process has been:
When it gets updated you shouldn't need to do anything. I leave the mods screen alone as every time I open it it disables all my mods. To change settings it should put a INI text file in My documents > CnCRemastered > Mods > Veterancy folder
|
# ? Jul 15, 2020 11:07 |
|
nexus6 posted:I've had a weird issue where if I go to my mods list it will appear blank, then after a few seconds it will list them.
|
# ? Jul 15, 2020 13:50 |
|
That happens to me all the time. Like whenever I go into the Mods section of the game, the list of mods goes blank every few seconds. If I try and switch on another mod, there is a good chance all of them get switched off. So if I want to put on mods I have to click them as fast as possible and hit Apply Mods before it goes blank. I'd love to know why it does that.
|
# ? Jul 15, 2020 13:56 |
|
Thanks guys, between all that was enough for me to sort out the bug and get the mods configured.
|
# ? Jul 15, 2020 20:09 |
|
Beta patch with LAN play is out. This should also let you use VPN software to play against people while using mods. quote:Today we are inviting you to try a Beta version of our in-development patch, which most importantly includes an early version of LAN Play. Our goal in sharing this Beta version is to get your feedback on LAN Play and ensure this feature is living up to your expectations. We’re looking for both qualitative and technical feedback on the feature, especially with regards to playing multiplayer LAN games with Mods enabled (either locally or over VPN). We reinforce this is an early version, and certain elements (including AI) may not work correctly in LAN play just yet. https://old.reddit.com/r/commandandconquer/comments/hrrh2y/remaster_update_and_july_beta_patch/
|
# ? Jul 15, 2020 20:59 |
|
Big (optional) balance changes for TD multiplayer and a small tweak to RA multiplayer, plus a harvester AI fix in the beta patch:quote:The Nod Cargo Plane delivery time has been normalized https://old.reddit.com/r/commandandconquer/comments/hwid13/balance_update_and_quickmatch_ladder_community/
|
# ? Jul 24, 2020 04:51 |
|
Love sending my harvester to a gem patch but after eating 1 square the driver sees a patch of regular ore in the far distance...
|
# ? Jul 24, 2020 05:22 |
|
Looking forward to this breaking my mods
|
# ? Jul 24, 2020 11:48 |
|
I would have preferred the super fast Nod cargo planes.
|
# ? Jul 24, 2020 15:07 |
|
Yes but instead of “reinforcements have arrived” the AI voice says “comin’ in hot!”
|
# ? Jul 24, 2020 15:48 |
|
No clue if it's any good, but some guy's made a whole fan-campaign already. https://steamcommunity.com/sharedfiles/filedetails/?id=2179635599
|
# ? Jul 28, 2020 14:53 |
|
Any good strats for Nod 8 (either)? These are infuriating and I don't remember how I beat them back in the day. I looked at some speedrun strats but I'm not sure if I have the dexterity to copy them. I can eventually stabilize and keep the enemy contained but then the Tiberium is mostly gone and then I have to just sit there and wait for enough of it to grow back so I can build up enough stuff to breach the GDI base.
|
# ? Jul 28, 2020 15:51 |
|
Mordja posted:No clue if it's any good, but some guy's made a whole fan-campaign already. "Already?" Pfft, he's over twenty years late
|
# ? Jul 28, 2020 17:10 |
|
Reddit user u/krnyoshi has made two excellent single player missions, they're both very challenging and carefully set up, hopefully we get a community making more maps like these. Unpadded Landing (GDI mission with full tech tree, lots of tiberium and a well-defended Nod-base to fight your way into): https://steamcommunity.com/sharedfiles/filedetails/?id=2162002569 Thunder Mountain (Nod map where you have to find the right strat to even stand a chance): https://steamcommunity.com/sharedfiles/filedetails/?id=2176820130%C2%A0%C2%A0
|
# ? Jul 31, 2020 21:52 |
|
Just do it up!
|
# ? Aug 2, 2020 15:45 |
|
There are a lot of people out here these days claiming to be a "mechanical man". I would like to set the record straight once and for all; I am, in fact, a mechanical man.
|
# ? Aug 2, 2020 17:38 |
|
|
# ? Apr 25, 2024 12:51 |
|
Wrr posted:There are a lot of people out here these days claiming to be a "mechanical man". I would like to set the record straight once and for all; I am, in fact, a mechanical man. You've made yourself a target
|
# ? Aug 2, 2020 17:44 |