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Dewgy
Nov 10, 2005

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RBA Starblade posted:

I don't know what this means and I think that's probably a good thing

“the harder and louder i jerk myself off about how much better my media of choice is than video games, the more i’m right, and everyone knows it”

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Dewgy
Nov 10, 2005

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Ruflux posted:

A story summary that is currently accepted as being the most accurate, pieced together from multiple different sources and accounting all of the footage etc. that's been leaked:



Wow this sounds like a loving mess

I mean...this sounds tonally consistent with the first game if just a bit bleaker. What exactly makes it “a loving mess”? That they didn’t give everyone plot armor like it’s Uncharted?

e: Like this seems like the video game equivalent of something like Blue Ruin, which was a great movie.

Dewgy
Nov 10, 2005

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Mandrel posted:

it’s not even remotely feasible for her to have that physique in an apocalypse scenario. you don’t get that physique without a carefully regulated diet and full time weight training routine with gear usage on top of it.

her being a lebron James-esque genetic freak trans woman is actually kind of the only explanation that makes any kind of sense

Every time I think of someone saying the leaks point to a story and game that sucks, I’m gonna remember this post.

You, on the other hand, would be better off forgetting you ever made it.

Dewgy
Nov 10, 2005

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Skippy McPants posted:

Really well done is giving it too much credit. It is good, but as a piece of subversive media, it only stands out because the bar in video games is so loving low.

The Leaks of Us 2: Endless Fart Huffing About How Games Suck poo poo

Dewgy
Nov 10, 2005

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am0kgonzo posted:

everything he said is correct

also mad max and tlou are obviously quite different settings

I think the main point is all y'alls are really undermining the message of "wow this writing is terrible" by following it up with "i'm a huge whiner who will complain about anything and i'm going to focus far too much energy on WHY LADY BUFF???"

If the game really sucks you shouldn't need to grasp at stupid little straws like this, and yet here we are.

Dewgy
Nov 10, 2005

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Nail Rat posted:

I just hope the game has Abby working out to The Best Around while drinking Fight Milk in a montage flashback

It's the Last! Of Uuuuus!

Joel's gonna get hit by a truck

It's the Last! Of Uuuuus!

Lots of people think it sucks

Dewgy
Nov 10, 2005

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SunAndSpring posted:

I'm trying to think of how other famous games, shows, and so on would go if they pulled a TLOU 2 and had you follow a random person you don't know after they kill someone the audience is already sympathetic towards. Like, imagine if in Breaking Bad, the show followed around that one dude that was an informant for the DEA for an episode, got your sympathies for this man trying to break out of drug peddling and who probably regrets getting his cousin arrested, while Walt and Jesse are just side characters for a bit. Then they gas him, Walt takes him to a basement, and then murders the guy and dissolves him in acid, and THEN the show starts following Walt around. It'd be the most baffling two episodes of TV anyone has ever seen.

I'll be honest you just described something that sounds incredibly rad.

Dewgy
Nov 10, 2005

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Yardbomb posted:

I've wanted to know this too, but unfortunately it seems way too hard to get a factual say on whether that's real or not, but at the moment I'm gonna go with miserable bigots trying to force hatred again.

She's buff, and people are dumb as hell. That's the source of the rumor.

Dewgy
Nov 10, 2005

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Brother Entropy posted:

yeah the world definitely needs more sociopathic 'humans are poo poo and we all deserve to die' postapoc stories by aging white gen xers

I mean, if your argument is it just shouldn’t exist whatsoever, maybe your best option at this point is to play other games?

Dewgy
Nov 10, 2005

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Brother Entropy posted:

an optimistic sequel to tlou would genuinely be more daring and subversive and a challenge to write than the game we're getting

lol ok

Dewgy
Nov 10, 2005

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Stux posted:

someone say "death of the author" so we can wrap this up

Sure, I'll put it right behind this here spoiler tag: Sike! It was ludonarrative dissonance all along!

Dewgy
Nov 10, 2005

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Zeta Acosta posted:

this is disgusting what the gently caress?

I mentioned the movie Blue Ruin earlier ITT and it looks like I was pretty much spot on. :v:

Dewgy
Nov 10, 2005

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titty fat pizza posted:

I read the spoilers and they are absolute garbage loving trash. Joel deserves way better.

Well yeah, that's probably true of random mook #26 who Joel made eat a brick to the face too, but ain't nobody gettin' pissed off about him!

Dewgy
Nov 10, 2005

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I'll be honest I just cheer for whoever happens to be controlled by the left stick at any given time. It's me, I'm the person who sudden character shifts were written for.

Dewgy
Nov 10, 2005

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Lurdiak posted:

Wait, people in this thread still think the first game was good? I thought TLOU was like Avatar, where everyone who loved it kind of quietly realized it was really not that good and had really awful themes in hindsight.

No, you're thinking of Bioshock Infiinite. The only complaints about TLOU that seem to stick are just based on being tired of apocalypse stories in general, which seems to the bulk of the complaints about the sequel.

Dewgy
Nov 10, 2005

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e: ^^^ Ha, I didn't even consider that as part of her motivation. If she's a true believer in what they were going for it makes even more sense.

SirKibbles posted:

The reason why you're getting this reaction is because the fireflies are terrible assholes and the developer was dumb enough to put a collectible in that says these guys don't what they're doing

Like that collectible fucks up the entire theme they were going for

edit: Not to mention you're killing people proven to be immune on the chances to save your own rear end.

I mean, that sounds like a personal problem. I got that collectible too and I'm entirely OK with Joel getting head-clubbed, because he's a monster in a world of monsters. No hang-ups here, never thought it hosed up anything.

Dewgy fucked around with this message at 00:14 on Apr 29, 2020

Dewgy
Nov 10, 2005

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Brother Entropy posted:

thank god naughty dog is going to punish the bad fans for liking and sympathizing with the character they wrote

:yeah:

Dewgy
Nov 10, 2005

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SirKibbles posted:

The collectible shouldn't exist at all like why introduce that doubt into the plot?

Because video games are idiot tier garbage for lovely babies, OR because ambiguity is interesting. Take your pick, depending on personal preference.

Dewgy
Nov 10, 2005

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SirKibbles posted:

But it is bad writing :colbert:

Based on......

Dewgy
Nov 10, 2005

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Brother Entropy posted:

i mean usually killing off a character isn't mean to be punishment but like oxx has been saying tlou2 really comes off like naughty dog going 'you idiots, you weren't supposed to react to tlou like that! let's do it again but louder and stupider and more blunt!' so they're gonna make joel worse and ellie worse and try to make people sympathize with the person who brutally kills joel

If the whole game is just a long-form version of Johnny from The Lost and Damned getting his head stomped in, that's actually pretty funny.

Dewgy
Nov 10, 2005

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Stux posted:

its absolutely over the top in that manner but for me the fidelity in how its rendered is what pushes it over i think

like in a lot of older gory b movies like that its over the top and ridiculous while also being quite obviously very fake. the MK ones for me are simultaneously too realistic and too over the top

I think this was a trend started by Dead Space, where they used car crashes as reference photos for how gross the necromorphs should be. The new MK games seem like they're going for the tone of Evil Dead etc, but using real gore as a reference makes it almost more realistic than they're aiming for.

Stuff like the Mortal Kombat crunch effect on artists and how some of the TLOU2 devs feel about it really makes it seem like a process change is a good idea for gore effects in games. Maybe have like, a practical effects team make a bunch of physical stumps and gore or whatever so that at least your CG artists don't have to sit and watch Liveleak videos all day. They've got the budget for it at least.

Dewgy
Nov 10, 2005

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Eimi posted:

Even ignoring the audiologue, it's REALLY obvious the Fireflies are an awful group. They are pushed out of every city left, often by the people they helped "liberate". Their operation is so slipshod they cannot even escort their own last hope themselves, they have to turn to two thugs whose weapons they stole to do possibly the most important job in their history, and they provide them no help. Their own dumbass scientists got infected by the monkeys they were experimenting on because they are morons. When a man shows up on their base trying to save a young girl from drowning, when they should be on the alert for a man escorting a young girl since Marlene is literally there, their dumbass guards assault him when his hands are clearly in view and trying to resuscitate her from drowning.

Now none of this factors into Joel's decision at all, but the Fireflies are hosed from top to bottom, and it casts Joel's actions in a better light. Obviously a non violent solution would've been better, but that wasn't on the table and Joel saved the life of one of the few immune people alive from their dumbass efforts that would've failed given the rest of the text AND ignoring the audiologue.

I think a lot of the judgment of how competent and rational people are in this world is odd, because it's a lot of assumptions and presumptions that apply to a world that isn't literally mostly dead. Ellie was born after the infection started, so poo poo has been hosed up for a good long while.

The Fireflies strike me as wanting to do the right thing, not entirely confident they can manage it, and just desperate to even have a chance to try. Voice memo pickup or not, I wouldn't have any confidence in their ability to succeed in developing a cure, but it's hard to fault them for wanting to push for it even with it being likely hopeless.

The TLOU2 spoilers seem pretty consistent with that, because regardless of intent, Joel hosed with a very desperate and dangerous group of people. Not the kind you'd want to have a blood feud with.

Dewgy
Nov 10, 2005

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Ellie killed a bunch of people in the DLC who didn’t directly have it coming, I think, but she’s less “evil” and it’s more “nobody in the post apocalypse has a clean conscience”.

Dewgy
Nov 10, 2005

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Cuntellectual posted:

No, actually, the reason I say TLoU is at best competent and is more accurately described as overrated trash.

I don't hate hate people who like TLoU or anything - Opinion are subjective, if you like it you're not wrong - but I hate it because it inspires such insipidly loving braindead takes as this, where people say "OMG GAMES ARE ART NOW, YOU JUST DONT GET IT" because of this trash.

The Last of Us fails on several levels. The first issue I take with it is the title. It's post apocalyptic fiction where humanity is on it's way out. It's on it's last legs. Yet despite that you never fail to run out of convenient groups of soldiers, bandits, cannibals, or whatever whenever the game needs to fill up a shooting gallery with enemies. You can say "oh but everything does that!" but no, good post apocalyptic fiction doesn't. How many fights do the father and son get into on The Road? "That's not a game!" you might protest. Fine, what about LISA? Nearly every enemy has a name and don't respawn. Every fight you get into, you have irreversibly incremented down the count of surviving humans one more notch. The implication is clear: This is it. The end of the human race. You might even say those people are the 'last of us' as a species :thinking:

Now, not every piece of apocalyptic fiction needs to be like that, but a game literally called "The Last of Us" failing to inspire a sense of finality sure isn't a good sign about the quality of the writing to come.

The game is just so drat 'safe'. People talk about how ~emotional~ it is when Joel loses his daughter in the first five minutes. It's one of the cheapest narrative tricks in the book. We as humans have lizard brains that make us more empathetic towards things when we can relate to them; If you say a rock has a family before smashing the rock, people will feel more sympathetic to the rock. That might work for most people, but it's sure not going to work for anyone who can see past how low effort it is. I know it's a lot more work to spend time and effort making people care about a character before killing them off, but if you want a story to have any impact on people who posses critical thinking abilities, you're going to have to do better than that.

Stories don't need to be unique to be good. There's nothing new under the sun, after all. The Last of Us has a plot that's been done many, many times before though, and it fails to do anything beyond that. Joel and Ellie are as generic as generic gets. Naughty Dog builds it's games via series of setpieces and then figuring out how to connect them, which really shows here. The bond between Joel and Ellie feels like poo poo I'd see in a loving light novel, where the explanation for why they get closer is "because they're the main characters, silly!" and everything else in the game is like that too. You can basically tell every character's arc just from knowing the genre the game is in along with knowing the writers are hacks.

Most of the moment to moment dialogue isn't much better. The game goes to comical lengths to make all of the antagonists as evil as possible, and then makes Joel and Ellie do terrible things too to make ~moral ambiguity~ but it all just loving falls flat for me because you get to the point where there's no reason to be invested in them except Stockholm syndrome.

The gameplay is functional at best, repetitive and poorly executed at worst. It's just a series of AAA gameplay features like stupid instant crafting, garbage stealth where your AI partners could be sucking the enemies off and they wouldn't notice, and loving quick time events.

The shooting sucks too. All the guns are boringly generic without things like Metro 2033's quality/bad quality ammo to liven it up, along with shooting that uses the loving bumpers to fire instead of the triggers. The one kind of zombie you have to slow walk past is also fuckin tedious because they so rarely are around other enemies or anything. Not to mention getting close means instant death for whatever reason, despite only detecting noise. Your noise, I mean. Not ellie's. She can run around like a dumbass child hopped up on coke and pop rocks and they won't notice any more than the humans.

At least there's the mu- Oh wait no, there is no fuckin music half the time and what's there is once again generic as generic gets. It's like a Marvel movie soundtrack or something, which means you just get to sit in somber silence as you solve such creative puzzles as 'move the ladder then climb up it real slow'.

Once again, if you like it, I don't really care. There are people who like everything from the straight up irredeemably bad to the sleep inducingly mediocre and it doesn't make a difference to me. What I do loving hate is people who act like people who have actually experienced something actually well made are the ones who are wrong because they call TLoU out for the overrated trash it is.

PS: Better things you could play than The Last of Us.

LISA the Painful - Infinitely better integration of story and gameplay elements, far better reasons to empathize with why the main character does the horrible things he does without resorting to cheap tricks or exposition.
Spec Ops: The Line - Much more interesting 3rd person shooting mechanics along with more natural dialogue and a story that displays to us why the characters grow the way they do.
Metro 2033
The STALKER series

Also, Children of Men and The Road.

And furthermore, why isn’t Final Fantasy the last one? I can tell right from the title screen this game is gonna be a shitshow, because I am very smart you see.

Dewgy
Nov 10, 2005

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Cuntellectual posted:

Even if this is a joke, which I doubt it is, this is one of the dumbest defences of anything I've ever read and illustrates my point about the sort of people who stan the game quite nicely.

I’m saying your criticism sucks poo poo and you’re not as deep as you think you are.

Like, this isn’t even specifically defending TLoU, that is some of the worst critique I’ve ever read, and it’s incredibly obvious how up your own rear end you are.

Dewgy
Nov 10, 2005

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Cuntellectual posted:

Just something above the soy face tier.

:laffo:

way to show your whole rear end, friend

also i do love the school of thought of more words = better point, just fabulous all around :discourse:

Dewgy
Nov 10, 2005

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There isn’t a trans character.

e: Also maybe, you know, you should be the one to set the goalposts for what “good” is. You don’t seem to have a problem with describing it as “bad” without elaborating, why is that more valid?

Dewgy fucked around with this message at 03:52 on May 1, 2020

Dewgy
Nov 10, 2005

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Cuntellectual posted:

e: If you can give a concise explanation for The Last of Us being worth spending time on, I'd love to hear it. With how it's so overwhelmingly perfect to the point you get viscerally angry over someone critiquing it, surely that's not a big ask.

If you’re mistaking casual vulgarity for visceral anger I think you may need to work on your reading comprehension. :v:

TLOU, the first one, is a rare experience that is both fitting right into an existing genre and at the same time kind of turning it on its head. In an era with tons of high caliber full auto insanity, Joel starts off not being able to shoot for poo poo and he has around 3 bullets at any given time. Your character is fragile, resources are scarce, and it takes the usual third person shooter mechanics and makes it a really tense experience.

Storywise, it essentially takes its apocalypse to tell a series of pretty well fleshed out character stories, it tries to keep the scale of the journey and time taken as grounded and realistic as it can manage, up to treating winter as the actual dangerous thing it is for someone underprepared.

It’s an action game that isn’t afraid to dip into being dour and ugly and it makes fighting people an extremely tense experience even without them being heavily armed, mainly because the entire world sets up the idea that if you get hurt you are hosed.

The writing isn’t exactly Shakespeare but it’s a decent script, doesn’t try to make its characters perfect, and the performances are fantastic across the board.

I’m not saying it’s the most perfect game ever made, I get it if it didn’t click with you, but to call it outright objectively bad is just baffling unless your whole point is just to say “I don’t like popular thing”. How? What exactly is it that makes this story and game poorly made or executed?

Dewgy
Nov 10, 2005

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Cuntellectual posted:

I get that, but I think that they needed to kill that particular baby and either make Ellie a factor in battle or have her not participate at all.

This was absolutely a decision informed by years of other developers trying to do it in other ways. Having the NPC followers be invisible is one of the best possible ways to handle an uncontrollable AI partner, and if there’s one thing the decade before TLOU taught us it’s that escort missions completely suck.

e: Re: Show don’t tell, isn’t a big part of the intro of the game about showing how Joel already shot his neighbor, was implied to kill someone else as well, and abandon an entire family to die? Like, they make it clear right away that Joel is looking out for number one (and number one’s family) above all else and at any cost.

Dewgy fucked around with this message at 04:33 on May 1, 2020

Dewgy
Nov 10, 2005

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SIGSEGV posted:

I guess that's part of it then, they show us a panicked idiot rear end in a top hat angerdad and then a twenty years older rear end in a top hat angerdad.

Not exactly compelling.

much like your posting!!!

Dewgy
Nov 10, 2005

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Bonaventure posted:

Show, don’t tell: like when Joel tells Ellie “hark! thou hast heard tell of the Crimson Bud, that notorious thief? Aye, ‘twas I! Full wroth with the rage of Hell who did descend upon the lords and ladies which every way did wend up and down the country and so in their fond hearts said: ‘Surely I am safe from mischief.’ Not so; and when they saw my brand they quaked rightly for my contentment could not be denied, nay. And not a purse did scape my glance unburdened nor a comelie waif unbedded. Thus I dwelt among the charnel graves by the highway-side and toasted the good masters for their generosity from sculls digged up from th’environs, and the sweet wine flowed o’er my lips as might drown an Atilla.”

he conveniently leaves out the time he got swindled out of his clothes and weapons out of embarassment

Dewgy
Nov 10, 2005

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Zeta Acosta posted:

i really liked the spit and the pendejo at the end, really thought provoking

lmao

Dewgy
Nov 10, 2005

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Stux posted:

joel can be both a monsterous person and humanised, thats the point of the games writing and why the writing isnt garbage: it manages to do exactly that very well.

there are two wolves inside of you, one is saying i like joel, the other is saying joel totally has this coming

Dewgy
Nov 10, 2005

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CharlieFoxtrot posted:

*looks in a mirror*

Are we... the Last of Us? :confused:

I sure loving hope so. :v:

Dewgy
Nov 10, 2005

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Gologle posted:

Is the Last of Us a horror game though just because it has zombies?

If we’re gonna play the pigeonholing game, it feels more suspense thriller to me. There’s some horror to it but it’s less about “oh man this monster is so gross and scary” and more about “oh god we’re hosed we are so hosed” no matter what you’re up against.

e: poignantly depressing suspense thriller, if you wanna go pigeonholing 2 with it

Dewgy
Nov 10, 2005

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JBP posted:

The paedo was going to cage Ellie in a torture porno cage which seems to be de jour for horror these days. A lot of the human encounters feel like mean spirited modern horror films.

That’s fair. The grounded and desperate nature of everything made it feel more bleak and less like, Silent Hill/Resident Evil/P.T. scary to me though. Probably splitting hairs on that, but hey, that’s why it’s fun to talk about. :v:

Dewgy
Nov 10, 2005

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Calaveron posted:

I just wanna know if it’s real that the line she's the last of us, too! is uttered because goddamn what a delicate bouquet of farts does that line exude

I’ve seen that screenshot with and without the subtitles, so I think it’s fake.

Dewgy
Nov 10, 2005

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Stux posted:

whats really messed up is that some people believe this and thats why in america you cant get a real education

Actually that's more of an issue of learning things being considered the devil in American culture. Americans, for the most part, hate learning new poo poo, with a passion.

Dewgy
Nov 10, 2005

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Stux posted:

the story of ff7 is "doodoo nonsense" and ff7r is "doodoo nonsense and kingdom hearts"

mlyp

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Dewgy
Nov 10, 2005

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Codependent Poster posted:

Oh so you think likable characters interacting in fun ways and positively impacting them and showing growth is fun? loving nerds. Sad and depressing with hyper-realistic gore and delighting in killing pregnant women is the way to go.

hey man some days you want cute critters building an ideal society (if you disregard the capitalist tanuki overlord) and some days you wanna blow up a bus full of nuns

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