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Tulip
Jun 3, 2008

yeah thats pretty good


My brother put down a giant minefield in the middle of nowhere in Tattoine while trying to figure out the controls. It had 0 mines so it just took up space and couldn't be built on. Like a year or two down the road, turns out it was in a fairly valuable location for some reason or another, and was in the middle of a player built city where it basically functioned as a common plaza because people had no idea who he was and he barely played.

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Tulip
Jun 3, 2008

yeah thats pretty good


Chomp8645 posted:

If you want to think about Star Wars Galaxies and have excess time on your hands, I highly recommend this series of blog posts by Ralph Koster who had an instrumental role in the design of the game. It's great reading if you're interesting in this game/MMOs of the time/game design in general. It's also kind of a post mortem of the game itself.

Part 1: https://www.raphkoster.com/2015/04/15/star-wars-galaxies-tefs/
Part 2: https://www.raphkoster.com/2015/04/16/a-jedi-saga/
Part 3: https://www.raphkoster.com/2015/04/20/swgs-dynamic-world/
Part 4: https://www.raphkoster.com/2015/04/21/designing-a-living-society-in-swg-part-one/
Part 5: https://www.raphkoster.com/2015/04/22/designing-a-living-society-in-swg-part-two/
Part 6: https://www.raphkoster.com/2015/04/27/did-star-wars-galaxies-fail/

This rules. This quote in particular

quote:

The economy pretty quickly developed into a Pareto-distributed economy where the richest were insanely rich. I commented at the time that we had successfully managed to recreate the rich oligarchs of the real world, so something must have been working reasonably correctly.

Makes me wish that 'can we create a functioning player economy" had been a branch of MMO that got explored by non-libertarians.

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