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Takoluka posted:The current or recent banner (I don't play it, but I see art of it) really focuses a lot on Etna in a school swimsuit as she nearly pulls the thing off. I've seen Etna's original design enough that it barely phases me, and these screenshots I've seen are just... way too much and way worse than anything in the original games.
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# ? Jul 10, 2020 04:37 |
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# ? Apr 26, 2024 10:23 |
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Louisgod posted:Okay, in that case, how do you achieve the 5* if you’ve done everything? This includes all quests AND running around getting those extra boosts when you talk to named NPCs. It should already be possible to get 5*. Are you sure you're exhausting the npc dialogue? Every named npc has at least 4 different dialogues, in sets of 2 at different times of day, typically changing either at day/night or if they're standing still or moving.
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# ? Jul 10, 2020 05:46 |
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god i wish i had a hot succubus anime wife
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# ? Jul 10, 2020 05:52 |
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Butt Ghost posted:god i wish i had a hot succubus anime wife hell,
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# ? Jul 10, 2020 07:27 |
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Louisgod posted:Okay, in that case, how do you achieve the 5* if you’ve done everything? This includes all quests AND running around getting those extra boosts when you talk to named NPCs. I didn't get it to 5 until after the events and I'm pretty sure I did every possible quest.
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# ? Jul 10, 2020 09:38 |
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On the other hand I got 5 stars for Upper Bionis fairly early with plenty of quests still left on the board
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# ? Jul 10, 2020 09:42 |
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Butt Ghost posted:god i wish i had a hot succubus anime wife pull up
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# ? Jul 10, 2020 23:05 |
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Now that I've gotten my full party, what's the best way to grind affinity between all of them? So far everyone loves Shulk as I've been spreading out who's been around for sidequests, but I'd like to get say Sharla/Melia to the level required for that one sidequest in Colony 9. Is there a better method then just having both of them in my party and just constantly using chain attacks?
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# ? Jul 11, 2020 09:38 |
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x1o posted:Now that I've gotten my full party, what's the best way to grind affinity between all of them? So far everyone loves Shulk as I've been spreading out who's been around for sidequests, but I'd like to get say Sharla/Melia to the level required for that one sidequest in Colony 9. Is there a better method then just having both of them in my party and just constantly using chain attacks? There are a few. One you can do at any level: using expert mode, delevel two characters to 10 or so levels below the area you're in, and then control the third who is at a proper level. Because those two are so underleveled, they'll miss constantly > drop morale and then you can encourage them for affinity. The other big one isn't till much later in the game but it is a level 87 NM that has sleep-spike spikes: when you help someone with a status effect you gain some affinity as well.
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# ? Jul 11, 2020 09:49 |
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1 got me in the mood for a 2 replay. What are good weapon setups for the drivers? Rex is easy. He got his two DPS plot blades, and I can overdrive protocol an unique axe for 75% driver combo coverage (e.g. T-Elos was fairly common IIRC). 3 dps blades, but Pyra is half an healing blade anyways (nevermind Mythra). I think his healing plot blade is kinda subpar though. A pity, 'cause I kinda like her design. Nia is held back a bit because twin rings are kinda bad, but gauntlets were decent (or maybe Adenine was); a dps blade and another healing blade instead of Drommarch when I finnally can is what I'm thinking, but what weapons are good for her? Ether cannons are always welcome, but anything in particular? Or I can make her go 1 heal 2 dps. Morag, . Brighid is a good blade and Katanas are serviceable for her second plot blade. I'd want a 2 tank, 1 dps setup here; Ether cannon again and turn her into a break specialist? The DLC light tank blade should be a decent option that I didn't have at launch. Zeke, no clue. Pandy is good but I didn't use him very much last playthrough. 2 dps, 1 tank or 2 dps, 1 healer i'm thinking. Depends on what party I decide to run. Tora: hahaha NO. Don't get me wrong, Poppy is insane and a good girl, but like hell I want to grind her up. Also her cutie-pie () form comes too late for my tastes and well, cutie-pie.
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# ? Jul 11, 2020 10:48 |
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Systematic System posted:There are a few. One you can do at any level: using expert mode, delevel two characters to 10 or so levels below the area you're in, and then control the third who is at a proper level. Because those two are so underleveled, they'll miss constantly > drop morale and then you can encourage them for affinity. The other big one isn't till much later in the game but it is a level 87 NM that has sleep-spike spikes: when you help someone with a status effect you gain some affinity as well. This seems to be working well, and is also helping me grind out some XP, thanks! In another question, does anyone have a guide for the best arts/gems for everyone? Currently my team is Shulk / Melia / Seven and I'd like to have them all kitted out correctly, for the most part I've been flying blind.
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# ? Jul 11, 2020 12:40 |
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x1o posted:This seems to be working well, and is also helping me grind out some XP, thanks! This guy named Enel has some good youtube videos about optimizing every party member in Xenoblade 1. Here's Shulk's for example https://www.youtube.com/watch?v=KlaWUJqh8Lg
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# ? Jul 11, 2020 12:45 |
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x1o posted:Now that I've gotten my full party, what's the best way to grind affinity between all of them? So far everyone loves Shulk as I've been spreading out who's been around for sidequests, but I'd like to get say Sharla/Melia to the level required for that one sidequest in Colony 9. Is there a better method then just having both of them in my party and just constantly using chain attacks? One thing I’m doing is when I accept and turn in quests, I switch my party to include combinations of characters I don’t normally use, since the characters I usually use together have had max level affinity forever and thus the affinity bonus would be wasted.
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# ? Jul 11, 2020 14:42 |
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Ogmius815 posted:One thing I’m doing is when I accept and turn in quests, I switch my party to include combinations of characters I don’t normally use, since the characters I usually use together have had max level affinity forever and thus the affinity bonus would be wasted. This covered 90% of my affinity grind, and I covered the last 10% with gifts.
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# ? Jul 11, 2020 15:46 |
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Also note that once you’ve raised affinity between two characters a bit, you can often raise ita lot more by doing heart to hearts.
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# ? Jul 11, 2020 17:18 |
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The final party member is so much fun to play as lol. You can just stack them up with haste and double attack and turn them into a walking auto-attack meatgrinder, maybe tossing out an art or two occasionally, and then do your ridiculous 10-hit talent art to fill up the party meter in a flash. I don't even have any of their best skills yet either and they're already a monster.x1o posted:Now that I've gotten my full party, what's the best way to grind affinity between all of them? So far everyone loves Shulk as I've been spreading out who's been around for sidequests, but I'd like to get say Sharla/Melia to the level required for that one sidequest in Colony 9. Is there a better method then just having both of them in my party and just constantly using chain attacks? There's a really easy method involving a sleep-spike enemy in the post-game but before that this seems to be the easiest method. https://www.youtube.com/watch?v=diXXDVd9TyA Basically just de-level yourself with Expert mode and fight an enemy 6 levels above you while stacking up tons of defense so that you're basically invincible, then mine burst affinities and encourages. This guy is even better because he inflicts daze so you can stack your leader with daze resist and then wake up your buddies whenever they get knocked out for even more affinity. This particular enemy only works for the starting trio since you can't de-level characters below where they were when they joined, but it's the same principle, just find an enemy that works for that level and go to town.
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# ? Jul 11, 2020 18:36 |
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Omobono posted:Tora: hahaha NO. Don't get me wrong, Poppy is insane and a good girl, but like hell I want to grind her up. Also her cutie-pie () form comes too late for my tastes and well, cutie-pie. Just call her Hana (JUDGEMENT DAY MODE).
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# ? Jul 11, 2020 19:16 |
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I just finished getting the fourth skill tree for characters 1-6. That was incredibly obscure and tedious for such a substantial reward. I would have never been able to do that without using a guide.
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# ? Jul 12, 2020 22:47 |
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Future Connected: I’m so happy that I get to hear Unfinished Battle one more time. It’s near criminal how it only gets played once in the main game.
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# ? Jul 13, 2020 05:24 |
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Is ti important to kill every single unique named monster? The walkthroughs tend to get really hung up on that. Is it just for the affinity coins? I'm at the end of Sword Valley and although I got all four quests and killed that giant level 57 fortress mechon (gently caress that thing, I had to cheese it by standing on a sort of walkway up above it, level 57 my rear end), but I;m not sure I feel like crawling back through the level looking for random unique monsters I may have missed.
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# ? Jul 13, 2020 14:06 |
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Ogmius815 posted:Is ti important to kill every single unique named monster? The walkthroughs tend to get really hung up on that. Is it just for the affinity coins? I'm at the end of Sword Valley and although I got all four quests and killed that giant level 57 fortress mechon (gently caress that thing, I had to cheese it by standing on a sort of walkway up above it, level 57 my rear end), but I;m not sure I feel like crawling back through the level looking for random unique monsters I may have missed. It's just for the Affinity Coins, if you don't care about some form of 100% completionism it's totally skippable.
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# ? Jul 13, 2020 14:15 |
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Ogmius815 posted:Is ti important to kill every single unique named monster? The walkthroughs tend to get really hung up on that. Is it just for the affinity coins? I'm at the end of Sword Valley and although I got all four quests and killed that giant level 57 fortress mechon (gently caress that thing, I had to cheese it by standing on a sort of walkway up above it, level 57 my rear end), but I;m not sure I feel like crawling back through the level looking for random unique monsters I may have missed. It’s not just affinity coins, they also tend to drop arts manuals and really good equipment. All of those things are awesome and worth the trouble. That one particular unique monster is a pain in the rear end but I felt awesome when I finally beat it. It sucks that they put a lot in places that get blocked off later in the game.
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# ? Jul 13, 2020 14:34 |
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Ogmius815 posted:Is ti important to kill every single unique named monster? The walkthroughs tend to get really hung up on that. Is it just for the affinity coins? I'm at the end of Sword Valley and although I got all four quests and killed that giant level 57 fortress mechon (gently caress that thing, I had to cheese it by standing on a sort of walkway up above it, level 57 my rear end), but I;m not sure I feel like crawling back through the level looking for random unique monsters I may have missed. So, like Blackbelt says, it's not just for Affinity Coins - they drop great, bordering on essential loot. BUT. You absolutely don't need to 100% them for any reason whatsoever. If one is a pain in the rear end, feel free to skip it. (But, I suggest leaving a map marker so you can come back and kill it later when you're stronger.) The exception to this, is you probably do want to 100% the ones in Sword Valley, Gallahad Fortress, and then, all of the (not a spoiler for you) interior Mechonis zones not too long after you first encounter them, as there is a point of no return for all of them where you won't be able to go back to those zones. (The one zone in between Gallahad Fortress and the spoiler zones is fine and won't go anywhere.) None of those have unique drops or anything, so if it's bullshit, again, walk away, but those are the only ones you can't go back to if you do decide you care, and none of them are egregiously out of level band especially if you're expert mode-ing it up and can just turn up your level for one fight.
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# ? Jul 13, 2020 14:47 |
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Ogmius815 posted:I just finished getting the fourth skill tree for characters 1-6. That was incredibly obscure and tedious for such a substantial reward. I would have never been able to do that without using a guide. The Dunban one is really easy (as in it's not hidden at all) so the first time I played I got that and went "Wait, there are FOUR skill trees???" I assume that's intended, or you'll get it with Seven in a similar way since theirs is quite easy to unlock.
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# ? Jul 13, 2020 15:49 |
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It's kind of amazing to me that Seven isn't part of the most optimal team given how much of a buzzsaw they are in chain attacks. Even a lot of the late game uniques melt against red -> red -> red -> Seven's talent art.
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# ? Jul 13, 2020 16:46 |
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CaptainPsyko posted:None of those have unique drops or anything, so if it's bullshit, again, walk away, but those are the only ones you can't go back to if you do decide you care, and none of them are egregiously out of level band especially if you're expert mode-ing it up and can just turn up your level for one fight.
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# ? Jul 13, 2020 18:57 |
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Zopotantor posted:The one that gave me real problems was that f*cking fortress Mechon in the factory. The fortress one was fun in a meta way because after it kicked my arse a few times and knowing I couldn't come back to it later I had to remove my expert mode limiter and unleash my full power against it, which feels completely on-brand for a game like Xenoblade
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# ? Jul 13, 2020 19:10 |
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Manoueverable posted:It's kind of amazing to me that Seven isn't part of the most optimal team given how much of a buzzsaw they are in chain attacks. Even a lot of the late game uniques melt against red -> red -> red -> Seven's talent art. They’re held back a good bit by not having any star skill links. They’d probably be outright broken if they had access to stuff like Chain of Friendship, Sustained Spirit, Ultimate Teamwork, etc.
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# ? Jul 13, 2020 19:16 |
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multijoe posted:The fortress one was fun in a meta way because after it kicked my arse a few times and knowing I couldn't come back to it later I had to remove my expert mode limiter and unleash my full power against it, which feels completely on-brand for a game like Xenoblade I think the intent there is to make a mild detour while you're heading to Mechonis Core to take that fortress unit on, since at around that time you should be adequately leveled after the Agniratha quests.
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# ? Jul 13, 2020 19:21 |
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Zopotantor posted:The one that gave me real problems was that f*cking fortress Mechon in the factory. Something I didn’t figure out until very late in the game is that if you attack a Fortress-type Mechon from higher ground, they won’t use their ridiculous stomp AOE attack that one-shots your whole party. Once I figured this out it was much easier to kill that Level 70 one. It can be a bit finicky though to get your AI party members to stay in place and fight him instead of running all the way down the ramp to attack him from the ground, ruining the strategy.
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# ? Jul 13, 2020 19:25 |
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Augus posted:Something I didn’t figure out until very late in the game is that if you attack a Fortress-type Mechon from higher ground, they won’t use their ridiculous stomp AOE attack that one-shots your whole party. Once I figured this out it was much easier to kill that Level 70 one. It can be a bit finicky though to get your AI party members to stay in place and fight him instead of running all the way down the ramp to attack him from the ground, ruining the strategy. On the other hand, I think you won't be able to do Chain Attacks from higher up because the AI will make you run to the enemy to start, and if you take too long to get there, the Chain Attack fails.
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# ? Jul 13, 2020 19:28 |
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I can only manage to beat those stupid fortress Mechon by controlling Shulk and making sure I have Monado Armor up at all times. Is it cheap? Yes, but so are those fortress jerks!
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# ? Jul 13, 2020 21:15 |
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Augus posted:Something I didn’t figure out until very late in the game is that if you attack a Fortress-type Mechon from higher ground, they won’t use their ridiculous stomp AOE attack that one-shots your whole party. Once I figured this out it was much easier to kill that Level 70 one. It can be a bit finicky though to get your AI party members to stay in place and fight him instead of running all the way down the ramp to attack him from the ground, ruining the strategy. This is how I cheesed the other one. Apparently Titan Stamp only works against party members on the ground, and without Titan Stamp the fight isn’t too bad.
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# ? Jul 13, 2020 23:47 |
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Really underwhelming dungeons in this game.
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# ? Jul 14, 2020 04:10 |
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Should I wait to start my Colony 6 rebuild with the quest "To Colony 6" instead of "The Road Home"? I just got to Sword Valley
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# ? Jul 20, 2020 14:17 |
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At this point, yeah you might as well.
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# ? Jul 20, 2020 14:28 |
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I bought a Wii for Blade, a Wii U for X, and now a Switch for Blade 2. I'm nothing if not consistent. Now that I'm starting XB2, is there anything not on beforeIplay that I should know about going into this? Like I noticed that it has a similar system to FFXV where you can spend EXP when you sleep. Is there a reason not to do this, or just go nuts with it? Things like that.
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# ? Jul 20, 2020 18:04 |
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Fhqwhgads posted:I bought a Wii for Blade, a Wii U for X, and now a Switch for Blade 2. I'm nothing if not consistent. Now that I'm starting XB2, is there anything not on beforeIplay that I should know about going into this? Like I noticed that it has a similar system to FFXV where you can spend EXP when you sleep. Is there a reason not to do this, or just go nuts with it? Things like that. I went a long time before realizing that was what the bonus EXP was for. Yeah, just go ham with it. Really, I say just enjoy the game for what it is and then really dig deeper into the systems when you hit New Game+. If you're familiar with Xenoblade in general, everything clicks fairly easily. The only thing to know is that progression is gated by a mechanic called Field Skills which are tied to Blades that you pull via the game's gacha system. What I would do is get the Expansion Pass, as it comes with a bunch of Rare and Legendary cores, use about 10 of each as soon as you can start pulling, and then just go from there. Don't worry about who or what you get. Just enjoy. The Expansion Pass also comes with a few QoL options like Auto-Battle and Aggro Control.
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# ? Jul 20, 2020 18:30 |
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Takoluka posted:I went a long time before realizing that was what the bonus EXP was for. Yeah, just go ham with it. I did get the expansion pass, so I've got a ton of DLC gifts (can't open them all yet, story gated) and Torna, which I haven't touched yet since I should probably play the main story first? Is there anything to "Don't open blades on Rex"? so I should be pulling those cores on other players and just let Rex use his story ones?
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# ? Jul 20, 2020 18:32 |
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# ? Apr 26, 2024 10:23 |
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Fhqwhgads posted:Is there anything to "Don't open blades on Rex"? so I should be pulling those cores on other players and just let Rex use his story ones? Mild spoiler for that: Rex will eventually get the ability to use any Blade, no matter who it's bound to. My advice is don't over pull on Rex. He doesn't really need too many beyond his story Blades, but it doesn't matter all that much. There's also a few items you get access to for moving Blades around, so if someone has one you REALLY want on someone else, you can change it.
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# ? Jul 20, 2020 18:43 |