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SMaster777
Dec 17, 2013

I wish this was my Smash main.
Yeah the buttons are probably IMO the most brutal way to go out in this game. And given what we've already seen, that's saying a lot.

But now that we've seen the results of one, we should probably just clear the board of the buttons and the executions.....

E: Update on previous page

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Super Jay Mann
Nov 6, 2008

Um... :stare:

Yeah so that was a thing that happened. Wasn't expecting Carlos to go all Kool-Aid Man there at the end.

PlasticAutomaton
Nov 12, 2016

Artoria Pendonut


Okay that last part was weird but uh, jesus christ that was a brutal way to go out.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Akane is absolutely one of those people who randomly clicks around Wikipedia

(High five Akane, me too)

(But I also take the high five back because you're low-key psycho)

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Akane and Junpei deserve each other, really.

TheSoulian
Dec 5, 2016


Interesting, we know there's a 10th player, but when Q-Team and C-Team are both executed, they're not mentioned. If we're assuming real-Q is Zero, he could just be not mentioning himself, but that feels a little bit too cheaty to be it.

Truthkeeper
Nov 29, 2010

Friends don't let friends borrow on credit.

TheSoulian posted:

Interesting, we know there's a 10th player, but when Q-Team and C-Team are both executed, they're not mentioned. If we're assuming real-Q is Zero, he could just be not mentioning himself, but that feels a little bit too cheaty to be it.

If Q is a person other than the amazing ball-head, then he's the one who isn't being mentioned, not Q, whose death is called it every time Q-team gets whacked.

maswastaken
Nov 12, 2011

Akane, 999: Information only flows the path of the river. But I am different. I can manipulate the morphic fieldset to pluck knowledge from the future. I know what happens on either fork of the river.
Anagramised Graffiti, VLR: The Man on the Moon Rules the Infinite Time

Carlos, ZTD, planet Earth: Nah, I got this.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Maybe Zero isn't counting the kid, since he's almost certainly a robot

bewilderment
Nov 22, 2007
man what



Check out the associated X-Passes again.

Rabbi Raccoon
Mar 31, 2009

I stabbed you dude!
Wait, is Zero the kid?

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

This beat didn't work for me. The whole conceit of the games is that you are following someones singular consciousness shift between various timelines, but it's still a linear set of experiences for that consciousness. Since Carlos is the player character for this team, it's jarring to have that disrupted and have "our" Carlos booted out and replaced with another consciousness.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Capfalcon posted:

This beat didn't work for me. The whole conceit of the games is that you are following someones singular consciousness shift between various timelines, but it's still a linear set of experiences for that consciousness. Since Carlos is the player character for this team, it's jarring to have that disrupted and have "our" Carlos booted out and replaced with another consciousness.

Who then smacks his head against a wall.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Capfalcon posted:

This beat didn't work for me. The whole conceit of the games is that you are following someones singular consciousness shift between various timelines, but it's still a linear set of experiences for that consciousness. Since Carlos is the player character for this team, it's jarring to have that disrupted and have "our" Carlos booted out and replaced with another consciousness.

Except the conceit of this game is apparently not that. We are instead, following multiple Carlos/Diana/Robot Boy who certainly isn't Q.

Capfalcon
Apr 6, 2012

No Boots on the Ground,
Puny Mortals!

Onmi posted:

Except the conceit of this game is apparently not that. We are instead, following multiple Carlos/Diana/Robot Boy who certainly isn't Q.

Right, it's split between multiple people this time, but the experience of play is still the same. And booting the perspective character out of the timeline doesn't really work for the puzzle solving that the game expects you to do with the locked events in the flowchart.

Fumbles
Mar 22, 2013

Can I get a reroll?

I don't have a photographic memory but I'm pretty sure that the only times Q is said to have died are events in which multiple gunshots are heard, the entirety of Q Team is slain through explosives or acid, or a knife-wielding maniac would be going after everyone.

I can't think of a single time we've seen Q's name being announced as dead that couldn't be referring to someone besides the kid, and I can think of at least one time the announcement Q has died was played while the kid was still clinging to life. I'm pretty confident the kid is a robot or clone or something and the real Q is actually Zero, and he's both willing to throw his life away and only pretending to be a deafmute. Do we ever see non-recorded Zero messages on a Q route? We saw one on the D-Team Route but if he's just not making himself go to sleep he could be responding to them in real-time.

wologar
Feb 11, 2014

නෝනාවරුනි
Q's pass in this route is SELF, and Zero must be the one that created the passwords... There's only one possible conclusion: Zero has self-esteem issues and considers himself to be deaf, mute and blind against Akane's Amazing Shifters (and Sigma and Phi, I guess).

BlazeEmblem
Jun 8, 2013

Uh oh. Do I use Ariadne thread or Goho-M?

I know you all want to murder everybody in one of the worst ways possible, but I think we should kill everyone else at the starting vote first. Or at least alternate. Watching everyone get dissolved by Hydroflouric acid is painful.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

BlazeEmblem posted:

Watching everyone get dissolved by Hydroflouric acid is painful.

That's arguably a better reason to do them all back to back right now, so that they're out of the way and we don't have to see it again later.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Super Jay Mann posted:

Um... :stare:

Yeah so that was a thing that happened. Wasn't expecting Carlos to go all Kool-Aid Man there at the end.

Carlos is the gift that keeps on giving. :allears:

ApplesandOranges posted:

Akane and Junpei deserve each other, really.

:yeah:

Blueberry Pancakes fucked around with this message at 05:31 on Jul 6, 2020

Foxfire_
Nov 8, 2010

Consider:
- DKII has said there's some audio cues he's not showing because highlighting them would make it obvious
- Dogs make distinctive barking sounds
- Dogs also can't speak or understand English. They are effectively mute and dumb.
- Gab's eyes are covered up by his fur

:tinfoil:

OddHaberdasher
Jan 21, 2016
You can really see Carlos's compassion in his every action. When he needs to SHIFT, does he set off a reactor meltdown and explode the entire complex? No, he just looks down and charges at the wall. A selfless hero, truly.

AnotherGamer
Jan 12, 2007
Please change my name to "The Guff Machine"
Oh, so Carlos DOES actually just ram headfirst into a wall as an improvised way to SHIFT, I somehow missed that sound of him hitting the wall in all the previous times I've seen this scene and due to the low animation budget, I mistook his running animation as "determined walking", not "I'm SO going to break my neck by running at this wall full tilt!" and I also thought that everyone who said that he just ran into a wall were just making fun of it.

I don't think that short scene where his SHIFTed self from another timeline lands into his body is shown until you actually see the relevant cutscene(s) so if you see this scene first, he just babbles a whole lot of technobabble and goes "see ya!" to his teammates for seemingly no reason.

Sybot
Nov 8, 2009
You have to feel sorry for the Carlos who switches in to a fractured skull and, if he survives, a locked X-Door.

That kind of brutally straight-forward approach to alternate selves is probably part of why Zero is being so cruel, despite probably being one of the participants. As long as he can find the history where his goals are achieved, it doesn't matter if alternate selves ends up dissolved in acid, head exploded, or whatever else.

MagusofStars
Mar 31, 2012



Foxfire_ posted:

Consider:
- DKII has said there's some audio cues he's not showing because highlighting them would make it obvious
- Dogs make distinctive barking sounds
- Dogs also can't speak or understand English. They are effectively mute and dumb.
- Gab's eyes are covered up by his fur

:tinfoil:
Consider also:
-Gab has been confirmed to be able to travel between Wards, perfect for setting things up as necessary
-The series has studiously avoided telling us anything about whether Radical-6 affects dogs
-Gab is not wearing a bracelet and thereby does not have his memory erased
-Being a dog is the perfect cover to keep the teams from getting suspicious

Clearly, the game was throwing us off by refusing to let us name "Gab" in all those fill-in-the-blank choices. We know who the real Zero is here.

Foxfire_
Nov 8, 2010

If you look closely, the game doesn't say answering Gab is wrong, it just asks a follow up question about how the murder was committed

DKII
Oct 21, 2010

AnotherGamer posted:

I don't think that short scene where his SHIFTed self from another timeline lands into his body is shown until you actually see the relevant cutscene(s) so if you see this scene first, he just babbles a whole lot of technobabble and goes "see ya!" to his teammates for seemingly no reason.

I actually recorded this scene before we did the Power Room and all the SHIFTing stuff, so it's still there as a nice out-of-context WTF moment. I re-watched it in the current save file (I didn't save after recording it, so had to replay it) and there were no differences that I saw.

Update coming very soon.

DKII
Oct 21, 2010

Part 58: Press the Button (3)



The thread is thirsty for blood.



Let's go press the kill button.



*click*



Music: Glacial Solitude





Eric sits up just as suddenly.





I see.



Missing Lip Animations: 45



Not sure why I'm still noting the missing lip animations. It's not like they're all that notable when they're there. I think maybe they're synced up to the Japanese dialogue, because they don't really fit the English words. I guess I don't want to quit halfway through at this point.



But then...the others will...



Way to be all accusatory when you were demanding the same thing.

C-Team and D-Team are gonna...!

No. We did.



There was no way around it.

B-But...



I told you from the start not to push it!

I'll be right back. I'm going to go play a different fragment where I can kill Eric again. Stand by...



Ahh, that felt better. Let's continue.



It was obvious you were planning on pressing it!



But you're the one who actually did!



It was your hand! You pushed it!



You made a wise decision. You sacrificed the lives of others in order to continue your own survival.





It truly is a natural human reaction. You simply made an emergency evacuation. The action is legally justifiable. There is no blame to be placed on you for your decision.



Now, I'm sure you would like to get out of here immediately, but before that... I apologize, but you must all sleep again.





19:29...



You have done exactly as I commanded. The memory loss drug will not be injected into the three of you.

There's a falling sound here, but it's not what you think.



It's just Eric falling to his knees.

I didn't do it! He's the one who pushed it! So he's--!

It would be...inconvenient if you forgot you caused the deaths of others...



But I already told you! I didn't kill anybody!



I was only watching! Dad, I was just watching!

Eric is having a flashback episode to when his dad killed his brother, again.



No... Chris didn't do anything wrong... I was the one who... Please... Forgive him, Dad... Cold. It's cold... The water was so...so cold...

Well there's some new information. Part of Eric's guilt complex is that Chris got punished for something that Eric did?





Mom...



And more falling sounds, for the expected reason, this time.



Static. Fragment over.



Also, fragment complete.



We're back at the Team Select screen, but we're not done with this update yet.



There's once again only one option for moving forward from here. (Why is Gab chained up?)



I know I called the single-decision, two-branch fragment structure the simplest one there is, but these ones prove me wrong.

Music: Sinisterness Phase 1



No fragment title is given up front. But I'm pretty sure I know what we're about to see.



C-Team instantly shifts from prone to crouched, then slowly stand up like zombies.



Where are we...

I think it's the Decontamination Room.

In this scenario, the other teams didn't push the button, and got their memory wiped of their last experience in this room.







Trapped in this room before...

Is it just deja vu...?

Either the memory-wipe drug isn't fully effective, or there's information leaking through the morphogenetic field despite it. D-Team in particular seems to get funny extra memories. Also the D-Team scene we see here is different from the one where C-Team pressed the button. I think D-Team plays off of whichever other team is also getting hosed down, so gets a different scene each time? For instance, when C-Team pressed the button, we saw D-Team first, and then Q-Team. Now with Q-Team pressing the button, we see C-Team first, and then D-Team. What will we see when D-Team presses the button?



So do I...





Wait, this button...



You feel it as well?

Yeah, not just her. I sense it too. Somehow this button is very important...

C-Team is also getting some extra information going on. Not that it's going to do either team much good soon. You do remember what we did at the start of this update?



The drugs in the bracelets...

Then what in the world...



The sound of liquid running through pipes is heard here. Like a muffled waterfall.



The heartbeat sound returns here. A moment of crisis for the teams, but there's no decision that can help them now.



So many screams.



And more screaming. Then a slow fade to white...







Farewell, C-Team and D-Team. Slow fade to black this time.

Music: Aftermath (Decontamination Room)















The Lounge?

What happened in the Decontamination Room...









The computer lady is here to give us our X-Passes.











[Computer Lady:] That is all.

DREAM for Carlos for some reason. Maybe his sister's Reverie Syndrome affliction? KEY for Akane is a reference to her Crash Keys organization I guess. QUARK for Junpei is a reference to his ward/companion in VLR. MOM for Diana, DEAR for Phi? No idea there; is Diana a mother? And ARM for Sigma could be a reference to him losing his arms in the VLR timeline?



Everyone... Everyone...

Settle down, you guys won, just put in your X-Passes and leave already.



An anguished scream from Eric here, which seems a little out of place given his attitude in other fragments.



He falls to his knees, again.





No need to blame yourself.





Forget about it. We need to focus on what's next.



We have six passwords, so can't we leave?





What I mean is... I know we're all in danger from this game.



Not that Eric has had any problem waving a shotgun and a grenade launcher around in different fragments.

Yeah.







The amnesia drugs in the bracelets...



Maybe we didn't get injected this time, but what if every time we wake up, we have to go through the same scenario over and over again...





Give it up. We don't need to talk about this.











Aren't we forgetting someone?

Dunno, looks like everyone's here to me?

Music: Quantum Computer Dome (Q)



Fade to black, and we're suddenly in the Quantum Computer Dome. First time seeing it, I think.



Oh, right, Gab. I guess every other scene we've had where people go through the X-Door, Gab just kind of is mysteriously already there. And this time, he's...not?



He's chained up? Who? How? Why?

That's so mean...



Why in the...





There's a sound of metal banging against metal as the chains are moved around.





Hey, about before...



It's like the Sleeping Beauty problem.



I went in a deep internet dive on this topic but the game actually explains it pretty well, so I'll just let it continue.





The experiment starts on a Sunday. The subject is put to sleep, and then a coin is flipped.



If it's heads, the subject is woken up on Monday, asked a question, and put to sleep again. And that's it. That's all they do for heads.





They're woken up on Monday, asked a question, and put to sleep.



To that point, it is. But it's different after that.



They are then asked the same question again on Tuesday.













It's obvious, there's a 50:50 chance of it being heads.





But when you're being asked it, there are three positions you could be in.



"The coin was heads. It is Monday," "The coin was tails. It is Monday," and "The coin was tails. It is Tuesday."







It's a coin. So it'll always be 50:50 odds no matter what.





But if it's tails, it ends up repeating ten thousand times.





Wake, question, sleep, memory erased... Wake, question, sleep, memory erased... Go through this ten thousand times... Does the probability still stay as 50:50 after all that?



Thinking about it, wouldn't the chances of it being tails be higher than heads?

If you put it that way, yeah.



More chain-clanging sounds.



No one knows.





Even the scientists can't decide between 1 in 2 and 1 in 3. It's an unsolved problem.



I read a random book on it once.



Metempsychosis basically refers to the idea of a soul reincarnating after death. So, living a new life but without any memories of the old one.







Says the kid with no memories.



You don't believe in it?



I meant, there's no real meaning.



Because when you're reborn, all the memories you had during your past life are already gone, right? That means metempsychosis isn't really needed.

Apparently murdering six people turns Q-Team into some kind of philosophical debate club.







Well, no one can perfectly remember things that happened when you were a kid.



Hell, sometimes you can't even remember something from a month ago.





Stop torturing poor Eric with brain teasers. Can we get Gab free or not?









Well, that was a fun 50+ images of philosophy class. But we finally fade to black.

Music: Solitary Snail



Well, it looks like we can't do any more...



All that talk for nothing, huh?





I'm really, really sorry...



We did everything we could.



Come on, let's go.



Another fade to black.

Music: Mischievousness (Consternation Remix)



Are you ready?



Yeah.

Go ahead.





It's been about 90 images and over eight minutes of gameplay cutscenes since the X-Passes were revealed here. I wasn't paying any attention (I often record long scenes like this without watching or listening, so I get better reactions out of myself when I write it up) and had to look wayyyyyy back in the log for them.



In fact you can see how far up the scrollbar on the left side is.



Anyway, they all work.



And the X-Door starts to open.



I've never figured out what the fog coming out of the door is supposed to be.





Anyway, the X-Door finally finishes opening with a slam.

Yes! It opened!





Eric and Mira run ahead.



A single, hesitant step.



What are you doing...

I...



Music: Nostalgic Scenery







And the X-Door starts to close. Are you sure the dog is worth it?







The screen shakes as the X-Door slams shut. Forever. Probably.

























That was a very long game over, but still a game over. If it's any comfort, Mira probably killed Eric a few days after they got out, again.



But we completed the fragment we were forced to do. I forgot to mention it last time, but the name "Standoff" oddly doesn't appear on the fragment select screen; instead it's just called "-----".



We've got one more Decontamination Room fragment to replay. Plus two more Execution fragments. And five new fragments, still, too. Select the story fragment.




Extras:

Got some new files from when C-Team pressed the button, that I forgot to show, and two new files from this update:

'Leucochloridium' posted:

A parasite that uses snails as initial hosts, and then transfers to birds. The egg originates in the digestive tract of a snail, and then migrates to the tentacles. The leucochloridium causes the tentacle to take on the appearance of a worm or caterpillar, which draws the attention of birds. Once eaten by a bird, the parasite will lay an egg that leaves the body with the feces, which then becomes food for snails...and the cycle continues.

What if the snail mentioned in Zero's story had a leucochloridium inside...?

'Spinochordodes tellinii' posted:

Also known as the hairworm, it is thin and long. That larvae are hatched in aquatic environments and then consumed by water insects, which are then eaten by land-based bugs like crickets and praying mantises. Once the parasite reaches adulthood, it can control its host, leading it to water to drown it. The parasite then escapes the host and returns to the water where it reproduces. The larvae are eaten by water insects...and the cycle repeats.

'Toxoplasma gondii' posted:

A single cell organism with a width of about 2-3 micrometers and length of about 4-7 micrometers. One of the most common parasites, its definitive host is the cat. An infected rat loses its fear of cats, making it more susceptible to be preyed upon by its predator.

'Metempsychosis (1)' posted:

If metempsychosis really exists, what are the chances you are an intelligent life form in your next life, as opposed to everything else?

Taking a number of things into account, "everything else" has a much greater chance.

But if you were reborn as a duck, frog, or even a paramecium, there would be no way you'd be able to know and recognize your own existence. In effect, it's not any different from being a sponge or a rock.

That being said, rocks and sponges don't have wills of their own (aside from a few notable exceptions), so you wouldn't care about your next life. Why would you?

'Metempsychosis (2)' posted:

An example: You're in a totally dark room with a die in front of you. If you roll a 1, the light turns on, but any other number keeps the light off. You can roll it as many times as you wish. So what will the dice number be when you see it? One, of course, because you can't see any other result.

Another example: The whole world and everything on it stops in the next second. Exactly a minute later (disregarding who would be the one timing this) it all starts up again. No one will even notice that time stopped. In other words, there's no point to considering that 1 minute, as you can't say that it even existed.

It's the same as being reborn a duck, frog, or yellow sponge. The die in the dark and the halted world.

There are scholars who claim that if metempsychosis is absolutely true, you're guaranteed to be reborn as an intelligent life form. It's possible this is a result of the observable selection effect, an aspect of the anthropic principle.

MagusofStars
Mar 31, 2012



Let's break the Decon trend and go for a straight up Execution fragment. Q-team is at the top, so sure.

Leraika
Jun 14, 2015

Luckily, I *did* save your old avatar. Fucked around and found out indeed.
Eric is a terrible person but I kinda feel bad for him. :smith:

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Leraika posted:

Eric is a terrible person but I kinda feel bad for him. :smith:

I can't really hate him because he's so mentally screwed up from both of his parents.

Mecca-Benghazi
Mar 31, 2012


I was skeptical of 10th player chat, but Q is a level headed kid and there are some suspicious shadows and dialogue in the philosophy scene and this closing one right here. Did Zero tie the old deaf blind guy up to the post with Gab’s leash? Jfc Zero the team could’ve carried him out and up the elevator

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Note how the idea that the X-Passes are tied to how a character dies gets tripped up, since the ones for D-Team are different here. Unless it's a case for who pressed the death button that led to their deaths.

Also I like how Eric represents the average player when the game characters suddenly start going in-depth about a philosophical or game theory problem. Why no Akane, I don't know anything about ice-9 while we're stuck in a freezer!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Yeah, while it's very easy to hate him, I think he's really good at being "normal guy reacting somewhat realistically in a bad situation".

Granted, I imagine most people wouldn't go around aiming shotguns at children, even if said child might be a robot. :v:

Nidoking
Jan 27, 2009

I fought the lava, and the lava won.
The Sleeping Beauty Paradox relies on an assumption that the three states given are equally likely, but that's not true. There will only be a state where it's Tuesday if the original flip was tails. So I make the probabilities 50% heads on a Monday, 25% tails on a Monday, and 25% tails on a Tuesday, hence 50/50. The individual's perception is statistically irrelevant, although I recognize that that's the point of the paradox. Given information can change a probability, but there's nothing given in this problem - none of the states are distinguishable.

If you want to consider the alternate scenario where tails causes a thousand repeats, the probability that the subject's awareness is on any given day among the thousand is very small. Totaling all of those probabilities will give you 50%, equaling the probability that the flip was heads and this is the only day when they're being asked the question.

maswastaken
Nov 12, 2011

Nidoking posted:

The Sleeping Beauty Paradox relies on an assumption that the three states given are equally likely, but that's not true. There will only be a state where it's Tuesday if the original flip was tails. So I make the probabilities 50% heads on a Monday, 25% tails on a Monday, and 25% tails on a Tuesday, hence 50/50. The individual's perception is statistically irrelevant, although I recognize that that's the point of the paradox. Given information can change a probability, but there's nothing given in this problem - none of the states are distinguishable.
The best way I can rationalise the thirder position to myself is that if you always assume Tails, you have a 50% chance of assuming correctly twice, whereas Heads can only be right once, at the same 50% chance. Thus the credence in Heads could be considered 2 - 1 against; 1/3.

The only problem with this is that isn't at all what the argument was, being that it was a straight up base rate fallacy.

ApplesandOranges
Jun 22, 2012

Thankee kindly.
Another way to look at it is the difference between 'after 1000 dice rolls, what are the odds that the next one is a 6' vs 'after 1000 dice rolls, what are the odds that there has been at least one 6'.

It's obviously not quite the same, but it's the difference between how an Eric might think vs what someone presenting the problem challenges.

Foxfire_
Nov 8, 2010

Nidoking posted:

The Sleeping Beauty Paradox relies on an assumption that the three states given are equally likely, but that's not true. There will only be a state where it's Tuesday if the original flip was tails. So I make the probabilities 50% heads on a Monday, 25% tails on a Monday, and 25% tails on a Tuesday, hence 50/50. The individual's perception is statistically irrelevant, although I recognize that that's the point of the paradox. Given information can change a probability, but there's nothing given in this problem - none of the states are distinguishable.

If you want to consider the alternate scenario where tails causes a thousand repeats, the probability that the subject's awareness is on any given day among the thousand is very small. Totaling all of those probabilities will give you 50%, equaling the probability that the flip was heads and this is the only day when they're being asked the question.

The probabilities don't add up that way.

Frequentist sleeping beauty observes 75% heads. You can monte carlo it easily:

code:
class SleepingBeauty:
    def __init__(self):
        """ Create a sleeping beauty """
        self.num_observed_heads = 0

    def wake_up(self, coin_flip):
        """ The sleeper has awoken! """
        if coin_flip:
            self.num_observed_heads += 1

def one_trial(sleeping_beauty):
    """ Do one experiment """

    initial_flip = np.random.rand() >= 0.5
    sleeping_beauty.wake_up(initial_flip)

    if initial_flip:
        # Heads, no further flips
        return

    # Tails, run tuesday's experiment
    tuesday_flip = np.random.rand() >= 0.5
    sleeping_beauty.wake_up(tuesday_flip)


def main():
    """ Run a lot of experiments and tabulate sleeping beauty's experience """
    sleeper = SleepingBeauty()

    N = 100000
    for experiment_num in range(N):
        one_trial(sleeper)

    num_heads = sleeper.num_observed_heads
    percent_heads = float(num_heads) / N * 100.0
    print("Sleeping beauty saw the coin as heads {:}/{:} times ({:0.1f}%)".format(
        sleeper.num_observed_heads,
        N,
        percent_heads)
    )
will get ~75% heads observed:

pre:
Sleeping beauty saw the coin as heads 75081/100000 times (75.1%)

1234567890num
Oct 6, 2017

Probability is weird :eng99:

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maswastaken
Nov 12, 2011

Foxfire_ posted:

The probabilities don't add up that way.

Frequentist sleeping beauty observes 75% heads. You can monte carlo it easily:

code:
code
The coin is only ever flipped once.

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