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Sodomy Hussein
Oct 9, 2005

Everything is subject to the needs of intelligence, for geniuses like me. If we actually solve problems, people won't need me and people like me, and this is a travesty without end. You have to squeeze the poor so they know their place, and you fucking commies forget that.




quote:

Sound designer Ben Burtt created the distinctive TIE fighter sound effect by combining an elephant call with a car driving on wet pavement.

(Burtt is a genius)

The TIE Fighter is the essential evil starfighter. It looks like a robotic bat and the design is so simple that you can fill the screen with them to create a sense of overwhelming firepower arrayed against our heroes and still have a legible shot. At the same time, it looks really cool.

https://www.youtube.com/watch?v=PN_CP4SuoTU

Star Wars is very toyetic. Few ideas express this better than the sheer number of TIE Fighter designs, some of which are outright hilarious.

TIE Advanced (Star Wars)
blob:https://imgur.com/dbdf0b2d-8736-48df-8ae2-906a5f609f90

TIE Bomber (The Empire Strikes Back)




TIE Interceptor (Return of the Jedi)


TIE Phantom (Rebel Assault II, 1995)


TIE Interdictor (Galactic Battlegrounds RTS, 2001)


TIE Aggressor (Star Wars Galaxies, 2004)


TIE Reaper Attack Lander (Rogue One)


TIE Striker (Rogue One)


TIE Brute (Solo) (that segmented section is meant to be a heavy cannon)


TIE Defender (Rebels) (this easily the dumbest one)



TIE Advanced v1 (Star Wars Rebels)



TIE Autofighter (robot piloted, again!) (2019)


TIE Crawler (Choose Your Destiny: A Luke and Leia Adventure, 2018) (yes, someone decided to write in a TIE tank, and of course there's a LEGO model)

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mind the walrus
Sep 22, 2006



Nah gonna have to give dumbest to the Interdictor. I can at least see the outline of the idea with the Defender. The Interdictor is like "well we never cacluate weight onto these anyway so just slap more bomb cannons and be damned how heavy it must be"

twistedmentat
Nov 21, 2003

What's a war hero got to do to get some lubrication around here?

I actually think TIE Crawlers appeared in Dark Empire first. They showed up in a lot of video games though.

and GI Joe Vehicles are totally acceptable, because there has never been a toy line with such rad stuff as that.

If i'm ever rich, after getting the USS Flag, I want a Defiant

Mordja
Apr 26, 2014




Hell Gem

twistedmentat posted:

I actually think TIE Crawlers appeared in Dark Empire first. They showed up in a lot of video games though.
Yeah, was just gonna say, I know them from Empire At War.

RaffyTaffy
Oct 15, 2008


Fan of the Battleship Michael from footfall.



Aliens invade earth in the mid-1980s and we got to build a spaceship to go take the fight to them.

Its an Orion drive so ya stick a bunch of crap on it we have the lift to spare.

Chomp8645
Sep 1, 2006

Vvardenfell awaits.



Mordja posted:

Yeah, was just gonna say, I know them from Empire At War.

I think maybe he was citing the photo credit years or something, not first appearance. Otherwise most of those are way off. The TIE defender must predate Rebels by at least a decade. The auto fighter was in Rogue Squadron on the N64 (and based on some book or something before that).

Chomp8645 fucked around with this message at 05:20 on May 26, 2020

Linux Pirate
Apr 21, 2012

Well, there goes our grant money.



Chomp8645 posted:

I think maybe he was citing the photo credit years or something, not first appearance. Otherwise most of those are way off. The TIE defender must predate Rebels by at least a decade. The auto fighter was in Rogue Squadron on the N64 (and based on some book or something before that).

The TIE autofighter first appeared in Dark Empire (1991-1992), and the TIE defender first showed up in TIE fighter (1994). I think he's listing current canon appearances.

The_Doctor
Mar 29, 2007

"The entire history of this incarnation is one of temporal orbits, retcons, paradoxes, parallel time lines, reiterations, and divergences. How anyone can make head or tail of all this chaos, I don't know."


It always bothers me that the TIEs should be able to operate like B5ís starfury fighters, with the same manoeuvrability, but donít at all.

Sodomy Hussein
Oct 9, 2005

Everything is subject to the needs of intelligence, for geniuses like me. If we actually solve problems, people won't need me and people like me, and this is a travesty without end. You have to squeeze the poor so they know their place, and you fucking commies forget that.


Chomp8645 posted:

I think maybe he was citing the photo credit years or something, not first appearance. Otherwise most of those are way off. The TIE defender must predate Rebels by at least a decade. The auto fighter was in Rogue Squadron on the N64 (and based on some book or something before that).

Impossible. Perhaps the archives are incomplete.

(This is what I get for relying on the keen minds at Wookieepedia)

Sparq
Feb 10, 2014

If you're using an AC/20, you only need to hit the target once. If the target's still standing, you oughta be somewhere else anyway.

As my favorite ships have been shown already I'm going to go with the weird:

"Nell" from Battle Beyond the Stars. Also called the boobie ship.





Polaron
Oct 13, 2010

The Oncoming Storm


The_Doctor posted:

It always bothers me that the TIEs should be able to operate like B5ís starfury fighters, with the same manoeuvrability, but donít at all.

Why? The engines are the red lights on the back. There aren't any maneuvering jets on the panels.

Chomp8645
Sep 1, 2006

Vvardenfell awaits.



I honestly can't think of any Star Wars ships that show a visible method of maneuvering. They can just do it. Star Wars has never given a hoot about the physics of space flight and in fact is actively against using a Newtonian model.

nine-gear crow
Aug 10, 2013

red bird

Chomp8645 posted:

I honestly can't think of any Star Wars ships that show a visible method of maneuvering. They can just do it. Star Wars has never given a hoot about the physics of space flight and in fact is actively against using a Newtonian model.

The Rebel Assault games, especially Rebel Assault II (where the TIE Phantom comes from) explain or at least imply through showing that when it comes to the TIE Fighter it is held aloft in an atmosphere by sheer speed alone and using its solar panels as giant rigid air foils to help steer it. Thereís still no indication of exactly how it actually achieves angular momentum, but I appreciated that it at least got halfway there compared to other Star Wars media.

Sodomy Hussein
Oct 9, 2005

Everything is subject to the needs of intelligence, for geniuses like me. If we actually solve problems, people won't need me and people like me, and this is a travesty without end. You have to squeeze the poor so they know their place, and you fucking commies forget that.


The mainline movies have made it clear that star destroyers can sustain atmospheric flight, which I am led to believe by a rudimentary study of physics is not a good idea. I absolutely do not worry about physics in Star Wars. Haha TIE go VRRAHHH

Bogus Adventure
Jan 11, 2017

"When I started here all there was was lampshade warehouses and leather bars, the serious leather bars where you wouldn't get in unless you had a rubber ball stuffed in your mouth, the wine list was tattooed on the bartender's face. That kind of place."

-Bogus Adventure



It might be kind of hokey, but I like the circular engine design from NSEA Protector in Galaxy Quest

Polaron
Oct 13, 2010

The Oncoming Storm


I've always loved that the Protector's design is basically the inverse of a Federation ship: two big disc-shaped engines in the back versus a big disc in front and two stick engines in the back.

Ashsaber
Oct 24, 2010

Deploying Swordbreakers!

College Slice

So I would like to talk about Infinite Space, the DS game, and all the cool ships from it. Its a DS game from 2009, so things look kinda poo poo in motion, but there is a lot of personality to some of these ships. It really helps that ships are all in scale with each other, so thing like an early plot event where your converted freighter runs into the not-Yamato/not-Arcadia you feel absolutely tiny and weak, which is exactly what you are.


Pictured, the Space Russia battleship Borodino, one of the best ships in the first half of the game, measuring 800mx240mx140m, meeting a Space Celt Belenus, a 2250x760x640 battleship that shows you just how much the stakes are going to rise.

Sadly, there aren't even many screenshots on the web, and I only found a few artbook pages, but even so you can start to see how each of the like 10 different nations have their own style of ships, and in game-play the types are very distinct as well, for instance

The Flagship/capital city of the Space Celts, a 16 km long battleship attached to basically a space colony, with a weapon that can destroy entire planets if they aren't worth the Emperor's time. It looks like the empire's insignia as well, just for style points.

On the other hand we have

Uh, Space undefined South American nation. Being the a nation who has been in a civil war for a long time, and being the only nation that really uses mass drivers, you can see how they use a long, sloped body design that would, theoretically, help deflect solid shots from other ships from the same nation. Sadly I caouldn't find an image of the ship from this nation that has four railguns the length of the entire ship, mounted like the ones in the top corers there, or the ship that is basically just four armor panels reaching out into space that other ships can use for cover. When you try to use these ships they have hilariously high armor for when you get them (like chapter 2/3 of 13 or so in part 2), easily equal to the very endgame ships, balanced by having inaccurate railguns that can't be upgraded, and only having modest customization potential.

I would just like to share a few of the other ships from the game, from the art book, with quick descriptions of what they are supposed to do.

Top to bottom, all from what is basically Space Italy;
The Nahab, a cheap and quick torpedo ship, not even a destroyer
The Minerva, which is visually confusing, but only the spike in the center is the ship. The four spikes around it are all missiles, though in gameplay they never detach.
The Speleologo, a prospector ship that hopes you don't need the massive amounts of funds it and its luxury transport ship group are carrying.
These ones are poo poo, and the third isn't even playable, but they tend to have decent gun layouts you can switch for something better, and lots and lots of room for customization to get past their poo poo stats.


The Navarra, the flagship of the Space South America nation's government. Looks kind of like a Star Destroyer and a Mass Effect ship had a baby, there are only like 3 other ships in the game that can match or beat its armor, one being aforementioned mobile cover ship.
The Absoluta, from the Borg but friendly faction. Fairly fragile, and its guns suck, but it is by far the most broken ship in the game, since using one as your flagship makes all your ships tap dance through incoming fire and lets you pretty much ignore enemy formation bonuses to evasion and just shoot whatever you want first. Fun note, while most ships around this price need a crew of like 800 to 1200, all the automation with the ship means you only need a crew of 150 with this one.


Space German Battleships the Spohr and the Kreusser, the prototype for the new flagship and the old flagship that got wrecked when it charged the Space American battle lines.
These guys have pretty good stats and moderate customization, and their main weapons are lasers that use gravity lenses to get to higher than light speed. These weapons are almost always outclassed by the time you can buy the ships, but its neat flavor.

Sadly there isn't a lot of screenshots or art of most of the ships from the game, which is a shame. Most of the rest of what I found is more Space Germany and Space Italy, so I can't really show off what other nations ships look like. I will probably come back later with an MS Paint drawing of one of my favorite concepts for a ship in the game though.

Also gotta love how they sell that the area you spend part 1 in is a shithole with old tech; when you get to part 2 the first Destroyer you get access to has better stats overall than the Battleships you had access to in part 1.

OtherworldlyInvader
Feb 10, 2005

The X-COM project did not deliver the universe's ultimate cup of coffee. You have failed to save the Earth.




Wow I thought I was the only one who ever played that game. Looking back at it the game must have really been a passion project because the devs nerded the hell out on it. If I'm counting right theres over a hundred different ships you can buy IIRC all with their own unique designs and looking at the concept artwork most of them are waaayyy too detailed for original DS 3D graphics, it's completely insane.

What I found really cool is how you customized your ships, each one had a different shaped/sized internal layout grid and you'd arrange tetris-like blocks of rooms/components within it. There was a color corded logic to it too, you couldn't just put like an engine block in the middle of the ship. Fighter hangars had to be touching the edge on your launch bays, ect. As you played you unlocked new components and higher level versions of old components, but the different level components each had different sizes/shapes for each level so even if a Level 3 Fire Control Room is the best, you might opt for a Level 1 or 2 because that fits best with your design because it's a T shape instead of a 4x4 block or whatever.





If I remember right, my favorite ship from the game was the Skoryy destroyer, and I rolled a pair of them in my fleet from act 1 all the way to the end of the game just because I thought they looked really cool:





The plot was also space opera as hell from what I remember. The game starts out in the Small Magellanic Cloud, with it and the Large Magellanic Cloud being the known universe for it's inhabitants. The SMC is a 3rd world backwater, with the LMC being home to the big super powers. The main plot of the first half of the game involves you becoming a space mercenary and eventually trying to rally the bickering warring nations of the SMC to prepare for the arrival of a mysterious extra-galactic fleet incoming from Andromeda which fails miserably. The invaders turn out to be humans from a vast intergalactic empire of unimaginable size, and their expeditionary force outnumbers you to a ridiculous extent and all of their ships are way bigger and badder than anything anyone's ever seen before. They conquer the SMC in like a day, and the nations of the LMC barely manage to stall out their own impending doom but only at a great cost. The second half of the game is set 10 years later, with you trying to fight off the Empire's invasion of the LMC and Liberate the SMC. At the very end the game goes off into trippy sci-fi, with discovering the universe is a computer simulation being run by aliens who are deleting people/things from the timeline, so you travel to the long abandoned and forgotten Sol system to blow up their access gateway into the universe.

Ashsaber posted:

Sadly there isn't a lot of screenshots or art of most of the ships from the game, which is a shame. Most of the rest of what I found is more Space Germany and Space Italy, so I can't really show off what other nations ships look like. I will probably come back later with an MS Paint drawing of one of my favorite concepts for a ship in the game though.

I did manage to find what looks like a scan of the art book which makes me wish I could read it! I wasn't able to find the one (Japanese I think) fan-site which existed a decade ago and had screenshots and stats of all the ships, its probably lost to time now.

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Hunter Noventa
Apr 21, 2010


I remember playing Infinite Space, it's not an easy game but it had amazing details as you outlined.

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