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Here's the pitch for SWG It took place between Episodes IV and V so who really knew what the story line was like for that period? Just do whatever you want You could visit a shitload of planets from the OT and a few from the EU and there You could serve the Empire or the Rebellion and build your own bases, but you can also work for Jabba which is p. cool It's nearly a completely sandbox game so:
You could own your own Y-Wing, X-Wing, A-Wing, Tie Fighter, etc
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| # ? Nov 7, 2025 02:48 |
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You could be a mayor. With a rifle and a jet pack. How cool is that?
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Gotta tip the twilek dancers for giving buffs or healing I can't remember which.
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I was a bounty hunter on tatooine and I shot womp rats for an hour then never logged in again because I didn't know what I was supposed to be doing or how. 9/10 I don't miss it like I miss city of heroes but I would play it again.
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My brother put down a giant minefield in the middle of nowhere in Tattoine while trying to figure out the controls. It had 0 mines so it just took up space and couldn't be built on. Like a year or two down the road, turns out it was in a fairly valuable location for some reason or another, and was in the middle of a player built city where it basically functioned as a common plaza because people had no idea who he was and he barely played.
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My friend's late dad was absolutely in love with SWG when it came out. It was basically the fulfillment of the promise of video gaming for him, the ability to wander around Star Wars and have virtual adventures. I've never been into MMOs but it was heartwarming to see him so totally enthralled and enthusiastic about it.
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I don't know OP I can hoard junk right now that eventually breaks so I have to get new poo poo, it's not that cool and I would prefer if it was not so.
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One of my more enduring memories of SWG is wandering around Mos Eisley and encountering a fat, bald player character wearing only underwear, twirling around the street in a whimsical dance and using the /kiss emote on my male Han Solo rip-off.dudeness posted:Gotta tip the twilek dancers for giving buffs or healing I can't remember which. reignofevil posted:9/10 I don't miss it like I miss city of heroes but I would play it again.
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Actually yes but I tried and failed for about three hours to try and install the game and then I've just not tried since will the goons in that thread explain to me how to do it like the dumb little baby that I am?
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Probably! There's also a CoH goon Discord you could try. It shouldn't be too difficult to get the game running now, though; have you already taken a look at the Homecoming FAQ?
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This game owned. Would love for there to be a modern day remaster of this title. You can still play it on fan ran servers, but its such a poorly aged MMORPG that its really not that fun.
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I said come in! posted:This game owned. Would love for there to be a modern day remaster of this title. You can still play it on fan ran servers, but its such a poorly aged MMORPG that its really not that fun. I think you desire for a remaster/remake is understandable, but ultimately impossible (to be good). The game was a product of the internet technology and culture of the time. It is impossible to replicate. None of the magic would be there in the era of game wikis and datamining, hyper-organized gaming groups, and no remaining "novelty" in online interaction. This goes for a lot of MMOs of that time.
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lots of fun memories from this thing. it was the first online thing I was really deeply involved in. spent like two months just farting around on tatooine building camps as a scout with no idea how to properly grind or get ahead in the economy or anything. eventually I joined a RP guild and got hooked up with resources and raiding buddies and everything I kind of liked the cu, but like everyone else I gave up like two weeks into the nge
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SWG is a relic of the lost era of MMOs when they actually tried to be unique large-scale loosely-structured social experiences instead of you playing through a really stupid story with other players in the periphery and grinding arbitrary levels to reach the Gameplay of fighting big stupid bosses for baubles.
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If you want to think about Star Wars Galaxies and have excess time on your hands, I highly recommend this series of blog posts by Ralph Koster who had an instrumental role in the design of the game. It's great reading if you're interesting in this game/MMOs of the time/game design in general. It's also kind of a post mortem of the game itself. Part 1: https://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/ Part 2: https://www.raphkoster.com/2015/04/16/a-jedi-saga/ Part 3: https://www.raphkoster.com/2015/04/20/swgs-dynamic-world/ Part 4: https://www.raphkoster.com/2015/04/21/designing-a-living-society-in-swg-part-one/ Part 5: https://www.raphkoster.com/2015/04/22/designing-a-living-society-in-swg-part-two/ Part 6: https://www.raphkoster.com/2015/04/27/did-star-wars-galaxies-fail/ quote:When our team got going on Star Wars, we didn’t have an office yet. We worked out of J. Allen Brack’s house (he went on to be incredibly important to the history of World of Warcraft); in fact, three of the team lived there. I distinctly remember having conversations with Chris Mayer in the living room of that house — probably between bouts of Soul Calibur, we were all hooked — and trying to figure out what the heck to do with Jedi. At this point, we didn’t yet have the game’s vision document, we didn’t yet have a game design, or anything. So the statement “live in the Star Wars Universe” was not yet our guiding star. But we knew already that having an alpha class in an MMO was going to be a real problem. The problem was clear: quote:But the game was shaping up. Players had formed governments. Vehicles were very popular. The early game economy, which was intentionally rocky becuse players had not yet developed all the interdependence infrastructure, had started to hum along. Entertainers were going on tour, and few of them were macroing, because they played entertainers because they liked it. People were building supply chain empires and businesses with hundreds of employees. Merchants were making a name for their shops full of custom-crafted gear. quote:Star Wars Galaxies set out with the intent of “letting you live in the Star Wars Universe.” The fanbase was very diverse, from people who just dreamt of lightsabers to people shipping Oola and Jabba. And there are a lot of ways to make a living. Because of this, the entire game was built around the idea of weak-tie interdependence: the idea that people you don’t know well at all are in fact crucial to your survival, and important, and matter. quote:Right about now, to any player of SWG, what I have described in tandem with the “bouncy” nature of HAM as I originally pictured it, is probably sounding completely unfamiliar to them. And that’s because combat in SWG was a disaster. quote:I get asked this question all the time. In fact, now that I do consultancy from time to time, it’s not unusual for a company to come to me and say “can you put in crafting like SWG? Our players say it was the best ever!” Usually, they have actually, you know, designed their game already, or even built it. And I have to tell them, “No. You build your game around it, not the other way around.”
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Chomp8645 posted:If you want to think about Star Wars Galaxies and have excess time on your hands, I highly recommend this series of blog posts by Ralph Koster who had an instrumental role in the design of the game. It's great reading if you're interesting in this game/MMOs of the time/game design in general. It's also kind of a post mortem of the game itself. This is all really loving awesome thanks for sharing!
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Bideo Game development and the devastating effects capitalism has on them are really depressing
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Chomp8645 posted:If you want to think about Star Wars Galaxies and have excess time on your hands, I highly recommend this series of blog posts by Ralph Koster who had an instrumental role in the design of the game. It's great reading if you're interesting in this game/MMOs of the time/game design in general. It's also kind of a post mortem of the game itself. This rules. This quote in particular quote:The economy pretty quickly developed into a Pareto-distributed economy where the richest were insanely rich. I commented at the time that we had successfully managed to recreate the rich oligarchs of the real world, so something must have been working reasonably correctly. Makes me wish that 'can we create a functioning player economy" had been a branch of MMO that got explored by non-libertarians.
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It's so true, I always felt like there was a tiny number of people who had every imaginable resource and I never had any idea how to even begin getting rich
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That seems like the inevitable result if you put in the effort to maintain resource scarcity and allow for individuals' accumulated wealth to be protected and safe. That's basically the libertarian dream of secure personal wealth. You can reduce the value of accumulated wealth by devaluing it or directly taking it away, and you can make it possible for wealthy players to go bust, which are some of the main strategies for the real world. There's also the ability to give handouts to poorer players, but when you remove resource scarcity, it's not exactly an economy anymore.
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dudeness posted:Gotta tip the twilek dancers for giving buffs or healing I can't remember which. I was in the early beta for Galaxies, and I remember there being no limit to the amount you could tip someone, and it was impossible to refuse a tip. I stopped playing when the game went live, wasn't there some scandal where a ton of players got banned for tipping (and receiving!!) duped money? So much so that Sony's answer to protests was to teleport the protesters into space or something?
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I definitely remember that was a scandal involving duped credits. It became a big problem because Sony, unable to determine who created them, just starting banning anyone who happened to possess them. Apparently they could tell which credits were legit and which were duped, but of course the common player could not. Since this is money we're talking about, the problem here is obvious. By the time the hammer came down the duped credits had been tipped, been traded, and generally spread all over. It was a bad solution and more innocents got caught it than actual dupers. I also remember the "teleport to space" thing, can't remember if was specifically about the duped credits thing but it probably was. But yeah people were protesting in-game, and I guess for lack of better tools to handle it some GM's just teleported them away into space. I don't think this actually killed them or whatever, because it's not like the game ever had a reason to put a person in space so oxygen and what not was not modeled. It just left them functionally disabled until teleported back. I wasn't even playing the game when either of these things happened. But I remember because they were notorious events at the time and the was plenty of buzz about it online. Meme Poker Party fucked around with this message at 18:14 on May 11, 2020 |
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I played the hell out of SWG on the Bria server back in like '05 or maybe -'04. Awesome custom crafting system, chat/social system was really cool, soothing and milking strange creatures as a Ranger and then making delicious Chef recipes, just hanging out in the cantina with word balloons everywhere getting buffs, it was fun e: I also looked that you didn't have to create a beautiful, chiseled character- you could make a bulbous fatty if you wanted
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SWG was cool. I played since launch until about a year of it closing. The best part for me was the expansion that added player ships, the only drawback was that it was released after the NGE, which hosed up the ground game. It kinda sucks because today all the fan run servers are either the original SWG without the ships/the hosed up base game, or the hosed up base game, but with spaceships. I was really hoping that there would be an emulator that ran pre-NGE SWG with the space expansion. A couple of years back there was a thread for a goon guild on one of the fan servers, I joined but it fell apart a little while later. Still it was fun to play the game again. I just wish I played at the very end of official game because they released a crude version of atmospheric flight. People complained because there was a clusterfuck of ships above the major cities but I wouldn't have cared because a open world star wars game that had both a ground, in atmosphere, and space game is basically my dream come true.
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| # ? Nov 7, 2025 02:48 |
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quote:I had a brainfart that never made it past those early days, there in that house. The idea took inspiration from Hardcore mode in the Diablo games. We would offer a Jedi system that effectively gave a different way to play the game. A method that kept Jedi rare, powerful, and yet allowed everyone a shot. This sounds cool as gently caress. SalTheBard fucked around with this message at 03:17 on May 23, 2020 |
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Cat Army 

















