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I've stopped using normal brake unless it's trimming speed while going medium fast. Parking brake is more reliable at low and fast speeds. I can't believe the game made me type that out but well what is a truck video game for if not for doing parking brake turns with trucks. E. blame the fast speed reason on the brake forces being hosed up from front to back. Front locks up at the slightest glance at the brake. Better to just lock the back wheels ahead of time if you want to slow down from free rolling down a big hill. zedprime fucked around with this message at 20:39 on May 22, 2020 |
# ¿ May 22, 2020 20:37 |
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# ¿ Apr 25, 2024 00:14 |
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shortspecialbus posted:There needs to be a "lock trailer steering" button because it's all but impossible to back those things up unless you jackknife that steerable thing into itself and sort of shove the trailer sideways. In the sim thread I mentioned it seemed like weight on the front axle seemed to help like it does in real life but I'm not so sure anymore. In real life you might lock the front axle with a pin when the trailer is empty because they are designed to turn correctly when loaded. When it's loaded they turn fine and predictably and truck fuckling wizards can do it with a mental map of the tongue angle compared to the trailer angle they see in their mirrors. Little easier if you're in like a tractor or airport mule because you can look out the window and at the axle and tell where you're at and know what to do next to get it where you want it to go.
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# ¿ May 23, 2020 15:10 |
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shortspecialbus posted:In the tire guide in the OP it lists "P16 Offroad" tires as being generally amazing. Are those the tires that come on the P16? The hummer's special tires it actually lists them in game as something special, the P16's offroad tires are just listed as one of the other types, although the listed specs in-game seem closer to what the tire guide says. Are they that tire, like a beefed-up one to make up for the P16 not having AWD? Is that thing any good anyways? The customization is almost entirely missing to do anything mission related. You can do some of the high saddle stuff with it (even that struggles because its saddle is strangely high and can make it a problem to get it to actually hook up to anything) but as soon as you get some P12 off road or mud tires that'll be a better US heavy mission runner.
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# ¿ May 24, 2020 23:19 |
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There is a ford from the Drummond north landmass to the south landmass until you build the bridge that needs built at the south landmass only. I wouldn't run cargo through it necessarily but it exists. You can see the shallows on the map, there ins't really a road so much as a clearing but when should that stop you. Island Lake is almost boring once you get offroad or mud tires. Just long strips of occasional mud so its not like its hard to ferry the bridge goods into the Drummond.
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# ¿ May 27, 2020 17:53 |
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White Western Star has better dynamics but you can't attach a trailer when you have a crane and a bed like the Fleetstar. Fleetstar is the overall US MVP because it's do anything config means less garage visits to rekit for crane missions. With honorable mentions to the WWS and Cat CT680 which are just as good because you don't need a crane most of the time anyway.
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# ¿ May 28, 2020 14:12 |
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Mudtires seem mandatory for the swamped tasks except maybe the farm pickup. They are tricky in that those tasks are kind of mid-late game tasks even though you run into them immediately on the first map of the game. Some of them you can't even do creative winching as every winch point is small, or they are just nonexistent.
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# ¿ May 29, 2020 20:02 |
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After you get all terrain tires and a diff lock you never really get stuck unless you foolishly venture into a mud puddle that sucks you up to your deck. Or try towing things through mud. Then you winch out. You need to go out of your way to get really stuck, there's fell trees you can winch on everywhere but spots of the map that are clearly endbosses. It's more like you're going 1.5 mph and entertain yourself by steering around looking for less sticky spots (they technically exists but good luck finding them) or trying to winch yourself out slightly faster. This is a personal feeling if that's exciting or dull or the strange union of both (it's this). E. Mud ain't nothing but a thing. Bad grades are the real enemy.
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# ¿ Jun 2, 2020 18:10 |
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Trailers are like going to Aldi's. Most of the time you'll just return your own cart for the deposit. But sometimes you're feeling industrious and clean house. And occasionally you're just not feeling either and you're the one dropping the cart for some future industrious person to return.
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# ¿ Jun 8, 2020 03:28 |
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Not specially familiar with the tires in question but be careful with the charts friction coefficients. It ignores contact patch size you get from wider tires or dual tires.
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# ¿ Jun 8, 2020 16:22 |
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Xaris posted:Is there a better chart that shows that information somewhere? Some of the special tires it's even more annoying because tire PSI/floppyness is special snowflake values too. Modders have those but I've not seen them so not sure if it's just a lack of collating the data.
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# ¿ Jun 8, 2020 18:34 |
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That mud pit is the newbies bane. Just skirt around it. You can't gear up to run through it without end game build with mud tires and or long winch. This will be a common theme for your next 20 hours or so. Michigan's the easy map definitely. You can treat the rhythm either explore-mission-explore repeat or explore all then missions, either is cool. You can do a lot of the rebuild stuff on the first map with a stock GMC or Fleetstar by being smart about winching and path selection and skirting around the obvious big mud pits.
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# ¿ Jun 9, 2020 13:23 |
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The Chevy is really good though. It's a bit tippy if you raise it before you unlock wider tires but it's a solid scout in general. Most scouts are good because you have the luxury of saying gently caress you entirely to bad terrain and cutting through/around. E. Late unlocking all terrain tires is kind of bad yeah. I recommend the Paystar entirely because it comes with all terrain. Mud should be an end game reward though, it basically defuses any route planning besides avoiding getting up to your deck in mud. zedprime fucked around with this message at 18:44 on Jun 10, 2020 |
# ¿ Jun 10, 2020 18:42 |
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Sekenr posted:Thanks for the info. If you bought a trailer once, is it now free or have to rebuy each time after you lost/ditched it? zedprime posted:Trailers are like going to Aldi's. Most of the time you'll just return your own cart for the deposit. But sometimes you're feeling industrious and clean house. And occasionally you're just not feeling either and you're the one dropping the cart for some future industrious person to return.
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# ¿ Jun 12, 2020 14:31 |
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Specifically with watch towers the other watch out is that most of the absolutely free trucks are just outside the watchtower range. You can see trucks (and car wrecks) on the map as a model so you can catch all the watchtowers and zoom in and skim around the fog of war that's left looking for the models.
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# ¿ Jun 15, 2020 20:32 |
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Heavy machinery can be found "cheap" because you don't just need a mechanic. You need mechanics. And probably a rig to cast and finish metal parts unless you want another truck to truck in the first trucks spare parts.
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# ¿ Jun 15, 2020 22:59 |
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The cranes are really roughly designed. Even light cargo is overload for an extended mini-crane and will tip you at full extension so that's trap number 1. Applying stick or returning to neutral is seemingly underdamped so if you don't supernaturally control the stick the impulse force will rock your truck even without a load so that's trap 2. Despite being underdamped max force at every stick input it still gets caught on geometry with no feed back so that's trap 3, feeding back into trap 2 once you free yourself from geometry it springs back to it's memory position based on your inputs which is who knows where and does it at full strength and impulse.
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# ¿ Jun 16, 2020 14:48 |
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ShortyMR.CAT posted:A thread! Finally! Wtf does high gear do and why would i ever need it!? Even if you don't use it full time you can still use it as the accelerate gear. Get moving in auto, switch into high for a boost of power, switch back to auto now in 3 or 4 gear.
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# ¿ Jun 16, 2020 17:23 |
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Paystar is a bad truck with good tires, which is big when all the good tires are level locked.
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# ¿ Jun 18, 2020 15:20 |
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The big important missions themselves generally allow you to follow a main road although in a roundabout way. Main roads can be misleading because of stuff like the mudpit outside your first Michigan garage or the cambered turn of doom going south on the east edge of the Michigan drat map but there's generally tricks to those by skirting around usually or finding a less main but mostly dirt hard pack option. You can do most of the game (not counting tasks that don't result in building something here, these are the challenge missions really) with highway tires and no diff lock but it's not how id recommend it. Gating all terrains and diff lock behind level/gear finding and the trick to avoid that is buying a worse but already upgraded truck is a little frustrating though.
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# ¿ Jun 18, 2020 16:23 |
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Check if you ran into a tree branch. They are magically immobile walls you can winch to, up until you satisfy the physics gods and the game recognizes you ran it over and it instantly and immediately goes crunch into non existence.
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# ¿ Jun 18, 2020 22:51 |
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First rule of trucking: think about how wide of a turn you want to take and then go wider. I started on the inside curb and aimed for a 3 pointer where my right tire was on the curb through the middle and most of the out of that turn.
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# ¿ Jun 20, 2020 21:15 |
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Occasionally when hauling a semi or wagon trailer you think of only this thing was locked in a line and had big beefy tires like the truck. Occasionally when driving the Twinsteer you think man I sure wish this thing bent in the middle. You might think the answer is in the middle and try out that bendy Cat but let me assure you centrists get nowhere fast.
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# ¿ Jun 30, 2020 13:45 |
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Bendy Cat has the same cargo capacity as the Twinsteer IIRC. The description text is misleading when it says 2 containers, it really means 4 cargo slots.
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# ¿ Jun 30, 2020 16:27 |
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You can also visually see the car wrecks in the fog of war zooming into the map.
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# ¿ Jun 30, 2020 18:28 |
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Changing engine or transmission is a little weird but it's absolutely criminal a game called Snowrunner does not have chain up/chain down mechanics.
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# ¿ Jul 17, 2020 19:28 |
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Weekly reminder these are friction parameter dumps and geometry factors in. Tatarin's mud 8 is part god tire, part probably a strange geometry and they had to juice it to make it handle the way they wanted it to.
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# ¿ Jul 24, 2020 21:21 |
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IIRC you can also "pick up" intermediate points to shuffle them around and maybe delete them? I can't remember without having the map and a controller in front of me. You use the other trucks because this is a truck game about driving cool trucks, you don't need maximum missions completed per minute all the time.
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# ¿ Jul 28, 2020 14:14 |
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GhostDog posted:The fact that you don't care and make your own fun is not an argument against it being badly designed. But it's a truck toybox. The trucks work like they look. I feel like to make them work unlike they look misses a point.
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# ¿ Jul 28, 2020 18:22 |
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I only had played Spintires before this and kind of hated it. For lack of a better description, the pacing is much better in this game. There's (unimproved obviously) roads going 90% of where you're going so the mud wrestling isn't constant and you unlock new trucks at a good clip.
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# ¿ Sep 25, 2020 18:06 |
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It's kind of built in to control more like an RC car with an Xbox controller than a real truck. Wheel support in the series has always been wonky, how fast the wheels turn is like a hidden truck stat. I don't think there's any good force feedback integration to match your wheel deflection to the game limited turn rate so you're forever hunting custom wheel settings to make it feel like you're driving a truck and not playing Super Off-road. But it's really good feeling on a controller out of the box, as a direct converse to ATS/ETS where the wheels work directly out of the box and the controllers take a lot of tweak to feel right.
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# ¿ Jan 4, 2021 18:29 |
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There's nothing conceptually wrong with rocks in the road. With exploding tires I'd argue the fix is make the sim work better at speed instead of apply street sweeper like cleanliness. At engine propelled speeds the effects seem fine, you should expect some extra damage from nailing a rock at speed. It's just the free wheeling down hills seems to apply out of sort damage. I generally enjoyed the map flow and improvements you can make to Michigan and Alaska but never started Russia or the DLC so maybe it goes downhill. Much better than Spintires maps of "find the less sticky traversal routes by testing." I expect there's always going to be a weird balance of what is worth spending modeling and testing on improvements vs. some spots of the map being genuinely meant to be off roading boss fights that is going to leave someone feel like something more could be done in either direction.
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# ¿ Mar 4, 2021 15:23 |
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113 hours is gonna be how long you stare at the map picking out a route where that isn't gonna get hung up.
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# ¿ Mar 22, 2021 18:06 |
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I'm surprised differential gears aren't in high school physics simple machines yet. They are kind of obnoxiously simple. To complete the thought, diffs have something of a breaking point. If you get any too far unbalanced force between wheels you can end up with all the power going to the wheel seeing the least resistance. You can see that in the video when he grabs the tire. This is bad for offroading because if one wheel is slightly deeper in the mid, you hit this unbalanced point and send all power to the other wheel. This can feedback a bit where because the wheel is getting too much power, it starts slipping because it's now making no contact, which means more power goes to it and so on until you have one wheel with all the power doing nothing useful. Locking the diff makes sure both wheels see equal power. This is good in mud where you are looking for every bit of both wheels. In Mudrunner / Snowrunner it translates to making things go really well on all surfaces. The big reason you don't lock a diff all the time in real life is because you need to pay for tires and transmission parts. There's handling reasons too but Mudrunner doesn't really sim that deep beyond your turn radius sucking a little more. Instead it just gives you transmission damage if you use it on surfaces that don't need it.
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# ¿ Apr 20, 2021 20:35 |
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I normally want a heavy class truck for anything needing a saddle high. Not for any power reasons or anything like that but because between the wide trucks themselves and the limited turning radius you're usually kept from doing anything incredibly boneheaded from a center of gravity point of view. There's a few available from map exploration or else trade everything in to buy one and trade it back when you're done. That's also where you mount the big cranes which you probably need. I thought they patched in trailer reset into the mission screen at some point after everybody kept getting their giant mission trailers lodged in weird places. zedprime fucked around with this message at 19:53 on May 3, 2021 |
# ¿ May 3, 2021 19:50 |
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The takeaway here is you should be ready to exchange and reexchange trucks depending on what you have unlocked for a given set of trucks. The Paystar is really good because of early dirt tires but is quickly outclassed by anything that doesn't fall over.
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# ¿ May 10, 2021 14:27 |
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Dark_Swordmaster posted:Is there any way to disable auto-reverse when holding break? Even if it's an ini or hex edit or mod? The parking brake is a superior brake. The luxury of digital trucks and cars is you can throw the parking brake whenever you want and not worry about dying or breaking it.
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# ¿ May 11, 2021 13:52 |
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Highway trucks are fairly robust base platforms but have all their off-road gear come later in level progression. Good tires and a raised deck is basically the entirety of the turnaround beside it just being a good neutered truck before then.
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# ¿ May 13, 2021 14:35 |
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pthighs posted:Just tried this out yesterday once I realized it's on Game Pass. Any consensus on PC vs. Xbox (Series X)? I do have an old USB steering wheel I could use on PC, not sure if that makes the game better or not. Steering wheel support is bad in this series, don't let that sway you. If you have a PC that runs it, that was traditionally the better option between load times and physics settings, but I don't know how the next gen ports affected that balance.
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# ¿ Jun 4, 2021 14:26 |
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The DLC maps assume you have unlocks and/or knowledge to do some wild poo poo but everything in the base game is generally doable at any level with any trucks. The capstone missions usually don't ask for anything more than a heavy truck and patience. Maybe a second heavy truck to tow the first in any deep unavoidable mud (gently caress you Alaska route to the harbor). Base game Russia maps have a trick: the roads are your enemy. Do not use roads if you can help it. They are navigational land marks, but have such hosed up mud puddles or grading that the roads always end in tears. This can be a wakeup call from Michigan where 90% of roads are great and Alaska where all the roads are great but icy.
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# ¿ Jun 19, 2021 18:05 |
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# ¿ Apr 25, 2024 00:14 |
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You can just barely jog around the trees in a full size truck and trailer and avoid the Tiltenator camber turn.
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# ¿ Jul 10, 2021 13:47 |