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Erpy
Jan 30, 2015
(insert title here)

ImpAtom posted:

I am not super thrilled to be playing as a police officer in 2020 TBH. Give us Roo instead.

Um, Adam's still a cop and Axel and Blaze quit the force over corruption at the top rather than ethical concerns against the practice of using heavy firepower against unarmed folks every time someone presses the special button.

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ImpAtom
May 24, 2007

Erpy posted:

Um, Adam's still a cop and Axel and Blaze quit the force over corruption at the top rather than ethical concerns against the practice of using heavy firepower against unarmed folks every time someone presses the special button.

Adam is introduced punching cops and not calling in the Commissioner to fight at his side.

Andrigaar
Dec 12, 2003
Saint of Killers
#FreeEstel

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Estel was bad but in true video game fashion you showed her the error of her ways by beating the crap out of her.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

exquisite tea posted:

Estel was bad but in true video game fashion you showed her the error of her ways by beating the crap out of her.
"Don't believe in yourself! Believe in my fists, who believe in you!"
"What does that even mea--" GRAND UPPER

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Useful little chart detailing damage values for every single move and more besides.

https://docs.google.com/spreadsheets/u/0/d/1kE6aSEQqfsscqPXlS8H7ZH65zmK_q8Bi-xgRo3krDZU/htmlview

DLC Inc
Jun 1, 2011

Axel Day is coming

https://twitter.com/lizardcube/status/1301420900970106881?s=20

Shine
Feb 26, 2007

No Muscles For The Majority
GRANDMA PAW

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
I've been playing nothing but Axel. Can't wait. I actually don't think he's too bad right now. He's got great control over his space and shits damage when you want to commit. The consequences of loving up are much, much worse than any other character though.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Time to get in your Mania gamer cred now before everything is made much more fair.

Baggot
Sep 9, 2009

Hail to the King, baby.

https://twitter.com/Guard_Crush/status/1301890690662756355

Playable Shiva?

Shine
Feb 26, 2007

No Muscles For The Majority

That's huge. Honestly it might make the game too easy, but being an avatar of unstoppable bullshit was always what I liked about SoR2, so whatever.

Beve Stuscemi
Jun 6, 2001




Hell yeah special out of stun was the one thing I really missed from the originals.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




It may make the game too easy for people that were already destroying the game, it will probably help people like me that are sick and tired of getting cheapshot and not able to break combos while the enemy absolutely can

Beve Stuscemi
Jun 6, 2001




Who knows they can also counter this with other changes or additional difficulty levels anyway.

I really wish they’d make a randomized mode too, leave the enemy progression as it is but randomize their placement, health, power ups, etc.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Make an endless Chinatown dojo

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Training dummy mode for combo practice.

Custom difficulty levels with discrete modifiers (eg easy mode special self damage with hard mode enemy placement and 500% enemy health).

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Balance patch is finally here!

quote:

Greetings everyone,

We will always be grateful to the community for sharing feedback since the game launched. Even when we don’t reply, we read your comments, your opinion, and feedback (no matter if it’s positive or negative) so everything counts.

Today we are glad to announce that your feedback helped us to bring more than eighty enhancements to the game. The patch notes will be quite long but worth taking some time to be read carefully.

Streets of Rage 4 balancing patch brings enhancements and several fixes to the game including

Online improvements: better fluidity and stability, less latency.
New online stats display options available on the HUD section.
Balancing improvements for all main characters.
Major gameplay improvements for all stages.
Various bug fixes.
Fixed rare random crashes.



[GENERAL GAMEPLAY ENHANCEMENTS]


Specials and star move can interrupt any hitstun state on ground
Specials can interrupt hit freeze
Faster jump start for SOR4 characters


[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

Faster move speed
Better recovery on-air special
Added additional invincibility frames on grand upper start-up
Added grand upper on the ground (OTG) property
Grand upper travels farther
Added neutral special OTG property
Neutral special has less hit freeze
Pipe swing has a less recovery
Air special: all hits connect when OTG + ignore weight class
Denfsive cost lowered
Rescaled damage on grand upper
Forward special has a bigger hitbox
Buff charge kick wall damage
Infinite stun-lock on enemies are removed
Special pipe goes farther
Better recovery on combo
Better damage on normal combo and star move
Charge attack goes a little farther


CHERRY SOR4:

Cherry can jump cancel after uppercut combo and grab uppercut
Added 2 frames stun on punches
Flying punch from combo is fully invincible
Cherry’s charged flying punch is invincible before hit
Full invulnerability during fall is removed
Special forward is faster
Damage Buff
Back throw works in corners
Pogo kick can hit OTG
Cherry damages are rescaled on normal combo
Infinite head stomping fixed
Cherry knee loop slightly nerfed


FLOYD SOR4:

Floyd’s attack x3 infinite is removed
Neutral special life costs adjustment
Floyd can no longer reset his grab move counter by jumping
Special take less HP
Floyd has now a slower animation throwing a butcher knife like all SOR4 characters


BLAZE:

Reduced vertical speed on juggle neutral special
Reduced vertical speed on juggle back attack
Blaze’s back attack has a high bounce
Jump cancel on combo kick 1st hit


ADAM:

Fixed Infinite loop
Added neutral special OTG property


[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]


AXEL SOR1:

Added invincibility on headbutt


BLAZE SOR1:

Hitting behind with flip kick


ADAM SOR1:

Combo feels more like the original
Added body hit property to his last kick in combo as in original SOR1
Infinite fix


AXEL SOR2:

Fixed Star Move not recovering green health


MAX SOR2:

Atomic drop recovery is now shorter and bigger AOE


SKATE SOR3:

Damage nerf on blitz


AXEL SOR3:

Infinite removed
Increased run speed (+10%)
Fixed Star Move not recovering green health
Punch range is better
Jab recovery is shorter


SHIVA SOR3:

Blitz damage nerf
Fixed hitbox on Star Move


[BOSS: FIXES AND ENHANCEMENTS]



Diva:

Bug fix Diva never going in phase 2.
Diva charge is slower.
No armor on kicks.
Electric area disappears faster.
Diva has longer preparation for snake bite.
Diva snake bite has less depth.


----
Commissioner Stage 2:

Balancing.
Commissioner has longer charge punch time + lower dash grab hitbox.


----
Estel:

Police attacks are easier to dodge.


----
Barbon:

Barbon kicks can hit another player after impact.


----
Shiva:

Smaller hitbox on palm moves.
Shiva double has a chance to align with the player (instead of being full random).


----
Commissioner Stage 7:

Fewer armor moves.

----
Riha & Beyo:

Beyo is a little faster.
No more armor moves for Beyo.
Armor finishes sooner for Riha's moves.
Less fire pond (lesser time and bigger cooldown).
Riha fire aoe moves are slower.


----
Max:

Throw aoe damage nerf.
Some AI fixes.
Can't combo the player anymore with 3 shoulder tackles.


----
Ms.Y:

Mr.Y is now harder to defeat
Elite Shadow reinforcements during the fight.


----
Mr. Y:

MrY stage 11 harder.
MrY stage 12 evades more.


----
Robot:

Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
Some robot hitboxes are smaller.
Legs positions have changed.
Twin getting into the robot regains full life.
Additional damages on the robot.
Fixed a bug preventing Mr.Y from throwing grenades.
Spider robot now has the same attacks in phase 1 & 2.
Fix a bug with Ms.Y not grabbing in stage 12 last fight.


STAGES / ENEMIES:

Nerfed Galsia weapon hitbox


Stage 9:

Apple added in the changing room.
Added a roasted chicken.


Stage 12:

Less green life at the beginning.
Fixed Pheasant and sparrow rising move.
Shorter electric vial time.
Reduced steam hazards hitbox.
Lots of enemies rising armor moves removed/nerfed.


Karate:

Longer parry recovery time.
Massive punch is easier to dodge


Caramel and Candy:

Headbutt nerf: hitbox + hitbox depth nerf.
Lower hp.


DIAMOND / palettes:

Jump kick track less.
Slap is slower.


Dylan:

No armor.


Raven / palettes:

Slower kicks.
Slower knee while rising.
Turn towards the target when rising.


Taser Cop:

Slower start up.
Smaller hitbox height.
Less HP.


Bronze enemy is not armored anymore during his attack.
Donovan and palettes have a slower jab punch.
Lower nb of hits to destroy bikes : 3.


Big Ben / Gourmand:
Gourmand jump attack tracks less.
Gourmand doesn’t do 2 hits anymore with an air attack.
Armor removed on Big Ben fire attack.


Elite Cop:

Slower shield regeneration.
Slower attack.


Boss Rush:

Barbon clone bug fixed.


Signal R & D:
Faster walk speed before grab.


VARIOUS

Deactivated special burst in Battle Mode
Enemies hurtbox while jumping on-screen is bigger.
You can pick up an item that is in the air if it is in your character height.
All characters can hit at point-blank.
You cannot charge a move while doing a charged move.
Forward specials are not triggered when pressing up or down.
Wall bounces increments the combo counter.
A character that is in « Body Hit » mode will collide more easily with other characters.
Nora palettes aren’t armored anymore.
Donovan can hold a hammer.
Gold reinforcements on stage 10 boss.
Stage 11 more score items on the plane.
Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
Faster transition on stage 1_2.
Donovan with a hammer on stage 3_1.
Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
Bikes are now breakable in Stage 6.
Walking upward in front of Roo makes spawn 3 vials.
Score: combo bonuses don’t have a point limit now.
Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
Combo counters stay alive when hitting shields or guards.
Falling into holes breaks the combo.
Lowered Koobo control weapons number (2 flying at the same time).
Fixing Grenade throwers on roff throwing their grenades out of bounds.
Damage reduced on players when comboed by enemies.
Fixed a bug where you could infinite combo an enemy and refill his life.
Fixing pickup bug when several items overlap.
Weapons start flashing in red at 1/3 life (instead of 1/2).
Sledgehammer freeze reduced a bit.
Fixed input bug when canceling blitz by fwd special near a wall.
Fixed some scripting issues in the 5-2 bar fight.
Better reinforcements spawning.
Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
Some K-washi shield issues fixed.
Retro Shiva boss fight reworked.
Added 10 frames of stun after vault jump.
Pummel moves fix preventing some infinite.

Lobok
Jul 13, 2006

Say Watt?

drat, this Galsia nerf patch sure has a lot of other changes.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
So they made the game way easier by the looks of things.

E: Axel finally owns! This is great.

JBP fucked around with this message at 13:53 on Sep 7, 2020

Beve Stuscemi
Jun 6, 2001




quote:

Nerfed Galsia weapon hitbox

GOTY

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT
Throwing knives do 36 damage instead of 35? They really don’t want this game to have ANY semblance of difficulty, do they?

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Blaze getting a starter from her up kick has changed her entire combo structure. I'm going to have to recommit everything to muscle memory.

In addition to the documented nerfs, it seems like enemies are a lot more "fair" about cheapshotting you out of hitstun, even Donovans and lovely rear end Zs.

100YrsofAttitude
Apr 29, 2013




JBP posted:

So they made the game way easier by the looks of things.

E: Axel finally owns! This is great.

The difficulty on the final boss looks upped, which makes it more equivalent to the previous games where beating a level wasn't the hard part, beating the boss was.

DLC Inc
Jun 1, 2011

game difficulty will probably be more fun for people who want to try the 3 difficulties after Normal. People who were wrecking Mania already weren't really the target for this and neither were people who played it on Easiest.

I'm sure the DLC they have planned (which will likely be a lot, given they broke 1.5 mil) will include more stuff that will crush your nuts

Shine
Feb 26, 2007

No Muscles For The Majority
Can't wait to gently caress with this after work! I've been using Axel pretty much the whole time because he was my dude in SoR2, and these sound like very good tweaks. Good poo poo, game owns.

Aces High
Mar 26, 2010

Nah! A little chocolate will do




they added online play for GOG users!!!!!!

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

exquisite tea posted:


In addition to the documented nerfs, it seems like enemies are a lot more "fair" about cheapshotting you out of hitstun, even Donovans and lovely rear end Zs.

Yeah, I played through the first 2 levels on Hardest this morning and while it's definitely easier, that's mainly down to me not getting hit due to stuff outside of my own control.

Diva's kick losing armour is definitely a plus, because she could always trigger it in an instant and hit it out of nowhere; I've lost count of the number of times that I've had to restart a boss rush right at the beginning because she's sprung it on me multiple times or kicked me into another enemy's attacks and just wrecked me with it.

Sad to see the spiked ball in the fat guy room in stage 12 go though. It was very cathartic to watch them inadvertently destroy each other with it.

DLC Inc
Jun 1, 2011

Being able to hit with so much more stuff OTG is loving amazing. Grand Upper hitting harder, faster, more reach and having OTG properties alone makes Axel the beast he should have been. Feels like he just hits harder in general now, he's up to snuff with the other 4 at last.

Blaze's combo ender kick feels like it now rockets enemies a lot farther horizontally or maybe it's just me? Seems like it was tinkered with to make it not as braindead to combo with her but maybe it's just me that she feels much faster now.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Blaze’s five hit autocombo was not a starter before or after the patch. You used to do 3-hit stagger, then 3 hit again into her blitz attack and then neutral jump + air special. But now you can land a neutral kick from her upkick into an air special, which gives her a safer combo path than her OTG. It’s a nice little adjustment for an already very strong character.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

DLC Inc posted:

Being able to hit with so much more stuff OTG is loving amazing. Grand Upper hitting harder, faster, more reach and having OTG properties alone makes Axel the beast he should have been. Feels like he just hits harder in general now, he's up to snuff with the other 4 at last.

Blaze's combo ender kick feels like it now rockets enemies a lot farther horizontally or maybe it's just me? Seems like it was tinkered with to make it not as braindead to combo with her but maybe it's just me that she feels much faster now.

If you can corner the level 3 boss against the wall with the spikes, you can do obscene amounts of damage by comboing her into them, and then GUing her off of the ground into them.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.
Axel has so many ways to juggle now. I beat the commissioner on hardest and he didn't land a hit until he was 3/4 through his health. The changes to grand upper mean juggles that were once out of range are now fair game. Catching six dude off an air special wall bounce is way, way easier and absolutely loving glorious.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Axel's charge kick is a thing of beauty for crowd control.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Can I ask for some tips. I like beat em ups so got 4 and I kind of find it more frustrating then fun.

My character moves at the speed of a snail and bosses drain my lives because they just start deciding 'no we don't have to flinch anymore.' and I just get super fed up with. I just did the sewer level that led into the bike shop and the guy there drained all 3 of my lives because I couldn't get away from his special move due to the glacial walk speed and him never flinching. I beat him on my second attempt with just a sliver of hp and it loving sucks dude.

I heard so many good things from the GDQ run about 4 that I feel like I have to be missing something here.

E: Apparently there was a patch so I'm playing pre-patch.

ThisIsACoolGuy fucked around with this message at 03:34 on Sep 8, 2020

DLC Inc
Jun 1, 2011

ThisIsACoolGuy posted:

Can I ask for some tips. I like beat em ups so got 4 and I kind of find it more frustrating then fun.

My character moves at the speed of a snail and bosses drain my lives because they just start deciding 'no we don't have to flinch anymore.' and I just get super fed up with. I just did the sewer level that led into the bike shop and the guy there drained all 3 of my lives because I couldn't get away from his special move due to the glacial walk speed and him never flinching. I beat him on my second attempt with just a sliver of hp and it loving sucks dude.

I heard so many good things from the GDQ run about 4 that I feel like I have to be missing something here.

E: Apparently there was a patch so I'm playing pre-patch.

Who are you using? What difficulty?
In terms of character speed, Floyd is the Slow One; Axel just got his entire toolkit (and speed) buffed so patch the game asap.


The boss in the bike shop (Barbon) is a steep difficulty increase coming into that one, especially with a slow character. Takes a bit of pattern recognition to fight him and know when it's safe to attack him. He's probably imo one of the harder bosses due to how wild he gets. Most bosses have periods of flashing super armor; don't attack them unless you feel you can attack quick enough to break through that. Also if the motorcycles get destroyed, it pisses off the motorbike chicks and more will join the battle.

Some basic tips if you're just coming in:

- special attacks drain HP but it can be rallied back by hitting enemies. Special attacks can also be busted out even if you're eating poo poo; you can use it to break combos or cancel your own. (This is postpatch btw!)

- I'm sure you know this from most beat em ups but simply moving up or down can be a godsend vs some of the annoying enemies. Some can track you diagonally (the motorcycle chicks) so be wary of that.

- characters postpatch now have a lot of moves that will hit fallen enemies OTG (like Blazes's blitz attack [tapping forward twice + attack] and Axel's Grand Upper) which can reset them into even more combos. You can also cancel into blitz attacks midcombo too as a way to throw enemies around. You can legit do some insane wallbounces and juggles in this game to lock many shittier enemies into your loops.

- You are invincible while doing a back throw. This counts for when you throw an enemy back while grappling from the front, and when grappling from the back. The latter is the strongest throw and you can go from front to back grapple by hitting jump. (For Floyd, this is different; you do a leaping grab instead which can be turned into a Slam.)

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away.

I put the game down after that because I just got so mad at that :smith:

Does sound like I should patch it ASAP though.

JBP
Feb 16, 2017

You've got to know, to understand,
Baby, take me by my hand,
I'll lead you to the promised land.

ThisIsACoolGuy posted:

I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away.

I put the game down after that because I just got so mad at that :smith:

Does sound like I should patch it ASAP though.

Jump up and down on the spot when he does the multikick. Time it with when he makes a noise. (E: pro tip, throwing a kick will sometimes hit him and preserve a combo).

When he runs out of kicks beat the poo poo out of him. Also hold your star moves so you can just gently caress him up a couple of times and maybe preserve a combo rather than try to evade.

JBP fucked around with this message at 04:25 on Sep 8, 2020

DLC Inc
Jun 1, 2011

don't feel bad, Barbon is a motherfucker the first time you fight him---he melted all my lives the first time I faced him too, his attacks are loving fast especially when he enters Phase 2 lol. He honestly is a brutal wakeup call on your first playthrough so don't give up!

Erpy
Jan 30, 2015
(insert title here)

ThisIsACoolGuy posted:

I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away.

I put the game down after that because I just got so mad at that :smith:

Does sound like I should patch it ASAP though.

This was already the case pre-patch, but you have invincibility frames on a neutral jump from the moment you leave the ground until the apex of your jump, as long as you don't press the attack button. You can use neutral jumps to avoid his flurry of spin kicks.

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The Saddest Rhino
Apr 29, 2009

Put it all together.
Solve the world.
One conversation at a time.



yeah of all the bosses I expected Barbon to be nerfed slightly because his triple kicks are some of the most annoying attacks I've dealt with, especially in a small arena which the motorcycle yard is (it's not as bad in the Boss Rush). Instead they gave him "Barbon kicks can hit another player after impact" so it'll be worse!

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