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Thanks for the tips everyone, I was having similar problems and googling 'biker BBWs' returned nothing but a series of unrelated short documentary films featuring variable cinematic quality and universally poor commentary.
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# ¿ May 6, 2020 05:31 |
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# ¿ Apr 26, 2024 21:08 |
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If you pick up a knife after the fight with Jack in the arcade machine in the prison, and exit the machine, the knife will stay in your hand and it will still be in the old art style. This game is full of neat little touches.
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# ¿ May 8, 2020 05:28 |
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Does anyone else find Cherry relatively difficult to do combos (particularly juggle combos) with? Maybe it's because the last character I played with was Blaze who seems to be able to cancel just about anything into anything else, but I'm not really finding much working outside of her bog standard p, p, p, p, ff+p. Hitting her dash attack out of anything that launches seems to do okay damage, but there doesn't seem to be much you can do to extend it after you hit it.
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# ¿ May 16, 2020 05:42 |
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I want DLCs that replicate each of the original SOR games in full including new SOR 4 art for all of the characters who haven't been done in SOR 4 yet, the option to play any of SOR 1-4 using new or megadrive-era graphics for all of the characters/enemies (including 16-bit graphics for the new SOR 4 characters), as well as the ability to play as any character in all 4 games from bosses to enemies. I want to beat Streets of Rage with Galsia. As it stands, the only thing not making this game an 11/10 is that hitting Barbon with Max's offensive special doesn't make him lose his entire health bar due to insane amounts of blockstun chip damage like it did in #2.
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# ¿ May 18, 2020 08:24 |
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exquisite tea posted:As much as I love the old Genesis games, SoRR is really all you need nowadays. It's got everything! Enemies constantly retreating offscreen makes that game an exercise in frustration. I appreciate the effort that went into making it and including all of the enemies and levels and playstyles from all of the games, but the AI issues and the fact that you spend 85% of your time trying to gently coax enemies to come into punching range means that by comparison to every official SOR game it plays like dogshit.
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# ¿ May 18, 2020 16:04 |
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JBP posted:Everyone shits on Axel but his air special is epic and solves basically every single problem in the game. Even if you miss, you're basically going to be safe. I quite like Axel, and get good anti-boss mileage out off P P P, grand upper, cancel into defensive special, cancel into star move, then special them again on the way down for good measure.
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# ¿ May 19, 2020 12:39 |
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Bloodly posted:Well, Nora already does that(Heals and ressurects, too). Maybe her gimmick should be buffed, too? Each Galsia she whips splits into two knife-wielding Galsias. In her second phase they're carrying naginatas.
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# ¿ May 19, 2020 15:22 |
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One thing that really throws me still about SOR4 is the removal of defensive special as an option for combo breaking. The new juggle system is awesome, but occasionally you'll end up on the receiving end of it and eat massive amounts of poo poo with no recourse.
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# ¿ May 20, 2020 22:25 |
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Just finished my first game on Hard using a combination of Floyd and Axel, and harder difficulty levels really do force you to get better. Even outside of enemy numbers and health, not having as many lives really reduces the margin of error. Going to try Hardest next. Does anybody have recommendations for good basic bread and butter combos for any character? Not infinites (or even requiring special usage), but basic stuff for use against regular mooks. Best I've worked out for Axel is P, P, P, grab F+P, F+P, F+P (launch) then juggle with P, P, Grand Upper.
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# ¿ Jun 1, 2020 10:28 |
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Hector Delgado posted:I'm stuck on Skytrain hardest at the moment with Floyd. I usually don't like slow characters but throwing fools off the elevators is extremely effective (and satisfying). Hard was no problem, no retrys. I watched a streamer beat arcade on Mania and that looks miserable. Two commissioners in the Estel fight is no loving joke. Only way I managed to beat it was a lot of throw related i-frame abuse.
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# ¿ Jun 5, 2020 01:21 |
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Gotten up to The Concert on Hardest, and Floyd really seems to be the go-to for higher difficulty levels.It's not just that his basic combo flows really easily into his Dash attack, which combined with his reach makes him startlingly effective at melee against grouped enemies, but the unique nature of his throws is really effective: both at general crowd control/damaging groups of enemies a fair way away, and defensively as well. Being able to pick someone up and reposition before throwing means that not only can I knock other enemies down, but in desperate situations it's really easy to use i-frames to avoid annoying things like the punk girls' jumping attacks etc. First attempt on Y Tower at this difficulty level and I got through with 2 lives to spare. I also really appreciate the difference in animation when you trigger your defensive special while holding an enemy. Is the bump in difficulty to Mania bigger, smaller, or about the same as the bump between Hard and Hardest?
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# ¿ Jun 7, 2020 13:35 |
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Just beat The Concert on Hardest for the first time, and the amount of egregious frontloaded bullshit going on is incredible. First you get annihilated by a group of Donovans who throw/strike with spiked baseball bats. Then it's all aboard for juggle city as a bunch of BBBWs and grenade spammers bounce you around the screen (my record was getting piledriven onto a grenade that exploded me into a charge attack that landed me next to another grenade that also exploded). Then near the end a fight with a duo of cyborgs with a wrecking ball providing opportunities to get whacked when avoiding their telekinetic attack. The boss was an absolute piece of piss by comparison. At this rate it looks like I'll have to use assists on my later Mania playthrough, it took me 3 or 4 tries to get to the boss on this one. Breetai fucked around with this message at 09:17 on Jun 9, 2020 |
# ¿ Jun 9, 2020 09:13 |
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Does anyone have any tips on how to take care of the jump kicking motherfukers in that ridiculous two-dimensional part of the boat? Mania is a whole new ballgame.
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# ¿ Jun 13, 2020 05:41 |
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Frankston posted:Finally beat arcade mode on mania difficulty You mad bastard. Which character?
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# ¿ Jun 17, 2020 03:35 |
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Cat Machine posted:Probably the most underrated part of Axel's toolset and the main reason I don't think he's as lame a duck as people say. He doesn't have crazy damage output or combo potential, but I feel like his survivability is really high compared to other characters - especially on Mania when the game sometimes throws ridiculously huge crowds at you. The buffs he's potentially getting in this new build are going to make him hella fun to play. Ooh, what buffs is he getting?
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# ¿ Jun 17, 2020 16:17 |
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redreader posted:It's super rare that I get my wife to play console games that aren't jackbox but she actually will sit down and play this with me for half an hour at a time. The only other game she ever played this much with me was Castle Crashers. This makes it a 20/20 for me. You need to play overcooked 1&2 with her. Both games are fantastic regardless of how much you normally play games.
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# ¿ Jun 18, 2020 10:47 |
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Oh gently caress. Here it comes. I'm up to Y tower on mania. Managed to clear art gallery with Alex on my first try without boosts tho, so I'm getting the hang of the difficulty level.
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# ¿ Jun 21, 2020 15:56 |
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I kinda wish that they'd gone with the implementation of special usage as in SOR3 with regards to that slowly-charging meter that gives you the occasional 'free' special, because between the fact that they no longer break you out of blockstun and the fact that some characters' specials make you take up to 1/5 a health bar of damage means that I'm frequently doing playthroughs (including my Mania playthrough) without touching specials at all. They're just too risky a proposition/not useful enough. It's still the greatest beat-em-up of all time, through; don't get me wrong.
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# ¿ Jul 2, 2020 08:46 |
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exquisite tea posted:On higher difficulties it's better to imagine your specials as staggered damage that you would have taken from enemies and food as a damage reset button. Putting all those on a cooldown would basically make Mania impossible. Oh, by all means keep the ability to heal the damage back by hitting people. Just make it so that using specials sparingly doesn't all of a sudden make a single errant Galsia jab remove a quarter of your health.
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# ¿ Jul 2, 2020 13:19 |
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Kiranamos posted:That’s Galsia’s only job, though. How could you do this to him? Galsia's job involves a knife and an oversized hitbox. 🙃
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# ¿ Jul 3, 2020 04:25 |
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Otg?
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# ¿ Jul 3, 2020 09:11 |
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Is it just me, or is SOR3 Axel an absolute loving beast? The Grand Upper seems to be able to cancel out of anything, the offensive special has very little health penalty (a single jab+GU is generally enough to get all of the health loss back) and is completely invincible for its duration (and as far as I can see is the best way of killing guys with shields), his normal hits HURT, and he's capable of about a 12-hit combo with just p+p+p+p, pause, p+p+p+p+GU. His throw bounce is a bit poo poo and can't really be used for setting up combos, but the GU tends to bounce people sufficiently high for that anyway.
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# ¿ Jul 17, 2020 08:50 |
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After 1 hour and 42 minutes I managed to get the 100 Yen achievement (finish Arcade mode on Hard) with Adam. If anyone hasn't played Arcade mode I'd definitely recommend it; it becomes all about long-term strategy in order to carefully preserve health and maximise lives. You start off with a couple more lives that you normally do on the respective difficulty level you're playing, but you don't automatically get additional lives at the beginning of each level and only get a new life every 30,000 points. Highlights were losing 2(!) lives on the Galsia room in Chinatown, going from 80% health to losing a life in one juggle in The Concert in the section with the bikers and the punks throwing grenades, and losing a life to the last environmental hazard prior to the boss on the train, and then beating the boss without taking damage. There's a bunch of stuff in certain parts of the game that you'd normally be able to absorb due to getting your lives reset on the next level, but which can really hurt your run on Arcade, but if you play carefully enough you should be okay. Also remember that your stars DO reset each level, so spam them at the boss as much as possible. Realizing that when DJ K-Washi stands up and charges his shield directly after being knocked down he still takes health damage until the shield is full was a big help. You can actually kill him in 3-4 shield breaks. Tangentially, I REALLY like the room just before the boss fights on Y Island with the fat guys and the spiked wrecking ball. Half the time I barely even need to do anything because they just get the ball swinging and beat each other to death by rolling into each other. It was cathartic.
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# ¿ Jul 26, 2020 01:01 |
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Aces High posted:I finally got a Perfect stage, man that was probably the hardest thing to do, it is so easy to get cheapshotted by a Galsia even on lower difficulties Easiest way to do this for anyone attempting is to do stage 1 as Floyd on Easy and just constantly spam his stomp attacks.
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# ¿ Aug 23, 2020 23:42 |
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JBP posted:I beat arcade hard with Floyd The bald black dudes, right? The last levels basically have an elite variant of them that do an armoured uppercut on wakeup if you're anywhere near them.
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# ¿ Aug 24, 2020 09:39 |
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Useful little chart detailing damage values for every single move and more besides. https://docs.google.com/spreadsheets/u/0/d/1kE6aSEQqfsscqPXlS8H7ZH65zmK_q8Bi-xgRo3krDZU/htmlview
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# ¿ Aug 28, 2020 07:10 |
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Training dummy mode for combo practice. Custom difficulty levels with discrete modifiers (eg easy mode special self damage with hard mode enemy placement and 500% enemy health).
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# ¿ Sep 6, 2020 09:22 |
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exquisite tea posted:
Yeah, I played through the first 2 levels on Hardest this morning and while it's definitely easier, that's mainly down to me not getting hit due to stuff outside of my own control. Diva's kick losing armour is definitely a plus, because she could always trigger it in an instant and hit it out of nowhere; I've lost count of the number of times that I've had to restart a boss rush right at the beginning because she's sprung it on me multiple times or kicked me into another enemy's attacks and just wrecked me with it. Sad to see the spiked ball in the fat guy room in stage 12 go though. It was very cathartic to watch them inadvertently destroy each other with it.
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# ¿ Sep 7, 2020 23:03 |
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DLC Inc posted:Being able to hit with so much more stuff OTG is loving amazing. Grand Upper hitting harder, faster, more reach and having OTG properties alone makes Axel the beast he should have been. Feels like he just hits harder in general now, he's up to snuff with the other 4 at last. If you can corner the level 3 boss against the wall with the spikes, you can do obscene amounts of damage by comboing her into them, and then GUing her off of the ground into them.
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# ¿ Sep 7, 2020 23:36 |
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Axel's charge kick is a thing of beauty for crowd control.
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# ¿ Sep 8, 2020 02:55 |
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Surprisingly useful aspect of the Grand Upper now hitting grounded enemies is that you can use it on groups of enemies that have been knocked down in succession (but not simultaneously) in order to make them all get up at the same time. It's a bit situational, but it helps to avoid situations where you're pressuring a group of downed opponents, start to hit the first one standing, and then someone else gets up between your strikes and hits you. It's definitely quite useful on Hardest+.
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# ¿ Sep 8, 2020 23:30 |
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Room full of fat guys on Y Island is NO JOKE on Hardest. There's at least a dozen of them, and they can wreck your poo poo now that the spike ball isn't there. Ms Y is a bit of a challenge, too, I might need to reevaluate who to boot into the crab first.
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# ¿ Sep 9, 2020 09:53 |
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DLC Inc posted:sor4: legendary dark knight mode Give them Naginatas.
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# ¿ Oct 1, 2020 22:29 |
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The fire snake lady.
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# ¿ Oct 2, 2020 22:30 |
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Does anyone know of a good way to handle the fat guy gauntlet in level 12? It's the main barrier to completion, and the rolling guys in particular are kicking my rear end on hardest.
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# ¿ Oct 3, 2020 22:14 |
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I always liked him even pre patch due to him having good combo abilities against individual enemies, but now he's just an absolute monster and his crowd control abilities are second to none.
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# ¿ Oct 29, 2020 09:48 |
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100YrsofAttitude posted:He feels like a wrestler character with the way he casually tosses enemies aside, more so than anyone else, even Floyd who is just the strong-man. Floyd is still very definitely the grappling master, even more so than max, simply by virtue of his ability to grab and move (and he makes the third boss into a joke). Blaze is cool, Adam is okay and used to be king of the mountain, but his reliance on a standard combo that launches way too early makes him lackluster in comparison with Axel, while his charge attack feels underpowered and seems to knock down only rarely. Can't get a handle on Cherry. Her damage is way too low, and if there's a way to consistently hit highly damaging combos with her, particularly on grouped enemies, it's beyond me.
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# ¿ Oct 29, 2020 11:34 |
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Do sor 1 characters really hit all that much harder though? Sure their basic combo is fairly meaty, but most sor 4 characters have basic strike/grapple/blitz combinations without even using specials that do well in excess of a full bar of damage.
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# ¿ Nov 16, 2020 07:11 |
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Use Floyd and just walk around smashing heads together.
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# ¿ Feb 1, 2021 22:42 |
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# ¿ Apr 26, 2024 21:08 |
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AwesomeDude posted:
Chain her blitz attack at the end of every single combo you can, and when you knock somebody down hit them while they're on the ground with her offensive super (guitar smash).
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# ¿ Feb 17, 2021 21:22 |