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DKII
Oct 21, 2010

Part 39: Anthropic Principle (1 of 2)



After a tour through all three Decontamination Room fragments, it's time to do another puzzle room.



A rather simple decision looming with two outcomes, and a few extra nodes tacked on the branches. Extended scenes, or more locks?



Music: Riddle and Puzzle 2nd Mix



This is...

The Rec Room.



Hey! We finally found a fragment that doesn't start at 18:00! Instead it looks like we're six hours later, at 00:00? So did all the other fragments we've seen starting at 18:00 really take place at the same time, but in different branches of the timeline?

It's the new year...?







Right. Zero explained it earlier.







We might've just forgotten we did.

So we've woken up a bunch of times already?





I can't even think about it without getting chills.

We have a little more knowledge than they do. All three team members are here, so we know we're not following from the Pantry, and we're obviously not in whatever timeline resulted in C-Team being executed. That would leave the Decontamination Room (unlikely) or the Infirmary as possible prior fragments leading up to this one. At least from what we've seen so far. Or there could be some other morphogenetic weirdness going on.



Carlos walks over to the door.







Junpei admitted to having a bit of a drinking problem back in the Decontamination Room, not that the others remember that.

There's a lot of things we can do here.



Roulette.



A slot machine and a jukebox.



I'm kidding.

I guess we can't just goof around in the limited time we have in here.





Junpei turns his back on Akane to lean against the bar.







True, looks, tastes, and other superficial things change with time. But there must be something inside you that's still the same.

Music: Ustulate Pathos





Swimming, going to festivals, getting into snowball fights in the schoolyard... During the incident with the rabbits, you protected me, didn't you?



The Junpei from back then... He must be somewhere...



Again with the giant ring.

Says the one of us who changed first. No. You might not have changed at all, it's just me seeing things I missed before.







The hell...





You?



Wait, you weren't a firefighter then?



I'd come home after buying a birthday present for my sister...



At that point, I had arrived before the fire department had. That's why I...



[Carlos's sister:] Carlos, I'm here! I'm over here!



I managed to save my sister, but not my mother and father.



And I was never able to even thank them...



Ah, sorry. I kinda brought the mood down.



Anyway, I just wanted to say...





If you have something to say, say it while you're alive.







Heh. Good point.

What are you staring at Junpei? He looks like a mannequin in this shot.



Okay, let's find a way out of here.



I guess they're all staring at the door now.



I recorded this stuff five days ago, let's see how much I remember of what I did.

Music: Rec Room (Lounge 2nd Mix)



The Rec Room is my favorite puzzle room. It's colorful, there's a lot of stuff to interact with, and the overarching solution is non-linear.



Let's start as usual by looking at everything in the room. Like this jar on the fireplace.



Maybe it's for the fireplace? I wonder why that label says that though.

Maybe 130(ml) of "oil" is the max you can put in the fireplace before it explodes?

Or you need to use 130(ml) of "oil" to get your fried chicken to taste delicious...

Fried chicken? What is this, Zero's Cooking Hour?

Hmm, "oil 130(ml)"... Why is the unit of measurement in parantheses?

We can't actually pick it up, so the label itself must be a clue somehow.



Looks like they're glued in place...

Maybe that's so they don't fall off.



Clicking anywhere on the fireplace or the brick above it results in an aggressive zoom-in.

It's a fireplace. There's no fire in it right now.

Wow, it's big enough to fit someone inside.

How funny would it be if Zero decided to play hide and seek here.



In front of us are a couple of chairs and a table with some stuff on it.

Oh wow, this leather chair's so comfy.

Well, the comfort level of a sofa or chair is very important.

The other chair has equally bland dialogue:

A leather chair.

You can rest here for a while if you're tired, Carlos.

No, this isn't the time or place. Let's check out something else.



Let's examine the table itself, first.

There's a closed portable chess set on the table and a...

Bottle of...jam. It'd look tasty on a piece of toast.

Better not eat it, Akane. Could be poisoned.

There's also a booklet of some kind. Let's start with the jam.



Carlos? Why are you staring at it? Do you recognize it?

Yeah... My sister really likes this. I bought it for her a lot. "Take some in the morning and you'll be strong and beautiful inside and out! JAM 100(%) pure!" I'd hear her quote that ad all the time.

It's great you have such a fond memory, but you should never make your voice that high.

It sounds like a TV commercial aimed at young girls.

Ah, JAM 100(%) pure... Never thought I'd see it again.



At this point my brain tickled and I decided to start writing down the words and corresponding numbers.



A chess rule book. Are we supposed to check this?



There are some markings on the chessboard that look like these drawings. Easy enough to figure out even without this note, if you're at all familiar with chess, but nice that it was included.



The chessboard itself has a "3" icon with a single arrow in each direction (depicting how a "king" piece can move), and a "1" icon with arrows moving multiple spaces off in each straight direction (like how a "rook" piece can move). The side of the board seems to have the word "chess" written upside-down...almost.

Huh? The chess board doesn't want to open. But I don't see anything keeping it shut...

Hey, is there something off about the word "chess" there or is it just me?

That's all for the chessboard for now, but there's another hint available by clicking it again.

Oh... The "e" in "chess" is mirrored!

Aha! That's it! That's why it felt so off to me.

But why is only the "e" mirrored? Is it just a typo?

The chessboard is the rare item that actually has a third set of dialogue if it's clicked yet again, providing an even less-subtle hint.

Why is only the letter "e" mirrored on this thing...

Hey, you know, couldn't "chess" sort of look like numbers?

You're right. Each "s" would be a 5, the mirrored "e" is a 6, and "h" is 4...

But that leaves the "c" out since it doesn't look like a number.

So, keep an eye out for something with 5564 later.



There are suits of armor all over the room, but this one is holding something.

A suit of armor. I always liked these things.

Why not try it on, Carlos?

This is not exactly the best place to be doing that. Besides, it looks hard to put on.



That's nice, but I'm more interested in what it's holding.

Hold on. This thing's holding something in its right hand.

It's...a fire hook?



You could use it as a weapon, but I don't think it'd be able to break down the door.



But they're all so old that we can't read a word.

No clues then. Let's move on to the next place.

Nothing interesting on the bulletin board, so let's look at the roulette table.



Some of the numbers are circled, and there's a letter-input on the wheel itself.

This is a roulette wheel, just like the ones you find in casinos.

There's some kind of input here. Let's test it out.



Ugh. Well, we sucked with that... What was it we're supposed to put in?

Alphabet... Alphabet... Was there a clue somewhere?

It didn't like my random entry. Four letters here, and four numbers circled on the table. We just need to find a note to translate those numbers to letters, probably.



5, 21, 26, and 28... I've no idea what they mean.



That's all for the roulette table. How about another suit of armor?

A suit of armor... Having one of these standing in your home would be pretty cool.

Yeah... It'd be a great statement, even if it didn't match the interior design.

...It'd definitely dominate a small room.

I don't know much about interior design, but I do know that my wife would kill me if I tried to stand up a suit of armor in the corner somewhere. Maybe it could go in the basement next to the pool table.



Next up is the bar. Lot of stuff here, though much of it shares the same dialogue.



First, there's a small box on the bar itself.



Maybe we can use it for something. Let's take it with us.



I can hear something when I shake it... Hey Junpei, try to karate chop it open.

If I could do that, I'd make a career as a pro fighter.



I thought maybe we could use the fire hook to pry the box open, but no luck. I'm still pretty sure that would work better than the real solution. You'll see when we get there.



Further down the bar, we have an ashtray, some cigarettes, and some matches. The cigarettes have another word-number association...

AHHH! It's SUNSET 24!

And...why are you shouting, Junpei?

You don't know, Carlos?! They're super rare! You can't find them anywhere anymore! I memorized the slogan when I was a kid! "The setting sun at 24. A perfect match."

Men... Always wanting to be cool. It's just a cigarette.

Why do you have to be 24 to smoke it...? Whatever, you said it's rare?

Like the other word-number pair items, we can't actually take the cigarettes (or the ashtray). Let's try the matches.

Matches. They don't feel wet, so we can still use them.



It's easy for me now, but I was afraid of lighting fires when I was young.

Now that you mention it, I remember watching you being scared to light a firework.

Oh! You still remember!

Yeah, I seem to recall you cowering and hiding like a baby behind me.

Aww, don't tease me like that.

I guess getting locked in an incinerator and almost getting burned alive made Akane a little scared of fire afterwards.



We can't use the matches to set the box on fire, either.



I jot down the new word-number pair. I had to start over on this page because I ran out of "ink" (the bar on the left), because apparently the eraser still counts as using "ink". I had to wipe the whole page with the trash can icon instead.



Anything else about the bar itself?

A bar counter made of wood. There's another one like this in the Lounge.

This all feels really adult. I like it.

No time for a drink right now. We have to focus on getting out of this room.



One of these bottles on the shelves really stands out. And it looks like another word-number pair, too.

Wait! This is...!

SAD MAN 570... Is something special about this wine, Carlos?

There's a legend about this bottle. You're not supposed to ever drink it! It's so bad, wine experts everywhere lose their will to live after tasting it.

It's like Pandora's Box...but with wine.

It's all right if you open it, but please don't drink it!



Wonder if I'll run out of room on the old memo pad.



Are you a regular drinker, Carlos?

I've never bought for myself, but I don't refuse when coworkers invite me out. I always end up leaving early to visit my sister though.

You really are dedicated to her.



The rest of the bottles on these shelves are the same, but there's something else on the wall next to them.

These are records?

Oh, really? I've never seen real ones before.

Me neither. I hear old bars sometimes still use them though.

The player itself doesn't take up much space. My parents used to have one. When I listened to records on it, it made me feel like I was really at a concert...



I take a moment to look up and make sure there's nothing hiding out of sight up there.

I wonder if one will crack open with a "Congrats" banner once we get out of here.

I doubt Zero is the type to do something as cute as that...



Nothing else on the ceiling, but there is something different on the next set of shelves.

It's a glass bottle of water.

Dramas on TV always have one of these things as the murder weapon...



Water you saying, Junpei? The shelter must be fully prepared, so they bottle of them.

...

...

What? What? It's...just a joke! Come on you two, say something?!

I didn't even notice those puns the first time I saw them. "Water" = "What're", and "bottle" = "bought all".



The rest of the bottles are tied to the same dialogue as the other set of shelves, so I move on to another suit of armor.

This armor's pretty well-made. But...why is it here?

What if...the armor starts moving to attack if someone cheats?

Don't be silly, Junpei. We're not in some game or movie.

Ha ha. Probably not, right?



It's kind of cool that each star represents a state.

I like the Japanese flag, too. It's simple and clean.



...Funyarinpa?

What are you going on about, Junpei? It's just a memorial plate.

What, you don't know what a funyarinpa is? That's practically blasphemous!

I'm ashamed to admit that I had forgotten the reference here, despite people in the thread calling it out before. Back in 999, Junpei refers to an abstract drawing as a funyarinpa, then says a line like the one above when questioned about it. Apparently it became something of a fan icon, and a reference to it showing up two games later is pretty cool of the developers for what was originally a throwaway joke.



Moving on, there is plenty more stuff on this wall to check out.

This says New Caledonia...

It's a popular vacation spot. Blue skies... Endless ocean... I'd like to see it someday.

It'd be pretty sad to go alone though.

I thought this one might be another gaming reference, but apparently New Caledonia is a real island (archipelago, actually) out in the Pacific Ocean, east of Australia. It's a French territory with a bit of a rocky history (like most colonial settlements that didn't have much regard for the natives already living there).



Yeah, a digital one. But nothing's on the display. Maybe the batteries are missing?

We could toss it around like a Frisbee. ...What? You gotta admit it looks like one.

I guess the saying about a stopped clock being right twice a day doesn't really apply to digital ones.



Yeah... Looking at this kind of calms me down.

Junpei gets a line for this painting on the second click:

No way to turn into a werewolf staring at a boring picture. Let's keep looking.



No switches hidden behind it...

Let's search somewhere else, you two.



That's only because we're trapped here.

You feel so free when you're surfing... A complete 180 to how we feel in here.



This card table has been staring at us for awhile, let's finally take a look.

...

Why so serious, Junpei?

It's just...that tower of cards. My fingers are itching to knock it down...

Same here. But it'd be a shame to destroy all that hard work.



Something could fit inside.









There's a minus, a plus, and an equals sign... Must be a math equation.

We've got a bunch of cards laid out like a math equation, and all the kings are off to the side and torn in half. Let's see if we can get any more hints.



These cards are set up to look like a math equation.

You're right. And all the Kings are ripped in half over to the side.

Not much to go on there, at least not yet. Let's keep looking.



This thing has a sign about collecting five coins, slots for five coins, and a button under a glass case.



Nothing interesting about the sign. How about the coin slots:

There are five holes here.

It says "Collect 5 coins!" at the bottom. Then the holes are for the coins?

We have zero coins right now, so we'll have to come back later. What does the team have to say about the button?

Hey, this button says OPEN. Think this is for the door?

But it's under this glass. We couldn't press it even if we wanted to.

It says "Collect 5 coins!" down here at the bottom.

Does that mean if we get five coins we'll be able to push the button?

And it looks like the coins go into these holes. Let's start looking.

The game really wants you to know that you have to collect five coins.



You go out late a lot?

Only when I'm in the mood to drink alone. Walking the streets distracted me from everything I had to deal with at work...

For me, it's the opposite. Walking alone at night makes me nervous...

Junpei's line takes on more meaning since we've already heard his story from the Decontamination Room...



There's something on the floor here.



Doubt we'll be able to open this with our bare hands.

Not much of a hint here, but we did pick up a tool awhile back.



Just grab the fire hook and click on the door again...



Hmm...55643, and the 3 has a big red X through it. It's been awhile but I'm pretty sure we've seen something like that before.



There's also a small wooden hammer inside the compartment.

It's a wooden hammer.

We can probably use it somewhere. We should take it with us.



Oh, I know. When Zero shows up, we'll hit him with that X...

What, like whack-a-mole?

If that's what it takes to get us out of here... Nope. No way that's right.



Grabbing and rotating the hammer reveals that there is indeed a red X on one side of the head.



There's a red X on the hammer, and a red X on the number here, let's try hitting it.

Nothing's happening. Maybe this isn't where we're supposed to hit.

It's possible. I wonder what the numbers in 5564X mean...

Guess the red X is more symbolic than literal, then.



Yet another suit of armor. I think that's four total in the room.

...

What's wrong, Junpei? Why are you staring at it so hard?

Oh, I just thought maybe it was one of those door motion-sensor activated things.



There's something sticking out of the helmet over here.

Huh? Something's stuck in the helmet.

A chart of letters of the alphabet on it...?



Hmmm...three rows of red and black letters...look like anything else we've seen in this room yet?



We've almost made a full circuit of the room. Just a few things left, like the exit door.

Urgh... Dammit. The door's shut tight.

It's locked. We'll just have to find a way to open it.



A jukebox?

The dice-shaped buttons are really stuck on. I doubt we can take them off.

It'd be a lot of fun to play with them though.

Too bad, they would be a perfect fit for the three square holes on the card table.



My choice of colors was not the best here, but I wanted to write down what looked like another word-number pair.



I didn't click anywhere near the card slot, but now that you mention it, there does seem to be one above the dice buttons.

Let's use the superhero trading card Junpei treasured back in grade school.

Like I would still have that. That was forever ago. But hmm, a card... Did we find anything that could fit there?

The notes we found so far aren't inventory items, so they won't work. Guess we'll have to come back later.



I finally got the word-number pair hint to trigger by clicking the very bottom of the jukebox.

What?! JUKE 803? The "death" model?!

Huh? You know about this jukebox, Akane?

Yes... It's the cursed jukebox that travels from bar to bar. At 8:03 exactly, it plays a song so depressing that whoever's listening commits suicide. That's how the machine got its nickname... "Juky, the Grim Reaper of Eight-o-Three!"

I can't decide if that's terrifying or cute...

And how exactly did this rumor spread if everyone who listened to it died...

They've got some weird urban legends in this world.



The slot machine has multiple parts to interact with. I'll start with the top.

I think something needs to go on the upper section of this slot machine.

You're right, it's completely blank. But what?



Huh? How exactly do you make a heart?



That's our last word-number pair.

"Odds" is how you explain win rates in gambling. But that's usually percentage, not odds. Maybe that's why it's in parentheses?

You seem to know a lot about this, Junpei. Do you play slots a lot?

Naw, just a little horse racing...to let off steam and unwind, you know? There happened to be an odds 35 race, so, well, I bet $100 on it... ...

I take it you didn't win, huh. Don't be so hard on yourself. It happens.



I kind of ran out of room on the memo pad, but I'm sure I'll remember what that was supposed to be later.



The bottom of the slot machine is a separate zoom screen. Hey, there's a heart!

There's nothing in the tray here.

We should get coins flowing out if we get a match on the machine.

Maybe this machine is where we get the coins? How do we play it?

It says EXTREME SLOTS here on the bottom.

Extreme, huh? Well, it better live up to expectations...

Well, clicking the name label didn't help. How about the reels themselves?

Pulling the lever does nothing. The reels won't spin.

I don't think power's running through it. How do we turn it on?

What about the heart thing, maybe that'll help?

There's a heart on this frame here.

For being only 9 by 9 squares, it's rather pretty.

Hot springs hotels have these kinds of puzzle games a lot.

Are we supposed to use the slot machine to make a heart somehow? Seems like we'll have to come back later.



Well, that's the whole room. I'm nearing the character limit already, so the rest of the update will follow in a few minutes.

DKII fucked around with this message at 15:07 on Jun 15, 2020

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DKII
Oct 21, 2010

Part 40: Anthropic Principle (2 of 2)

We actually have three puzzles we can solve right now. One easy one, one medium one, and one hard one. I'll start with the easy one, the chessboard.



The letters here look a lot like 5564X, if I were to place a X over the "c". Like, say, if I were to hit it with this hammer I'm now holding.

Maybe if we hit the "c" with this hammer...



A wooden cylinder pops out, and the chessboard is now able to open.

A cylindrical piece came out.

Ah, so this was how the chess board was locked. That was pretty tricky.



Let's see if we can do something with it.

We also gain the cylinder as an inventory item.



Examining it lets us input three chess pieces. But what three inputs do we need?

Hmm, if only we could get these marks right. We might get something.

Now that I think about it, wasn't there something written on the chess board?



Looking at how these arrows are going, is this how each piece moves?

Now that the chessboard is open, we can see all three sets of marks on it. Combining this image with the booklet from way back at the beginning of the room (or some rudimentary chess knowledge) gives 1 = rook, 2 = bishop, 3 = king. Here's the solution input at double speed:





A coin, and a note with numbers on it. Well done, Carlos.

Hey, we got our first coin! Also, a note:



We can't officially solve the medium puzzle I mentioned earlier without this note, but it's easy to figure out anyway. We saw those same four numbers circled on the roulette table, and now we know the order to put them in after we decode them.



To think we had to use chess to get it. Though that makes sense seeing what room we're in.

The coin looks like the same type that D-Team found in the Trash Disposal Room. And proceeded to use to unscrew a grate.



Clicking on the chessboard again explains the puzzle. Except the first piece wasn't the pawn at all, it was the rook. Good thing we weren't relying on that piece of dialogue.



But just one doesn't do anything. The case is still locked.

Might as well pop the coin into the machine that wants them.



Here's the hard puzzle, or at least obtuse one. There is a bunch of crap sitting in our inventory with no apparent use.



I mean, if we're given matches, we might as well set something on fire with them.



Just seeing a fire in a fireplace during winter makes you feel warm...

Hmm let's click on the fire again.

A fire is burning in the fireplace. Maybe we should put someting in it?

Oh, I know. Let's get some sweet potatoes. It's the perfect season for them.

Maybe not, Akane. We'll forget the serious situation we're in if we do that...



Throwing an important flammable inventory item into a burning fire seems like a reasonable thing to do, right?

The wooden box! Are you going to burn it in the fire?

I was just wondering what would happen. But the contents inside would burn too...

Could I see it for a sec? ...And in you go!

J-Junpei?! No...! Why did you do that?!

You just gotta have faith with these things, or you'll end up never moving forward.

One thing I like about the puzzle rooms in this series, is that it's not possible to get yourself stuck in an unwinnable state by missing out on picking up something, or accidentally destroying something or using it in the wrong place. Older puzzle-adventure games were much less forgiving that way.



I sat here for awhile, expecting something else to happen on its own. But our box is just happily burning away and will continue to do so for as long as we leave it in there. I tried clicking the fire again to see what would happen.

The wooden box is burning.

I wonder if something's in there. But I can't take it out with my bare hands.



Sounds good, let's use the fire hook then. It didn't disappear when we used it to open the floor panel, so we must still need it for something!

Hmm... We can use this fire hook to pull the box out.

But the fire's really strong. Maybe we should put it out first, just in case.

Fair enough. Good thing we picked up that bottle of water earlier.







I can't really see much in there, let's just try and pull it out ourselves.

I can see the ashes of the box there inside the fireplace.

But it's still really hot. We can't get at it with our bare hands.



Okay, now I can use the fire hook.

If we use this fire hook, we can poke around inside the fireplace.

Hey, is that a coin underneath the ashes of the box?

Guess tossing that box in was the right thing to do after all. Let's grab it.

All that for another coin.



Why would Zero go through all that trouble just to have us burn the box up in the end?

I dunno, just to see if we would I guess?



The glass still hasn't moved. We need to fill the other 3 holes.

Two down, three to go.



Next, the roulette wheel. Here are the circled numbers.



Here's the note that maps these numbers to letters.



I used the second page of the memo pad to write down each letter as I translated it, then used the second note to put the letters in order. It's nice how the memo pad is an overlay of the current view, so I can just write on top of the puzzle in this case. I also played around with the different colors, as you can see.



Just have to put in these letters at the roulette wheel...



It turns out the roulette wheel is a self-propelled vertical-takeoff drone. It starts flying around the room and harasses Junpei.

What? The roulette wheel detached. This must mean...

We got the answer right?

No way. I just put in the first thing I thought of.

Or the roulette wheel just comes loose and that fact is shown in a very weird way. Not sure why the game thinks we cheated or got lucky there, I took meticulous notes using the clues the game gave us.



You could wear it on your head?

As if Zero would go through the effort of making a hat. I might die from how stupid it is.

So rude. Anyway, remember any spots in the room with a prominently-displayed blank circle? Maybe on top of a non-functional machine?



Don't forget to pick up the coin here.

There's something here under the wheel.

It's a coin.



Coins are so tantalizing. Whenever you have a lot of them, you just feel happy.

Well, they are shiny, and remind you of money.



I was probably supposed to click on the roulette table again to make the game give me a hint about using the decoder note or something. Oh well.



The rest of the room is pretty linear.



The roulette wheel fits nicely in here, turning on the slot machine.





Well, let's give it a pull then!



Jackpot! Let's grab all the coins and get out of here!

What?! Three 7s on the first spin? Jackpot?!

Oh, something small came out of the machine.



Hey, those aren't coins at all!

So this is what came out of the machine...

Looks like puzzle pieces. Too bad it's not coins.

What can we use these for...?



We can probably make a shape with them, but it's going to be hard with them all different.

Make a shape, you say...



Like, say, a heart?

Maybe we can make a heart shape with these pieces here.



This puzzle is actually pretty hard. The pieces all look the same, and there are red diagonal lines all over the picture. Most if not all of the pieces can go into multiple locations, so it's hard to find a good starting point without hitting a dead end. Even with a guide I had trouble getting the solution done quickly enough to shove into an animation (my final run still took almost 2.5 minutes). Here it is at 4x speed:



Not my best work - I was still fumbling around a lot in the middle, and even at the end had a couple pieces in the wrong spot, throwing me off.



Something came out at the bottom.

A coin...and a card calendar?



We actually have to click on our winnings to receive them.

We got a coin and a card calendar by completing a heart.

The coin's pretty obvious, but what do we do with a calendar?

The puzzle pieces ended up being useful, so let's just take it with us.



I wish it'd given out more. It WAS a slot machine after all.

The feeling of having the tray overflowing with coins... It must feel good.

The coin is pretty obvious, as Junpei said. But what about the other thing?



January Ace, November Jack, and December Queen... It works, but it's still strange.

I wonder why the first letter is emphasized... And there's this weird barcode on the back.



Just showing off the barcode on the back.



The card is not just an inventory item, it also gets put in as a file. Another dual-use item in this puzzle room.



Maybe we can get more coins out of this slot machine.

Hey, hold on. Why isn't this thing working? The power's still on, right?

It's likely programmed to only spin once and hit all 7s.

You're probably right. Hard to believe Junpei would hit the jackpot on the first try.

Yeah, he's not exactly a "lucky in life" type.



Let's look at this wonderful heart that we made.

I think we did a pretty good job.

I saw you were struggling a little there, Carlos.

Oh, and you're an expert at these types of puzzles?

Nope, I suck at them. Too much stress on my brain. I hate those puzzle rings especially.



We don't have to go very far with this card, it slides right into the nearby jukebox.

Hey, that card calendar we got from the slot machine... Think it'd work here?

Music: Ustulate Pathos (VINTAGE Ver.)

It went in... And the jukebox started playing music.

Nice touch that the game started playing a different background track here. And an old-sounding version of an existing track, at that. It keeps playing for a couple of minutes even after leaving to go elsewhere in the room. The game only switched back to the regular track after I went back to the menu after looking at a file.

Oh! Look, those buttons that look like dice fell out.



Yup, those dice buttons are sure gone all right.

Just three holes where the dice were...

I didn't think turning the machine on would cause the dice to fall off.

Who comes up with all these gimmicks?



I hope you noticed that the dice weren't actually added to our inventory, or that they're sitting on the floor here. It's very easy to miss them, and you'll be stuck without them.



I wish we could relax and play board games with these, but let's just take them with us.



They're often used in gambling and gaming.

My sister used to always con me into playing board games with the family.



As you might expect, the dice fit nicely in these three slots on the card table.

You know, I think the dice will fit here. Let's find out.



There's a click as the dice go in, but that's it. Let's click them again.

These dice fit perfectly, but nothing's happening.

It shows three digits, so maybe it's like the locker and we need certain numbers?

We should try some combinations then, Carlos.

The locker? Did you remember something from the Infirmary, Akane? (I think it's just a translation error, and should say "a locker".)



We can move the dice around to make a three-digit number using only 1-6. Apparently 1-1-1 was not the right answer. Darn.



Must have something to do with these cards, right? Let's see if they have any more hints for us.

This card equation... Why would only the Kings be ripped up?

The cards then only go up to Queen. Maybe it's saying the numbers only go to 12?

Only to 12... Hmm.

Nope, can't figure it out, give me another hint.

The Kings are ripped so the highest card is the Queen. So the numbers go to 12.

Only up to 12... Sort of like the months in a calendar year?

Oh, you might be right! Didn't we just find a calendar?

Guess it's the last file we haven't used yet. Or, at least, the information on it hasn't been used. We used the card physically to turn on the jukebox. But what does it mean, got any more hints for me for clicking on the cards yet again?

The first letter of each month is emphasized on this calendar...

You're right. Maybe the card numbers match the corresponding month.

Then the cards can form some kind of word!

I don't really blame them for putting so many hints on this puzzle, if you don't see it right away when you look at the file it can be hard to figure out.



Anyway, here's the file again. See how the first letter of each month is larger and in red? Translate each card into the corresponding letter, and you get...



So the first word is JAM? Wait a minute, didn't we see that somewhere else?



Yup, it's on the word-number pair hint list! Ok let's get the rest of the words and translate them into numbers:



JAM - ODDS + SANDMAN = 100 - 35 + 570 = 635. Three digits from 1-6, let's go mess with the dice again.





We were right. The correct combination caused something to happen.

Uh, we kind of made a mess searching for this hint. I'm glad it was worth it.

The coin is automatically picked up this time.



Did you ever gather coins as a kid?

It was never just coins. Anything shiny would catch our attention.

Marbles, bottle caps... You know, that sounds a lot like what crows hoard. Huh.



I never put in the coin from the slot machine, so the one we're already holding from the card table goes in first.



Then I forget to go grab the other coin before clicking on the machine again. I know we only need one more, I already have it!





So putting those coins here DID open the case.



Let's push the big red button. I'm sure we won't blow up or release a death-constraint chair or pour acid on the other teams or anything like that.

Thank God. We can FINALLY push this button.

But does it really open the door?

You know, you're right. It could be a trap.

It always happens in movies... The bad guys rush to push the button...

Uh, Carlos. It's the, um, leader's job to do this kind of thing.

What?! You're the one who wanted to push it so badly... ... I guess it's probably not going to explode or anything... Okay. I am the eldest here, so I'll do the pushing.

Probably...



That's a good sign...right?

Music: Consternation 2nd Mix



...What.



Chimes, and computer lady is going to explain just what the gently caress is going on.



The Decision Game...

Rules?!

For some reason, in this scene the camera tends to move between characters rather than just cutting to them. I'll capture the rest of the ones like this.





So these, then...

[Computer Lady:] To begin this game, each player must take one die and roll them together on the dice table.





All "1"s? On three dice? That seems...unlikely.









There's a heartbeat sound as each player is shown. But it's not quite that time yet.









More shocked reactions from everyone, each accompanied by something that sounds like a single drumbeat.













[Computer Lady:] Good luck...to everyone.

Roll the dice or die. Well, roll the dice and die, most likely.



What're the odds?

Do they matter? You have to roll the dice anyway, right?

Huh?

The odds we'll get all the dice to roll a 1!

Oh, umm... It's 1/216, so...

Akane just has 6-cubed memorized.



About 0.46%!

And can carry out long division in her head, too.

0.46...?!







Just roll them!











Missing Lip Animations: 31

And this fragment was doing so well, too.





Okay then, here we go!

Come on!

Pray hard! If we pray, then it's gotta--!



More heartbeats. This time it's for real.



Music: Moral Dilemma (Annihilation 3rd Mix)



Wait a minute! This isn't a decision at all! We're just rolling dice and hoping for a good (but extremely unlikely) outcome!

I seriously debated whether I should end here with a one-option poll that just says "Roll the Dice", but I guess I'm not that mean. Let's just keep going.



I'm not sure if where you click matters, but anywhere will result in a dice roll. I tried to throw them on the floor to see if anything funny would happen. Alas it's just a normal dice roll...



...with predictable results.



I chose to roll poorly, I guess.







More shocked faces, each accompanied by a drumbeat.

Music: Strain 2nd Mix



Wait, wait wait wait wait. That one doesn't count!











Uhhh, looks like they're locked in...



Guess you're not the mulligan type...



Carlos looks around frantically.



Hurry!











There's a metallic clunk as each suit of armor turns and locks into place. Guess hiding isn't a great option when they can track you...



The music stops as the sound of the machine guns spinning up is heard instead.



Cries of pain from all three characters as the machine guns fire. The bar might've worked better as cover if there wasn't a suit of armor sitting in the corner behind it...

Music: Glacial Solitude



The machine guns retract.



The smoke slowly clears. The bar held up pretty well, all things considered. Maybe we made it out ok?



Suddenly, the chimes are heard again.

[Computer Lady:] Q-Team: Q, Mira, Eric





Oh.







Words left unsaid...



C-Team gets all the best scenes.

Well, only Phi was left alive there. Q-Team being gone would line this fragment up with the Infirmary, which would put D-Team in the Trash Disposal Room. The outcome that had only Phi living through that was the "Shoot: Live" scenario, where Diana shot Sigma and then herself.



Indeed, the global flowchart confirms that theory. Is that another lock?



Well, we overshot the mark on that one. Eight people dead. Phi escapes, maybe. We can replay this fragment, and I'll take us down the other branch (hint: it won't actually require hitting a 1/216 chance). Or we can go back to one of our many other options. Select the story fragment.

DKII fucked around with this message at 15:08 on Jun 15, 2020

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
So... is there a time limit on completing each room? Like they SAY they have 90 minutes, but they don't actually conclude a thought and Zero hasn't listed any punishment so... "In 90 minutes we'd just fall asleep?" Like, I was cool with the poison room, because there's an active thing to aim for. But this room more than any seems just as easy to relax in as the lounge. Now I can assume Zero would have activated the Guns if they didn't do the room, but still.

Also, you might be expecting me to get pissed off about the 'Decision Game' being not a decision at all. But I can think of the reason why it's this way. Which is annoying me, but for different reasons.

TheSoulian
Dec 5, 2016


Part of me hopes this is actually a 1/216 chance. It seems like the sort of crazy poo poo this series likes to pull.

sirtommygunn
Mar 7, 2013



Tag yourself I'm SADMAN 570

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
https://www.youtube.com/watch?v=JcVvsCAuVdI

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
This room. :allears:

PlasticAutomaton
Nov 12, 2016

Artoria Pendonut


Zero 2 is a total dick, oh my god.

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

1 attempt down, 215 attempts to go.

Fumbles
Mar 22, 2013

Can I get a reroll?

well okay that loving happened I guess. :ohdear:

Is this the most bullshit of the traps we've seen so far? "Solve this puzzle and die 215 out of 216 times" seems pretty blatantly murder-y.

Quackles
Aug 11, 2018

Pixels of Light.


Fumbles posted:

well okay that loving happened I guess. :ohdear:

Is this the most bullshit of the traps we've seen so far? "Solve this puzzle and die 215 out of 216 times" seems pretty blatantly murder-y.

I think so, yeah.

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
"bottle" is "bought all"

They're about the quality of jokes you'd expect to get in English translations of Japanese puns. Usually surprisingly good, once you understand the constraints they're working under. Professional translators are amazing.

DKII
Oct 21, 2010

TheSoulian posted:

Part of me hopes this is actually a 1/216 chance. It seems like the sort of crazy poo poo this series likes to pull.

I can confirm that the update you just read is actually a 1/216 chance.

Nidoking posted:

"bottle" is "bought all"

Thanks, fixed.

Onmi posted:

So... is there a time limit on completing each room? Like they SAY they have 90 minutes, but they don't actually conclude a thought and Zero hasn't listed any punishment so... "In 90 minutes we'd just fall asleep?" Like, I was cool with the poison room, because there's an active thing to aim for. But this room more than any seems just as easy to relax in as the lounge. Now I can assume Zero would have activated the Guns if they didn't do the room, but still.

I don't think so. I haven't had the patience to let it sit there for 90 minutes (usually it only takes me about 20-30) but I don't think the story-based time limits in 999 and VLR actually affected (or were affected by) the puzzle rooms, either. It does seem weird that they'd apparently be better off not solving the room in this case, though. I'll leave it sitting on while I'm at work today and see if anything happens.

MagusofStars
Mar 31, 2012



Onmi posted:

So... is there a time limit on completing each room? Like they SAY they have 90 minutes, but they don't actually conclude a thought and Zero hasn't listed any punishment so... "In 90 minutes we'd just fall asleep?" Like, I was cool with the poison room, because there's an active thing to aim for. But this room more than any seems just as easy to relax in as the lounge. Now I can assume Zero would have activated the Guns if they didn't do the room, but still.
This is kind of like the discussion we had a couple pages back about "escape the room". In some rooms, there's a clear reason why they can't just chill out and take a nap; in other rooms, it seems really arbitrary.

DKII posted:

I don't think so. I haven't had the patience to let it sit there for 90 minutes (usually it only takes me about 20-30) but I don't think the story-based time limits in 999 and VLR actually affected (or were affected by) the puzzle rooms, either. It does seem weird that they'd apparently be better off not solving the room in this case, though. I'll leave it sitting on while I'm at work today and see if anything happens.
Game-wise, I'd be surprised if the story-based time limit is in effect if there's not a timer actually on screen. If nothing else, the three-minute Decon segments have a quite a bit of talking, so if a player reads the text slowly, you could easily burn up the entire three-minutes of real time before even getting to the "Make a choice! 10 seconds to push or not push!" screen.

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

This is some loving fresh BS.


Ok, this Zero needs to be hanged by their own entrails. Someone go tell Eric that they made Mira cry.

Super Jay Mann
Nov 6, 2008

Everything about this room was amazing :allears:

Is there any reason we need to actually roll the dice or can we, you know, just place them all down showing 1? Cause that seems like the obvious answer here.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Oh, hey, it's back. :toot:

Also, yeah, this Zero is a complete rear end in a top hat and wants to make sure that you know it. That said, I would've at least tried lying flat against the floor.

Bifauxnen posted:

Maybe this is the true purpose of the game, all this pain and suffering set up over multiple timelines, trying over and over again, until finally the destined day arrives when Zero could reach out into the morphogenetic field and find one person on the internet who starts to like Eric.

I like Eric! I mean, he's a complete piece of poo poo and a total wimp. And he has, like, zero charisma. And he kinda pisses away a lot of his sympathy points by being so obnoxious or cowardly.

At the same time, he was guaranteed entertainment every time he was onscreen. :allears:

Blueberry Pancakes fucked around with this message at 23:37 on Jun 15, 2020

DKII
Oct 21, 2010

MagusofStars posted:

Game-wise, I'd be surprised if the story-based time limit is in effect if there's not a timer actually on screen. If nothing else, the three-minute Decon segments have a quite a bit of talking, so if a player reads the text slowly, you could easily burn up the entire three-minutes of real time before even getting to the "Make a choice! 10 seconds to push or not push!" screen.

Yeah it's been up for six hours with no change. Even the music is still looping.



I would say I'm surprised, but, well, I'm not.

Blasmeister
Jan 15, 2012




2Time TRP Sack Race Champion

You could say the incentive to escape the room without an impending threat is without trying to do so there’s no way to actually ever leave the facility. Can’t leave through the X door if you can’t reach it.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

wologar posted:

Mira is gross.

This pretty much confirms there was no psychological screening for DCOM, unless they went "let's include a psychopath to see what happens".

Yeah. I remember people saying some extremely unflattering things about Clover in the previous two LP threads, but Mira is genuinely bananas.

Skylight
Nov 25, 2011

DIE TO THE DEATH!
SENTANCE TO DEATH!
GREAT EQUALIZER IS THE DEATH!


Blueberry Pancakes posted:

Yeah. I remember people saying some extremely unflattering things about Clover in the previous two LP threads, but Mira is genuinely bananas.

Yep. At least Clover doesn't go around ripping people's hearts out to understand emotions. Much less in front of a scared kid with his head stuck in an orb.

(Yeah, that scene got me good back there, why do you ask. :stonk: )

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Nah, Clover just goes on good ol' fashioned rampages with axes.

Quackles
Aug 11, 2018

Pixels of Light.


wologar posted:

This pretty much confirms there was no psychological screening for DCOM, unless they went "let's include a psychopath to see what happens".

In retrospect, I think Zero II absolutely did say that.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Rabbi Raccoon posted:

Nah, Clover just goes on good ol' fashioned rampages with axes.

So does Carlos, and everyone loves him. :(

wologar
Feb 11, 2014

නෝනාවරුනි

Blueberry Pancakes posted:

So does Carlos, and everyone loves him. :(

I wonder why.

sirtommygunn
Mar 7, 2013



I love Carlos but mostly because of a scene that hasn't happened yet so I will say no more.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

Blueberry Pancakes posted:

So does Carlos, and everyone loves him. :(

Wasn't that self defense?

Super Jay Mann
Nov 6, 2008

Carlos seems like a good guy, he's certainly my favorite new character. Though of course his only real competition is Diana (who I also like) since all of Q-team is a raging tire fire as of right now.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

wologar posted:

I wonder why.



I love how the American flag is behind him in this scene. :allears:

Rabbi Raccoon posted:

Wasn't that self defense?

I mean, if you want to be technical, Clover thought she was practicing self-defense. Y'know, before she just decided to clean house. :v:

Super Jay Mann posted:

Carlos seems like a good guy, he's certainly my favorite new character. Though of course his only real competition is Diana (who I also like) since all of Q-team is a raging tire fire as of right now.

To be honest, Carlos and Gab are the only characters I wound up really enjoying. Diana is too nice, so Team D just feels too safe for me to get invested in. And Team Q is... Team Q.

Super Jay Mann
Nov 6, 2008

Need I remind all of you that Clover's axe-wielding rampages never actually happened except in Akane's head. :colbert:

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Rabbi Raccoon posted:

Wasn't that self defense?

Also note that in an alternate timeline in that scenario, rather than kill her in self-defense, he chose to commit suicide to protect her from the possibility that his actions weren't fully under his own control.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!

W.T. Fits posted:

Also note that in an alternate timeline in that scenario, rather than kill her in self-defense, he chose to commit suicide to protect her from the possibility that his actions weren't fully under his own control.

That does make me wonder...

The purpose of these games is to make a timeline where things work out, right? Are they jumping to others, or just seeing them? And if they're jumping, what happens to the original person in that timeline?

sirtommygunn
Mar 7, 2013



The impression I get is that the jumper and the jumped person basically fuse into one consciousness, with the experience/skill/natural psychic talent of the jumper determining how much of their memories carry over into the fusion.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
OK good. That sounds much better than what I was thinking, which was they basically switch spots, which seems kinda like a dick move

Quackles
Aug 11, 2018

Pixels of Light.


Rabbi Raccoon posted:

OK good. That sounds much better than what I was thinking, which was they basically switch spots, which seems kinda like a dick move

I thought they did switch places? Like, when Sigma gets ambushed in his car, and wakes up in Zero III's game, Sigma-That-Was-Already-There's consciousness has been booted elsewhere.

DKII
Oct 21, 2010

Quackles posted:

I thought they did switch places? Like, when Sigma gets ambushed in his car, and wakes up in Zero III's game, Sigma-That-Was-Already-There's consciousness has been booted elsewhere.

From VLR, it would seem that when Sigma and Phi move backward and forward in time (in the same timeline), they change places with the version of themselves already there. It's not really clear what happens when they move across timelines, though. Do they remember both timelines because they merged together, or because they got the information from the morphogenetic field?

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Fun Carlos fact: He took his cat to prom. This is 100% canon and I'm not making it up. (This was mentioned in a magazine article and not in the game)

Please subscribe for more Carlos facts.

DKII
Oct 21, 2010

Part 41: The 0.463% Reality



Back to the Rec Room, until we hit on that 1/216 chance...



I mentioned last time that the Rec Room was my favorite puzzle room.



That's true, but I'm less of a fan of the rest of the fragment. Not so much because of "The 99.537% Reality" ending here, though.



When I first played this game, the Rec Room was actually the first fragment I played once things opened up.



As a puzzle room it was great. As an introduction into the structure of the rest of the game, not so much.



First, we have the decision that isn't really a decision.



Then, we are faced with incredibly poor odds, that are almost certain to demotivate a new player.



After failing the first time, what would possibly motivate someone to try again? Particularly when there's a lock shown on the fragment afterwards.



Maybe you'd try one more time, just to see what would happen.



But it's still just as likely to produce the same result.



And at that point, you're even less likely to try yet a third time.



Maybe I'm missing something, you'd think.



Maybe I'll just come back to this later, you'd say to yourself. There are plenty of other fragments, after all.



Unfortunately, no matter what, you'll still end up facing these dice again.



You see, most of the locked fragments remaining will not become available until we get all "1"s here.



And not only is there no indication of that fact, but there's also no indication that you're facing anything other than a grueling slog of replaying this fragment, potentially hundreds of times, in order to achieve the desired result.



Fortunately, after watching C-Team fail twice, all the way through the "Game Over" screen, on the third time...



...the game takes pity on us, forcing us down the other branch.



So now that we've seen "The 99.537% Reality" a couple of times, let's see what awaits us in "The 0.463% Reality".

Music: Clarification 2nd Mix







The guns retract, unfired, and the door slides open.











We just got a miracle!





Junpei's reaction is how the player would feel by getting this result naturally. Carlos and Akane react the way the player would, knowing it was rigged.



We're...alive, right?

Of course we're alive!



What, do I look like a ghost to you?! Or an undead zombie?! If I was, then my heart wouldn't be pounding a mile a minute right now!



Junpei saunters off to the exit.



Come on, let's blow this popsicle stand!





Come on! What are you doing?! Hurry up!







I'm really glad...

That we're alive? Or...

Both...

Music: Placidity 2nd Mix







Come on, you guys should join me.















You probably shouldn't drink too much, Junpei...

Why not? We're just going to conk out again in 40 minutes anyway, remember?



No, the amount of time taken to do the puzzle room doesn't factor into this time. It does happen to be close in this case, though.



We just experienced the miracle of hitting 1/216 odds! 0.46%! Guys, come on!



Let's use the remaining time we have to savor this awesome moment!



It definitely would be, if it happened on the first try...

Guys, what are you saying? We only threw the dice once, right?



Are you sure about that...? Maybe we just don't remember, and in reality we've rolled the dice over and over again.

Akane's either breaking the fourth wall or accessing the morphogenetic field. Come to think of it, I'm not sure how much difference there really is between the two.



Music: Sinisterness Phase 2





I don't know, still pretty long odds there.



So what? Does that really matter?



I'll say it again; we've only gone and thrown the dice once. Once.





What are you trying to say, Akane?



Carlos, let's say you were going to roll ten dice all at the same time. So, do you think you'd end up with all of them displaying a "1"?





The probability is 60,466,176 to 1, but that's essentially impossible. If you tried 60,466,176 times, however, what would happen?

Akane is able to figure out 6^10 pretty quickly, too. Statistics don't mean you're guaranteed to get 10 "1"s in that many tries (it has about a 63% chance of happening at least once over that whole set, if I did my math right), but it does make it much more likely.

The likelihood of all of them being 1 is...

So, it's not really what they're getting at here, but the formula comes from probability theory for what are called Bernoulli trials (like rolling dice some number of times): (1 - (60,466,175 / 60,466,176) ^ 60,466,176) * 100% = 63.2%, plus some change. That seems like a pretty specific number, given how many trials are involved. In fact, the odds of hitting a 1-in-"n" chance over the course of "n" trials happens to be (1 - 1/e)*100% = 63.2...%, when "n" gets sufficiently large like it does here. If you don't remember what "e" is, you had a better time in school than I did.



63.2% isn't a sure thing for having to do that many trials, but I agree it's much better than impossible.

I'll give you another example. Junpei. If 2 to the 4th power -- 16 -- people compete in a rock, paper, scissors tournament,



Bet you didn't expect this update to turn into a math lesson. This question isn't quite worded right - if there are 16 people and one person is eliminated with each match, then of course you need 15 total matches to determine the winner. But what she's really asking, is how many matches would a single individual have to win in a row in order to win the tournament?



Junpei objects to being given math problems while drunk. I promise there's a point to all this.



Just answer the question.



Junpei sighs, then talks out loud while he figures it out.



Uh, really? Okay, first the 16 narrow down to 8, then 8 to 4, and 4 to 2... After the final round, one person's left standing, so... A total of 4?



So, what would happen if 2 to the 100 did the same thing?

2^100 is some crazy 31-digit number. Odds of any given individual winning, if they all had a 50% chance at each round, would be 7.89*10^-29 percent. Very very low. I think that's the same odds of flipping a coin 100 times and it coming up heads every single time. Exponential growth is a bitch.





I'm not, obviously.



You're out of the competition after you lose just one match. You'd have to win a hundred rounds straight to win.

Seems impossible, right? And yet...



There's always a winner. Impossible odds for each individual at the beginning, and yet someone always wins.



A victor who wins a hundred matches without losing one will exist.

Kind of like how in the multiverse theory of this series, no matter how unlikely the outcome, there is some version of C-Team that would achieve it. Just because someone had to be the winner.



Do you know what I'm trying to say?









"The one who lives on does so due to circumstance."

Basically, there's no point marveling over the fact that they got lucky and lived, because some version of the team had to get lucky and live, and since they're the ones around to observe the results, it must have been them. This concept is called...





Yeah, it's connected to the many-worlds and multiverse theories...





That principle explains why.



They say, for example, that if Jupiter was just a bit smaller, the Earth likely wouldn't have even formed. That's not the only instance either. There are physical constants throughout the universe, but if even one had changed the tiniest bit, humanity wouldn't have been created at all.





We exist, therefore we know that we exist.

One group uses the fact that the evolution of life is so unlikely to have happened to mean that God must have created/engineered it. The counter-argument is that no matter how unlikely it might have been, in an infinite number of universes, the one we're observing must exist and meet the conditions necessary for human existence because that's the only way we could be observing it.



Perhaps somewhere in reality there are countless universes devoid of humanity, where the idea of humans didn't even begin. But it isn't possible to know if those other universes exist or not.



That's because there are no human beings to observe within them. The only universe we can measure is our own... Therefore this is the universe we exist in.





The left and right sides of the equation say the same thing.









Maybe somewhere in this world, there are an infinite number of histories where we were executed by the gatling guns. But we don't know if those histories really exist. Basically, because we're dead in those histories. The dead can't observe the world. Only those who are still alive can do that... Therefore, we exist here. Now.



Small nod from Akane. What a good student Carlos is!



I think Junpei is already hungover.



The rest of this scene goes a little off the rails but is still all :words:



The universe could be not meant for humanity. Maybe there's one not limited by gravity, where they travel faster than light... You can't say for sure such a universe doesn't exist. If it does, then we could expect that aliens would be interacting together within it.





Maybe that was the universe God had intended in the first place...



And this one is a failure...





Junpei stands up and slams his beer down.

What's the matter?

You're a buzzkill, Akane, that's what's the matter.



You guys talking like this... I don't feel like drinking anymore.





I mean, don't you agree?





Then maybe it's really true...



We might be in the history God abandoned.

Music: Bereavement



Was wondering when computer lady would chime in.











[Comptuer Lady:] That is all.

Q-Team's X-Passes are the same ones we saw in the Infirmary and the Trash Disposal Room. MOON for Diana is different...a VLR tie-in maybe? And FATE for Sigma is probably because he's trying to change his own future/fate.



No...

That means only Phi is still alive...



Sorry.





Seems like we're the ones with the best luck. God hasn't gone and abandoned us!



I see we're back to rear end in a top hat-Junpei.



Didn't you hear that announcement?



The only one left to die is Phi from D-Team, and then--



A slap, and the screen turns white.



Junpei...



Don't you ever say that. Even if it's a joke...



Akane walks away.





Junpei reaches into his pocket.



Yeah, probably not the best time for that.





And a slow fade to black.



By now you probably recognize that it's only when we fade to static that we've actually reached the end of a fragment. Not having done that, means...



Yup, there's a lock on both branches.

However! I skipped past something important on the fragment select screen...



C-Team has a new fragment! Second row on the left. It gets unlocked by a complicated set of conditions that amount to having seen six particular scenes, including the one we just did. Can't really tell much from the image, but the only room we don't have a fragment for in Ward C yet is the Power Room, so I'll guess it's that one. And I'll add it to the poll!

Speaking of which, we are up to eight new fragments again (four of which we just unlocked in the last few updates), and still have five fragments left to be replayed. Where to next? Select the story fragment.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

DKII posted:

One group uses the fact that the evolution of life is so unlikely to have happened to mean that God must have created/engineered it. The counter-argument is that no matter how unlikely it might have been, in an infinite number of universes, the one we're observing must exist and meet the conditions necessary for human existence because that's the only way we could be observing it.

My favorite summation comes from SMBC:

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TheSoulian
Dec 5, 2016


Poor Junpei. Let him get drunk in peace!

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