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ImpAtom posted:I am not super thrilled to be playing as a police officer in 2020 TBH. Give us Roo instead. Um, Adam's still a cop and Axel and Blaze quit the force over corruption at the top rather than ethical concerns against the practice of using heavy firepower against unarmed folks every time someone presses the special button.
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# ? Aug 27, 2020 20:41 |
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# ? Apr 29, 2024 11:45 |
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Erpy posted:Um, Adam's still a cop and Axel and Blaze quit the force over corruption at the top rather than ethical concerns against the practice of using heavy firepower against unarmed folks every time someone presses the special button. Adam is introduced punching cops and not calling in the Commissioner to fight at his side.
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# ? Aug 27, 2020 20:54 |
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#FreeEstel
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# ? Aug 27, 2020 20:59 |
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Estel was bad but in true video game fashion you showed her the error of her ways by beating the crap out of her.
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# ? Aug 28, 2020 04:15 |
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exquisite tea posted:Estel was bad but in true video game fashion you showed her the error of her ways by beating the crap out of her. "What does that even mea--" GRAND UPPER
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# ? Aug 28, 2020 05:56 |
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Useful little chart detailing damage values for every single move and more besides. https://docs.google.com/spreadsheets/u/0/d/1kE6aSEQqfsscqPXlS8H7ZH65zmK_q8Bi-xgRo3krDZU/htmlview
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# ? Aug 28, 2020 07:10 |
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Axel Day is coming https://twitter.com/lizardcube/status/1301420900970106881?s=20
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# ? Sep 3, 2020 08:37 |
GRANDMA PAW
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# ? Sep 3, 2020 08:57 |
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I've been playing nothing but Axel. Can't wait. I actually don't think he's too bad right now. He's got great control over his space and shits damage when you want to commit. The consequences of loving up are much, much worse than any other character though.
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# ? Sep 3, 2020 09:24 |
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Time to get in your Mania gamer cred now before everything is made much more fair.
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# ? Sep 3, 2020 10:07 |
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https://twitter.com/Guard_Crush/status/1301890690662756355 Playable Shiva?
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# ? Sep 4, 2020 22:48 |
That's huge. Honestly it might make the game too easy, but being an avatar of unstoppable bullshit was always what I liked about SoR2, so whatever.
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# ? Sep 4, 2020 23:53 |
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Hell yeah special out of stun was the one thing I really missed from the originals.
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# ? Sep 4, 2020 23:58 |
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It may make the game too easy for people that were already destroying the game, it will probably help people like me that are sick and tired of getting cheapshot and not able to break combos while the enemy absolutely can
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# ? Sep 6, 2020 00:35 |
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Who knows they can also counter this with other changes or additional difficulty levels anyway. I really wish they’d make a randomized mode too, leave the enemy progression as it is but randomize their placement, health, power ups, etc.
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# ? Sep 6, 2020 00:53 |
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Make an endless Chinatown dojo
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# ? Sep 6, 2020 08:32 |
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Training dummy mode for combo practice. Custom difficulty levels with discrete modifiers (eg easy mode special self damage with hard mode enemy placement and 500% enemy health).
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# ? Sep 6, 2020 09:22 |
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Balance patch is finally here!quote:Greetings everyone,
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# ? Sep 7, 2020 12:11 |
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drat, this Galsia nerf patch sure has a lot of other changes.
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# ? Sep 7, 2020 12:44 |
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So they made the game way easier by the looks of things. E: Axel finally owns! This is great. JBP fucked around with this message at 13:53 on Sep 7, 2020 |
# ? Sep 7, 2020 13:41 |
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quote:Nerfed Galsia weapon hitbox GOTY
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# ? Sep 7, 2020 14:34 |
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Throwing knives do 36 damage instead of 35? They really don’t want this game to have ANY semblance of difficulty, do they?
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# ? Sep 7, 2020 15:14 |
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Blaze getting a starter from her up kick has changed her entire combo structure. I'm going to have to recommit everything to muscle memory. In addition to the documented nerfs, it seems like enemies are a lot more "fair" about cheapshotting you out of hitstun, even Donovans and lovely rear end Zs.
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# ? Sep 7, 2020 15:38 |
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JBP posted:So they made the game way easier by the looks of things. The difficulty on the final boss looks upped, which makes it more equivalent to the previous games where beating a level wasn't the hard part, beating the boss was.
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# ? Sep 7, 2020 18:13 |
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game difficulty will probably be more fun for people who want to try the 3 difficulties after Normal. People who were wrecking Mania already weren't really the target for this and neither were people who played it on Easiest. I'm sure the DLC they have planned (which will likely be a lot, given they broke 1.5 mil) will include more stuff that will crush your nuts
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# ? Sep 7, 2020 18:26 |
Can't wait to gently caress with this after work! I've been using Axel pretty much the whole time because he was my dude in SoR2, and these sound like very good tweaks. Good poo poo, game owns.
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# ? Sep 7, 2020 19:14 |
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they added online play for GOG users!!!!!!
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# ? Sep 7, 2020 20:37 |
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exquisite tea posted:
Yeah, I played through the first 2 levels on Hardest this morning and while it's definitely easier, that's mainly down to me not getting hit due to stuff outside of my own control. Diva's kick losing armour is definitely a plus, because she could always trigger it in an instant and hit it out of nowhere; I've lost count of the number of times that I've had to restart a boss rush right at the beginning because she's sprung it on me multiple times or kicked me into another enemy's attacks and just wrecked me with it. Sad to see the spiked ball in the fat guy room in stage 12 go though. It was very cathartic to watch them inadvertently destroy each other with it.
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# ? Sep 7, 2020 23:03 |
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Being able to hit with so much more stuff OTG is loving amazing. Grand Upper hitting harder, faster, more reach and having OTG properties alone makes Axel the beast he should have been. Feels like he just hits harder in general now, he's up to snuff with the other 4 at last. Blaze's combo ender kick feels like it now rockets enemies a lot farther horizontally or maybe it's just me? Seems like it was tinkered with to make it not as braindead to combo with her but maybe it's just me that she feels much faster now.
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# ? Sep 7, 2020 23:10 |
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Blaze’s five hit autocombo was not a starter before or after the patch. You used to do 3-hit stagger, then 3 hit again into her blitz attack and then neutral jump + air special. But now you can land a neutral kick from her upkick into an air special, which gives her a safer combo path than her OTG. It’s a nice little adjustment for an already very strong character.
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# ? Sep 7, 2020 23:15 |
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DLC Inc posted:Being able to hit with so much more stuff OTG is loving amazing. Grand Upper hitting harder, faster, more reach and having OTG properties alone makes Axel the beast he should have been. Feels like he just hits harder in general now, he's up to snuff with the other 4 at last. If you can corner the level 3 boss against the wall with the spikes, you can do obscene amounts of damage by comboing her into them, and then GUing her off of the ground into them.
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# ? Sep 7, 2020 23:36 |
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Axel has so many ways to juggle now. I beat the commissioner on hardest and he didn't land a hit until he was 3/4 through his health. The changes to grand upper mean juggles that were once out of range are now fair game. Catching six dude off an air special wall bounce is way, way easier and absolutely loving glorious.
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# ? Sep 8, 2020 01:59 |
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Axel's charge kick is a thing of beauty for crowd control.
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# ? Sep 8, 2020 02:55 |
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Can I ask for some tips. I like beat em ups so got 4 and I kind of find it more frustrating then fun. My character moves at the speed of a snail and bosses drain my lives because they just start deciding 'no we don't have to flinch anymore.' and I just get super fed up with. I just did the sewer level that led into the bike shop and the guy there drained all 3 of my lives because I couldn't get away from his special move due to the glacial walk speed and him never flinching. I beat him on my second attempt with just a sliver of hp and it loving sucks dude. I heard so many good things from the GDQ run about 4 that I feel like I have to be missing something here. E: Apparently there was a patch so I'm playing pre-patch. ThisIsACoolGuy fucked around with this message at 03:34 on Sep 8, 2020 |
# ? Sep 8, 2020 03:27 |
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ThisIsACoolGuy posted:Can I ask for some tips. I like beat em ups so got 4 and I kind of find it more frustrating then fun. Who are you using? What difficulty? In terms of character speed, Floyd is the Slow One; Axel just got his entire toolkit (and speed) buffed so patch the game asap. The boss in the bike shop (Barbon) is a steep difficulty increase coming into that one, especially with a slow character. Takes a bit of pattern recognition to fight him and know when it's safe to attack him. He's probably imo one of the harder bosses due to how wild he gets. Most bosses have periods of flashing super armor; don't attack them unless you feel you can attack quick enough to break through that. Also if the motorcycles get destroyed, it pisses off the motorbike chicks and more will join the battle. Some basic tips if you're just coming in: - special attacks drain HP but it can be rallied back by hitting enemies. Special attacks can also be busted out even if you're eating poo poo; you can use it to break combos or cancel your own. (This is postpatch btw!) - I'm sure you know this from most beat em ups but simply moving up or down can be a godsend vs some of the annoying enemies. Some can track you diagonally (the motorcycle chicks) so be wary of that. - characters postpatch now have a lot of moves that will hit fallen enemies OTG (like Blazes's blitz attack [tapping forward twice + attack] and Axel's Grand Upper) which can reset them into even more combos. You can also cancel into blitz attacks midcombo too as a way to throw enemies around. You can legit do some insane wallbounces and juggles in this game to lock many shittier enemies into your loops. - You are invincible while doing a back throw. This counts for when you throw an enemy back while grappling from the front, and when grappling from the back. The latter is the strongest throw and you can go from front to back grapple by hitting jump. (For Floyd, this is different; you do a leaping grab instead which can be turned into a Slam.)
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# ? Sep 8, 2020 03:58 |
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I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away. I put the game down after that because I just got so mad at that Does sound like I should patch it ASAP though.
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# ? Sep 8, 2020 04:21 |
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ThisIsACoolGuy posted:I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away. Jump up and down on the spot when he does the multikick. Time it with when he makes a noise. (E: pro tip, throwing a kick will sometimes hit him and preserve a combo). When he runs out of kicks beat the poo poo out of him. Also hold your star moves so you can just gently caress him up a couple of times and maybe preserve a combo rather than try to evade. JBP fucked around with this message at 04:25 on Sep 8, 2020 |
# ? Sep 8, 2020 04:23 |
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don't feel bad, Barbon is a motherfucker the first time you fight him---he melted all my lives the first time I faced him too, his attacks are loving fast especially when he enters Phase 2 lol. He honestly is a brutal wakeup call on your first playthrough so don't give up!
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# ? Sep 8, 2020 05:12 |
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ThisIsACoolGuy posted:I was just on Normal and using Blaze/Axel just trying to flip between them. Problem with Biker Boss is that he'd do his tell that he was going to triple kick and I'd try to get away only for him to chase me full screen on the second kick, then create distance on the third one. I would try to approach him and he'd skitter away at mach 10 and instantly go into the triple attack again. I could never reach him because Blaze didn't want to move faster than 'comically slow' so my only option of actually getting him was to let him kick my teeth in but make it so he'd triple kick into a wall, hope I could recover in time and hit him before he zips away. This was already the case pre-patch, but you have invincibility frames on a neutral jump from the moment you leave the ground until the apex of your jump, as long as you don't press the attack button. You can use neutral jumps to avoid his flurry of spin kicks.
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# ? Sep 8, 2020 05:48 |
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# ? Apr 29, 2024 11:45 |
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yeah of all the bosses I expected Barbon to be nerfed slightly because his triple kicks are some of the most annoying attacks I've dealt with, especially in a small arena which the motorcycle yard is (it's not as bad in the Boss Rush). Instead they gave him "Barbon kicks can hit another player after impact" so it'll be worse!
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# ? Sep 8, 2020 08:45 |